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  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by teakbois

    This is just not true.  the Rift mobs behave pretty much identical to WoW mobs or any other game's mobs with one big difference:  grey con trivial mobs still throw themselves at you form a rather wide range and will dismount you.  Couple this with a beyond stupid mob density and you have issues.

    They thinned out the mob density like 2 patches ago. Turns out when you guys put in surveys Trion listens, but people insist on spreading mis information on a game they stopped playing months ago.

     

    The mob AI is light years ahead of WoW's static concept. The invasion will attack and kill you. Death invasion mobs will not attack death npc's that are there. Different planes will attack each other, so you get water vs earth vs guardian npc's sometimes

     

  • teakboisteakbois Member Posts: 2,154

    Originally posted by antonatsis

    thanks for all the info :D ill decided to go the cleric way :) 

    as for the world size...i suppoce trion with its shotgun stance for content will add eventuall extra map zones....or in the 1st expansion...i would say they will go 1 exp per year...its the most logical!

    (one of the reasons iam playing this game...is that TRION looks like what BLIZZ was a few years back,at least in the fan base's eyes :P it gives things to players in the speed of light!)

     

    The added content thing is a bit over blown.  Keep in mind its close to game release still and Im sure a bit of this content was already in the works and didnt quite make the cut.  They have already slowed down a bit and Hammerknell was a huge disaster of bugged craptasticness.  the next batch of new content is retuned versions of existing content.

     

    A major complaint was the world size and they have done absolutely nothing to address that.  They have added raids, and rifts.  Neither increases the size of the world.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by teakbois

    Originally posted by antonatsis

    thanks for all the info :D ill decided to go the cleric way :) 

    as for the world size...i suppoce trion with its shotgun stance for content will add eventuall extra map zones....or in the 1st expansion...i would say they will go 1 exp per year...its the most logical!

    (one of the reasons iam playing this game...is that TRION looks like what BLIZZ was a few years back,at least in the fan base's eyes :P it gives things to players in the speed of light!)

     

    The added content thing is a bit over blown.  Keep in mind its close to game release still and Im sure a bit of this content was already in the works and didnt quite make the cut.  They have already slowed down a bit and Hammerknell was a huge disaster of bugged craptasticness.  the next batch of new content is retuned versions of existing content.

     

    A major complaint was the world size and they have done absolutely nothing to address that.  They have added raids, and rifts.  Neither increases the size of the world.

    {mod edit}

    1. The 10 man content was made from scratch

    2. The single/duo content was made from scratch

    3. Ember Isle a island the size of Stillmoor and Shimmersand will be put in 1.6

    4. Planetouched Wilds will be put in 1.6 or 1.7

     

    ^ all of this is confirmed by Trion devs

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

    Originally posted by teakbois



    This is just not true.  the Rift mobs behave pretty much identical to WoW mobs or any other game's mobs with one big difference:  grey con trivial mobs still throw themselves at you form a rather wide range and will dismount you.  Couple this with a beyond stupid mob density and you have issues.

    They thinned out the mob density like 2 patches ago. Turns out when you guys put in surveys Trion listens, but people insist on spreading mis information on a game they stopped playing months ago.

     

    The mob AI is light years ahead of WoW's static concept. The invasion will attack and kill you. Death invasion mobs will not attack death npc's that are there. Different planes will attack each other, so you get water vs earth vs guardian npc's sometimes

     

     

     

    What are you are describing with the mob behavior isnt advanced.  Different mob types fighting each other?  This is new?  While the invasions add more danger to the zones the invasion mobs are NOT unpredictable.  maybe the first time you see it happen youll think, oh thats cool.  But then you realize its just part of their normal behavior.  

    Advanced mobs would react to your party size or makeup, or to what type of attacks you use.  Those grey mobs would scatter from you or cower 

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by teakbois

     

    What are you are describing with the mob behavior isnt advanced.  Different mob types fighting each other?  This is new?  While the invasions add more danger to the zones the invasion mobs are NOT unpredictable.  maybe the first time you see it happen youll think, oh thats cool.  But then you realize its just part of their normal behavior.  

