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Should Aisa Pacific Boycott Starwars the Old Republic

13

Comments

  • cyriciancyrician Member UncommonPosts: 189

    "Oh, and Australians, go ahead and boycott the game. I assure you that EA will never notice. Your buying power is less than single American states like California or Texas and for every Australian who boycotrs the game, two more have ordered it on Amazon and will play on release day."

     

    lol i knew one person would say this though it makes perfect sence monney wise its the differnce between a good game developer/publisher and a great one.

    Good Game publisher / will release so they have the highest market share ability . ie EA

     

    Great Game Developer will not forget that the players all arround the world and do everything humanly possible to make sure people have thier product. Example : Square Enix , Runic Games ( hell ill buy Torchlight 2 for only 19.99 so will all my mates.

     

    But all in all i will be buying TOR i just thought it was bad form using the above view point when releasing a game that most players arround the world will want to play. It was my opinion and again thankyou for the responces.

    Current games;
    Star treck online
    Rift
    Eve online
    Firefall

  • sancher36sancher36 Member UncommonPosts: 458

    My main gripe with a staggered release is the fact that there is a high chance that I will not be able to be in the same guilds I have played with for years in other mmos. This will cause a big demographic split between alot of guilds who were planning to try and join their friends and play on the same servers.

    Now as for lag it is a known fact that both game coding and distance from a server can both play a small part in performance issues.

     

  • scottec1425scottec1425 Member Posts: 64

    Originally posted by cyrician


    Hello All


    Now Normally I am a quite reasonable person , But after reading the news and the hype over the last few months and seeing the plain distain of Bioware about their Asia pacific players for TOR I am aghast . Bioware or the dev’s of Tor in the leaste have decieded that due to the fact they want the rest of the world to have a nice experance they will be delaying the release of Tor to asia pacific and to Europe. Now as I have interest in this game I have this to say .


     


    BAD CODE and programming is the cause of most lag not location from servers.


     


    Take for example the brilliant people at Trion not only did they release a brilliant game in Rift (endgame not included in this comment) I as a Australian player in the rift community have very rarely encounter any lag at all.


    The even better news that Guild Wars 2 is even thinking about Australian/ Asia servers is a win for them in my books so to my fellow MMO freaks out there I say this.


     


    Are we Aisa/pacific players any less important then the rest of the world apart from demographics should we suffer to the hands of big corporations that think that only the U.S is important in the aspects of game players?


     


    I am Sure I will get some response from people who are I n the U.S and I say this to you all , What would you do if a great game was being released in the near future and they stated that the U.S was not getting access to the game for 4 months after release?


     


    Sure I can still buy the game online (like I do most my games) but it's the point that counts and the fact that they have stated that this decision is purely so that the u.s players get a smooth experience. This implies to me that they have no faith in their ability to release all around the world and have chosen one segment that they see as more important then the rest .


    Us Aussies are gamers to !!!!


     


    And I know of alot of games of late that didn’t neglect their player bases from asia pacific and had no issues with launches.


    More and more games are taking this Path should we as a demographic Boycott playing Tor because they have stated we do not matter?

    As an american Yes everyone else is below us, Never in the US has big games released in Asia market ever been held back from us. NEVER!

  • megera23megera23 Member UncommonPosts: 239

    Originally posted by scottec1425

    As an american Yes everyone else is below us, Never in the US has big games released in Asia market ever been held back from us. NEVER!

     

    So according to you, SWTOR has to go through translation and localization so that Australians can play it. Curious.

     

    Comparing the current situation to games who were first created for the Asian market and thus released later in NA/EU is just ridiculous. Thanks for the good laugh, though.

  • thexratedthexrated Member UncommonPosts: 1,368

    This very same issue was with the much quoted WoW when it originally launched in the US and not in Europe or Asia. However, I do see how it is a major issue. If you really want to play in the US, you just have to purchase the game from a retailer willing to sell you. For example, I know few reliable online retailers who do this. They sell you a product key and send it via email, but do not send a box. In one such place this comes with a quick 20-min delivery.

    Blizzard actually blocked payments, which ment that you had to pay with gametime cards, which again is not really a problem. Use same retailers to get past the problem. Bioware has stated that they will not block IPs or put region wide IP blocks. So again, not an issue.

    Stop the fucking whining, work around. Selling games in Asia is not as simple as many of you might think. However, I agree that Australia and NewZ should be included in the North American zone etc.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • B14cKs0LB14cKs0L Member UncommonPosts: 152

    Originally posted by thexrated

    This very same issue was with the much quoted WoW when it originally launched in the US and not in Europe or Asia. However, I do see how it is a major issue. If you really want to play in the US, you just have to purchase the game from a retailer willing to sell you. For example, I know few reliable online retailers who do this. They sell you a product key and send it via email, but do not send a box. In one such place this comes with a quick 20-min delivery.

