Nothing I've seen of the gameplay looks even mildly addictive for me. From what I understand, the soul of the game is in the storyline and how it unfolds through the questing system. But like any good story, even a masterpiece, once it's been read and savoured, it goes back on the shelf. The stories may be praiseworthy, but they won't be anymore addictive than a good book without the gameplay to back them up. So too, the game itself -- for me at least.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The game itself will only be very addicting if they hold these three things.
Enough content and variety of thigns to do to last you until you get a group of friends
Enough content of things to do with said friends
Enough friends to make said content fun.
One obviously leads to the next. No game will be addicting in the right way unless it leads you to doing it with a group of friends. The major problem with MMOs at least for me is getting to the making friends point, I could care less about what happens in most MMOs as i'm not actually apart of whats going on. I'm just basically shopping for groceries. Nothing i do really changes anything, nothing i do actually affects the NPC, i have no choice in what happens, not even a little bit.
So i just get burnt out before i get to making friends with people. Many people, here included, seem to think MMOs have to sustain them with content alone. While thats partly true, it's suppose to sustain you long enough until you get with a gorup of friends to do said content.
For example I played EQ for 5 years...5 years with the same group of people and enjoyed it. through a series of rather unfortuante and devious events the guild broke up...at that point i lost pratically all of my friends...I sat in the plane of knowledge and looked around. The game lost it's point. I tried to pick it up months later and without my circle of friends it basically meant nothing to me and i quit it, the game i played for 5 years...days after i started agian.
Content is suppose to lead to friends, friends lead to doing content together. To me without content to last long enough to get to the friends portion the game has failed...and so many do this for me. I lose interest in the game a few hours after i start. If SW:TOR can keep me around for a month at least it will get me over the hurdle i've been having trouble with. That to me will make it addictive.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I never played WOW so this game will probably be gold to me. Unlike most I guess I will not already be sick of the combat. That being said, I will probably call in work the first day or two it's released.
Also, I'm one of those Star Wars geeks that gets losts in the Star Wars Wiki.....endlessly clicking deeper and deeper into Star Wars lore. I love fiction and I love history ... they will have me at "Long time ago, in a galaxy far far away".
So... is it going to be addictive? No idea, but I've been addicted to the IP since 1977. Even if the gameplay is absolutely horrid ...I will stomach it at least until the story is over.
I know this game will be addictive for me, based solely on the fact that it's star wars. I devoured Kotor games in the past and I even played SWG on and off for a few years, despite its flaws, because it was star wars. ToR is shaping up to be a very polished MMO which will have all the features I enjoy from other MMORPGs with the story telling from the RPGs I enjoy all set in the Star Wars universe I adore. Sure, nay-sayers will whine about how nothing's innovative or new about ToR, but to them all I say is blah. Just the same shit on a different day. These are the people that will be whining about whatever next big title is in production, I'm sure. Anyway, I know I'll be addicted because I'm just an addictive person like that, but I don't think it's as much about the game as it is about the person.
For me, at least, it'll go something like this: I'll get it when its released, install, patch, then play religiously for the next few hours. I'll play 'till I pass out, sleep, then wake up and probably start playing again right away. I'm going to bet I'll be pretty much glued to my computer for my first play-through, and if the pvp is anything like WoW's is, I'll probably do alot of that at end game because I don't care much for raiding. I'm way too ADD for that and I just don't care to work with 40 other people to try to blow up a boss.
Again, assuming I have as much fun in it as I did in WoW, I'll be hooked to my computer for at least a month before I start to burn out. Then I'll make a character on the opposite faction and rekindle the addiction. Once I reach endgame there, I'll probably start to burn out a bit, but I'll continue to play regularly if the pvp is good enough. RP and community are also a factor. There's really only so much you can say about how 'addictive' a game will be when you haven't even played it yet, for all I know, I may end up just playing it for the story and hate everything else about it. Doubt that'll be the case judging by what I see but you never know. I'm only making predictions based on my love for Star Wars, and the amount of 'addiction' I had to WoW.