    Advanced mobs would react to your party size or makeup, or to what type of attacks you use.  Those grey mobs would scatter from you or cower 

    So you mean how the mobs in Rift increase in difficulty depending on how many people are there? I have seen it quite a bit. Little thing right next to the npc's head. You can see the number going up as people showing up.

     

    All of your information if based of Beta or months old stuff and is just wrong.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

    Originally posted by teakbois


    Originally posted by antonatsis

    thanks for all the info :D ill decided to go the cleric way :) 

    as for the world size...i suppoce trion with its shotgun stance for content will add eventuall extra map zones....or in the 1st expansion...i would say they will go 1 exp per year...its the most logical!

    (one of the reasons iam playing this game...is that TRION looks like what BLIZZ was a few years back,at least in the fan base's eyes :P it gives things to players in the speed of light!)

     

    The added content thing is a bit over blown.  Keep in mind its close to game release still and Im sure a bit of this content was already in the works and didnt quite make the cut.  They have already slowed down a bit and Hammerknell was a huge disaster of bugged craptasticness.  the next batch of new content is retuned versions of existing content.

     

    A major complaint was the world size and they have done absolutely nothing to address that.  They have added raids, and rifts.  Neither increases the size of the world.

    {mod edit}

    1. The 10 man content was made from scratch

    2. The single/duo content was made from scratch

    3. Ember Isle a island the size of Stillmoor and Shimmersand will be put in 1.6

    4. Planetouched Wilds will be put in 1.6 or 1.7

     

    ^ all of this is confirmed by Trion devs

    1. and 2.

     

    I said the NEXT batch of content, 1.5.  Which has been stated is the same old dungeons with a new difficulty tier.    I did not say one single false thing.

     

    3. and 4.  the world is still just as small today as it was upon release.  that is truth.  

     

    You reported a post is being flammatory when it wasnt.  Its just opinions on a game.  people need to be told the bad with the good.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by teakbois

    1. and 2.

     

    I said the NEXT batch of content, 1.5.  Which has been stated is the same old dungeons with a new difficulty tier.    I did not say one single false thing.

     

    3. and 4.  the world is still just as small today as it was upon release.  that is truth.  

     

    You reported a post is being flammatory when it wasnt.  Its just opinions on a game.  people need to be told the bad with the good.

    Of course 1.5 does not add to the world. They are too busy trying to figure out how to make people happy. I mean seriously I never saw anyone riding Blizzards nuts this hard ever. For 7 years they released raid..outdated raid...released raid..outdated raid and that was all well and fine

     

    Somehow in 2011 that is just not cool anymore, so Trion COMPLETELY shifts how the game was supposed to run. They went from dropping 10man and 20man content every month to alternate advancement, single/duo instances, and master mode dungeons just out of no where.

     

    {mod edit} No plans to expand the game. What is this?

     

    http://www.youtube.com/watch?v=DhUxInV8sgw

     

    Brand new island which is basically a continent coming out 6 months after the game released.

  • Biggus99Biggus99 Member Posts: 916

    Originally posted by Puremallace

    I was kind of waiting for this response

     

    This was considered an expansions worth of content

    image

    Guess I'm failing to see the point there.  They provided an entire continent for an expansion.  And even that continent was bigger than the entire world of Telara.  

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Biggus99

    Guess I'm failing to see the point there.  They provided an entire continent for an expansion.  And even that continent was bigger than the entire world of Telara.  

    Is this a EQ thing? Useless space = content now? If you want to go there then WoW has nothing on EQ. Why are we all not playing that? You ever ran across any of those WoW zones. Take my word they re did them for a reason.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

    Originally posted by teakbois

     

    What are you are describing with the mob behavior isnt advanced.  Different mob types fighting each other?  This is new?  While the invasions add more danger to the zones the invasion mobs are NOT unpredictable.  maybe the first time you see it happen youll think, oh thats cool.  But then you realize its just part of their normal behavior.  

    Advanced mobs would react to your party size or makeup, or to what type of attacks you use.  Those grey mobs would scatter from you or cower 

    So you mean how the mobs in Rift increase in difficulty depending on how many people are there? I have seen it quite a bit. Little thing right next to the npc's head. You can see the number going up as people showing up.

     

    All of your information if based of Beta or months old stuff and is just wrong.

