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Lord of the Rings Online: Rise of Isengard Screens Show Off Combat

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Turbine and the Lord of the Rings Online team have released eight new screenshots from the Rise of Isengard expansion that is set to hit servers later this month. Check them all out in our Lord of the Rings Online screenshot gallery.

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Comments

  • elockeelocke Member UncommonPosts: 4,335

    Sad part is this is how combat feels.  Like a still frame.  Takes so long to kill regular stuff, long induction times etc.  Combat is the one area Lotro needs to make faster and more fluid.  Then those grueling Deeds would actually be fun to do.

  • theerminetheermine Member Posts: 9

    Originally posted by elocke

    Sad part is this is how combat feels.  Like a still frame.  Takes so long to kill regular stuff, long induction times etc.  Combat is the one area Lotro needs to make faster and more fluid.  Then those grueling Deeds would actually be fun to do.




     

    Seems fine to me, my wife and I duo Warden/RK when we play and we blast through mobs like butter. Maybe it's because we're in no rush to cap and actually enjoying the scenery and story along the way.

    MMO's have all become about level cap n grind. What ever happened to the RPG portion? No one wants to learn the lore, read the stories, enjoy the content.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    My problem with LotRO's combat isn't the pace. The pace is fine. The problem is that it's incredibly static and there's no sense of impact or energy; there's absolutely no sense that you're actually fighting something. It's lke you're just pressing a button and an animation plays. Even fellowship manuevers have this problem.

    <3

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by dreamscaper

    My problem with LotRO's combat isn't the pace. The pace is fine. The problem is that it's incredibly static and there's no sense of impact or energy; there's absolutely no sense that you're actually fighting something. It's lke you're just pressing a button and an animation plays. Even fellowship manuevers have this problem.

    That's what I mean.  Although I would argue that it could still be attributed to pace since some of us play off of sound effects, like myself.  Its all about the rhythm.  What you describe is what I mean by making combat fluid and faster.  Making it feel visceral and not disembodied like it currently does.

  • marcustmarcust Member UncommonPosts: 495

    Like in most MMO's, Newtons Laws are ignored and it just feels wrong.

    Saying that though, 95% of what Lotro does is good and overall I'm happy with it.

    I'd love to see a full pvp server, just one, I would roll a toon on it right now and have a great time. I'd love to be able to level up an orc in Isengard, Mordor or Angmar starter areas and eventually end up raiding Moria or Lothlorien as the bad guys.

     

     

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • ArthineasArthineas Member Posts: 231

    The combat feels fine to my wife and I.  It is a traditional mmorpg combat system.   Want "faster combat"?   Go play Age of Conan or a first person shooter.  Or maybe wait for that Tera game that is failing in Korea to release worldwide.

  • ArthineasArthineas Member Posts: 231

    Originally posted by marcust

    Like in most MMO's, Newtons Laws are ignored and it just feels wrong.

    Saying that though, 95% of what Lotro does is good and overall I'm happy with it.

    I'd love to see a full pvp server, just one, I would roll a toon on it right now and have a great time. I'd love to be able to level up an orc in Isengard, Mordor or Angmar starter areas and eventually end up raiding Moria or Lothlorien as the bad guys.

     

     

    Good idea, a full pvp server would be pretty cool.

  • AldersAlders Member RarePosts: 2,207

    Originally posted by elocke

    Originally posted by dreamscaper

    That's what I mean.  Although I would argue that it could still be attributed to pace since some of us play off of sound effects, like myself.  Its all about the rhythm.  What you describe is what I mean by making combat fluid and faster.  Making it feel visceral and not disembodied like it currently does.

     

    Fantastic description and i completely agree about playing off sound.

    Wish the combat was as fantastic and the game world.

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Arthineas

    The combat feels fine to my wife and I.  It is a traditional mmorpg combat system.   Want "faster combat"?   Go play Age of Conan or a first person shooter.  Or maybe wait for that Tera game that is failing in Korea to release worldwide.

    How about you stop assuming you know my playstyle just because it doesnt fit into your current happiness.  I've got a lifetime sub to Lotro, and I do enjoy it...but not as much as I WOULD if it had better combat.  It doesn't have to be fast like an FPS, but fast as in  visceral and realistic as opposed to click and wait, click and wait.

    I've got a Hunter, Minstrel and Loremaster at the cap and a few in the wings at lower levels.  Everything else in the game is fine, its the combat though that feels sluggish.  Actually a good example, is how you feel when you character falls from a high place.  When you get that crippled effect, THAT's what combat feels like and its intentional, rofl.

  • ArthineasArthineas Member Posts: 231

    Originally posted by elocke

    Originally posted by Arthineas

    The combat feels fine to my wife and I.  It is a traditional mmorpg combat system.   Want "faster combat"?   Go play Age of Conan or a first person shooter.  Or maybe wait for that Tera game that is failing in Korea to release worldwide.

