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This Game is a WoW-Clone.

getonagetona Member UncommonPosts: 98

Guys Sorry to break it but don't get to hype or it won't meet your expectation and will fail.

{mod edit}

 

still getting collector edition thou  :)

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Comments

  • blazin-aceblazin-ace Member Posts: 302

    Originally posted by getona

    .... still getting collector edition thou  :)

     

    Okay... That warranted a LOL.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431

    So you are saying TOR will be a Themepark MMO with Themepark features. Ok, thanks for sharing. image

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • NoriandronNoriandron Member Posts: 13

    Dude your redic.... Wow copied everquest everone comparies every new mmo to Wow. you cant do anything els but quest dungon and pvp what do you want?????????? like srsly please explane how to make a succesful mmo explain.....

  • getonagetona Member UncommonPosts: 98

    Originally posted by Noriandron

    Dude your redic.... Wow copied everquest everone comparies every new mmo to Wow. you cant do anything els but quest dungon and pvp what do you want?????????? like srsly please explane how to make a succesful mmo explain.....

     

    WoW did Copied EQ raiding but change it to instanced, and in EQ1 you sit for like 5minutes after you run out of mana and at level 59-60 it takes 200hours to ding! and if you die you lose 1% of youe exp!

    so its not carbon copy :hehe:

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by getona

    Originally posted by Noriandron

    Dude your redic.... Wow copied everquest everone comparies every new mmo to Wow. you cant do anything els but quest dungon and pvp what do you want?????????? like srsly please explane how to make a succesful mmo explain.....

     

    WoW did Copied EQ raiding but change it to instanced, and in EQ1 you sit for like 5minutes after you run out of mana and at level 59-60 it takes 200hours to ding! and if you die you lose 1% of youe exp!

    so its not carbon copy :hehe:

    ummm i am still geting the game so i dont care if its wow clone >.>..... i ant geting guild wars i dont like the game so yep still waiting for tor playing sims medevil to kill time and i like repeating stuff over and over again and raiding doing quest what not i dont care so i dont complain :P.i already pre orderd it and it wont fail lots of star wars fans out there in the air hidden waiting for this game :P

    .....

  • Stuka1000Stuka1000 Member UncommonPosts: 955

    {mod edit}

    I for one will not be buying the game at release due to the over-inflated box price and instead will wait for the price to drop a little at play.com or game before grabbing a copy, by which time I will have read enough of the forums from people playing the game to know exactly what it's really like.  To be honest I hold out more hope for TSW but I don't expect that game to be much good for the first year or so if Funcoms past record of MMO releases is anything to go by.

  • BizkitNLBizkitNL Member RarePosts: 2,546

    Originally posted by getona

    Guys Sorry to break it but don't get to hype or it won't meet your expectation and will fail.

    {mod edit}

     

    still getting collector edition thou  :)

    And here's why developers still make money by copying WoW.

    10
  • OnetoOneto Member UncommonPosts: 26

    Didn't I read this just other day? Oh wait, this is the same as the other 10 brazillion threads that say the same exact thing. Come up with something else to complain about. Hell, make something up if you have to. The wow clone crap got old long ago. Everyone that knows anything about this game should know what it is by now. So what is the problem with it being exaclty what it is supposed to be? Maybe Bioware should have gotten ideas from some disaster of a game instead of a highly successful one. Would that make you happy OP? Or maybe Bioware should have called you up to be at all of their meetings when the game was being designed. Surely then it would be up to your standards for what a MMO should be. 

     

    Now get off my lawn. 

  • raistlinmraistlinm Member Posts: 673

    Originally posted by getona

    Originally posted by Noriandron

    Dude your redic.... Wow copied everquest everone comparies every new mmo to Wow. you cant do anything els but quest dungon and pvp what do you want?????????? like srsly please explane how to make a succesful mmo explain.....