    Okay I didnt realize they made that change.  When I played the invasions were determined by the number of people in the zone, and it seemed to be the same when I logged in last week for a couple days.

     

    I still dont find the invasion mobs particulary intelligent, and they arent the main mobs anyway.  The mobs that populate the game are just as dumb as your average MMO mob.

     

    I will say trion is doing one thing that I cant fathom why games havent done sine EQ, and thats the AA exp.  Still havent seen what the rewards are like, but it looks like they are basing it off of EQ1s system which is a good thing.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by teakbois

    Okay I didnt realize they made that change.  When I played the invasions were determined by the number of people in the zone, and it seemed to be the same when I logged in last week for a couple days.

     

    I still dont find the invasion mobs particulary intelligent, and they arent the main mobs anyway.  The mobs that populate the game are just as dumb as your average MMO mob.

     

    I will say trion is doing one thing that I cant fathom why games havent done sine EQ, and thats the AA exp.  Still havent seen what the rewards are like, but it looks like they are basing it off of EQ1s system which is a good thing.

    Ever hear that debate of why addons should not be in a game..blah blah min/max'rs will dictate how we play the game and that thread goes on for 1,000 pages? I saw it in WoW...saw that thread in Rift..you will see that thread in SWToR and GW2 forums also

     

    http://forums.riftgame.com/public-test-shard/251283-planar-attunement-feedback.html

     

    ^ Read through some of that. AA has never been put in games like WoW or other mainstream mmorpg's because of min/max'rs. They treat it like a world first or some crazy crap. It is a system designed to be added onto what you already do every day. Some dailies, instance runs, war fronts.

     

    Min/max'rs take a system that is supposed to be very small incremental things and turn it into a grind. I'll put money on it there are going to be some people who do not log out for days from Rift trying to finish a system that is not really supposed to have a finish.

  • Biggus99Biggus99 Member Posts: 916

    Originally posted by Puremallace

    Originally posted by Biggus99



    Guess I'm failing to see the point there.  They provided an entire continent for an expansion.  And even that continent was bigger than the entire world of Telara.  

    Is this a EQ thing? Useless space = content now? If you want to go there then WoW has nothing on EQ. Why are we all not playing that? You ever ran across any of those WoW zones. Take my word they re did them for a reason.

     

    Did you actually ever play WoW?  Useless space?  Are you serious?  I'm not sure content means what you think it means.  But to each his own, I guess.  For someone that complains about WoW all the time, I find it funny that you don't get the irony of defending Rift so vehemently when they are literally taking every page out of the Blizzard playbook during their content releases.  Nothing new, nothing fresh...more rifts, more raids, more gear grind.  Same thing as WoW.  Except at least when Blizzard did it, it hadn't been done before.  And at least Blizzard gave you enough variety in the levelling process to make rolling an alt a somewhat pleasant experience.  People would rather punch themselves in the face than have to roll and alt and stroll through those souless, boring zones again in Rift.  

  • PuremallacePuremallace Member Posts: 1,856

    So I take it you did not play very much WoW before Wrath. Here is a history lesson. Do you remember why flying mounts were ever put into the game? Do you remember the length of time the flight point took?

     

    Your telling me Ashenvale Forest with maybe 3-4 quest hubs in it, but took 10-15min to run across was content? Badlands with 1 maybe 2 quest hubs and that size served a purpose?

     

    Want to know something that will shock you guys? See if you can tell me which games world map this is and it is going to be a BIGGIEEEEE in the mmo world when it releases.

    image

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

    Originally posted by teakbois



    1. and 2.

     

    I said the NEXT batch of content, 1.5.  Which has been stated is the same old dungeons with a new difficulty tier.    I did not say one single false thing.

     

    3. and 4.  the world is still just as small today as it was upon release.  that is truth.  

     

    You reported a post is being flammatory when it wasnt.  Its just opinions on a game.  people need to be told the bad with the good.

    Of course 1.5 does not add to the world. They are too busy trying to figure out how to make people happy. I mean seriously I never saw anyone riding Blizzards nuts this hard ever. For 7 years they released raid..outdated raid...released raid..outdated raid and that was all well and fine

     

    Somehow in 2011 that is just not cool anymore, so Trion COMPLETELY shifts how the game was supposed to run. They went from dropping 10man and 20man content every month to alternate advancement, single/duo instances, and master mode dungeons just out of no where.