I really do think the cinematic presentation of the game through its quests, battlegrounds and whatnot will be what makes the game immersive and addicting. If I feel like I'm in a living star wars world, I'll be hooked, and I'm sure alot of people will be as well.
I am willing to say that TOR is going to be very addictive. Why? One word to date is anticipation. OMG this game is not even out and MILLIONS of gamers are so patiently waiting until the holiday season for this year for the BIG release. Many blogs and forum writers in the industry have all ready made many predictions stating that TOR will change the MMO industry forever. I agree. I think that after a decade of Meh MMO's that come and gone or are still here Players feel that the need a change and TOR is just the MMO that will do it. I'm am not a rapid fanboi I just know that it is a rare thing in the gaming industry that any game for that matter has maintain the attention of gamers before it even comes out.
I dont see how this game will change the industry forever when the only thing it's got going for it is a STORY, everything is the standard boring crap that has been vomited into other MMO's that follow the "standard" formula, without the fluff and diversions and minigames to take a break from the gear slot machines and whack a mole pvp, there is nothing this MMO can do to keep or retain people for long periods of time , 3-6 months of enjoyment and then it joins the ranks of withering and dying MMO's that go F2P.
Been burned by Rift and STO won't be fooled again into buying into something potentially is a waste of money and time, once my story is done then what raid till my eyeballs explode or pvp till I die from boredom from the restrictions and limitations from their thempark game, oh wait I can go do space... oh that's on rails too , and a poor minigame at that. There is no fluff, there is no diversions, what about noncombat activities? Nope just story and standard fair features.
I am willing to say that TOR is going to be very addictive. Why? One word to date is anticipation. OMG this game is not even out and MILLIONS of gamers are so patiently waiting until the holiday season for this year for the BIG release. Many blogs and forum writers in the industry have all ready made many predictions stating that TOR will change the MMO industry forever. I agree. I think that after a decade of Meh MMO's that come and gone or are still here Players feel that the need a change and TOR is just the MMO that will do it. I'm am not a rapid fanboi I just know that it is a rare thing in the gaming industry that any game for that matter has maintain the attention of gamers before it even comes out.
I dont see how this game will change the industry forever when the only thing it's got going for it is a STORY, everything is the standard boring crap that has been vomited into other MMO's that follow the "standard" formula, without the fluff and diversions and minigames to take a break from the gear slot machines and whack a mole pvp, there is nothing this MMO can do to keep or retain people for long periods of time , 3-6 months of enjoyment and then it joins the ranks of withering and dying MMO's that go F2P.
Been burned by Rift and STO won't be fooled again into buying into something potentially is a waste of money and time, once my story is done then what raid till my eyeballs explode or pvp till I die from boredom from the restrictions and limitations from their thempark game, oh wait I can go do space... oh that's on rails too , and a poor minigame at that. There is no fluff, there is no diversions, what about noncombat activities? Nope just story and standard fair features.
You make your point harshly, but I see what your saying. It is following the basic formula for a polished MMO, which to me means it'll only be a matter of time before I get too lazy to keep playing. Noncombat activities are important. Housing, crafting... just, doing whatever. I wish they had at least learned that from SWG; some players like just interacting with the world around them, finding a way to leave their mark, so to speak. I know one of the highlights for me was building my house and decorating it. The fact that ToR won't have that does stink, and the space on rails thing is a total disappointment, but I do think that they will take the 'standard formula' and make something pretty good with it. After all, the 'formula' has worked well before... I enjoyed WoW and Rift. We'll just have to wait and see if they use the right variables, I suppose.
I dont see how this game will change the industry forever when the only thing it's got going for it is a STORY, everything is the standard boring crap that has been vomited into other MMO's that follow the "standard" formula, without the fluff and diversions and minigames to take a break from the gear slot machines and whack a mole pvp, there is nothing this MMO can do to keep or retain people for long periods of time , 3-6 months of enjoyment and then it joins the ranks of withering and dying MMO's that go F2P.
