nobody does rift raids, dungeon raids, T1 or T2 dungeons in this game.
Everybody only plays rift because of its pvp.....
All this crying about pvp being unbalanced. Every class has 8 souls to choose from.
If you are not able to setup a descent build no matter which class you choose, you should not be bothering playing the game
Go play a shooter if you dont have the skill for rifts pvp system.
This.
If you dont like the pvp in rift your going to hate the game, since everyone who plays only seems interested in repetative cross server instance spam, and flavor of the month classes.
Sadly what i like most about the game was the endgame raids and hardmode dungeons, however hardly anyone runs them, and when i left, they were making them easier.
The pvp doesnt take any skill, just have the "best" sould combinations per class, have your two button macros set up and then look for the situations where your character will rack up the best end of match stats...who cares who wins as long as your stats make it appear that you actually whooped ass.
When i was playing it was all warriors, GOS pyromancers, and sabos...everything else sucked...seems they turned the dial on the ever rotating OP classes and its now healers/chlorolocks...give it a few months youll be playing the OP class eventually.
Games like these bore me to tears...and i never understood how people could like running the same 3 pvp instances as their sole reason for logging in for 8hrs a day...from what i saw it was either your on the team that slaughters or you get slaughterd...very few were good games, and if you were on the team that was clearly not going to have an easy win, most stood on the spawn and bitched the whole match.
This game had some actually challanging endgame pve, sad most were too busy on the pvp instances to care, so they started making the pve easier. Even witht he endgame hard, it got old fast...once you got what you needed it was all so very pointless.
For PvE you can play what you want..... nobody cares about PvE in the endgame
All people care about in RIFT at endgame is the PvE. Hammerknell, 10 man raids, Greenscale, etc. The game does nothing but dungeon run once you hit 50. This game is dungeoning at 50 and that's it.. no more rifts because no one messes with them much like at launch.
If someone picks Warrior for PvE, they can write their own ticket. Tanks are SEVERLY lacking in RIFT as it's kind of boring to just AoE taunt all day. People have been choosing DPS for more fun instead. If you pick/specialize on DPS you will wait a LONG time in RIFT because the LFG tool is logjammed with them.
Order of need in RIFT:
1. Warrior Tank (rogue can tank but is squishy so healers don't like them) 2. Healer (any kind) 3. DPS (mages best, anything else after) 4. CC (lol)
I see many people running pvp rifts and daily raid rifts , so to say people dont run rifts at end game is false. You can also find large groups of 20 people doing crafting rifts as well. Invasions are not done as much, true, unless its for a new world event then you will see lots of people doing invasions.
"Its better to look ugly and win than pretty and lose"
Originally posted by Rogosh I see many people running pvp rifts and daily raid rifts , so to say people dont run rifts at end game is false. You can also find large groups of 20 people doing crafting rifts as well. Invasions are not done as much, true, unless its for a new world event then you will see lots of people doing invasions.
Sorry but this is one of those "my server is cool" arguments that always end up in someone telling someone else to change servers or try another guild. I remember this in Warhammer quite well.
Reality is invasions are not the focal point and by and large the populations are not doing rifts/invasions like they used to because the best gear comes out of dungeons. The only thing comes from rifts are essences with pretty much don't mean anything other than BIS. Crafting rifts? A few people in T2/T3 gear running from one easy rift to another for crafting mats? Yeah, that's fun and really what will save Telara.
RIFT server status. That's the reality of the game right now so click it and learn.. red numbers showing mass droppage.
Your anecdotes about people doing pvp rifts (which isn't even a rift really) and daily raid rifts (which are easy) is immaterial when you look at populations. What you're saying is almost complete bullshit, sorry.
I see many people running pvp rifts and daily raid rifts , so to say people dont run rifts at end game is false. You can also find large groups of 20 people doing crafting rifts as well. Invasions are not done as much, true, unless its for a new world event then you will see lots of people doing invasions.
