No because there is no universal answer to put it simply, some people like to grind some people don't have time to, some people enjoy sandboxes that have long term goals and require some seeking to entertain oneself some people enjoy a themepark game there is nothing and I mean nothing that is universally liked so I couldn't believe it.....
I would listen to see what they had to say, but usually people that truly believe such things (not just say it) aren't good at taking criticism and have zero interest in other people ideas, so ultimately they will fail. I will take apart there ideas and use it for my own gain.
"Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt "Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale
If someone said they had the answers to all the problems in our current MMORPG climate...
Yeah I'd be interested and would take that person seriously.
Secondly, I'd think that person would be the 42nd person TODAY to say so.
I've long felt that the gamers have the answer, but none of the developers do or someone just stops them. Something's wrong, information doesn't flow, and nobody is making what we want. The games available are split into bearable and time consuming, and just plain "No".
I better read all the other posts around in this thread now and try to find if you told anyone your answers. I want them too.
I would be interested in reading this for sure. I enjoy reading other peoples ideas, arguments, opinions, etc.
I'm sure at one point or another we have all felt in some way we could make a better game, or we know what would work better, etc.
Having said that, do I think there is or ever could be a single answer or system that could fix the problems in this genre?
No. To many opinions, to many different types of players, and no single system could possibly make everyone happy. Really, in some cases it's not even about a great or better system. Look at Warcraft for example. I know MANY people that still play, and they don't honestly even like the game anymore. It's more a Facebook App for them now. It's simple, and keeps them playing a game with guild members, freiends, etc. They simply don't want to lose all of that. Another glaring example of this, look at that crying girl on youtube ranting about the closing of Galaxies, a game that has been pretty much dead for years. She is to attached to her toon and her online friends. I saw that and instantly thought, umm, you and your friends buy TOR, you obviously like the Star Wars IP, recreate your toons and move forward in a new experience. Alas, some people don't like change.
And honestly, I think and have always felt there is a glaring problem with the MMO genre that is rarely touched upon. It's always the same thing, the developer, the distributor, the fat cats rolling around in our cash, cash shops, etc. One of the major issues in my opinion with our beloved genre, is and always has been, the players.
Everyone is basically throwing around this: "Each to their own" and every possible variation.
Say if someone had all the answers, couldn't that mean that he had the answers for everyone from the biggest majorities to the smallest niches of gaming enthusiasts? And I don't mean one answer as in one good game, I mean a lot of answers to the many needs of the many types of gamers out there.
See you can say that sandbox players want more interaction with their world or blada blada and that FPS gamers want more large scale combat.
That's two possible answers to two very different groups. Then you can give the opposite of those answers to meet even smaller groups of players. Limited sandboxy feely games? Close combat FPS-style game?
So to make the perfect game, you'd actually be gaming the perfect 100 different games that cater to every single person anywhere.
I say we start asking rich people to put their money into proper entertainment like games. Good waste of it, they sure as hell don't use it for anything as good or so I hear.
1. The OP is obviously in the camp that feels like the current generation of MMORPG's has gone and is going in the wrong direction.
2. They speak directly of solving issues between the sandbox and theme park paridigms.
3. These facts, in relation to the general theme and "tone" of their post suggest to me that logically, they are asking if someone has "the answers" for how to make a very specific kind of game.
4. The answer to that question is not "to each their own" and "not everyone likes the same thing" it's asking if someone has the answers to make a very specific game.
If a guy said they had all the answers then he could take those answers, develope them into a game and then go on to make billions of dollars and I would be one of his customers / investors. So uuh, yeah I'd be interested.
Said guy's answers of course would have to be more then just theory and fantasy talk, he would need some solid long term business plans drawn, or examples of current coding solutions to various issues. Something he could take to a bank and get a 50 million dollar loan without them laughing him out of the building.
Quite skeptical about their being an MMO paradise.. Throw in a bottle of rum and I might listen.. >_>''
If there's rum involved, I'll sit in, as well.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I bet someone was trying to scam OP into investing in an mmo by saying the mmo was going to have all the answers. OP you should go play Eve online for a couple of months, so you learn how to spot scams and avoid being scammed. If it's too good to be true, then it probably isn't true.