Been burned by Rift and STO won't be fooled again into buying into something potentially is a waste of money and time, once my story is done then what raid till my eyeballs explode or pvp till I die from boredom from the restrictions and limitations from their thempark game, oh wait I can go do space... oh that's on rails too , and a poor minigame at that. There is no fluff, there is no diversions, what about noncombat activities? Nope just story and standard fair features.
F2p in 3-6 months? The only reason that would happen is if they run a crappy service, since we have no indication on how Bioware will run an MMO service such predictions are nothing to be taken seriously.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I dont see how this game will change the industry forever when the only thing it's got going for it is a STORY, everything is the standard boring crap that has been vomited into other MMO's that follow the "standard" formula, without the fluff and diversions and minigames to take a break from the gear slot machines and whack a mole pvp, there is nothing this MMO can do to keep or retain people for long periods of time , 3-6 months of enjoyment and then it joins the ranks of withering and dying MMO's that go F2P.
Been burned by Rift and STO won't be fooled again into buying into something potentially is a waste of money and time, once my story is done then what raid till my eyeballs explode or pvp till I die from boredom from the restrictions and limitations from their thempark game, oh wait I can go do space... oh that's on rails too , and a poor minigame at that. There is no fluff, there is no diversions, what about noncombat activities? Nope just story and standard fair features.
I read a couple posts in and find that they haven't even given a release date? wow, just wow. EAware sure know how to sucker people already and the game hasn't even launched. Glad i decided to stay Far, Far Away from this one.
Everything about this game, from PvP to all aspects of PvE and crafting and companions and the space game and exploration etc. all looks incredibly fun and appears to work together well to immerse the player in the Star Wars universe and the story-driven nature of the game.
The ONLY things that will prevent me from playing this game for years will be dependant on how fast Bioware can release new content post-launch, as well as (of course) how well they handle the live game in terms of support/down time/ patching / balance.
F2p in 3-6 months? The only reason that would happen is if they run a crappy service, since we have no indication on how Bioware will run an MMO service such predictions are nothing to be taken seriously.
I don't think that he was implying that SWTOR would go F2P in 3-6 months, only that it'd offer only 3-6 months of enjoyment to people like him - with his taste and preferences - and would follow the way of other themepark based MMO's that went F2P in the end.
Originally posted by rt33
I read a couple posts in and find that they haven't even given a release date? wow, just wow. EAware sure know how to sucker people already and the game hasn't even launched. Glad i decided to stay Far, Far Away from this one.
I don't see how you can make that statement when all your posts on these forums are about SWTOR.
Generally speaking, staying far, far away from something would mean avoid it, don't search out threads about the subject that someone is staying Far, Far Away from and certainly don't spend as good as all one's posting about a game that a person is claiming to stay far away from, but instead direct that attention to things - and games - he/she does like and doesn't want to stay far away from.
A general rule is that people spend their time and attention on things and subjects they like or like to stay close to, and ignore and avoid things and subjects they like to stay Far, Far Away from, just saying
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I am willing to say that TOR is going to be very addictive. Why? One word to date is anticipation. OMG this game is not even out and MILLIONS of gamers are so patiently waiting until the holiday season for this year for the BIG release. Many blogs and forum writers in the industry have all ready made many predictions stating that TOR will change the MMO industry forever. I agree. I think that after a decade of Meh MMO's that come and gone or are still here Players feel that the need a change and TOR is just the MMO that will do it. I'm am not a rapid fanboi I just know that it is a rare thing in the gaming industry that any game for that matter has maintain the attention of gamers before it even comes out.
I dont see how this game will change the industry forever when the only thing it's got going for it is a STORY, everything is the standard boring crap that has been vomited into other MMO's that follow the "standard" formula, without the fluff and diversions and minigames to take a break from the gear slot machines and whack a mole pvp, there is nothing this MMO can do to keep or retain people for long periods of time , 3-6 months of enjoyment and then it joins the ranks of withering and dying MMO's that go F2P.
