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Onverse: Interview with CEO Steve Pierce

We talk to Steve Pierce, the CEO of Onverse, about his game and get a sense of what to expect from this unique MMOG project. 

MMORPG.com: For players who aren’t familiar with the game, can you tell us what Onverse is all about?

Steve Pierce: Onverse is a place for friends to hang out, play games, explore for points, and go shopping for clothing, furniture, costumes and pets. While it is considered an MMOG, it's a step outside the traditional MMOG box into a place where we're really not constrained to a specific genre or gameplay style. We've built it as a social core to expand out from into all genres of games. This social core that you see now is more of the web that will hold our future games together. You can see our first game attachment in IceFall, an action/shooter game where players compete for points atop a crumbling game-board with snowballs and power-ups. This is just a taste of where we are headed, from casual games to more traditional MMORPG features and content.

Read it all here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

Comments

  • darkedone02darkedone02 Member UncommonPosts: 581

    eh, this game won't get much fame... not many people are interested into this game if it's not very rpg-ish or action...

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  • bobfishbobfish Member UncommonPosts: 1,679

    A virtual world is a nice idea, but I think part of the reason Facebook is successful is because you can use it anywhere at anytime, if you have a 3D client you're limiting the use people can get out of it.

    Now, if you took the social networking elements and applied them to a game, rather than applied the game to the social networing elements, I think you'd have a lot more success.

  • Mr.SomethingMr.Something Member Posts: 4

    It's a very popular game now, we get new users ever 30 minutes to an hour, I'm only saying this because i am an experiaced player AND an ex-guide*left 9th september 2011 and joined 2nd august 2011*

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