If you want to get revenge on the scammer, ask him to share the ideas with you, then share all these brilliant ideas here. I'm still anxious to read them.
The problem with MMO's is the players most of the time anyway. So if you told me this person had strict community guidelines that it enforced well, then I'd be interested.
Personally, I'd just mentally file him under "looney".
There's lots of ex-developers running around the internet, and they've all got different and contrary ideas of how to "fix" things.
Pushing script doesn't convey any particular godlike omniscience. So why would working on a non-commercial game do the same?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Hmm problem with fixing everything, is it is usually on a technical basis. If someone made a game with all these fixes implemented, it would still be no guarantee at all that it would work. Users are rough and one poorly made button on the login screen could make a user make up his mind before even playing the game. Also what some like, others dislike .. some like challange and beeing able to fail, some even want perma death, while others dont really want to be able to fail, and some like beeing let through a predefined advanture and not having to think or be left in doubt of what to do.
However, with experience can come insight and you might sit on some answers.. I must doubt you have thought of everything though
I wish some company would see my genious and hire me for their next mmo.. but we all know that wont happen even if you write the best manifest ever. If you want to get into the business you have to start simple and work your way up.
Like most of the people responding, I'd be highly skeptical about this. True, the guy may have some revolutionary ideas, but you have to ask why he's pitching them to you (no offense), and not getting his ideas patented, then pitching them to a game publisher.
It'd be great if the guy could truly back up everything he's talking about, but I'd be cautious about anything and everything he says.
Comments
I'll hear what he has to say, but I'll pass on the Kool-Aid.
No because there is no universal answer to put it simply, some people like to grind some people don't have time to, some people enjoy sandboxes that have long term goals and require some seeking to entertain oneself some people enjoy a themepark game there is nothing and I mean nothing that is universally liked so I couldn't believe it.....
Sure, I'll take a look at it, what you got?
Godspeed my fellow gamer
I would listen to see what they had to say, but usually people that truly believe such things (not just say it) aren't good at taking criticism and have zero interest in other people ideas, so ultimately they will fail. I will take apart there ideas and use it for my own gain.
"Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt
"Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale
If someone said they had the answers to all the problems in our current MMORPG climate...
Yeah I'd be interested and would take that person seriously.
Secondly, I'd think that person would be the 42nd person TODAY to say so.
I've long felt that the gamers have the answer, but none of the developers do or someone just stops them. Something's wrong, information doesn't flow, and nobody is making what we want. The games available are split into bearable and time consuming, and just plain "No".
I better read all the other posts around in this thread now and try to find if you told anyone your answers. I want them too.
I would be interested in reading this for sure. I enjoy reading other peoples ideas, arguments, opinions, etc.
I'm sure at one point or another we have all felt in some way we could make a better game, or we know what would work better, etc.
Having said that, do I think there is or ever could be a single answer or system that could fix the problems in this genre?
No. To many opinions, to many different types of players, and no single system could possibly make everyone happy. Really, in some cases it's not even about a great or better system. Look at Warcraft for example. I know MANY people that still play, and they don't honestly even like the game anymore. It's more a Facebook App for them now. It's simple, and keeps them playing a game with guild members, freiends, etc. They simply don't want to lose all of that. Another glaring example of this, look at that crying girl on youtube ranting about the closing of Galaxies, a game that has been pretty much dead for years. She is to attached to her toon and her online friends. I saw that and instantly thought, umm, you and your friends buy TOR, you obviously like the Star Wars IP, recreate your toons and move forward in a new experience. Alas, some people don't like change.
And honestly, I think and have always felt there is a glaring problem with the MMO genre that is rarely touched upon. It's always the same thing, the developer, the distributor, the fat cats rolling around in our cash, cash shops, etc. One of the major issues in my opinion with our beloved genre, is and always has been, the players.
Everyone is basically throwing around this: "Each to their own" and every possible variation.
Say if someone had all the answers, couldn't that mean that he had the answers for everyone from the biggest majorities to the smallest niches of gaming enthusiasts? And I don't mean one answer as in one good game, I mean a lot of answers to the many needs of the many types of gamers out there.
See you can say that sandbox players want more interaction with their world or blada blada and that FPS gamers want more large scale combat.
