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EVE Online: Winter Expansion and the Future of EVE

13

Comments

  • luro16luro16 Member Posts: 86

    Originally posted by kcannon





    Originally posted by luro16





    It's kind of a bad state for a game developer to be in when the few people who play their game doesn't beleive anything they say.






     



    its people like you who ruin the community of eve. you say that all the people who play the game dont believe what ccp say, this is utter rubbish, some say this not ALL, so stop saying all dont believe ccp. Now ive been playing eve for over 2 yeas and tbh ive seen it that it is the community that has been ruining this game not ccp.


     

    You saying that doesn't make the game better.  If everyone said CCP was doing a great job, they would try even less then they already do and the game would be worse, complaints bring change, compliments breed complacency.

  • SpiiderSpiider Member RarePosts: 1,135

    The future of EVE... or lack of it. Face it, EVE has gone the wrong way long time ago and now any direction they take will be wrong as there is no turning back from where they are.

    No fate but what we make, so make me a ham sandwich please.

  • toxicmangotoxicmango Member UncommonPosts: 119
    CCP has a long history of making grand promises then delivering a badly implemented watered down version of it, promising to come back and improve it further in the future. Then they never do because they're off chasing and promising the next new shiny feature. Rinse repeat dysfunctional cycle...

    Of course things are even worse now with their botched Incarna and the revelation that they are just trying to milk the player base through MT plus their contemptuous attitude towards their customers.

    None of CCP's grandiose promises amount to anything given their track record of failed delivery, deception, and lies.
  • Binny45Binny45 Member UncommonPosts: 522

    Originally posted by Talonsin



    Personally, I loved the game.  I just dont have time for a second job and that is really what Eve is.  You cant just log in for 20 minutes and do anything.  After the first clone jump of the day, it takes forever to get anywhere and do anything.


     

    That was my point exactly.  Before, when you could have multiple jump bridges, I could actually log in, do some stuff, make some money and log.  Now? Not so much.  Oh well, time to leave EvE to it's fanbois unless CCP can actually release an expansion that's worth something.

    image

  • JoliustJoliust Member Posts: 1,329


    Originally posted by Xondar123

    Ah, well at least I know my own MMO will blow EVE out of the water some day.

    hahahahahahahaha

    Sent me an email if you want me to mail you some pizza rolls.

  • free2playfree2play Member UncommonPosts: 2,043

    Game companies act like politicians trying to get elected. Big promises they can't meet. Unfortunately for game companies, they are only "elected" for a 30 day sub. After that, I hit cancel sub and go back to whatever else I might be inclined to play.

    Put up or shut up CCP.

  • AramathAramath Member Posts: 161

    Said like a true player griefer.  Is that all you want to do is run around and jump people multiple ships on 1 or 2?  I would be willing to bet that unless you are part of the top corp, there are people you don't mess with, and even being the top corp, there are people you don't mess with.

     

    I hope they aren't entertaining the idea of giving the smaller ships back their unlimited speed capabilities, and thereby making them unkillable.

    Larger ship player:  " Got you now, you have webifiers and jump blockers on you"

    Smaller ship player: "And?   I am still going 45000 kmh with your webifiers on me so you can't touch me"

  • AramathAramath Member Posts: 161

    Above comment directed at Blinny45  for some reason the quote didn't quote him

  • thanizthaniz Member Posts: 16

    Make low sec worth going to please. 

  • UzzaUzza Member Posts: 13

    Seems like there is a need to clear up what Time Dilation really is. And no, it's not Bullet Time or anything like that.

    Time Dilation is a way to combat the effects of lag when a node gets overloaded i.e. the server is running full throttle at 100%, but still can't keep up with the commands coming in.

    What Time Dilation does is slow down the simulation of the game in the affected node just enough so it have enough time to process all the commands in.

    Normally the game 'ticks' every second, but if the server is overloaded this will be increased slightly, giving the node more room to breathe so to speak.

    The effects of Time Dilation are felt in all systems the node currently handles. So if a node handles system A and B, and a fight that causes the node to be overloaded happens in A, B will also feel the effects of time dilation as it is the entire node that is slowed down.

    The result of Time Dilation will be that the bad effects that normally happen when a node gets overloaded will disappear, and be replaced with the game just running a little bit slower instead.

    So hopefully the days are gone of black screening after jump, guns that don't cycle for 15 minutes, unable to log back in if disconnected, ghost ships etc.

  • naktosnaktos Member UncommonPosts: 23

    I think they should start a new sever and give everyone a new start if they want,that would bring in the newbie.Most dont want in because it so old and to many old org trying to run it!!!.

