It looks like you're new here. If you want to get involved, click one of these buttons!
http://www.xsyon.com/forum/showthread.php/7300-Is-this-why-you-have-stoped-chating
Also would love to know why you have stoped playing Xsyon. Please post why even if it was because of a player.
Comments
For me i think it was because of all the trolls and griefers. If they keep it on the forums i dont care, but it was all over in game to. Too much drama which takes away the fun and creates a negative atmosphere, "he said/she said/reported". Too many angry teens in one place, for some reason ffa pvp games always attracts so many douchebags, which is a shame because i love ffa pvp.
Also it was all the trouble with server crashes, rollbacks, server wipes etc that sort of killed the anticipation of the game for me once it was up and running again.
With that said i still think its a great game.
Simple reply.
It was not fun. I didnt need another job after working 9 hours in RL.
Slowed down on posting because:
Got banned
Any interesting post gets a lock or delete. The forums are literally filled with stupid suggestions that would be horrible for the game if Jordi could ever get past fixing the game and actually implement these suggestions.
The community is comprised of unintelligent, uninteresting wimps with extremely low expectations.
Stopped playing because:
The "game" is comprised of poorly prioritized, poorly programmed, poorly conceived, poorly implemented, and poorly tested functions. None of which actually tie together in any meaningful way to create more depth. Players have little to no need to interact. There is no skill or thought involved in any aspect of the gameplay. The two driving factors of the game are: Grind to max level, and make a cool looking base.
There is literally no hope for the game as it drudges through failure after failure while new sandbox games are introed and released at an increasing rate with fresh ideas not based on existing decade year old games (WURM, ATITD).
Jordi's shtick of listening to the community demonstrates to any intelligent person that he has no confidence in his own ideas, resulting in the most disjointed game to exist.
Jordi recently said he just started play-testing his game. In another post detailing the team's priorities, he made us aware that "ambient temperature fluctutations" were ready to be implemented.
He's charging $40 for the client and $15 a month. That's simply offensive. Though when your entire playerbase consists of fanboys and there is no hope of gaining new customers any time soon, there's really no reason not to charge more.
Honestly the UI was too confusing for me. It took me 10 minutes to figure out how to fish, put the fishing pole in your right hand, take off any items you are holding other than that, click the fishing skill to have it tell me I can't do it still because it had to be in the other hand or something. I enjoyed darkfalls UI, and that is said to be a bad UI, but this game is just downright tedious. Plus it ran like crap even though my system should have ran it like cake.
Stopped playing because it seemed my two main options were get repeatedly killed by the big nearby group or join the big nearby group. The former wouldn't have been so bad if it wasn't so unecessarily relentless and the latter just made for a boring game because once i was in the group, everything was kinda done and made already. From the responses I have gottn in the past I'm simply not hardcore enough to handle the PVP and simply not creative enough or social enough to enjoy the guld experience. The game isn't flawed - it's just me. Thus why I had stopped even bothering to post.
The game has the most potential I have seen out of the past five or so years of MMO releases, barring possibly Minecraft.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I'm still laughing as I know exactly what you mean. And yep I agree, its why I quit. Apart from the fact UI was awful and graphics that are frankly worse than some games 10 years old. The game concept was good but the implimentation was terrible.
The game imagined when reading the original features page and initial dev comments with an unrealistically optomistic viewpoint has 'potential', but the actual game he created has about as much potential as the batteries in my original gameboy.
It's easy to write a feature list for a game that'll make every sandbox gamer bust their nut. There's a reason why studies don't write them like he did: 1) They are(were) unrealistic, 2) They don't(didn't) know how to make those games FUN. Minecraft has pushed the boundaries on both of those points. Xsyon further confirmed them.
I'd like to see this game succeed, I think it's a gem in need of polish, but it's going to take awhile to get it fixed up, and right now, I just can't afford a sub to a game I'm not playing like crazy.
My biggest issue was the junk piles. Their appearance was ugly and the squabbles that arose around the lakefront property junk were really annoying. Then there was the option of either planting a totem right on top of one and building over much of it, or risking some moron paving over it in the middle of the night, requiring a trek to a new pile and the loss of all you built, or the loss of crafting supplies at hand. Which, if you were a crafter, was a big deal.
And then the great deforestation project of MrDDT began. He stripped a good portion of the game world bare, leaving it ugly and lacking in yet more crafting materials.