That's two possible answers to two very different groups. Then you can give the opposite of those answers to meet even smaller groups of players. Limited sandboxy feely games? Close combat FPS-style game?
So to make the perfect game, you'd actually be gaming the perfect 100 different games that cater to every single person anywhere.
I say we start asking rich people to put their money into proper entertainment like games. Good waste of it, they sure as hell don't use it for anything as good or so I hear.
Stand back forum-folks, I'm going to use LOGIC -
1. The OP is obviously in the camp that feels like the current generation of MMORPG's has gone and is going in the wrong direction.
2. They speak directly of solving issues between the sandbox and theme park paridigms.
3. These facts, in relation to the general theme and "tone" of their post suggest to me that logically, they are asking if someone has "the answers" for how to make a very specific kind of game.
4. The answer to that question is not "to each their own" and "not everyone likes the same thing" it's asking if someone has the answers to make a very specific game.
5. The answer to that question is yes.
[Mod Edit]
If a guy said they had all the answers then he could take those answers, develope them into a game and then go on to make billions of dollars and I would be one of his customers / investors. So uuh, yeah I'd be interested.
Said guy's answers of course would have to be more then just theory and fantasy talk, he would need some solid long term business plans drawn, or examples of current coding solutions to various issues. Something he could take to a bank and get a 50 million dollar loan without them laughing him out of the building.
"LOL"
I thought I was going to be suckered into reading some "OMG GW2 WILL OWN!!!" thread
Yes,
Anyone can have answers, how well the answers are formed is entirely differant.
I think anyone is "qualitified to at least touch on and attempt to release a manifesto"...now the quality of it is all that really matters.
I'd like to see some game mechanics never seen before
And to all that IQ talk, IQ is not the only form of intelligence, and for the most part wisdom triumphs over all of them
Stay on topic please. Thanks!
Any guy who said they had all the answer's to MMORPG's genre problems, would be....
a: full of chit
b: full of himself
c: God
I'll pick b
"Be water my friend" - Bruce Lee
Quite skeptical about their being an MMO paradise.. Throw in a bottle of rum and I might listen.. >_>''
If there's rum involved, I'll sit in, as well.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I would be sceptical, but it would hear that person out nevertheless. There may be some interesting ideas, which could use some suggestions.
What exactly is the 'problem' with MMOs anyway?
Had/having a blast playing all manner of MMOs so don't see what 'problem' they are trying to solve.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
I bet someone was trying to scam OP into investing in an mmo by saying the mmo was going to have all the answers. OP you should go play Eve online for a couple of months, so you learn how to spot scams and avoid being scammed. If it's too good to be true, then it probably isn't true.
If you want to get revenge on the scammer, ask him to share the ideas with you, then share all these brilliant ideas here. I'm still anxious to read them.
The problem with MMO's is the players most of the time anyway. So if you told me this person had strict community guidelines that it enforced well, then I'd be interested.
Personally, I'd just mentally file him under "looney".
There's lots of ex-developers running around the internet, and they've all got different and contrary ideas of how to "fix" things.
Pushing script doesn't convey any particular godlike omniscience. So why would working on a non-commercial game do the same?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Hmm problem with fixing everything, is it is usually on a technical basis. If someone made a game with all these fixes implemented, it would still be no guarantee at all that it would work. Users are rough and one poorly made button on the login screen could make a user make up his mind before even playing the game. Also what some like, others dislike .. some like challange and beeing able to fail, some even want perma death, while others dont really want to be able to fail, and some like beeing let through a predefined advanture and not having to think or be left in doubt of what to do.
However, with experience can come insight and you might sit on some answers.. I must doubt you have thought of everything though
I wish some company would see my genious and hire me for their next mmo.. but we all know that wont happen even if you write the best manifest ever. If you want to get into the business you have to start simple and work your way up.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Mmo is the problematic kid in the video game family, didn't you know that, he is the smarter, with most potential, but he kind of mess up everytime
Like most of the people responding, I'd be highly skeptical about this. True, the guy may have some revolutionary ideas, but you have to ask why he's pitching them to you (no offense), and not getting his ideas patented, then pitching them to a game publisher.
It'd be great if the guy could truly back up everything he's talking about, but I'd be cautious about anything and everything he says.