     

    WoW did Copied EQ raiding but change it to instanced, and in EQ1 you sit for like 5minutes after you run out of mana and at level 59-60 it takes 200hours to ding! and if you die you lose 1% of youe exp!

    so its not carbon copy :hehe:

     My problem with foolish posts like this is evidenced in your description of EQ1 people will go "TOR is a WOW clone" simply because they personally have no interest in the features that make it different from WOW so then it get's this stupid label but somehow you have the forsight to list the few similarities that exist between EQ1 and WOW because you thought those EQ1 features were cool.

    News flash guy while you editorialize it to make it sound like a negative most people have a better idea of what the game is going to be than you think and we are fine with it believe it or not some people enjoy the way WOW plays and simply want an expansion of things like story and immersion in a themepark mmorpg.

    And I hope for all of your sakes you realize that there aren't nearly as many people who are just dying for "innovation" as there are people who are just interested in the next big thing that interest them whether it is GW2 or TOR.

  • RequiamerRequiamer Member Posts: 2,034

     






    Originally posted by ropenice{mod edit}

     

    What a bunch of lie, no in fact nobody trashed Wow because it clearly had many and huge advancement compared to EQ and the usual themeparks from this time. Let me list few of them, the game wasn't full of bug, the game wasn't a grind fest since you could hit max level in no time (greind gear came later), the game offer a lot of social and UI advancement most mmo don't even have even today, the game incorporate pvp for the first time for themepark build shortly after release and so on and so on. Actually Wow was a bomb in the themepark ala EQ, it shattered pretty much everything except maybe the general mentality themeparks game was designed for, which mean easy to access game, which all the noobs getting their first internet con at home just needed.

    There is no use to talk about Swtor in a swtor forum, but what does offer Rift in the enhancement list Wow was about in the themepark build. Contrary to all the crappy Wow clone, Wow actually brought a huge list of enhancement and new stuff in the themepark build, ye maybe thats what all the dev team making Wow clone kind of overlooked, don't you think?

     

    Obviously most the themepark fan boy have no clue of pre WOW games and what the general atmosphere mmo gaming was about when WOW came and explode in the face of everyone. Most of you guys seam to think mmos were always WOWish, but it wasn't.

  • KuinnKuinn Member UncommonPosts: 2,072

    Originally posted by getona

    Guys Sorry to break it but don't get to hype or it won't meet your expectation and will fail.

     

    {mod edit}

    still getting collector edition thou  :)

     

    I'm sorry to tell you but no, I dont need your opinion that is full of bullcrap about something I've done my research for :) I like traditional RPG hotbar combat, and btw it was invented years before WoW hit the market :) If I get to play lightsaber wielding Sith with my own space ship and lazor pew pew flying all over the battlefield then I'm happy to play WoW, but since there's none of that I dont give a crap about it, and there for they cannot be clones of eachothers because they do not offer the same things :) Rift was boring as hell as it is just another fantasy world that you dont know thing about with "kill 10 boars untill max level" quests presented by walls of text and every race/class has the same narrow straight line-path to the max level repeating that boar quest. Whee :)

     

    {mod edit}

  • CorehavenCorehaven Member UncommonPosts: 1,533

    I figured what the OP said is the case.  However this game will have story in it, and that should really help the action.  Im not sold on the whole story thing, but its going to be tenfold times greater than anything seen yet. 

     

    It might play like WoW (which remains to be seen, by myself at least) but at least it will have context.  Story kind of does that.  There are also going to be some game play differences and some mechanics probably not often seen before. 

     

    Im probably not getting the game.  Not at release anyways.  But I would never start a thread with the title "This Game is a WoW-Clone".   And again, thats me.  The guy who's probably not buying the game.  How the OP can do it and still say he's getting the collectors edition just boggles my mind. 

     

    And Swtor will not fail.  It will NOT.  Seriously if Star Trek Online can keep on shugging away as well as a handfuls of what some might call "failed" mmos, Swtor is going to do fine and dandy.  Might even do better than that, even if it is a WoW clone.  And Im saying that just in case it might be.  Which Im not totally convinced off.  But fail?  Hardly.  I just wont be playing it.  I need something totally new. 