    Blizzard actually blocked payments, which ment that you had to pay with gametime cards, which again is not really a problem. Use same retailers to get past the problem. Bioware has stated that they will not block IPs or put region wide IP blocks. So again, not an issue.

    Stop the fucking whining, work around. Selling games in Asia is not as simple as many of you might think. However, I agree that Australia and NewZ should be included in the North American zone etc.

    Amen..It is much more easy to bitch and put up a stink than figure out a way to make things work for you..

    You have a brain..use it...

  • PittyHPittyH Member Posts: 116

    I think it sucks they aren't releasing here in Australia.

    Most of my guildies have not preordered it, i bought it off amazon on day 1.

     

    Average latency to US west coast server for me is 180ms  (Rusty hearts), and for MMO's that is quite playable.

    To RIFT i get an average 280-500ms  depending on time of day. Still playable, although not optimal.

    I'm still hanging out to play SWTOR, and my firends might even buy it when it's close to release, but the whole situation could of been handled a bit better with more communication.

     

    P.S AFIK you don't need a license to sell a origin store digital download to any country.

    my web design: www.advancedws.com.au

  • CatchmeifuCatchmeifu Member Posts: 45

    Originally posted by Archeminos

    And the US waits for plenty of games from the asian market to get translated, and we get IP blocked from some as well. You only notice that you do is because the US makes 90% of the games you want to play.

    And finally, DISTANCE FROM THE SERVER is the #1 cause of lag, not bad coding or programming. Your statement was completely untrue, I'm sorry.

     

    So im gonna say 90% of your post is wrong.

     

    Prove me wrong or dont......

  • TheCrow2kTheCrow2k Member Posts: 953

    Originally posted by Baikal

    -SNIP-



    Dragging games like Rift into the equation is laughable when you are talking about worldwide releases. Dont get me wrong, game released exceptionally well, but it did not have near the hype, advertsing, or brand name familiarity that any Star Wars title carries, and even though it did well, it probably would not come close to launch demand from fans.

    -SNIP-

    Lets bring up WAR then, since it was an EA backed and published MMORPG, was highly touted and they spent a hell of a lot on marketting. Its one of only a few MMO's that has actually had TV & theatre spots to advertise in in Australia (WoW is the only other one I know of that had the same).

    They did a worldwide release in the same week (not on the same day) and the launch went quite well really. The game failed and began to hemhorage players after 3 months but that was Mythics fault & had nothing at all to do with launch. I concede the IP is not as big as star wars (but really what is ? maybe Harry Potter ?) but Warhammer is still a big established IP.

     

    Yet now we are supposed to beleieve EA would have to sacrifice "quality of service" to do a worldwide release ? oh please....

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by TheCrow2k

    Originally posted by Baikal

    -SNIP-



    Dragging games like Rift into the equation is laughable when you are talking about worldwide releases. Dont get me wrong, game released exceptionally well, but it did not have near the hype, advertsing, or brand name familiarity that any Star Wars title carries, and even though it did well, it probably would not come close to launch demand from fans.

    -SNIP-

    Lets bring up WAR then, since it was an EA backed and published MMORPG, was highly touted and they spent a hell of a lot on marketting. Its one of only a few MMO's that has actually had TV & theatre spots to advertise in in Australia (WoW is the only other one I know of that had the same).

    They did a worldwide release in the same week (not on the same day) and the launch went quite well really. The game failed and began to hemhorage players after 3 months but that was Mythics fault & had nothing at all to do with launch. I concede the IP is not as big as star wars (but really what is ? maybe Harry Potter ?) but Warhammer is still a big established IP.

     

    Yet now we are supposed to beleieve EA would have to sacrifice "quality of service" to do a worldwide release ? oh please....

        Someone correct me if I am wrong, but wasn't Mythic taken over by BioWare AFTER the release of Warhammer?  Then BioWare itself was bought up by EA later on?  You can also make the arguement that the reason Warhammer did so poorly was EXACTLY due to a poorly planned and executed release.  The game simply was NOT ready to be released.  Now EA / BioWare are now doing something completely different with the release of Star Wars.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • jpnzjpnz Member Posts: 3,529

    Originally posted by TheCrow2k

     

    Lets bring up WAR then, since it was an EA backed and published MMORPG, was highly touted and they spent a hell of a lot on marketting. Its one of only a few MMO's that has actually had TV & theatre spots to advertise in in Australia (WoW is the only other one I know of that had the same).

    They did a worldwide release in the same week (not on the same day) and the launch went quite well really. The game failed and began to hemhorage players after 3 months but that was Mythics fault & had nothing at all to do with launch. I concede the IP is not as big as star wars (but really what is ? maybe Harry Potter ?) but Warhammer is still a big established IP.