Been burned by Rift and STO won't be fooled again into buying into something potentially is a waste of money and time, once my story is done then what raid till my eyeballs explode or pvp till I die from boredom from the restrictions and limitations from their thempark game, oh wait I can go do space... oh that's on rails too , and a poor minigame at that. There is no fluff, there is no diversions, what about noncombat activities? Nope just story and standard fair features.
You make your point harshly, but I see what your saying. It is following the basic formula for a polished MMO, which to me means it'll only be a matter of time before I get too lazy to keep playing. Noncombat activities are important. Housing, crafting... just, doing whatever. I wish they had at least learned that from SWG; some players like just interacting with the world around them, finding a way to leave their mark, so to speak. I know one of the highlights for me was building my house and decorating it. The fact that ToR won't have that does stink, and the space on rails thing is a total disappointment, but I do think that they will take the 'standard formula' and make something pretty good with it. After all, the 'formula' has worked well before... I enjoyed WoW and Rift. We'll just have to wait and see if they use the right variables, I suppose.
Reason I said that is mainly SWG had everything I wanted into a MMO after Dec 15. I have no viable choices or MMO's to choose from that give me the range and freedom to do what me and our guild want to do, if the game wasn't so badly mismanaged and launch pushed back so they could've polished the game and gave attention to it earlier for content and game balancing things might be different and SWG wouldn't have been shut down probably. The problem I have with the whole deal is that we are basically being told to go play TOR or GTFO. SWG was one of the 2 MMOs that I actually stayed with for years and now leaving me with just 1 EVE which I no longer play after the cash shop fiasco.
I understand from a view that TOR is a at a point where it's at launch and features like SWG had may or not make it in the game at all, but will it really hurt a developer to make one MMORPG that takes the best of both themepark and sandbox especially for a sci-fi genre where the sky is the limit? A real hybrid developed pre-launch and post-launch with care and attention it needs to expand upon where both camps of players can enjoy?
Fun has always been subjective, there are people out there that enjoy raiding and pvping, and will also like the story that they offer, but what about the portion of players unknown to most of the MMO community how many of you would like to have something to do besides raid till you die of boredom or pvp? There's crafting but will it really have a impact in the game?
How many of you would like to have other venues to explore? How many MMO's have people played that they have found at least a couple of features from each one that they would like intregrated into a new MMO eventually?
Fishing, treasure hunting, treasure maps, foraging, resources systems, storyteller system, chronicle system, appearance tab, invasions, strike teams, full fledged space, holiday events, naval battles, starship building, expansive customization options, casino-cantina minigames, non-combat social activities, vehicular ground battles, city building, open world housing, decorating, vanity items, collections, in-game collectables. salvage systems, open world bosses, dynamic content, hidden quests and npcs, etc, this list can go on-and on its these things listed above that expand a MMO and its options of when you log in and you say to yourself and your guild/friends "What can we do today?" its important more than so today with so many MMO's mirroring each other's content .
If they truly meant by "We will have some sandbox elements" in TOR hopefully they choose a different path than the rest of the flock out there and give some real diversity and meat to a game than what we have been seeing, don't get me wrong I like to raid and pvp, but people do want options to choose from if they want to step away from the mainstream content and dabble take a break from the treadmill. Are people really going to want to play the gear treadmill for 8-10 years and pvp and nothing else? Are people that unimaginative and uncreative? People can come up with some pretty creative stuff for a game if you have developers that are willing to listen to the community as a whole and can agree upon certain ideas or features, or perhaps a council of players to have the devs ear in proposing ideas and implmentation.
To wrap this up people want to see something different for once in a MMO and it's ripe time to take ahold of that notion and make a game that stands for years where people will sub for more than 3-6 months after launch, with developing sandbox elements into a themepark game once its developed and implmented into a game it really doesnt need attention again, with themepark elements, content has to be constantly developed cause of a playerbase that wants to RUSH to the end most of the time, it has to be creative and different each time and eventually they run out of ideas and start rehashing old content, so which is harder developing that minigame, or developing VO Story and raid and pvp battlegrounds? I choose the latter cause once its done its done, the other themepark content like questlines and gear becomes obslete then it becomes a rush of pushing out content for gamers that have ADD.