Sorry but this is one of those "my server is cool" arguments that always end up in someone telling someone else to change servers or try another guild. I remember this in Warhammer quite well.
Reality is invasions are not the focal point and by and large the populations are not doing rifts/invasions like they used to because the best gear comes out of dungeons. The only thing comes from rifts are essences with pretty much don't mean anything other than BIS. Crafting rifts? A few people in T2/T3 gear running from one easy rift to another for crafting mats? Yeah, that's fun and really what will save Telara.
RIFT server status. That's the reality of the game right now so click it and learn.. red numbers showing mass droppage.
Your anecdotes about people doing pvp rifts (which isn't even a rift really) and daily raid rifts (which are easy) is immaterial when you look at populations. What you're saying is almost complete bullshit, sorry.
Caveat the first: Just because his experience doesn't match yours, doesn't mean his experience is complete bullshit.
Caveat the second: Even if the decimals you're talking about convert directly into percentages, "mass" droppage is a grossly inaccurate statement. You're talking about .01 to .10 depending on the server with some of the servers reporting gains of up to .06. That's 1% to 10% gone on a given server, and up to 6% gained on a few, with all but one PvP server holding steady. And the percentage drop on the one PvP server is all of one percent. This seems indicative that the PvP servers are maintaining steady populations while the incredibly dull PvE servers are losing people. This contradicts your argument rather soundly: PvP is alive even if it is in need of improvement in Rift, and PvE is dying. Which is it as it should be, imo, since I find raiding for ever better purples to be deadly dull. Rift needs to keep an eye on the population drops to insure they don't become a trend, but working on improving the PvP experience should help with that.
You should take a class in stats, it will help you learn to interpret numbers more accurately.
Originally posted by nightfallrob Originally posted by popinjay
Originally posted by Rogosh I see many people running pvp rifts and daily raid rifts , so to say people dont run rifts at end game is false. You can also find large groups of 20 people doing crafting rifts as well. Invasions are not done as much, true, unless its for a new world event then you will see lots of people doing invasions.
Sorry but this is one of those "my server is cool" arguments that always end up in someone telling someone else to change servers or try another guild. I remember this in Warhammer quite well.
Reality is invasions are not the focal point and by and large the populations are not doing rifts/invasions like they used to because the best gear comes out of dungeons. The only thing comes from rifts are essences with pretty much don't mean anything other than BIS. Crafting rifts? A few people in T2/T3 gear running from one easy rift to another for crafting mats? Yeah, that's fun and really what will save Telara.
RIFT server status. That's the reality of the game right now so click it and learn.. red numbers showing mass droppage. Your anecdotes about people doing pvp rifts (which isn't even a rift really) and daily raid rifts (which are easy) is immaterial when you look at populations. What you're saying is almost complete bullshit, sorry.
Caveat the first: Just because his experience doesn't match yours, doesn't mean his experience is complete bullshit. Caveat the second: Even if the decimals you're talking about convert directly into percentages, "mass" droppage is a grossly inaccurate statement. You're talking about .01 to .10 depending on the server with some of the servers reporting gains of up to .06. That's 1% to 10% gone on a given server, and up to 6% gained on a few, with all but one PvP server holding steady. And the percentage drop on the one PvP server is all of one percent. This seems indicative that the PvP servers are maintaining steady populations while the incredibly dull PvE servers are losing people. This contradicts your argument rather soundly: PvP is alive even if it is in need of improvement in Rift, and PvE is dying. Which is it as it should be, imo, since I find raiding for ever better purples to be deadly dull. Rift needs to keep an eye on the population drops to insure they don't become a trend, but working on improving the PvP experience should help with that. You should take a class in stats, it will help you learn to interpret numbers more accurately.
Ill leave stats to you. I prefer to watch the servers drown in mediocrity in real time. You can quibble about numbers, k champ? The forty five or so dead servers contradicts your flawed guesses. I think that speaks volumes than .000001% or whatever else you're deflecting.