     

    Yet now we are supposed to beleieve EA would have to sacrifice "quality of service" to do a worldwide release ? oh please....

    This post is factually false.

    EA did not own Mythic who created WAR when it launched.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.


  • Originally posted by GMan3

    Originally posted by TheCrow2k


    Originally posted by Baikal

    -SNIP-



    Dragging games like Rift into the equation is laughable when you are talking about worldwide releases. Dont get me wrong, game released exceptionally well, but it did not have near the hype, advertsing, or brand name familiarity that any Star Wars title carries, and even though it did well, it probably would not come close to launch demand from fans.

    -SNIP-

    Lets bring up WAR then, since it was an EA backed and published MMORPG, was highly touted and they spent a hell of a lot on marketting. Its one of only a few MMO's that has actually had TV & theatre spots to advertise in in Australia (WoW is the only other one I know of that had the same).

    They did a worldwide release in the same week (not on the same day) and the launch went quite well really. The game failed and began to hemhorage players after 3 months but that was Mythics fault & had nothing at all to do with launch. I concede the IP is not as big as star wars (but really what is ? maybe Harry Potter ?) but Warhammer is still a big established IP.

     

    Yet now we are supposed to beleieve EA would have to sacrifice "quality of service" to do a worldwide release ? oh please....

        Someone correct me if I am wrong, but wasn't Mythic taken over by BioWare AFTER the release of Warhammer?  Then BioWare itself was bought up by EA later on?  You can also make the arguement that the reason Warhammer did so poorly was EXACTLY due to a poorly planned and executed release.  The game simply was NOT ready to be released.  Now EA / BioWare are now doing something completely different with the release of Star Wars.

    bioware was bought by EA in 2007 and EA merged bioware and mythic together in 2009

  • fatherdeath7fatherdeath7 Member UncommonPosts: 47

    I think your unrealistic, givin the fact that there are alot of games that are released in Asia LOOOOOOOOOOOOONG before they are availible to the US.  I dont recall people wanting to boycot them.. Yeah it sucks, BOTH WAYS.  But it is a fact of life. If its delayed and you want to play, the only choice is to suck it up and wait..

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by just1opinion

    Originally posted by fatherdeath7

    I think your unrealistic, givin the fact that there are alot of games that are released in Asia LOOOOOOOOOOOOONG before they are availible to the US.  I dont recall people wanting to boycot them.. Yeah it sucks, BOTH WAYS.  But it is a fact of life. If its delayed and you want to play, the only choice is to suck it up and wait..

     

    Such a simple statement and SO TRUE.  Now....why can't EVERYONE just have the maturity to see this?

    Just to point out a very recent encounter of this...

    TERA. That was released already in another country and we are still waiting (in the US) for it to come out due to weseternization.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • JuggerzJuggerz Member UncommonPosts: 76

    so they r delaying the game in the UK? am i reading u correctly?

  • AzureProwerAzurePrower Member UncommonPosts: 1,550


    Originally posted by Juggerz
    so they r delaying the game in the UK? am i reading u correctly?

    Pretty much the same logic here.


    Australia and New Zealand use the same standards and language as the UK. Again makes no sense to delay it in Australia/New Zealand.


    Also those for saying 'there's ways to work around it'. Yes. But I would really not like to 'work around it.' You can work around an IP blanket ban with a proxy too. Does it mean it is optimal to do so? No.


    As I reject using credit cards. I find it difficult to purchase things through an online store. Even if I did manage to import the game from the US to Australia. What about game time cards? Am I going to have to constantly import that to? Racking up more costs than what it is worth from shipping and transaction fees?


    ...Really?

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by sage3020

    I believe the reason that they are delaying the release in those regions, at least the main reason, is that they first want to see whether or not their game becomes a financial success. It would not be to their advantage to invest all the time, money, and effort it takes to do a full release in those markets, if their game becomes a financial failure.

    Also, internet boycotts are pointless http://www.the-ghetto.org/content/why-your-internet-boycotts-dont-work

    Sometimes we have to do what is RIGHT, not what is opportune to do. No matter how likely or not it is to succed. The righteous always triumphs, because virtue is it's own good. Better to try and fail a good undertaking, than always shrug off all injustice with the arrogance "it can't be changed anyway." That is just lazy.

    Everything can be done. Everything can be changed, but it may take time and work.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by whilan

    Originally posted by just1opinion


    Originally posted by fatherdeath7

    I think your unrealistic, givin the fact that there are alot of games that are released in Asia LOOOOOOOOOOOOONG before they are availible to the US.  I dont recall people wanting to boycot them.. Yeah it sucks, BOTH WAYS.  But it is a fact of life. If its delayed and you want to play, the only choice is to suck it up and wait..

     Such a simple statement and SO TRUE.  Now....why can't EVERYONE just have the maturity to see this?

    Just to point out a very recent encounter of this...