F2p in 3-6 months? The only reason that would happen is if they run a crappy service, since we have no indication on how Bioware will run an MMO service such predictions are nothing to be taken seriously.
I don't think that he was implying that SWTOR would go F2P in 3-6 months, only that it'd offer only 3-6 months of enjoyment to people like him - with his taste and preferences - and would follow the way of other themepark based MMO's that went F2P in the end.
Originally posted by rt33
I read a couple posts in and find that they haven't even given a release date? wow, just wow. EAware sure know how to sucker people already and the game hasn't even launched. Glad i decided to stay Far, Far Away from this one.
I don't see how you can make that statement when all your posts on these forums are about SWTOR.
Generally speaking, staying far, far away from something would mean avoid it, don't search out threads about the subject that someone is staying Far, Far Away from and certainly don't spend as good as all one's posting about a game that a person is claiming to stay far away from, but instead direct that attention to things - and games - he/she does like and doesn't want to stay far away from.
A general rule is that people spend their time and attention on things and subjects they like or like to stay close to, and ignore and avoid things and subjects they like to stay Far, Far Away from, just saying
I am willing to say that TOR is going to be very addictive. Why? One word to date is anticipation. OMG this game is not even out and MILLIONS of gamers are so patiently waiting until the holiday season for this year for the BIG release. Many blogs and forum writers in the industry have all ready made many predictions stating that TOR will change the MMO industry forever. I agree. I think that after a decade of Meh MMO's that come and gone or are still here Players feel that the need a change and TOR is just the MMO that will do it. I'm am not a rapid fanboi I just know that it is a rare thing in the gaming industry that any game for that matter has maintain the attention of gamers before it even comes out.
Well, it's gonna sell shitloads of copies that's sure, but as far as I can tell I doubt its hypothetical "addictiveness" (I'm not even sure if it's a bad or a good thing. If it's additctive like WoW then no thanks mate)
Why do I think so? Well, if you have a game that is heavily reliant on dev-provided one-off content for its appeal (aka "story") then you do have to either a) provide enough dev-created top-notch full-VO content EACH MONTH to keep an average gamer happy for the FULL MONTH or b) say "screw it, we were playing just for initial sales anyway". My hunch kinda leans towards option b, if you know whaddaya mean.
I'm not sure you divulged anything except that you're in beta. What are they going to do now? Send ze gestapo to shoot you?
Think you missed the point.
He's saying that you will always find SOMEONE with a loud mouth that will be on whatever side of an issue that you want to agree with.
i.e there is always SOMEONE with a negative opinion and SOMEONE with a positive opinion etc. etc. etc. and always SOMEONE in that group with a mouth that likes to use it.
You can always find what you are looking for, but clinging to that one piece of evidence and saying "SEE! I TOLD YOU SO!" is not wise nor smart.
It's all about trends... generalities... majority... etc.
I'm not sure you divulged anything except that you're in beta. What are they going to do now? Send ze gestapo to shoot you?
Think you missed the point.
He's saying that you will always find SOMEONE with a loud mouth that will be on whatever side of an issue that you want to agree with.
i.e there is always SOMEONE with a negative opinion and SOMEONE with a positive opinion etc. etc. etc. and always SOMEONE in that group with a mouth that likes to use it.
You can always find what you are looking for, but clinging to that one piece of evidence and saying "SEE! I TOLD YOU SO!" is not wise nor smart.
It's all about trends... generalities... majority... etc.
Comments
Nothing I've seen of the gameplay looks even mildly addictive for me. From what I understand, the soul of the game is in the storyline and how it unfolds through the questing system. But like any good story, even a masterpiece, once it's been read and savoured, it goes back on the shelf. The stories may be praiseworthy, but they won't be anymore addictive than a good book without the gameplay to back them up. So too, the game itself -- for me at least.