  • taus01taus01 Member Posts: 1,352

    Originally posted by Teala

    It is sad that CCP does not have the foresight to add more to the Incarna experience other than "establishments".    Incarna could have been a great spring board to add some exciting and dynamic game play elements into EVE.    Now it'll just be sidelined and be nothing more than a means to increase MT selling.

    To be honest, none of the "expansions" have ever been fully finished/polished. POS still have a crap role system, the POS hangar was never updated for Wormholes and you can't re-configure your T3. The whole POS management is a nightmare. Wormholes never got finished and still have plenty of issues. Sov system and player owned stations are the same.

    It seems they always start with something new and interesting but then loose interest and move on to something else before finishing it.

    "Give players systems and tools instead of rails and rules"

    image
  • heocatheocat Member UncommonPosts: 178

    Originally posted by psycros



    CCP has failed, and failed completely.  They've had eight years to get it right, folks..they know EVE is dying so their going to milk that pay-to-win for all its worth before they shutter the game.  CCP will be cranking out sub-par FPS's and other console crap until they run out of money, which won't take long.  Enjoy your mafia wars in space for the brief time it has left, kids, and just hope that somebody comes along and does it right next time.


     

    When they Didn't do anything to repay all the losses after ccp cheated with gm players years ago I quit and it hasn't gotten any better. Now it's just a money grab. Want to bet next is classic new server start over? They will drag every penny out of players then fold.

    image

  • winterwinter Member UncommonPosts: 2,281

     Meh, very very Meh. Eve has always had pretty space, adding more pretty space isn't that big of a deal. The devs themselves pretty much admit they have no idea how to make the smaller battles more interesting which just leaves things pretty much polarized to the jump gate gank feast that seem to be the main core of pvp in EvE,

       They need to actually do something with the game not just redecorate the ships, and add some space scenes and call it a expansion. But oh well this is a game that sells monicals for $60.

  • SharookSharook Member Posts: 72

    Originally posted by Phry



    dont like the sound of this 'bullet time' thing.. it sounds too much like we're going to get 'phasing' inside of a system, which is a terrible idea.. hope im wrong...


     

    thats not how it works. the idea is to slow down time in cases where the server gets to the limit of processing all necessary events, .e.g in large battles.

    so let's say time delation is factor 2. this means everything needs the double time to happen, for instance your (and everyone else's in the area) turrets fire at half speed, missiles travel half as fast, as do ships ect. thus the rate of events to be processed halves as well and hopefully the server can keep up with processing at this rate without creating lag. or else the delation factor has to be increased further. basically it's slowing down all things for everyone in the area instead of having an unresponsive lagfest.

    it is a really good idea (they would have done this years ago, would the just have asked me) in my opinion. and it will probably have an interesting effect on the gameplay. when things slow down, everyone has more time to react and think tactically and comunicate! so we might see more coordinated manaeuvers in these battles. at least in theory.

     

    on a sidenote about the possibility that eve goes down the drain: well, that's why they bought the white wolf IP and develop an mmo for another market niche. of course by doing this they might bring the drain for eve even faster in the first place, but well...

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    Making Incarna a side feature is gimping the game: The original idea was to make Eve a comprehensive sci-fi simulator. Basically, Eve needs more funding.

  • TheRiveterTheRiveter Member UncommonPosts: 19

    Originally posted by Sharook





    Originally posted by Phry





    dont like the sound of this 'bullet time' thing.. it sounds too much like we're going to get 'phasing' inside of a system, which is a terrible idea.. hope im wrong...






     



    thats not how it works. the idea is to slow down time in cases where the server gets to the limit of processing all necessary events, .e.g in large battles.



    so let's say time delation is factor 2. this means everything needs the double time to happen, for instance your (and everyone else's in the area) turrets fire at half speed, missiles travel half as fast, as do ships ect. thus the rate of events to be processed halves as well and hopefully the server can keep up with processing at this rate without creating lag. or else the delation factor has to be increased further. basically it's slowing down all things for everyone in the area instead of having an unresponsive lagfest.



    it is a really good idea (they would have done this years ago, would the just have asked me) in my opinion. and it will probably have an interesting effect on the gameplay. when things slow down, everyone has more time to react and think tactically and comunicate! so we might see more coordinated manaeuvers in these battles. at least in theory.



     



    on a sidenote about the possibility that eve goes down the drain: well, that's why they bought the white wolf IP and develop an mmo for another market niche. of course by doing this they might bring the drain for eve even faster in the first place, but well...


     

    I love how most of you are completely incapable of anything but loud whining. You don't even have your facts right.