His view is his view but it's complete bullshit in that, it's not true. Again, this "my server rocks" nonsense is always in every mmo, meanwhile the rest are drowning.
Rift has unlimited free server changes for a reason, and it isn't because Trion was trying to give it's customers a break, lol.(although I bet you think that) Right now all that goes on is server hopping until someone quits. Once in awhile people land and find a decent guild to start again with but the most part, guilds are folding left and right. Trion know this was going to happen because they took the focus off rifts as many fans say on the forums.
When this game goes FTP by next summer, I'll be here to tell you "I told you so" just like I told the Warhammer fans and their 'statistics'. They were sure I needed to study maths too.
When Trion Credits for RIFT go active, you can bet the FTP won't be far behind. Half Birthdays, fire sales of subs, and Credit Card Veteran status show those red numbers on the RIFT servers mean a lot more than a conversation piece for you. It shows decline and what's happening.
while i dont agree with every point rift does indeed have a very poor pvp aspect
lack of variety and pretty big class imbalances are it for the most part, or at least are for me
ill agree to this much, rift is a pve game meant for 10-20 man raiders, and its where most of the development ressources are going... yet another game where pvp is an aftertought, and pretty much a balancing nightmare
Comments
This.
If you dont like the pvp in rift your going to hate the game, since everyone who plays only seems interested in repetative cross server instance spam, and flavor of the month classes.
Sadly what i like most about the game was the endgame raids and hardmode dungeons, however hardly anyone runs them, and when i left, they were making them easier.
The pvp doesnt take any skill, just have the "best" sould combinations per class, have your two button macros set up and then look for the situations where your character will rack up the best end of match stats...who cares who wins as long as your stats make it appear that you actually whooped ass.
When i was playing it was all warriors, GOS pyromancers, and sabos...everything else sucked...seems they turned the dial on the ever rotating OP classes and its now healers/chlorolocks...give it a few months youll be playing the OP class eventually.
Games like these bore me to tears...and i never understood how people could like running the same 3 pvp instances as their sole reason for logging in for 8hrs a day...from what i saw it was either your on the team that slaughters or you get slaughterd...very few were good games, and if you were on the team that was clearly not going to have an easy win, most stood on the spawn and bitched the whole match.
This game had some actually challanging endgame pve, sad most were too busy on the pvp instances to care, so they started making the pve easier. Even witht he endgame hard, it got old fast...once you got what you needed it was all so very pointless.
If someone picks Warrior for PvE, they can write their own ticket. Tanks are SEVERLY lacking in RIFT as it's kind of boring to just AoE taunt all day. People have been choosing DPS for more fun instead. If you pick/specialize on DPS you will wait a LONG time in RIFT because the LFG tool is logjammed with them.
Order of need in RIFT:
1. Warrior Tank (rogue can tank but is squishy so healers don't like them)
2. Healer (any kind)
3. DPS (mages best, anything else after)
4. CC (lol)
"TO MICHAEL!"
I see many people running pvp rifts and daily raid rifts , so to say people dont run rifts at end game is false. You can also find large groups of 20 people doing crafting rifts as well. Invasions are not done as much, true, unless its for a new world event then you will see lots of people doing invasions.
"Its better to look ugly and win than pretty and lose"
Reality is invasions are not the focal point and by and large the populations are not doing rifts/invasions like they used to because the best gear comes out of dungeons. The only thing comes from rifts are essences with pretty much don't mean anything other than BIS. Crafting rifts? A few people in T2/T3 gear running from one easy rift to another for crafting mats? Yeah, that's fun and really what will save Telara.
RIFT server status. That's the reality of the game right now so click it and learn.. red numbers showing mass droppage.
Your anecdotes about people doing pvp rifts (which isn't even a rift really) and daily raid rifts (which are easy) is immaterial when you look at populations. What you're saying is almost complete bullshit, sorry.
"TO MICHAEL!"
Caveat the first: Just because his experience doesn't match yours, doesn't mean his experience is complete bullshit.