    TERA. That was released already in another country and we are still waiting (in the US) for it to come out due to weseternization.

        Aion as well.  It was out somewhere's between 6 months and a year in Korea before it launched in the US, then took another year of fixes before it was even considered "playable" for most of the US market.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by sancher36

    My main gripe with a staggered release is the fact that there is a high chance that I will not be able to be in the same guilds I have played with for years in other mmos. This will cause a big demographic split between alot of guilds who were planning to try and join their friends and play on the same servers.

    Now as for lag it is a known fact that both game coding and distance from a server can both play a small part in performance issues.

     

    Can Both play a big part... Latency always being the primary one you cant change the speed of light but you can re-write bad code.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • Loke666Loke666 Member EpicPosts: 21,441

    While it slightly annoys me that North America gets the game earlier it is made there.

    Let's make a deal: If you don't whine when European (or Asian, Australian and so on) games releases earlier in Europe we wont whine when North American games releases earlier in North America.

    It is not really that bad to wait a couple of days as long as it is the same for everyone on your server.

    Really, this is not a good reason for a boycot. If they were having more content on the US servers it is different.

    And unless they IP banned it you could always get a US version if you really can't wait.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by TheCrow2k

    Lets bring up WAR then, since it was an EA backed and published MMORPG, was highly touted and they spent a hell of a lot on marketting. Its one of only a few MMO's that has actually had TV & theatre spots to advertise in in Australia (WoW is the only other one I know of that had the same).

    They did a worldwide release in the same week (not on the same day) and the launch went quite well really. The game failed and began to hemhorage players after 3 months but that was Mythics fault & had nothing at all to do with launch. I concede the IP is not as big as star wars (but really what is ? maybe Harry Potter ?) but Warhammer is still a big established IP.

    Yet now we are supposed to beleieve EA would have to sacrifice "quality of service" to do a worldwide release ? oh please....

    Yeah, WARs EU release was full of quality, right? Yet my memory seems to remember quite a few "we hate GOA" posts the release week on this forum. More than one of my buddies had bought the game but couldn't start to play when the servers went live...

    Not that I enjoy waiting longer or anything but it is not a huge deal to me.

    And bashing Yanks for it (not you Crow but a bunch of other posters here)? Unless someone here is a higher up in EA it is not their fault. Bashing EA is fine though, blame the guilty, not someone who happens be from the same continent as the guilty.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by AzurePrower

     




    Originally posted by Juggerz

    so they r delaying the game in the UK? am i reading u correctly?




     

    Pretty much the same logic here.



    Australia and New Zealand use the same standards and language as the UK. Again makes no sense to delay it in Australia/New Zealand.



    Also those for saying 'there's ways to work around it'. Yes. But I would really not like to 'work around it.' You can work around an IP blanket ban with a proxy too. Does it mean it is optimal to do so? No.



    As I reject using credit cards. I find it difficult to purchase things through an online store. Even if I did manage to import the game from the US to Australia. What about game time cards? Am I going to have to constantly import that to? Racking up more costs than what it is worth from shipping and transaction fees?



    ...Really?

    It has nothing to do with localization and everything to do with setting up the service, they are holding back for one reason or another, I'm not going to speculate as to the why.

    As for your questions, you only have to do that stuff if you're impatient, if you're not impatient wait until it releases in your territory.  Otherwise yes you will have to do those things you stated above.

    As for credit cards? Pre-paid cards?

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MavacarMavacar Member Posts: 328

    Personally I live in Sweden so from what I've read we're behind maybe 4 days from the US release. I think I'm one of few that has been excited about this game since they announced but won't preorder the game, just cause I don't think the game lives up to the expectations I've got for it. Don't mistake this from a bashing post, I'm just being honest.

    So with the delay from the US release to the Swedish will let me know from friends and others what they think of the game and then I can decide to buy it or not... It's not like it will be sold out. Until then I hope Skyrim and GW 2 will keep me busy.

  • EliandalEliandal Member Posts: 796

    Originally posted by AzurePrower

     




    Originally posted by Xondar123



    No, people in Asia Pacific SHOULD NOT boycot SWTOR, yes, they might get the game later than NA, that's what happens all the time.




     

    It does? Explain WOW then. Not to mention it is 2011 now.

     

      You mean the game that's only going into Brazil now ;P!

     

      Wow did not have a global launch, and the launch they had was horrific.  WAR's launch made it look like a walk in the park

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by AzurePrower



    Originally posted by Xondar123



    No, people in Asia Pacific SHOULD NOT boycot SWTOR, yes, they might get the game later than NA, that's what happens all the time.

    It does? Explain WOW then. Not to mention it is 2011 now.

    Wait... Wow released several months later in Europe than US. 

    US release date: 23th of November 2004.

    EU release: 25th of February 2005.

    Forgot that little fact, did you. :)

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