I expect SWTOR to be standard theme park fare meaning for me anyways I'll likely get about 3 months of enjoyment.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As I said. You do not know anything about this mmo until that stupid nda is lifted. I can not stand those things.
I know a lot, you can find a lot of info on the internet.
In Bioware we trust!
The game itself will only be very addicting if they hold these three things.
Enough content and variety of thigns to do to last you until you get a group of friends
Enough content of things to do with said friends
Enough friends to make said content fun.
One obviously leads to the next. No game will be addicting in the right way unless it leads you to doing it with a group of friends. The major problem with MMOs at least for me is getting to the making friends point, I could care less about what happens in most MMOs as i'm not actually apart of whats going on. I'm just basically shopping for groceries. Nothing i do really changes anything, nothing i do actually affects the NPC, i have no choice in what happens, not even a little bit.
So i just get burnt out before i get to making friends with people. Many people, here included, seem to think MMOs have to sustain them with content alone. While thats partly true, it's suppose to sustain you long enough until you get with a gorup of friends to do said content.
For example I played EQ for 5 years...5 years with the same group of people and enjoyed it. through a series of rather unfortuante and devious events the guild broke up...at that point i lost pratically all of my friends...I sat in the plane of knowledge and looked around. The game lost it's point. I tried to pick it up months later and without my circle of friends it basically meant nothing to me and i quit it, the game i played for 5 years...days after i started agian.
Content is suppose to lead to friends, friends lead to doing content together. To me without content to last long enough to get to the friends portion the game has failed...and so many do this for me. I lose interest in the game a few hours after i start. If SW:TOR can keep me around for a month at least it will get me over the hurdle i've been having trouble with. That to me will make it addictive.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I never played WOW so this game will probably be gold to me. Unlike most I guess I will not already be sick of the combat. That being said, I will probably call in work the first day or two it's released.
Also, I'm one of those Star Wars geeks that gets losts in the Star Wars Wiki.....endlessly clicking deeper and deeper into Star Wars lore. I love fiction and I love history ... they will have me at "Long time ago, in a galaxy far far away".
So... is it going to be addictive? No idea, but I've been addicted to the IP since 1977. Even if the gameplay is absolutely horrid ...I will stomach it at least until the story is over.
Currently Playing: World of Warcraft
No release date leads to whinging. Whinging leads to hate. Hate leads to emo postings.
I know this game will be addictive for me, based solely on the fact that it's star wars. I devoured Kotor games in the past and I even played SWG on and off for a few years, despite its flaws, because it was star wars. ToR is shaping up to be a very polished MMO which will have all the features I enjoy from other MMORPGs with the story telling from the RPGs I enjoy all set in the Star Wars universe I adore. Sure, nay-sayers will whine about how nothing's innovative or new about ToR, but to them all I say is blah. Just the same shit on a different day. These are the people that will be whining about whatever next big title is in production, I'm sure. Anyway, I know I'll be addicted because I'm just an addictive person like that, but I don't think it's as much about the game as it is about the person.
For me, at least, it'll go something like this: I'll get it when its released, install, patch, then play religiously for the next few hours. I'll play 'till I pass out, sleep, then wake up and probably start playing again right away. I'm going to bet I'll be pretty much glued to my computer for my first play-through, and if the pvp is anything like WoW's is, I'll probably do alot of that at end game because I don't care much for raiding. I'm way too ADD for that and I just don't care to work with 40 other people to try to blow up a boss.
Again, assuming I have as much fun in it as I did in WoW, I'll be hooked to my computer for at least a month before I start to burn out. Then I'll make a character on the opposite faction and rekindle the addiction. Once I reach endgame there, I'll probably start to burn out a bit, but I'll continue to play regularly if the pvp is good enough. RP and community are also a factor. There's really only so much you can say about how 'addictive' a game will be when you haven't even played it yet, for all I know, I may end up just playing it for the story and hate everything else about it. Doubt that'll be the case judging by what I see but you never know. I'm only making predictions based on my love for Star Wars, and the amount of 'addiction' I had to WoW.