  • KuaidamKuaidam Member Posts: 183

    Star Wars: The Old Republic Is a World of Warcraft Clone

    Scene 1 - Take 787,001

    This time with feeling boys....

    Aaaaaaaaand ACTION!

    image

    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Corehaven

    I figured what the OP said is the case.  However this game will have story in it, and that should really help the action.  Im not sold on the whole story thing, but its going to be tenfold times greater than anything seen yet. 

     

    It might play like WoW (which remains to be seen, by myself at least) but at least it will have context.  Story kind of does that.  There are also going to be some game play differences and some mechanics probably not often seen before. 

     

    Im probably not getting the game.  Not at release anyways.  But I would never start a thread with the title "This Game is a WoW-Clone".   And again, thats me.  The guy who's probably not buying the game.  How the OP can do it and still say he's getting the collectors edition just boggles my mind. 

     

    And Swtor will not fail.  It will NOT.  Seriously if Star Trek Online can keep on shugging away as well as a handfuls of what some might call "failed" mmos, Swtor is going to do fine and dandy.  Might even do better than that, even if it is a WoW clone.  And Im saying that just in case it might be.  Which Im not totally convinced off.  But fail?  Hardly.  I just wont be playing it.  I need something totally new. 

    /Thread

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FatherAnolevFatherAnolev Member UncommonPosts: 265

    Originally posted by getona

    {mod edit}

    How on earth is a fully voiced, fully cinematic, engaging, emotional story-driven, choices-with-consequences quest experience NOT innovative?  Name ONE other MMORPG in the history of MMORPG's that has done this.

    I think SW:TOR is just not innovative in the way that YOU want it to be innovative.

  • KniknaxKniknax Member UncommonPosts: 576

    This game is like WoW.

    In the same way that Bioshock 2 is like Doom 2.

    Or that Diablo 3 is like Diablo.

    Or that Starcraft 2 is like Dune 2 : Battle for Arrakis

    Its the same genre, just majorily updated. And no one cares, because we all like to have the most recent incarnation of a decent game. If we didn't, we'd all be playing Ultima Online right now.

    Which admittedly, would be cool..

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • KniknaxKniknax Member UncommonPosts: 576

    Originally posted by JPTX

    Originally posted by getona

    {mod edit}

    How on earth is a fully voiced, fully cinematic, engaging, emotional story-driven, choices-with-consequences quest experience NOT innovative?  Name ONE other MMORPG in the history of MMORPG's that has done this.

    I think SW:TOR is just not innovative in the way that YOU want it to be innovative.

    Well.. its not "that" innovative, just innovative compared to what you personally know.

    EverQuest II had almost fully voiced quest givers / NPC's at launch 7 odd years ago.

    Star Trek Online has "fully cinematic" quests / game play.

    Dragon Age 1, Morrowind, Oblivion, etc all had emotional story-driven choices with consequences quests. As do a hundred other games now.

    LotrO has engaging quest lines, some of which are voiced and cinematic.

    So, SW:TOR (as much as I am looking forward to it) is not being new or innovative, its just expanding on existing ideas and creations, in much the same way Warcraft expanded on the innovations Everquest, DOAC, SWG, etc had already created.

    However - the mistake people seem to be making is concluding that just because the game is expanding on existing ideas, and looks / plays similar to other games, that it is therefore not very good. Apple took innovations others had made, expanded on them, and came up with the Ipod and Iphone. I'm sure SwTOR will be a stunning game, and I'm looking forward to seeing what they come up with. 

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • IncomparableIncomparable Member UncommonPosts: 1,138

    Originally posted by Kuaidam

    Star Wars: The Old Republic Is a World of Warcraft Clone

    Scene 1 - Take 787,001

    This time with feeling boys....

    Aaaaaaaaand ACTION!

    image

    Actor 1: I have played the game and its a clone because I know what clones are.

    Actor 2: Your words are so pure, I will think of them in the darkest of times.

    Actor 1: I will get the game anways, you can trust me, I like to play games that I have bad things to say about.

