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Iam sorry but this just doesnt look that popular.
where did this idea that todays age MMORPG bring in FPS fans? I heard this before from people on this site, and others. What common feeling would FPS fans get from a MMORPG genre?
Philosophy of MMO Game Design
Comments
Variety.
Stereotyping. Anyone who did not play traditional or old-school MMORPGs before is "an FPS gamer" to someone who did. I play all games on console and PC and I've been branded as such.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Because they're probably discovering MMORPG for the first time?
-Azure Prower
http://www.youtube.com/AzurePrower
i was an avid Counter-Strike player back in the days, than i met runescape and after that it was mmorpg's followed by many more mmorpgs.
nowadays its a bit of everything tbh
This site wasn't so popular just after launch either, give it time for the FPS players to find it.
I don't think they put it up because MMOs and FPS games are getting intergrated. There are a few experiments out there and more to come but so far have none done that well.
I do know that some FPS companies are interested about making a game in a persistant world, mostly to be able to rake in monthly fees. Modern warfare is one of the IPs that are looking into it but I am not so sure it will work out as they hope.
Because they sense future mmofps games ? Only WoW has truely made a huge positive for mmos so why not try some mmofps mmos.
"We" do?
Word.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Do we have an example of this belief that FPS gamers have crossed over into the mmorpg genre?
Almost every FPS fan that I know hates mmorpgs or could care less about them, but that is just a small sample.
I play everything and so do my friends, the problem is the MMO genre has had nothing to offer us since 2004 when WoW came out, everything after that has sucked. SWG was ruined, Planetside was ruined, Everquest was ruined and EVE was ruined for me personally because of capital ships. So now we're all playing FPS and hoping on SWTOR, though from the footage I've seen it doesn't look like Star Wars to me.
Gamers crossover all the time. I went from FPS to coop (and SP) RPG to MMORPG. I'm sure many play all three.
There has been a kind of conflict for me.
For example, I love to play a good FPS and I usually do pretty well. I enjoy the fast-paced combat and excitement. But it is not deep and doesn't satisfy my interest in exploration.
So I turn to MMORPGs. Darkfall seemed promising because of the huge world and potentially great pvp, but there is so much frustration on the way to that pvp (for me anyway) that I just couldn't get there.
It would be great to get the same excitement and action of FPS pvp into a world as huge and potentially immersive as Darkfall's Agon.. That's what I want to see. It is my *hope* that Darkfall 2.0 can do this, but I'm not expecting too much.
Any other games that can do this? Planetside 2? Anything else?
One game for you to think about... Borderlands! What a fantastic game, really it's perfect and #2 is on it's way!!
I enjoy mmos, but I also enjoy shooting people in the face
PS: Can not wait for BF3 played the alpha non stop
This is a comment we have seriously different opinions on. I feel just the opposite..to a point.
I would think one of the problems an FPS oriented place would have problems with getting forum chatter up and running to the extent of mmorpg.com is that I'm just not aware of as many disaffected FPS gamers.
MMORPG gamers are so cranky! So many stuck back int he glory days of old, but so unwilling to actually play those old games.
So many people wanting certain types of MMORPGs that they're not finding.
So lots to talk about!
I think many of us would be willing to play them if they brought them back with upgraded graphics and enhanced UI systems. It's just that after playing newer MMO's...despite most being bland cookie cutter garbage, some DO have great features and innovative ideas compared to the old...as well as the use of technology for much better graphics obviously. I'd play original EQ in a heartbeat if they brought out a new version with upgraded graphics and UI system....and better combat (waiting for further info on Everquest Next).
It's like...I started gaming on the Atari 2600 I got for my 8th birthday (Yeah, showing age)...LOVED it! Played it up until the Nintendo came out. As a matter of fact, I STILL have the Atari 2600 in the original box (Collector's item now). Anyways, despite having loved it then, do I want t play it now all these years later with the huge strides in the genre? No. Because it is dated in comparison.
The main reason old schoolers gripe is because ever since MMORPG's mainstreamed, it pulled in TONS of players who knew little to nothing about the MMO genre. And bunches from the console era. Majority rules, so the loudest voices sway the developer's and suits...hence, MMO's are fading away more towards single player RPG's (Instancing heavy/battlegrounds and stat boards (Console elements)/super fast leveling/ focus on "end game" (Term that doesn't belong in the MMO genre AT ALL)/unimaginative story lines and questing/focus on every player being the hero/ easy game play, taking away from the need to group, etc, etc) than being actual MMO's anymore ...