    How about you stop assuming you know my playstyle just because it doesnt fit into your current happiness.  I've got a lifetime sub to Lotro, and I do enjoy it...but not as much as I WOULD if it had better combat.  It doesn't have to be fast like an FPS, but fast as in  visceral and realistic as opposed to click and wait, click and wait.

    I've got a Hunter, Minstrel and Loremaster at the cap and a few in the wings at lower levels.  Everything else in the game is fine, its the combat though that feels sluggish.  Actually a good example, is how you feel when you character falls from a high place.  When you get that crippled effect, THAT's what combat feels like and its intentional, rofl.


     

    Your playstyle has absolutely nothing to do with my happiness lol.  But your comment about the combat  being "like a still frame" was a little moronic.  

    Instead of buying a lifetime subscription to a game that you think has combat "like a still frame".  You should have just saved yourself some money and bought yourself a good picture book.

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Arthineas



    Originally posted by elocke






    Originally posted by Arthineas





    The combat feels fine to my wife and I.  It is a traditional mmorpg combat system.   Want "faster combat"?   Go play Age of Conan or a first person shooter.  Or maybe wait for that Tera game that is failing in Korea to release worldwide.

    How about you stop assuming you know my playstyle just because it doesnt fit into your current happiness.  I've got a lifetime sub to Lotro, and I do enjoy it...but not as much as I WOULD if it had better combat.  It doesn't have to be fast like an FPS, but fast as in  visceral and realistic as opposed to click and wait, click and wait.

    I've got a Hunter, Minstrel and Loremaster at the cap and a few in the wings at lower levels.  Everything else in the game is fine, its the combat though that feels sluggish.  Actually a good example, is how you feel when you character falls from a high place.  When you get that crippled effect, THAT's what combat feels like and its intentional, rofl.






     

    Your playstyle has absolutely nothing to do with my happiness lol.  But your comment about the combat  being "like a still frame" was a little moronic.  

    Instead of buying a lifetime subscription to a game that you think has combat "like a still frame".  You should have just saved yourself some money and bought yourself a good picture book.

    Exactly, my playstyle has NOTHING to do with your happiness so don't come into a thread and try to project your life into it by griping about my comment.  All you had to do was say, I disagree, and give a nice detailed opinion, but instead you post as if your way is the ONLY way and how dare anyone else find a flaw in the game YOU like.  I guess posting intelligent and thoughtful counter statements is above you.  Moving on.

  • tormundatormunda Member Posts: 34

    I have everything but a runekeeper (lets not go down that road) and played since launch.

    I have to say I agree with elocke, the combat is getting very dated. And although I risk an argument i'd also have to say that the game is getting very dated also. By the time the latest set of MMOs come out, LOTRO is going to get harder and harder to return to.

    The game should have gone Launch - Moria - Rohan - Gondor - Mordor.

    At the moment it's going sooo slow by the time the game gets to Mordor it will be so dated that there will be no point in logging in, just to go do a deed to kill 1000 orcs in Mordor zone 1, 2, 3, .... zzzzz

  • SulaaSulaa Member UncommonPosts: 1,329

    Not to mention that Turbine is adding more and more 'selling advantage' in Cash Shop in Lotro with Isengard :/

     

     

    Not that this is any surprise but still...

  • lokiboardlokiboard Member UncommonPosts: 229

    I use LOTRO as a back-up fall back game when Rift is down for maintenance. ;)  Bringing corporatism and RL greed into the game in the form of LOTRO points and the store has made it feel less like an escape into another world and more like a job and real life with the fuller brush guy and the vacume salesman constantly pounding on my front door trying to solicite sales.  That is the reason I stopped playing LOTRO on a regular basis. However, a part of what your saying about the combat not being a realistic, sensational and timed well could be a part of why I don't play as much as I did as well...Its now sort of  like watching a baseball game from the left field bleachers in RL.   You see the swing and the ball hit but you dont hear the crack of the bat until a delayed second later..........Real world physics, get us out of the left field bleachers....





















     










     




     

  • OzmodanOzmodan Member EpicPosts: 9,726

    Originally posted by elocke

    Originally posted by dreamscaper

    My problem with LotRO's combat isn't the pace. The pace is fine. The problem is that it's incredibly static and there's no sense of impact or energy; there's absolutely no sense that you're actually fighting something. It's lke you're just pressing a button and an animation plays. Even fellowship manuevers have this problem.

    That's what I mean.  Although I would argue that it could still be attributed to pace since some of us play off of sound effects, like myself.  Its all about the rhythm.  What you describe is what I mean by making combat fluid and faster.  Making it feel visceral and not disembodied like it currently does.

    I don't know, I certainly don't mind the combat and my hunter kills most things before they get to him.  

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