    Actor 2: Your commitment is something I will always aspire to. I want to become like you, no, I want to be you, wait, I wait to go inside you, become you, and then be you.

    Actor 1: Yes, join the dark side, my young apprentice and when the time comes you too can become a Troll Lord of the dark side.

    Actor 2: Yes, Master, I too will have terrible things to say about the things people enjoy and destroy thier happiness.

    Actor 1: And so it continues, the way of the troll will live on. I must now find a new place to gather dark energies. You will find me everywhere in the darkest places of the internet. Follow the nerd rage and you will become stronger, and then you will find me when you are hearing the nerd rage you are not inflicting.

    Actor 2: So perfect, so pure. /single tear of joy

    Director: Annnnd cut!

    Producer: That is a bit obvious dont you think?

    Director: After all the nerd rage that has been generated, it is time to show them who is pulling the strings to make them rage harder.

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by jayanti

    Well.. its not "that" innovative, just innovative compared to what you personally know.

    EverQuest II had almost fully voiced quest givers / NPC's at launch 7 odd years ago.

    Star Trek Online has "fully cinematic" quests / game play.

    Dragon Age 1, Morrowind, Oblivion, etc all had emotional story-driven choices with consequences quests. As do a hundred other games now.

    LotrO has engaging quest lines, some of which are voiced and cinematic.

    So, SW:TOR (as much as I am looking forward to it) is not being new or innovative, its just expanding on existing ideas and creations, in much the same way Warcraft expanded on the innovations Everquest, DOAC, SWG, etc had already created.

    However - the mistake people seem to be making is concluding that just because the game is expanding on existing ideas, and looks / plays similar to other games, that it is therefore not very good. Apple took innovations others had made, expanded on them, and came up with the Ipod and Iphone. I'm sure SwTOR will be a stunning game, and I'm looking forward to seeing what they come up with. 

    While you do have some truthful points, you couldn't have picked a worse example. Apple (with the possible exception of laptops) is one of the shining examples of innovation. Iphone? Smart phones didn't exist before that product. Ipod? This used to be portable CD players. Ipad? Noone thought these would be used AT ALL, now they're everywhere. Very poor example.

    That said, I will agree that people too often equate a lack of innovation with a game being 'bad'. This is just not true, and there are quite a few examples that support this (WoW being one of them, Halo being another).

    SWTOR (for the most part) isn't being that innovative. Their only real claim to that label is the choice-driven voice over questing. Being voice over isn't innovative, neither is having choice-based questing. However, the design mechanic that Bioware has been using for years, is pretty innovative. They are also the only studio that really uses it. Other than that, this game looks very much like a WoW clone. It does have some features carried over from WAR (which I hope work out well), but it doesn't play all that different from the other themepark MMOs on the market.

    This has been repeated by quite a few people who have played it, so it really shouldn't be a big shocker. Don't play this game if you are expecting anything genre changing. Play this game if you enjoy starwars, a solid story, and polished play experience. That is all this title really promises.

  • getonagetona Member UncommonPosts: 98

    People I know WoW borrowed stuff from lots of MMOs such as UI from a  MOD from Anarchy Online, Achievements from Warhammer Online/Xbox 360.

     

    Age of Conan , Aion not WoW Clone. (talking about endgame here)

    (there is another thing called lineage 2 clone & Ulltima Online Clone, im just trying to generlize swtor gameplay not cause drama). okay dont need to go back to Dungeon and Dragons lol.

     

    The thread title is abit missleading but im diccussing about SWTOR end-game not who is who's clone :)

  • FatherAnolevFatherAnolev Member UncommonPosts: 265

    Originally posted by jayanti

    Originally posted by JPTX


    Originally posted by getona

    {mod edit}

    How on earth is a fully voiced, fully cinematic, engaging, emotional story-driven, choices-with-consequences quest experience NOT innovative?  Name ONE other MMORPG in the history of MMORPG's that has done this.

    I think SW:TOR is just not innovative in the way that YOU want it to be innovative.

