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General: Achievement Breakdown

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Achievements are great. What isn't so great is the grind to get to some of them. In today's Guild Sores comic, MMORPG.com's David North satirizes the Kill Ten Rats Achievement Grind. Check out Guild Sores: Achievement Breakdown and then leave us your thoughts on the ol' achievement grind in the comments.


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Ever feel like this guy? If so, read today's Guild Sores!


¯\_(ツ)_/¯ 


Comments

  • daeandordaeandor Member UncommonPosts: 2,695

    I like that achievement!

  • Methos12Methos12 Member UncommonPosts: 1,244

    Eh, always found it both puzzling and kinda funny how modern gaming missed the point of achievements and turned them into another form of grind for some games. Achievements should've been reserved for truly extraordinary things you'd go "woah, is that for real?" over, not mundane things you accomplish during the course of the game anyway.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • TalthanysTalthanys Member Posts: 458

    You spelled Achievement wrong in the Michael Douglas block.

    Though I can appreciate the sentimnt.

    image

  • ScotScot Member LegendaryPosts: 24,439

    Its so much part of current gaming the use of the word is hardly ever questioned. An achievement is not doing today’s daily; completing a tough raid, mastering a craft, that’s an achievement.

  • McgreagMcgreag Member UncommonPosts: 495

    Made me think of "Indiscriminate Murder Is Counter-Productive" by Machinae Supremacy.

    "Memories are meant to fade. They're designed that way for a reason."

  • VoxTrooperVoxTrooper Member Posts: 87

     Oh damn. Great comic Brilliant reference.

    It is best for the industry the MMO throne remains an dusty empty seat never to be filled.

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Toon goes postal and slaughters town?  I like it :-)


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • UnshraUnshra Member UncommonPosts: 381

    Poor  Rathgar, he just wanted some breakfast but he needed to kill ten rats before they would serve him.

    image
    Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

    Even when a 'toon reaches "hero" status in any MMO, they're still being asked to "kill 10 rats". :(


    ¯\_(ツ)_/¯ 


  • WizardryWizardry Member LegendaryPosts: 19,332

    There was one game that broke the cliche and it WAS FFXI,there was no silliness in go kill 10 of this or that.There was also none of the ridiculous free xp handed out for doing these quests or fetch me or run to a npc.There was however some hidden qwuests that asked for a certain amount of items.

    XP is suppose to be a skill,it is not a tangible item you can hand out ,that is the ridiculous idea that baffles me about quest design.Rewards are good yes,you would expect some kind of reward for doing a quest,but XP?...pfft.

    I think Achievements shoudl be something that is a really tough accomnplishment.Developers such as SOE for example in EQ turn it into something again ridiculous,it's like you get an achievement for just walking around.

    The definition of achievement,really should be shared with accomplishment.You can't possibly feel accomplishment for doing the majority of achievements.An example of perhaps a worthy achievement would be if you manage to get 1000 kills without dying,or perhaps killed 10 bosses in a row without dying or perhaps finished 200 quests without dying[legit ones]not quests that have you just run to a npc.Perhaps something along the lines of finding/uncovering a whole tier of recipe books,example level 10-20 books as people often just buy them.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Methos12

    Eh, always found it both puzzling and kinda funny how modern gaming missed the point of achievements and turned them into another form of grind for some games. Achievements should've been reserved for truly extraordinary things you'd go "woah, is that for real?" over, not mundane things you accomplish during the course of the game anyway.

    City of Heroes, as it was initially, did it best with their badge system.  You could get history and exploration badges which were cool for those who just didn't want to grind  out mobs.

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  • alkarionlogalkarionlog Member EpicPosts: 3,584

    Originally posted by Wizardry

    There was one game that broke the cliche and it WAS FFXI,there was no silliness in go kill 10 of this or that.There was also none of the ridiculous free xp handed out for doing these quests or fetch me or run to a npc.There was however some hidden qwuests that asked for a certain amount of items.

    XP is suppose to be a skill,it is not a tangible item you can hand out ,that is the ridiculous idea that baffles me about quest design.Rewards are good yes,you would expect some kind of reward for doing a quest,but XP?...pfft.

    I think Achievements shoudl be something that is a really tough accomnplishment.Developers such as SOE for example in EQ turn it into something again ridiculous,it's like you get an achievement for just walking around.