I really do think the cinematic presentation of the game through its quests, battlegrounds and whatnot will be what makes the game immersive and addicting. If I feel like I'm in a living star wars world, I'll be hooked, and I'm sure alot of people will be as well.
I dont see how this game will change the industry forever when the only thing it's got going for it is a STORY, everything is the standard boring crap that has been vomited into other MMO's that follow the "standard" formula, without the fluff and diversions and minigames to take a break from the gear slot machines and whack a mole pvp, there is nothing this MMO can do to keep or retain people for long periods of time , 3-6 months of enjoyment and then it joins the ranks of withering and dying MMO's that go F2P.
Been burned by Rift and STO won't be fooled again into buying into something potentially is a waste of money and time, once my story is done then what raid till my eyeballs explode or pvp till I die from boredom from the restrictions and limitations from their thempark game, oh wait I can go do space... oh that's on rails too , and a poor minigame at that. There is no fluff, there is no diversions, what about noncombat activities? Nope just story and standard fair features.
You make your point harshly, but I see what your saying. It is following the basic formula for a polished MMO, which to me means it'll only be a matter of time before I get too lazy to keep playing. Noncombat activities are important. Housing, crafting... just, doing whatever. I wish they had at least learned that from SWG; some players like just interacting with the world around them, finding a way to leave their mark, so to speak. I know one of the highlights for me was building my house and decorating it. The fact that ToR won't have that does stink, and the space on rails thing is a total disappointment, but I do think that they will take the 'standard formula' and make something pretty good with it. After all, the 'formula' has worked well before... I enjoyed WoW and Rift. We'll just have to wait and see if they use the right variables, I suppose.
F2p in 3-6 months? The only reason that would happen is if they run a crappy service, since we have no indication on how Bioware will run an MMO service such predictions are nothing to be taken seriously.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If WAR can stay P2P with only 50k-100k subs....
Too tired to finish the rest.
I don't care about innovation I care about fun.
I read a couple posts in and find that they haven't even given a release date? wow, just wow. EAware sure know how to sucker people already and the game hasn't even launched. Glad i decided to stay Far, Far Away from this one.
Everything about this game, from PvP to all aspects of PvE and crafting and companions and the space game and exploration etc. all looks incredibly fun and appears to work together well to immerse the player in the Star Wars universe and the story-driven nature of the game.
The ONLY things that will prevent me from playing this game for years will be dependant on how fast Bioware can release new content post-launch, as well as (of course) how well they handle the live game in terms of support/down time/ patching / balance.
I don't think that he was implying that SWTOR would go F2P in 3-6 months, only that it'd offer only 3-6 months of enjoyment to people like him - with his taste and preferences - and would follow the way of other themepark based MMO's that went F2P in the end.
I don't see how you can make that statement when all your posts on these forums are about SWTOR.
Generally speaking, staying far, far away from something would mean avoid it, don't search out threads about the subject that someone is staying Far, Far Away from and certainly don't spend as good as all one's posting about a game that a person is claiming to stay far away from, but instead direct that attention to things - and games - he/she does like and doesn't want to stay far away from.
A general rule is that people spend their time and attention on things and subjects they like or like to stay close to, and ignore and avoid things and subjects they like to stay Far, Far Away from, just saying
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Reason I said that is mainly SWG had everything I wanted into a MMO after Dec 15. I have no viable choices or MMO's to choose from that give me the range and freedom to do what me and our guild want to do, if the game wasn't so badly mismanaged and launch pushed back so they could've polished the game and gave attention to it earlier for content and game balancing things might be different and SWG wouldn't have been shut down probably. The problem I have with the whole deal is that we are basically being told to go play TOR or GTFO. SWG was one of the 2 MMOs that I actually stayed with for years and now leaving me with just 1 EVE which I no longer play after the cash shop fiasco.
I understand from a view that TOR is a at a point where it's at launch and features like SWG had may or not make it in the game at all, but will it really hurt a developer to make one MMORPG that takes the best of both themepark and sandbox especially for a sci-fi genre where the sky is the limit? A real hybrid developed pre-launch and post-launch with care and attention it needs to expand upon where both camps of players can enjoy?