MMORPG's today, for the most part, are killing community need...which is the heartbeat of MMORPG's and the reason for the 1st 3 letters of that acronym. And making them more glorified console games than anything. Frankly...it pisses me off...and I am sure many other old schoolers. Because, despite being older, I enjoyed MMO's. Sure, I don't have the time I use to to play them for hours on end...but I'd still jump in for an hour or so when I could and get what I could accomplished. It was satisying and allowed me to escape the drudgery of everyday life for awhile. But today's MMO player seems to be impatient, and have a high need of self entitlement...want everything now now now. So things get dumbed down, players can fly through content, then sit in towns LFG all day while complaining there isn't enough to do.
Scenario time. Say you started playing console games with original Nintendo...you came up through it's evolution a dedicated player and at the time, it was a small niche community. MMORPG's were the bigger gaming genre, but it just wasn't your thing. Then one day a company makes a game incorporating old school MMO features into it's game and it pulls in tons of MMO players to the console genre and makes TONS of cash from it. Suddenly, every company is following suit making the console games slower, more story driven, dependant on players grouping up to accomplish things, etc because suddenly that is where the majority of players are from so that is who they listen to...trying to get a piece of that mound of money. Most failing miserably at it too and changing the genre in the wake without thought. These players make suggestiosn in droves on every console forum known about further MMO features that should be added and act as though they know what they are talking about despite being new to the genre because as far as they think, this was the first game that came out of it's kind for the genre. It started it all. Console games all start to become cookie cutter's of one another.
You try and try to get these MMO players to understand on the forums how console games started as and were meant to be, and what seperated them from their MMO genre, but you just get flamed, and told you were old and change with the times or leave. And you watch as console games start to fade away and just become another version of MMO's. Would this not bug you?
If not...that's fine. But someday, maybe 10 years down the road...maybe more, maybe less...but when the MMO's you have started with get changed with another genre's ideas because another company sees a vision of a mound of the potential money that can be made without giving thought to the reprocussions to the genre itself or it's original player base, we will see how you like it. Maybe then your question will be answered and you will understand.
But at the same time...I can see a companies reasoning. It just sucks to see the things you love be left in the dust. Just be nice to see just ONE company have the bean bags to make an MMO with all the niche old school features again. Sure, it wouldn't produce WoW-like figures...with neither playerbase nor profit...but I am wiling to bet my legs it WOULD make profit. But then again...I could also see the newer players tryign it...sayign it sucks and maybe even some sticking around to whine about the features until they are changed too.
I'm CONFUSED, really CONFUSED.
We are talking about MMORPG and FPS. I don't get the meaning of what we are talking about.
a) Lets define that FPS is First Person Shooter. You can have a MMORPG where you don't fight with swords and spells but you are shooting with guns in first person mode. Everything else is the same. It's still a MMORPG. I don't think MMORPGs are reserved only for melee and magic fighting.
b) Lets define that FPS means that if you hit and how hard you hit your opponent depends only how good you are at aiming and not on rolling a dice. But that's only a small combat feature which does not define a MMORPG. You can have MMORPGs with one or another combat feature.
c) Lets define that FPS means lobby multiplayer games. Then I could agree. FPS players were mostly used to lobby games and then they came to MMORPGs and they want to change them into lobby games. But why would they do that. I don't see any logic in that.
My interpretation of everything is: In the past you had fantasy MMORPGs with melee and magic fighting and you had lobby multiplayer FPS games. Then developers started to make fantasy lobby multiplayer games with melee and magic fighting. There's nothing wrong with it. The problem is that the are marketing these kind of games as MMORPGs. So now you have true MMORPGs and lobby multiplayer games marketed as MMORPGs. But that's no problem if you are a true MMORPG player. You can easily distinguish such games.
Perhaps my view is skewed as almost everyone I know through MMO's are PvPers but every last one of them, incuding myself, also enjoys FPS games be it Left for Dead or games like Battlefield and Counterstrike. I don't really get people think the two types of gamers are seperate.
As for the site in the OP... it's new and it hardly has anything on it so it's no wonder its not used much. There are many many better sites out there that have been around for years to go and discuss FPS.
argo online is like that great unknown game,too bad alaplaya went for server stability and didnt max the graphic of this game cause it look good maxed!
what sucks is that some FPS players come into MMORPGs looking for the same instant-gratification they get from FPS
i'm sure everyone here has friends who say "i don't have time for MMORPG" because they can get their quickfix from FPS
I'm sorry, but you are basing this off the popularity of MMORPG.com to FPSGuru?
Let's examine a few things here first:
1. MMORPG.com has been around a lot longer than FPSGuru, and thus had more time to build popularity.
2. Modern FPS gamers are frequently console gamers and not PC gamers, and may not get their primary source of information about FPS games from a website on the internet.
3. FPS gamers require less information to play their games effectively than a MMORPG, so they'd be less inclined to frequent a site on discussion of FPS games.
4. FPS games generally don't require as much social interaction as MMORPGs do. MMORPGs generally encourage people to talk about them and build communities outside the games themselves.
I think you are jumping to conclusions with little actual data here.