Finally, no taming, no domesticated animals, no farming, no cooking, and the buildings were not very realistic. From what I read on the forum, the buildings have changed since I quit logging in, though.
Then there was the time required to complete projects. For tribe members, there was not enough to do, and members chafed under the restrictions on what they were allowed to contribute. For solo players, there was too much to do that took too much time. It did become like working a second job after awhile, but then, I moved several times thanks to the junk pile wars and clear cutting, as well. Perhaps if none of that had happened, I would have at least completed a homestead. Also, the crafting grind was a bit long.
Yet and still, I don't think this game is a lost cause by any means. I hope it continues to progress so that I can return to playing.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Id like to see the game succeed as well.
I took the oppertunity to get a refund for my purchase when they were giving them out for several reasons.
A major sticking point was the general dissapointment with the theme of the game. It read "in a post apocolyptic world" but it looked and played like "hey your a caveman". No apocolypse look or feel. Even the junk piles looked less than "hey we just had an apocolypse". Gave me a feeling of mountain man camping in pristine wilderness, i was looking for wreckage, ruin, mutants/zombies...something like the fallen earth world. But this was the most minor of issues i had with the game.
They lied point blank about where this game stands in the development process. I havent checked back in a while, but it should read "Pre-Alpha public testing" only you gotta pay to test their game.
No working game systems. Those that did work served no purpose without the inter-connecting systems that were not yet implimented, and ages from being implimented. Not willing to pay for a game over a year before the scheduled "game" is implimented. Crafting served no purpose ( and was an incredibly boring and stale crafting system) without war, war was not implimented, combat system was a place holder, structures were for looks with no war, just collecting stuff and making it to have it, only you just joined a tribe and everything has been made, so make baskets and fill them up with stuff they already have just to do it...if that makes sense.
Terraforming: sounds great, serves little purpose, is severely restricted, and again, join that cool tribe and its already been done so dont bother choosing a terraforming starter weapon or skills....unless you plan to play alone.
Overall one of the most buggy and poorly preforming game engins ive ever seen, but again this ties into my classification of the game being in a "you pay for pre alpha testing" state.
And the cherry on top of my rant...confusing and unclear direction of game development. Community was strongly divided, the people who wanted free and open "sandbox" pvp, and the people who wanted "safe and secure pve" with heavy penalties for pvping. Divided community on game direction and a developer who seemed to want to appeal to both, which is impossible without pissing off both sides. Will the game turn into a pve game with heavy pvp restrictions/penalties and consequences with safe, no pk zones? Will the game turn into a free open sandbox with full loot pvp? Who knows, one appeals to me, the other doesnt...dont want to pay for a game thats going to end up, down the road, being a game i want nothing to do with.
To be honest, every single "issue" i had was enough to make me want to run from the game, however i was invested $40 into it, it was really the golden oppertunity when i found out they were giving refunds, i jumped on it, and dont regret it. I wish the game well, and should the game turn around and morph into a decent game, with a ruleset that appeals to me, ill definately pay for it, however that looks like a a dream that is very, very far from being realized. This game is a few years from being full and playable.
I stopped playing because the game turned into an unplayable mess right after "launch" (or whatever you want to call it).
The playerbase increased enormously over the course of a few weeks, due to the fact that Xsyon got a huge amount of hype among sandbox fans - many of whom where bored to death by their current games and just wanted something new. I had been playing for a short while before launch and the game ran like a charm with only 100 players or so, but with a bit of server pressure it just blew up.
Like 10 people from my guild in MO joined up around release, we had som fun building stuff and killing people at first, but with 3 min lag, it's hard to accomplish anything. And even though Xsyon's feature list is cool and the game provides a very special feeling of freedom, it's so incomplete and unfinished that it gets boring fast. Nothing has any meaning, combat is a joke, the graphics are outdated (not necessarily a big issue but it doesn't help) and the whole setting is pretty weird; it's not "post-apocalyptic" as much as "native american camping trip".
Also, I lost my faith in the lead dev after he displayed a very spineless tendency to want to please everyone at once. Just make up your damn mind ffs - you're the developer, not the forum loudmouths and crybabies.
why would anyone care to know why I quite playing a game and write a wall of text about it like some soap opera that no ones going to read anyway?
You ever been to tmz.com it's a vastly popular portal to pointless information and drama and gets more attention than the presidential state of the union address speeches. People love pointless drama.
"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
is it related to that show on T.V called TMZ? ugghhh... shows like that are the reason why I don't watch T.V anymore.