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If you played Guild Wars 1 and wanted to give ANet some constructive criticism, what would it be?
I never played Guild Wars so I really can't answer, but one thing I'll say (and I woudl to all MMO developers) is: Take care of your damn game. Making a good game is the relatively easy part - keeping it that way for years is a lot harder.
Curious as to waht you GW vets have to say
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Comments
"Let prince Rurik stay dead this time"...
Or possibly: Don't make the game easier to get more players, it leads to nothing good in the long run.
Make efficient content: Content that players actually use, repeatedly use, enjoy using and ties into other systems in the game and supports them atst. This should be the priority to keep players playing together and provide content that lasts. I still remember the a lot of features in WAR that were nicely crafted and thought, "Very nice but who's there to appreciate them?" : O
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Don't add more professions after the initital release. More professions might inititally cause an increase in box sales but in the long run the ruined balance will actually reduce the amount of players.
Contested Open World Dungeons.
One of my most highly loved features in any MMO I wish to play! So definitely the same for me!
M
"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War
Support the Indie Developers - Kickstarter
qft plus make crafting finally worth it again instead of click and watch fest.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
I'm not going to it's wrong to want that but it's not going to happen, Anet only believes in consensual competition.
Dont turn your in game shop into a sad money grab.
Keep it simple. Extra character slots, Expansions/campaigns, Race/Name changes.
Dont punish us because you decided to make your game B2p.
Playing: Nothing
Looking forward to: Nothing
Well, your concern about if GW takes care of it's game or not shouldn't be one, a concern that is.
I've played GW since release, and not only do they maintain the game , they improve it. For the first six months there was a new build almost daily, and not those great big patches, just a couple little tweeks that you could get the next time you loaded the game. (no content interuptions)
The addition of large content and expansions , painless and smooth are the best way to describe them.
The best advice as a gamer that I could give to Arenanet as a developer is not change what your doing. Stick to your principles, continue to break the mold. Reward player skill, not time played like you always have, and stay true to the concepts of balance and enjoyment.
If the game does not SUCK we will play/pay/beg/borrow/steal/ w/e it takes to get our fix.
Open world pvp is Consenual. Thats why I said.. Constested"Open World" Dungeons.
Some of my best memories of any MMO were open world dungeons in EQ.. If there had been PvP to decide who got camps... OMFG that would have been a blast. Anyone who played EQ knows exactly what I mean.
Constested Open World Dungeons that are done well, like the one in DAOC can be a game maker. Knowing you have enemies lurking about along with dungeon mobs, just adds to the excitement of the content.
Hes got a point.. btw.. I like your attitude about he pimping also.
Do not ...
F*** up ...
the Mesmer.
First of all, how is open world pvp consensual?
Second of all, there is no open world pvp in GW2 because it is non-consensual.
I think they did that very well with the first game. Making the level cap low, and having most of the areas be made for that level of 20 keeps the content challenging. Then they had hard mode which would have players going through missions again, as well as the Zaishen mission quests and then titles like Guardian, vanquisher, and skill hunter has you going through most of the world again as well. Then they have areas that just have cool features, like becoming a giant Junundu worm in the Sulferous Wastes, or being able to ride a giant siege whiptail in Grothmar Wardowns. Just as well, there were a lot of quests in the game besides the main mission stuff that could offer cool little oddities to enjoy too.
The PVE world is entirely cooperative and they're trying to make it impossible or at least very difficult to grief. Everybody shares XP and loot. There's only one faction. There's no possible way that a contested dungeon fits into that.
However, if in WvWvW they put in a huge cave system with bosses that gave bonuses to the faction that killed them and those were like dynamic events where they scaled up in difficulty to the number of people fighting them (or maybe half as much to account for having to fight off player enemies). That would have the potential to be pretty awesome I think.
We know there's mines in WvWvW, perhaps there's a limited form of this already in place if you need to go into it to gain control.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I was going to suggest "don't let the same skill clusterf*ck happen all over again", but then I remember they pretty much avoided that with weapons skills, so yeah.
Mine would be simply...
Keep up the good work!
Care to explain this for someone who never played Guild Wars?
<childish, provocative and highly speculative banner about your favorite game goes here>
I think the game is going to be great when it releases, my fear is future expansions. I played WoW since beta 2004 and just stopped 2 weeks after I had bought 3 copies of the Cata expac. I hated it and ended up cancelling all 3 accounts to wait for something better. If they take the time and not rush the expacs to make them as good as if not better than the original release this is going to be a game we are all still playing years to come, at least that is my hope for me. Man am i having MMO withdrawals
Guessing he is referring to the fact that there are over a billion trillion skills?
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my advice - make pvp the priority in the game
I think they should reconsider the server reward for winning WvWvW.
If the server reward is important, then the unsuccessful servers will get deserted and only a few high populated servers will be active.
It reminds me of the bad favor system at the start of GW1.
I think only those that participate should get rewards.
This basic rule should also apply here: If you don't show up, you don't get paid.
Typically because it is a B2P game, expansion come quickly and often...
Release the ****** game allready !!!