Caveat the second: Even if the decimals you're talking about convert directly into percentages, "mass" droppage is a grossly inaccurate statement. You're talking about .01 to .10 depending on the server with some of the servers reporting gains of up to .06. That's 1% to 10% gone on a given server, and up to 6% gained on a few, with all but one PvP server holding steady. And the percentage drop on the one PvP server is all of one percent. This seems indicative that the PvP servers are maintaining steady populations while the incredibly dull PvE servers are losing people. This contradicts your argument rather soundly: PvP is alive even if it is in need of improvement in Rift, and PvE is dying. Which is it as it should be, imo, since I find raiding for ever better purples to be deadly dull. Rift needs to keep an eye on the population drops to insure they don't become a trend, but working on improving the PvP experience should help with that.
You should take a class in stats, it will help you learn to interpret numbers more accurately.
Sorry but this is one of those "my server is cool" arguments that always end up in someone telling someone else to change servers or try another guild. I remember this in Warhammer quite well.
Reality is invasions are not the focal point and by and large the populations are not doing rifts/invasions like they used to because the best gear comes out of dungeons. The only thing comes from rifts are essences with pretty much don't mean anything other than BIS. Crafting rifts? A few people in T2/T3 gear running from one easy rift to another for crafting mats? Yeah, that's fun and really what will save Telara.
RIFT server status. That's the reality of the game right now so click it and learn.. red numbers showing mass droppage.
Your anecdotes about people doing pvp rifts (which isn't even a rift really) and daily raid rifts (which are easy) is immaterial when you look at populations. What you're saying is almost complete bullshit, sorry.
Caveat the first: Just because his experience doesn't match yours, doesn't mean his experience is complete bullshit.
Caveat the second: Even if the decimals you're talking about convert directly into percentages, "mass" droppage is a grossly inaccurate statement. You're talking about .01 to .10 depending on the server with some of the servers reporting gains of up to .06. That's 1% to 10% gone on a given server, and up to 6% gained on a few, with all but one PvP server holding steady. And the percentage drop on the one PvP server is all of one percent. This seems indicative that the PvP servers are maintaining steady populations while the incredibly dull PvE servers are losing people. This contradicts your argument rather soundly: PvP is alive even if it is in need of improvement in Rift, and PvE is dying. Which is it as it should be, imo, since I find raiding for ever better purples to be deadly dull. Rift needs to keep an eye on the population drops to insure they don't become a trend, but working on improving the PvP experience should help with that.
You should take a class in stats, it will help you learn to interpret numbers more accurately.
Ill leave stats to you. I prefer to watch the servers drown in mediocrity in real time. You can quibble about numbers, k champ? The forty five or so dead servers contradicts your flawed guesses. I think that speaks volumes than .000001% or whatever else you're deflecting.
His view is his view but it's complete bullshit in that, it's not true. Again, this "my server rocks" nonsense is always in every mmo, meanwhile the rest are drowning.
Rift has unlimited free server changes for a reason, and it isn't because Trion was trying to give it's customers a break, lol.(although I bet you think that) Right now all that goes on is server hopping until someone quits. Once in awhile people land and find a decent guild to start again with but the most part, guilds are folding left and right. Trion know this was going to happen because they took the focus off rifts as many fans say on the forums.
When this game goes FTP by next summer, I'll be here to tell you "I told you so" just like I told the Warhammer fans and their 'statistics'. They were sure I needed to study maths too.
When Trion Credits for RIFT go active, you can bet the FTP won't be far behind. Half Birthdays, fire sales of subs, and Credit Card Veteran status show those red numbers on the RIFT servers mean a lot more than a conversation piece for you. It shows decline and what's happening.
"TO MICHAEL!"
while i dont agree with every point rift does indeed have a very poor pvp aspect
lack of variety and pretty big class imbalances are it for the most part, or at least are for me
ill agree to this much, rift is a pve game meant for 10-20 man raiders, and its where most of the development ressources are going... yet another game where pvp is an aftertought, and pretty much a balancing nightmare