     

    I reported a post that is blatantly false and serves to troll a guy who is obviously enjoying the game. No plans to expand the game. What is this?

     

    http://www.youtube.com/watch?v=DhUxInV8sgw

     

    Brand new island which is basically a continent coming out 6 months after the game released.

    How was I 'riding blizzard's nuts'?  Blizzard has had major issues, especially post Ulduar and Ive always felt it was inexcusable that eq2 releases 3 times as much content with a miniscule fraction of the revenue.

     

    I think the parts trion chose to 'copy' about WoW's end games were the most atrocious parts, mainly heroic dungeons being retreads of the regular dungeons and the stupid currency system for loot.  Now trion has less resources so they ahve a better excuse than Blizzard to make the heroics, but this third teir dungeon is just ridiculous.  Do people REALLY want to run the same thing a third time?

     

    The guy asked how the world size is.  the world size is tiny.  It has not been added to yet.  They have added other stuff, and some of that other stuff should never have been released (Hammerknell).   I didnt say they wouldnt expand the world, but it hasnt been yet and 1.6 is still fairly far away in all likelihood.

     

    I actually want Rift to turn it around because if someone made a game with the immersiveness of norrath or Azeroth, with a flexible class structure like Rift and an improved PQ system (which rifts is a big improvement over WAR) I will be very interested.  Oh and add SWG style carfting, but thats just a pipe dream lol.  hey, naybe Trion *can* turn Rift into that.   But I think trion is in over their heads right now and trying to do too much and its turning into a jack of all trades master of none.

     

  • PuremallacePuremallace Member Posts: 1,856

    Adding zones is not the answer. There is a reason you see 7 years later Blizzard circling around back to Vanilla content and then releasing patches that basically try and rush people through Outlands and Wrath content.

     

    Big massive worlds that are empty and can not be maintained had might as well not even exist. Trion adds onto the content they already have. They turn parts of zones into 10man instanced content in alternate realities. You guess what that pic was up above?

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

    So I take it you did not play very much WoW before Wrath. Here is a history lesson. Do you remember why flying mounts were ever put into the game? Do you remember the length of time the flight point took?

     

    Your telling me Ashenvale Forest with maybe 3-4 quest hubs in it, but took 10-15min to run across was content? Badlands with 1 maybe 2 quest hubs and that size served a purpose?

     

    Want to know something that will shock you guys? See if you can tell me which games world map this is and it is going to be a BIGGIEEEEE in the mmo world when it releases.

    image

    Picture didnt load, but regardless...

     

    Rift was designed to be streamlined leveling to 50 in a small amount of time.  WoW was designed to be a journey.  people complained that it was fast to level compared to EQ, but in reality the *average* person took several months or more to hit 60.  And yes, some of that was spent travelling.  But it wasnt through nothingness.

     

    I think Rift's biggest shortcoming is it is not immersive.  The world feels very artificial, the races are bland.  WoW had an atmosphere to it, and Azeroth had the scope of a real world.   That 'dead space' served a purpose, it let the world breathe.  Oh and Ashenvale?  You had various conflicts between various races and species happening all over that zone.  there are actaully very few places in Azeroth that dont have a purpose to it

     

    In terms of number of quests Rift does have a fairly large amount.  I believe the quest achievements for one side are around 900, and for WoW it was about 1400.  There is overlap in both. more so for rift than WoW.  Id say probably WoW had twice as many quests as rift at launch.

     

    Oh and if you are trying to be a wiseass with that picture and saying sw:tor and the picture is space, the games world map is the planets it takes place on of which there will be many.  but very tough to do that right and it was one of SoE's biggest SWG launch problems

  • PuremallacePuremallace Member Posts: 1,856

    Well that is Trions bet. Either drop the cash to make the 1-50 experience super cool or make it so you never really feel the need to roll an alt to fill a roll. Pretty much everything they have done since day 1 has been pushing 50 content.

     

    I can come up with some easy ways to re do the starting experience and it is pretty damn simple, but the hard part is how to have you meet up with everyone else at say lvl 15 like WoW.