    CCP and white wolf -merged-

    Which means ccp bought absolutely nothing. It also means that white wolfs pockets and CCP's pockets hold the same $.

    If you all don't like the direction the game is heading then quit. I would rather not have whiney children in my skies anyway.

    As for the bullet time thing, this will only effect a minority of people because, as detailed in an earlier dev blog (which you lazy morons are not likely to take the time to read) this will only occur when the node, not the server, is pushed to the limit, and only in extremely high population battles. The kind that don't take place every day. The kind that see hundreds of ships destroyed and set alliances back months in ISK.

    So, Troll's, shut up and research the things you troll about more. That way you end up looking less like a bandwagoning idiot.

  • TheRiveterTheRiveter Member UncommonPosts: 19

    Oh, and btw, if you take time to read anything on the eve site, they are no longer release full, massive, expansions in one go. Incarna has only had it's first features added and we will see more features roll out for it over the next year or so.

    I don't mind this. Specifically when you take into consideration the chance that a new patch will have glitches. It is a way to micro-manage a release but the benifits are well worth the wait. More patch stability, and we still don't have to pay for expansions.

    We win.

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    Originally posted by taus01

    To be honest, none of the "expansions" have ever been fully finished/polished. POS still have a crap role system, the POS hangar was never updated for Wormholes and you can't re-configure your T3. The whole POS management is a nightmare. Wormholes never got finished and still have plenty of issues. Sov system and player owned stations are the same.

    It seems they always start with something new and interesting but then loose interest and move on to something else before finishing it.

    This is so very true. And it is not fundamentally a design problem but rather a managment problem. They need to grow up and start acting like adults and learn to follow though on an idea. They also need to develop some pride of craftmanship and become willing to spend the time needed to fix existing holes in the design. They do so many things right and then let it all be tarnished by leaving unfinished features in place for years (faction warfare).

    All die, so die well.

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    " CCP will release lots more Incarna over the next year "

     

     - I hope you are right, but I'm more convinced by actions rather than words.

    It's a bit like when Tony Blair got into power - he always said the right thing at the right time, but at the end of the day...

  • Jester92Jester92 Member Posts: 156

    I Really hope they get their heads out of where ever they are, and start looking at the fact that, not every alliance especially the small ones use caps.  Almost Every confrontation I've been in has a very well blended fleet composition of Logistic, recon, cruisers, battlecruisers, battleships and occasionally a cap ship,  Buffing these small ships too much will likely ruin our composition giving too much power to frigates... Oh well couldn't be worse than their horrible job of "balancing" by giving all -1.0 space to the russians -.-

    J. B.

  • MothanosMothanos Member UncommonPosts: 1,910

    1 month old eve player here.

    For what its worth, Eve got massive potantial and it needs alot of work for us newbie players.

    I dont mind being can flipped or killed by a suicide ganker once in awhile, but high sec griefing needs a little toning down.

     

    I jumped to 0.4 space with a Rifter and was podded 5 minutes later, no biggie as i tried again and again, but the fun got sucked out of me real fast when i stand no chanse to a player with better weapon / ship skills.

     

    Doing missions for the time being in 1.0 / 0.5 space but it seems all missions are almost the same :(

    I played wow for 6 years and numerous other mmo's and Eve just have something special all those other mmo's do not have.

     

    What i want to say is Eve is fun for the 1st month when all stuff is new, then you start to see a boring pattern.

    Only if you got your skills high enough to survive nullsec the game blows another wind.

     

     

    Eve needs to change some things i let the vets speak up as they got a tenfold of more knowledge about the game then i do as a rookie :P

  • ZefireZefire Member Posts: 676

    Eve is a little complex for my time.But i would definately be playing Dust

  • cyllan2cyllan2 Member Posts: 5

     

     

     

     

    they had 7 months to do incarna, i thought  june download was like a 3 part series, but nope, that was it.......

     

     

    they dont put the money to develop the game simple as that , and so i am quitting, and might be back in 5 years when the game is worth renting the server. 

     

    eve players are not cash cows  , vote with your feet/wallet, stop buying plex , see how long these 00 players play when they have to actually pay for the game, instead of buying plex from high sec players

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Mothanos

    1 month old eve player here.
    For what its worth, Eve got massive potantial and it needs alot of work for us newbie players.
    I dont mind being can flipped or killed by a suicide ganker once in awhile, but high sec griefing needs a little toning down.
     
    I jumped to 0.4 space with a Rifter and was podded 5 minutes later :P

     

    Month in here too


    I got podded, first time in 0.4, But that's LoSec and not HiSec, had no griefing in my month in HiSec.

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