Fun has always been subjective, there are people out there that enjoy raiding and pvping, and will also like the story that they offer, but what about the portion of players unknown to most of the MMO community how many of you would like to have something to do besides raid till you die of boredom or pvp? There's crafting but will it really have a impact in the game?
How many of you would like to have other venues to explore? How many MMO's have people played that they have found at least a couple of features from each one that they would like intregrated into a new MMO eventually?
Fishing, treasure hunting, treasure maps, foraging, resources systems, storyteller system, chronicle system, appearance tab, invasions, strike teams, full fledged space, holiday events, naval battles, starship building, expansive customization options, casino-cantina minigames, non-combat social activities, vehicular ground battles, city building, open world housing, decorating, vanity items, collections, in-game collectables. salvage systems, open world bosses, dynamic content, hidden quests and npcs, etc, this list can go on-and on its these things listed above that expand a MMO and its options of when you log in and you say to yourself and your guild/friends "What can we do today?" its important more than so today with so many MMO's mirroring each other's content .
If they truly meant by "We will have some sandbox elements" in TOR hopefully they choose a different path than the rest of the flock out there and give some real diversity and meat to a game than what we have been seeing, don't get me wrong I like to raid and pvp, but people do want options to choose from if they want to step away from the mainstream content and dabble take a break from the treadmill. Are people really going to want to play the gear treadmill for 8-10 years and pvp and nothing else? Are people that unimaginative and uncreative? People can come up with some pretty creative stuff for a game if you have developers that are willing to listen to the community as a whole and can agree upon certain ideas or features, or perhaps a council of players to have the devs ear in proposing ideas and implmentation.
To wrap this up people want to see something different for once in a MMO and it's ripe time to take ahold of that notion and make a game that stands for years where people will sub for more than 3-6 months after launch, with developing sandbox elements into a themepark game once its developed and implmented into a game it really doesnt need attention again, with themepark elements, content has to be constantly developed cause of a playerbase that wants to RUSH to the end most of the time, it has to be creative and different each time and eventually they run out of ideas and start rehashing old content, so which is harder developing that minigame, or developing VO Story and raid and pvp battlegrounds? I choose the latter cause once its done its done, the other themepark content like questlines and gear becomes obslete then it becomes a rush of pushing out content for gamers that have ADD.
lol
Well, it's gonna sell shitloads of copies that's sure, but as far as I can tell I doubt its hypothetical "addictiveness" (I'm not even sure if it's a bad or a good thing. If it's additctive like WoW then no thanks mate)
Why do I think so? Well, if you have a game that is heavily reliant on dev-provided one-off content for its appeal (aka "story") then you do have to either a) provide enough dev-created top-notch full-VO content EACH MONTH to keep an average gamer happy for the FULL MONTH or b) say "screw it, we were playing just for initial sales anyway". My hunch kinda leans towards option b, if you know whaddaya mean.
This very thread proves how addictive TOR will be.
Play the game first and then start talking.
Dont get hyped easily for a game you only see in crapy videos without beeing able to feel the real gameplay.
And dont believe anything about stupid commercials.
Think you missed the point.
He's saying that you will always find SOMEONE with a loud mouth that will be on whatever side of an issue that you want to agree with.
i.e there is always SOMEONE with a negative opinion and SOMEONE with a positive opinion etc. etc. etc. and always SOMEONE in that group with a mouth that likes to use it.
You can always find what you are looking for, but clinging to that one piece of evidence and saying "SEE! I TOLD YOU SO!" is not wise nor smart.
It's all about trends... generalities... majority... etc.
The BioWare fanbase is notorious for fangirl-level of hype. I'd not judge based solely on that.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
yeah, i understand...
It's just that the dramatic entrance and lack of substance reminded me of the postman... http://www.youtube.com/watch?v=ePPhETU7AXE
If you like Bioware games, you will be addicted to this game, very addicted.