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diablo 3's point of view

Lord.BachusLord.Bachus Member RarePosts: 9,686

Back then i really enjoyed the orriginal diablo and the Baldurs gate games...

But by the time Diablo 2 was released i allready converted  from UO to 3D MMO's (EQ AC) which made me realise how old fashioned the top down view and scrolling up/down left/right where for RPG games..

 

I never looked back to those kind of games and stood with the 3D type of games... i personally cant understand what made blizzard decide to use the oldfashioned top down look for this game, unless they want to convert the game to Iphone and other handhelds..  I really dislike the top-down view for anything else but strategy games where you controll dozens of characters at the same time, i really miss the immersion in those games...

 

 

but somehow it seems that i am the only one that feels like this?

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • Creslin321Creslin321 Member Posts: 5,359

    It's a matter of taste I think.  Some people still enjoy isometric perspective games.  They offer an experience different from first person or over the shoulder games.  I don't think you can call one definitively superior to the other.

    Are you team Azeroth, team Tyria, or team Jacob?

  • Methos12Methos12 Member UncommonPosts: 1,244

    It's called isometric camera. I don't know, it's purely a matter of preferences player-wise, I guess. Although you should take a look at Divine Divinity for what happens when you do a variation on typical isometric perspective. I still remember people complaining the camera was "way too low" and it felt weird.  I personally prefer the isometric camera because it combines great visibility and avoids general camera problems you get with full 3D, such as weird angles and instantaneous ZOOM whenever you hit a wall... not to mention it also did wonders back in the day when sprites were the way to go and you couldn't rotate the camera.

    Also, in the case of Diablo games (at least those prior to D3, not sure how it works) how much you could see with isometric perspective and your resolution played a major role in the AI workings, so much so that they had to rework a ton of AI for D2:ToB when resolution went up to 800x600 because you could now see further away.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • ThekandyThekandy Member Posts: 621

    I don't know about others, but i still like and sometimes prefer the isometric 2d view over 3d environs.

    3D is limiting, even as it adds immersion it adds a greater workload, codewise and financial.

    Sometimes a static painting-esque background can look so much better than the livid backdrops 3d provide and at a lower cost too.

  • TylonTylon Member UncommonPosts: 51

    It's a different game style with different gameplay and strategies.

    Not sure why you are trying to say why games pick one or the other, as it's like comparing apples and oranges.

    It's like asking why chess games aren't in first person view. For the game design, it doesn't make sense!

  • zethcarnzethcarn Member UncommonPosts: 1,558

    The isometric view is fitting for Diablo 3 because of the type of game it is - one where you are fighting hordes & hordes of demons.  To me you get a better view of the playing field.  However the 3rd person/1st person view that Skyrim has, is also great because it feels more immersive.  But then again you aren't fighting so many things at once.

  • splinter_opssplinter_ops Member Posts: 7



    This has been talked about, but lets face it, we've been talking about D3 for over 3 years now, and until beta is released, what else are we to do?



    So, let's go over it.....



    Trading, again, IMO, is not a good thing. It seems that most people on this site want to see trading come back, but honestly, it was one of the things that was wrong with D2, at least in that form. Like I said before, trading allowed for everyone from lvl 70 or 75 up to have basically the same gear as everyone else. And lets face it, getting to 70+ was hardly a challenge as soon as Baalrun001, etc. began. It also promoted duping. In 3+ solid years of playing, I think I found 1 or 2 SoJ's, yet all you had to do was to go on ebay and buy 40. And most things had a price based on a number of SoJ's, not gold, which was absolutely worthless.



    There has to be a better way. I believe that most elite items should be BOP or BOE to limit this from happening. Enemies should have a set list of dropped items and items should have a drop rate. Yes, this is very much like WoW, but let's look at this a bit. In the 10 or 11 years since D2, pc gaming a grown leaps and bounds. In the interim, there have been game such as WoW and Everquest that have reshaped online gaming. Some of the things in these games (I speak mostly of WoW) I think would be great for D3, like what I've mentioned above, and things like a bank and mail system.



    We as D2 freaks want to believe that D3 can be something that stands alone as far as gameplay, but that doesn't mean that D3 can't implement a version of some of the above listed ideas without making it "WoW-lite".



    If you want a piece of gear, go earn it. Kill the thing that drops it. If you're lucky, the item you want won't be BOP and you can buy it on the AH. IMO, a game that you play for a time and end up exactly like everyone else with a little persistence and absent any skill isn't worthwhile.



    I've stated why I think it's bad, but many of you still have some pros as well.

  • zethcarnzethcarn Member UncommonPosts: 1,558

    ^ Good job not reading what the topic was about guy.

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