    The definition of achievement,really should be shared with accomplishment.You can't possibly feel accomplishment for doing the majority of achievements.An example of perhaps a worthy achievement would be if you manage to get 1000 kills without dying,or perhaps killed 10 bosses in a row without dying or perhaps finished 200 quests without dying[legit ones]not quests that have you just run to a npc.Perhaps something along the lines of finding/uncovering a whole tier of recipe books,example level 10-20 books as people often just buy them.


     

     

    well for quest xp rewards work for like what you did learn from doing  that quest? think for xp rewards like the moment you say ok i'm done what you asked like on that moment you remember everything you did during it and get wise.

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  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

    Corrected cartoon posted! Thanks for the heads up. :)


    ¯\_(ツ)_/¯ 


  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    Originally posted by SBFord

    Even when a 'toon reaches "hero" status in any MMO, they're still being asked to "kill 10 rats". :(




     

    Rats come in all shapes, sizes and attitudes.  So even as a hero there are surely big bad hero rats that need taken care of?  Just sayin :P

    PS I like Rats in reality, they are really fascinating animals.

    image
  • apollobsg75apollobsg75 Member Posts: 66

    Originally posted by ZoeMcCloskey



    Originally posted by SBFord

    Even when a 'toon reaches "hero" status in any MMO, they're still being asked to "kill 10 rats". :(










     

    Rats come in all shapes, sizes and attitudes.  So even as a hero there are surely big bad hero rats that need taken care of?  Just sayin :P

    PS I like Rats in reality, they are really fascinating animals.




     

    You have obviously had to work a pest control job with several chinese restarants on your route...

  • BrianshoBriansho Member UncommonPosts: 3,586

    LOL nice! 99% of achievements = trophies for participation.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713



    Originally posted by Wizardry

    There was one game that broke the cliche and it WAS FFXI,there was no silliness in go kill 10 of this or that.






     

    That made me lol. Maybe you didn't get quests to "Kill 10 of this" but how else did you get exp? You just "killed 1,000s of this" until you leveled. I mean talk about grinding, the whole point of questing is to alleviate some of that grind and add a little story to some of your adventures. Just sitting there and killing the same mobs over and over with a group of people is not switching things up. Thats called EverQuest.

    I do, however agree that some quests with more meaning are important. EQ2 did questing pretty well with a lot of side quests involving books that you could find the missing pages for or different mobs you could learn about. Also epic quests with huge arcs that reward with a heretige item at the end.



     

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  • DignaDigna Member UncommonPosts: 1,994

    L2 was serious grind killing. A few quests, the rest grind leveling. I'd rather have the quests...Actually I'd like to have the quests AND fully fleshed drop/loot tables so I can kill for quests, then grind kill for drops. 2 levels grinding and FINALLY getting that 'green' drop. Of course I've outleveled it by then...but I GOT IT!

  • Aison2Aison2 Member CommonPosts: 624

    The whole archievement story in mmos is ridicilous. You brand some random action with an archievement and suddenly everyone acts as if its special. Now its not all black. There are some good archievements like "never get hit during bossfight" that actually show how good a player is but the majority seems to be casual " /fart 10 times", "kill all kinds of rabbits", "jump into dragon dung"  which just keeps peoples wasting time collecting them by often doing what they don't even like. I'm not even sure if this is funny , sad or simply pathetic but it sure seems like an exploit of our wiring to complete things (gotta catch em all) and be better than others (gotta have more than everyone else).

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  • FleshMaskFleshMask Member UncommonPosts: 249

    GARBAGE.... WTF is this in news?

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  • PalmyCloudPalmyCloud Member Posts: 79

    Maybe one could try out experimenting more with achievements...  It's true someone could tie content to achievement. But that wasn't really the topic i guess.

    I absolutely support the OPs argument that our MMOs degrade the big hero in some way. I mean you get something like a shopping list. Seriously, we are the hero, that is not what a hero should do. Now, what are we supposed to do next: Laundry, Cooking... (I don't want to promote stereotypes, the opposite) 

    Well, SWTOR may be the same, but they hide the grind and they also tell us that we have freedom of choice. Well, I can not comment how much that will influence what you will do. What I would actually appreciate would be something like this:

    You have an escort mission where there are two ships in a fleet. You get the decision which ship you want to protect. The other ship is protected by an NPC companion. If you took ship A your ship will be attacked by pirates and you have to fight them back and destroy their ship. If you took ship B your NPC friend would be captured and you would have to rescue him from the pirate Base. I think that could also be some kind of flashpoint scenario but you could also integrate such missions into your personal story, no problem.



     

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