    Well.. its not "that" innovative, just innovative compared to what you personally know.

    EverQuest II had almost fully voiced quest givers / NPC's at launch 7 odd years ago.

    Hardly... yes there were a handful of quests where the quest giver (only) spoke.  That's not even remotely the same thing as 100% full voice-over throughout the entirety of the game, for everyone including the player.  

    Star Trek Online has "fully cinematic" quests / game play. 

    I'll admit that I didn't play STO for very long.  But in the short experiment I did perform, I must have missed those cinemtic moments.  I'm speaking from conjecture here, but based on that experience I find it hard to believe that the entire game had fully cinematic moments.  AoC is probably a better example, but as we all know, the cinematics are very limited after Tortage.

     

    Dragon Age 1, Morrowind, Oblivion, etc all had emotional story-driven choices with consequences quests. As do a hundred other games now.

    I said MMORPG, not single-player RPG... I absolutely agree that other games (not hundreds, but maybe tens) do this, but no other MMORPG, period.  

    LotrO has engaging quest lines, some of which are voiced and cinematic.

    Every MMO has a smattering of engaging quest lines.  LotRO (to which I have a lifetime sub) certainly has its epic story line, but it's mostly walls of text, and there's only 1 story that every character shares, not 1 for each class.  They have voice over moments, but are not cinematic.  You don't literally see your character talking to an NPC, with other players also participating, in a movie-like cut scene.  You hear a narrator's voice, and not much else.

    So, SW:TOR (as much as I am looking forward to it) is not being new or innovative, its just expanding on existing ideas and creations, in much the same way Warcraft expanded on the innovations Everquest, DOAC, SWG, etc had already created.

    I have to disagree.  I've never seen anything like SW:TOR in the MMORPG industry.  I've seen some rudimentary and limited attempts at cinematics (AoC), some one-sided voice-over (EQ2), some engaging story lines (LotRO), but nothing that brings it all together the way that BioWare does.

    However - the mistake people seem to be making is concluding that just because the game is expanding on existing ideas, and looks / plays similar to other games, that it is therefore not very good. Apple took innovations others had made, expanded on them, and came up with the Ipod and Iphone. I'm sure SwTOR will be a stunning game, and I'm looking forward to seeing what they come up with. 

    I agree with you on this final point!

  • Sora2810Sora2810 Member Posts: 567

    Originally posted by getona

    Guys Sorry to break it but don't get to hype or it won't meet your expectation and will fail.

     

    SWTOR is a carbon-copy of WoW, it didnt improve anything by leap ( Kudo to GW2 for trying) other then voice-over and better graphics. The Gameplay is Copied from WoW.

     

    Just another WoW Clone. Like Rift Nothing new.

     

    Level up by doing quest jumping from zone to zones. linear like a Single player game. very little social interactions.

     

    End-game Dailies run, repetitive dungeons run for points/token. You do this 7 times per week as fast as possible till your eye bleeds.

     

    Raiding rinse and repeat, boss reset every week.

     

    next 6 months, the gear that you collect is useless.

     

    still getting collector edition thou  :)

    What game isn't a wow clone these days?


    • Halo has graphics; therefore it must be a WoW clone.

    • DCUO has a hud; therefore it must be a WoW clone.

    • You can /dance in RIFT; therefore it must be a WoW clone.

    • CoH has a group mechanic; therefore it's a WoW clone.

    • Gears of War has the word 'War' in it; Therefore it must be a WoW clone.

    • Age of Conan has swords; therefore it's a WoW clone.

    • Everquest has armor; therefore it must be a WoW clone.

    • Planetside has factions; therefore it must be a WoW clone.

    • Modern Warfare 2 has a knife; therefore it has to be a WoW clone.

    • Warhammer: Space Marine has orcs; therefore it must be a WoW clone.

    • Minecraft has an axe; therefore it must be a WoW clone.

    • TOR is fun; therefore it can't be WoW.

    I can keep going if you want. I'll just read down the list.

    Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
    Playing - PS2, AoW, GW2

  • GunsaintGunsaint Member UncommonPosts: 6

    All this business about this game or that game being a WoW clone is nonsense to me (my opinion).

    All WoW did was take the best features from a myriad of predecessor games and put it all into one game. They created a format that works, much  like the automobile industry did, Accelorator, brake, and clutch, gear lever, and windshield wipers. . all standard. Dont be surprised when they show up on every car. The MMO community is much the same way and i for one am kinda thankful, cuts down on EVE Online learning curves, dont get me wrong discovery is an essential ingredient  for an MMO, but when i PvP I want to have a basic idea of what things do and or work. To radical of a design can kill a game quickly.

    Dont get me wrong i love innovation but alot of features in todays MMOs are becoming industry standards. for better or worse.

    when a Studio does do something truly revelutionary we will all rejoice, throw our collective hands in the air and scream Halleujah :)

  • getonagetona Member UncommonPosts: 98

    Originally posted by Sora2810

    Originally posted by getona

    Guys Sorry to break it but don't get to hype or it won't meet your expectation and will fail.

     

    SWTOR is a carbon-copy of WoW, it didnt improve anything by leap ( Kudo to GW2 for trying) other then voice-over and better graphics. The Gameplay is Copied from WoW.

     

    Just another WoW Clone. Like Rift Nothing new.

     

    Level up by doing quest jumping from zone to zones. linear like a Single player game. very little social interactions.

     

    End-game Dailies run, repetitive dungeons run for points/token. You do this 7 times per week as fast as possible till your eye bleeds.

     

    Raiding rinse and repeat, boss reset every week.

     

    next 6 months, the gear that you collect is useless.

     

    still getting collector edition thou  :)

    What game isn't a wow clone these days?


    • Halo has graphics; therefore it must be a WoW clone.

    • DCUO has a hud; therefore it must be a WoW clone.

    • You can /dance in RIFT; therefore it must be a WoW clone.

    • CoH has a group mechanic; therefore it's a WoW clone.

    • Gears of War has the word 'War' in it; Therefore it must be a WoW clone.

    • Age of Conan has swords; therefore it's a WoW clone.

    • Everquest has armor; therefore it must be a WoW clone.

    • Planetside has factions; therefore it must be a WoW clone.

    • Modern Warfare 2 has a knife; therefore it has to be a WoW clone.

    • Warhammer: Space Marine has orcs; therefore it must be a WoW clone.

    • Minecraft has an axe; therefore it must be a WoW clone.

    • TOR is fun; therefore it can't be WoW.

    I can keep going if you want. I'll just read down the list.

    When people talk about WoW Clone they mean Gameplay-wise, are you a troll?

  • LittlebombLittlebomb Member Posts: 152

    Originally posted by getona

    I'm not going to answer the NDA question and im not a troll. I am just disapoint that they didnt try to be innovative.

     

    I cant believe even games like Tabula Rasa even got better PVE-environment. New  Games like SWTOR, Rift... super static like WoW so 2004. Everything is static except for grass. Tabula Rasa, super scripted you actually felt like your inside a war not mobs spawning right on you face, the mobs respawn and fly on a air-plane and drop down and group up. The lightning/background is dynamic and felt like a war and NPC that is not dumb and uniquely script.  NPC gaurds that behaves like Players that sometimes you thought its real players,  zones that are so scripted that actually felt dymanic  not just  a triggor turn on/off. etc mobs taking over bases.

     

    Most disapointed is that the END-GAME PVE System  is clone of Wrath of Lich King / Catalysm. Didn't improve nor try to do something different. same spam dungeon grind rinse repeat quit after 1-3 months token base system.

    This ^ is pretty much what I expected. A friend of mine has been in beta for quite awhile. He told me the game is worth playing just as a single player game and that it was built well.

    But, yeah, i'll play it for a few months until the end game grind kicks in then hopefully GW2 will be out. 

    The WOW, Rift mechanics are just so stale and old at this point.

    I'm done with tab targetting. 

This discussion has been closed.