    . Right now in Rift you pop put of the time machine in one set area either Silverwood for Guardian or Freemarch for Defiant. The easiest way to do this is to pop you out in your races zone.

     

    . The problem you have to redesign these zone. Like the Eth zone is Droughtlands because that is where their empire was and destroyed. The zone is made for lvl 35-40 players.

     

    . The Kelari starting zone is technically Ember Isle which has not even been released yet and will be a 50+ zone.

     

    . How do you have a Bahmi starter zone? They left the Plane of Air 10,000 years ago and now live in Telara. Plane of Air is probably like an expansion or something.

  • VolgoreVolgore Member EpicPosts: 3,872

    Guys, what a total mess this thread has become!

    There comes a guy in with like 2 postings in this forum, asking for some advice regarding his new game and folks start a war about the world's size just a couple of posting later! Wondering what kind of impression this gives to a) a new forum user b) a new Rift player?

    As for Puremallace: Mate, i appreciate you posting news,comments and titbits about Rift, but I also regularly see you jumping allover everyone who states some critic about the game. Ok, no big deal waving the flag for your favorite game...but every 2nd post in this thread is you arguing about the world size, WoW and such. I haven't yet seen you answering only ONE of the OP's question though.  Just my observation, no offense though.

    Anyway,  good job on highjacking a thread.

    image
  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by VoIgore

    Guys, what a total mess this thread has become!

    There comes a guy in with like 2 postings in this forum, asking for some advice regarding his new game and folks start a war about the world's size just a couple of posting later! Wondering what kind of impression this gives to a) a new forum user b) a new Rift player?

    As for Puremallace: Mate, i appreciate you posting news,comments and titbits about Rift, but I also regularly see you jumping allover everyone who states some critic about the game. Ok, no big deal waving the flag for your favorite game...but every 2nd post in this thread is you arguing about the world size, WoW and such. I haven't yet seen you answering only ONE of the OP's question though.  Just my observation, no offense though.

    Anyway,  good job on highjacking a thread.

    Only solution to that is to start a new thread..quote the guy who went off topic, post a source back to this thread, and start debating there. This is thread evolution in all its craziness.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by MMOtoGO

    I agree. At first Telara seems big, since mobs are everywhere and travel seems to take a while.  Once you achieve max level, the world suddenly gets very small.  Of course, with Trion's excellent track record, this will be expanding significantly in the near future.


    What has Trion told you about zone expansions that they haven't told anyone else?

    Where do you get "near future" from? I've seen no mention whatsoever of widening of zones in any dev or exec letter posting. I haven't even seen a rumor of this.

    If that's the case, it would seem logically impossible that the near future would mean zone expansion "significantly" so what info do you have on this you can share?


    Last I read they have their hands full with PvP balancing and fixing Hammerknell bugs.


    edit: To OP: if you are playing for PVP pick Guardian. They seem to pwn Defiant. If you are playing for story, pick Defiant. Their storyline and city are way better than Guardians.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by popinjay



    What has Trion told you about zone expansions that they haven't told anyone else?

     

     

    Where do you get "near future" from? I've seen no mention whatsoever of widening of zones in any dev or exec letter posting. I haven't even seen a rumor of this.

     

    If that's the case, it would seem logically impossible that the near future would mean zone expansion "significantly" so what info do you have on this you can share?

     



    Last I read they have their hands full with PvP balancing and fixing Hammerknell bugs.

    Ember Isle: http://www.youtube.com/watch?v=DhUxInV8sgw

     

    Planetouched Wilds: http://www.youtube.com/watch?v=HkLjOrtpm0A&feature=related made by me, but there are more showing more updated stuff in this zone

     

    Rift Gamescon 2011 Interview stating both of these zone are coming extremely soon: http://www.youtube.com/watch?v=ol8dQIPmN2Q

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Puremallace

    Originally posted by popinjay

    What has Trion told you about zone expansions that they haven't told anyone else?
     
     
    Where do you get "near future" from? I've seen no mention whatsoever of widening of zones in any dev or exec letter posting. I haven't even seen a rumor of this.
     
    If that's the case, it would seem logically impossible that the near future would mean zone expansion "significantly" so what info do you have on this you can share?
     

