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Planetside vets report in! Share experiences.

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  • binkusbinkus Member Posts: 57

    my toon was

    Rhesus, TR, BR25 CR4 (never went for much CR)

    the european server and  then the merge server

    nerf scissors! rock is fine...
    yours paper

  • Ash_EmeraldAsh_Emerald Member Posts: 10

    I played Ash on Emerald.

     

    I killed a few enemies for the TR.

  • SargothasSargothas Member Posts: 10

    Hey all. I played Sargothas on Markov... Never maxed my BR, but I was the 4th CR5 or so on the server, and I loved every minute of it. I loved to command. The greatest experience I've ever had in a game was in PS. 200+ people fighting over a friggin bridge (no... not even a base) for like 2 hours. I think I played for 17 hours solid that day. Such intense and good times.

    I didnt play much after my clan moved to SWG, but I returned every now and then to see how things were. I have wanted a PS2 for years, and can't wait for it to come out.

    See ya there. Go Vanu!

    ____________________________
    Sargothas/Darkwynd/Grimwynd

    Played/Tried/Beta'd:
    SWG, WoW, Eve, CoV, Planetside, DAoC, AO, PotBS, RFO, Neocron, Ryzom, TR, Hellgate, FoM, MxO, Vendetta, VG:SoH, AutoAssault, DDO, LotRO, AoC, Jumpgate, WAR, Black Prophecy, Mortal, Darkfall, Dawntide, AoT, G&H, AoEO, Aion, the list goes on...

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Sargothas

    Hey all. I played Sargothas on Markov... Never maxed my BR, but I was the 4th CR5 or so on the server, and I loved every minute of it. I loved to command. The greatest experience I've ever had in a game was in PS. 200+ people fighting over a friggin bridge (no... not even a base) for like 2 hours. I think I played for 17 hours solid that day. Such intense and good times.

    I didnt play much after my clan moved to SWG, but I returned every now and then to see how things were. I have wanted a PS2 for years, and can't wait for it to come out.

    See ya there. Go Vanu!

    See how lots of people say, "Best time I remember was fighting over this bridge for hours." 

    Lots of players get enjoyment out of a stalemate at a chokepoint, even if they drag on for hours, in fact the longer the better.  Long battles at heavy defensive chokepoints allows players to fine tune their tactics on a personal or squad level.  Battlefield games where the flag has a turnover rate of an average of 2 minutes is just lame.

    One of my favorite things is playing defense, at chokepoints, like defending a backdoor with a decimator or two and an assault rifle, ducking in an out of the recesses of a wall to shoot/cover/heal (which kind of reminded me of this max crash  at 3:20  http://www.youtube.com/watch?v=p4ovtoLLLrQ )

  • p4r4cyt3p4r4cyt3 Member UncommonPosts: 18

    I was a Galaxy Pilot, Stealth Hacker and some of my favorite moments was when I would fly my team over a hot spot, dodge incoming enemy fire, safely hot drop them into the enemy base, fly away having several mosquitos following me, they get bored and head back the the fight and I touch down on a nearby outpost and cap for our team to continue the assault.  Was def fun times and I can't wait for Planetside 2.  Just wish it wasn't Sony making it lol..they don't exactly have the "best" track record.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    About a week before I quit, I tried out a new tactic.  Stake out a tower I knew the enemy would eventually come for, but the battle hasn't been raging at yet.  Put mines around tower, put spitfires around tower, so any cloak-hacker coming up would have to alert me to their presence, making noise, blowing one mines to enter tower. 

    Then I'd put 20 boomers inside the tower, top to bottom, and a few near the hack station.  Sit as a cloaker behind a hill next to tower with the 20 detonators layed out in front of me on the ground.  10 minutes later I hear one of my mines blow up, a cloaker.  I watch the door open and close by itself, then I start clicking all 20 detonators in rapid succession, BOOM BOOM BOOM BOOM BOOM! 

    I actually got 1 kill, although I spent 20 minutes setting it up.   The victim PM'ed me said all of those explosions out of nowhere scared the hell out of him, but thought it was funny.

  • terrantterrant Member Posts: 1,683

    I left waaaaaaaaaaay before BFRs, mostly due to declining population and interest in other games. But I LOVED Planetside.

     

    I was a Terrant, Galaxy pilot mostly, occasionally shifted to the land transport or tanks. I loved the fact that I could be useful to a whole assault group just by flying around. I understand travel is going to be a lost faster in PS2; praying they don't kill off transport pilots. If they do, I'll probably go to armor support.