    Last I read they have their hands full with PvP balancing and fixing Hammerknell bugs.
    Ember Isle: http://www.youtube.com/watch?v=DhUxInV8sgw
     
    Planetouched Wilds: http://www.youtube.com/watch?v=HkLjOrtpm0A&feature=related made by me, but there are more showing more updated stuff in this zone
     
    Rift Gamescon 2011 Interview stating both of these zone are coming extremely soon: http://www.youtube.com/watch?v=ol8dQIPmN2Q


    Thanks, I certainly didn't see that.
  • teakboisteakbois Member Posts: 2,154

    Originally posted by Puremallace

    Well that is Trions bet. Either drop the cash to make the 1-50 experience super cool or make it so you never really feel the need to roll an alt to fill a roll. Pretty much everything they have done since day 1 has been pushing 50 content.

    Yes, Trion took a gamble here.  I dont think they realized how much people actually enjoy leveling alts.  There are people that  have absolutely no desire to level an alt in any game.  But a large percentage of people do like alts and its not out of necessity.

     

    One reason is thats when your character has its most growth in terms of power and abilities.  You get stronger without a gear grind, whereas currently max level your growth is purely determined by stats on your gear.  the AAs can help with this somewhat, but it doesnt replace that feeling.

     

    Another HUGE advantage of a super cool 1-50 is it draws you in and gets you addicted to your character.  Since the 1-50 game is in a lot of people's (not everyone) opinion lackluster, and fairly fast. its not a memorable experience and you really don't care about your character they way you would about that EQ toon you spent 9 months leveling.

     

    This super cool 1-50 is where WoW hooked people.  At the time the quest level theme park system was not done to the level WoW did it (EQ had very little quest experience, it was a grinding game) and it was fresh and rewarding, and very fun.  They had the right blend of humor and atmosphere and lore.  The art style was polarizing, but it gave the game character.  

     

    I think Trion miscalculated big here.  You will agree with me that outside of the strong intiial sales the retention has been dissapointing, right?  There are a lot of people that love the game, but the population is not growing.  the first 30 day drop off was fairly large, and 1.1 was not well received.  the loudest people whined about class changes and imbalance (balance doesnt happen overnight, these people were ridiculous IMO and I dont fault trion for much of that), but there were quite a lot of people who mentioned that rift felt soulless to them or similar concepts.  Small size of the world was also a common complaint.  but these werent the threads that got 100 posts, it was the OMG YOU BROKE RIFTBLADE posts.  And *those* happen in every single game.

     

    that soullessness aspect is what they need to work on, in my opinion, if they want to blossom.  Dont udner estimate the stuff that seems like a waste of development.

     

    I can come up with some easy ways to re do the starting experience and it is pretty damn simple, but the hard part is how to have you meet up with everyone else at say lvl 15 like WoW.

    WoW had multiple level paths, one per continent and even those branched at points.   But WoW was designed from the ground up this way and it is tough to change things.

    . Right now in Rift you pop put of the time machine in one set area either Silverwood for Guardian or Freemarch for Defiant. The easiest way to do this is to pop you out in your races zone.

    Doesnt necessarily have to be the racial zones.  There are two options they can weave in to the current story.  One option is another continent needs your help and you can choose there.  the other option would be travel to another time.  Ive said Im against recycled content like the dungeons, but something like this would fit.  It could be used to flesh out Telara's history even furthur.  Show the rise of the Guardians and Defiants.  You can do a lot with this.  This can be applied to your other three questions below.

     

    . The problem you have to redesign these zone. Like the Eth zone is Droughtlands because that is where their empire was and destroyed. The zone is made for lvl 35-40 players.

     

    . The Kelari starting zone is technically Ember Isle which has not even been released yet and will be a 50+ zone.

     

    . How do you have a Bahmi starter zone? They left the Plane of Air 10,000 years ago and now live in Telara. Plane of Air is probably like an expansion or something.

  • AmanaAmana Moderator UncommonPosts: 3,912

    Okay guys, let's get the thread back on topic in terms of the OP's questions and concerns. Let the threadjack end here and if you wish to discuss it further, do so in a new thread.

     

    Thanks.

    To give feedback on moderation, contact mikeb@mmorpg.com

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