    Best experience was loading a team of gunners in my Gal and dogfighting enemy fighters...and winning. We were bored while our faction was mopping up bases, so we just flew around and provided anti-air while we waited for therest of our team to get done. Gals are suprisingly effective if the other guys Wasps aren't paying attention.

  • L0stL0st Member Posts: 77

    I played on Emerald. I was TR. My name was ScottPeterson. I will see you all in PS2. Love live the TR.

  • SargothasSargothas Member Posts: 10

    Originally posted by Nerf09

    See how lots of people say, "Best time I remember was fighting over this bridge for hours." 

    Lots of players get enjoyment out of a stalemate at a chokepoint, even if they drag on for hours, in fact the longer the better.  Long battles at heavy defensive chokepoints allows players to fine tune their tactics on a personal or squad level.  Battlefield games where the flag has a turnover rate of an average of 2 minutes is just lame.

    One of my favorite things is playing defense, at chokepoints, like defending a backdoor with a decimator or two and an assault rifle, ducking in an out of the recesses of a wall to shoot/cover/heal (which kind of reminded me of this max crash  at 3:20  http://www.youtube.com/watch?v=p4ovtoLLLrQ )

     

    For me, the reason that made it so memorable is that the population actually cared about tactical landmarks. I dont exactly recall the continent and islands now, but the bridge was important.

    The thing is, that in the gamers world, if an objective doesnt have immediate rewards (ie xp, money, loot, etc) most players will not bother. There were so many fights in PS that I experienced where it was more about the big picture of map control, not just a 'grind' for points.

    Such fun times.

    ____________________________
    Sargothas/Darkwynd/Grimwynd

    Played/Tried/Beta'd:
    SWG, WoW, Eve, CoV, Planetside, DAoC, AO, PotBS, RFO, Neocron, Ryzom, TR, Hellgate, FoM, MxO, Vendetta, VG:SoH, AutoAssault, DDO, LotRO, AoC, Jumpgate, WAR, Black Prophecy, Mortal, Darkfall, Dawntide, AoT, G&H, AoEO, Aion, the list goes on...

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Sargothas

    Originally posted by Nerf09

    See how lots of people say, "Best time I remember was fighting over this bridge for hours." 

    Lots of players get enjoyment out of a stalemate at a chokepoint, even if they drag on for hours, in fact the longer the better.  Long battles at heavy defensive chokepoints allows players to fine tune their tactics on a personal or squad level.  Battlefield games where the flag has a turnover rate of an average of 2 minutes is just lame.

    One of my favorite things is playing defense, at chokepoints, like defending a backdoor with a decimator or two and an assault rifle, ducking in an out of the recesses of a wall to shoot/cover/heal (which kind of reminded me of this max crash  at 3:20  http://www.youtube.com/watch?v=p4ovtoLLLrQ )

     

    For me, the reason that made it so memorable is that the population actually cared about tactical landmarks. I dont exactly recall the continent and islands now, but the bridge was important.

    The thing is, that in the gamers world, if an objective doesnt have immediate rewards (ie xp, money, loot, etc) most players will not bother. There were so many fights in PS that I experienced where it was more about the big picture of map control, not just a 'grind' for points.

    Such fun times.

    well....bridge fights were great for getting BR rank.  Grab a flail or put an AMS on the other side of river, but some distance away, and you can cloak-kill a bunch of players in the back.  Once a battle stalemates at a chokepoint almost all players get tunnel vision, to them if it isn't happening on the opposite side of the river then it aint happening.

  • AluviusAluvius Member Posts: 288

    I loved using a Bang-Bus (the big bus thing) to mow over people once we lost the courtyard at a tech plant.  It had a short timer since it was so underused, but you could kill so many people trying to assault down the vehicle bay ramp and out in the courtyard.  The enemy would get alot of ff points too lol.   Of course this was before they nerfed vehicle collision damage.

    Another fun vehicle tactic was in beta only, the ANT used to explode like a gas tanker if it was filled with ntu's.  So you could suicide bomb an enemy held courtyard by driving in and letting them blow you up, preferably once you found their ams heh.

  • BossalinieBossalinie Member UncommonPosts: 724

    We use to roll deep in the pattywagon since the travel FOTM was the Galaxy. I'd hit the dunes like the A-Team, whip the bus in, drop the load, and then go park it at max range and shell the base using the turrets until it was time to go.

    A group of us(10) use to roll together in core combat artillery piece and hang out in the middle of nowhere until a strike was ordered in. Totally missed the days when we created a rainbow of death shells across the map.

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