I think, if you haven't played Mount and Blade, you might not understand why some might say the melee is still button-mashing in AoC.
Try it.. it has a free trial to level 7 or some such (warbands, not fire n blade, that one's game is nerfed to a crappy quest based system instead of a sandbox)
That's the sort of combat MO wanted to replicate (not very well at all). And no, DF isn't anything close either.
I think, if you haven't played Mount and Blade, you might not understand why some might say the melee is still button-mashing in AoC.
Try it.. it has a free trial to level 7 or some such (warbands, not fire n blade, that one's game is nerfed to a crappy quest based system instead of a sandbox)
That's the sort of combat MO wanted to replicate (not very well at all). And no, DF isn't anything close either.
You made me curious about Mount and Blade and I will try it; however here we are talking about MMOs, so in this genre AoC combat is different from the majority of the other target-tab-1-2-3 MMO combat systems.
And as I and others said it is not just a matter of mashing; if you combat in AoC like that you will fail, caster or melee.
The big diference between casters and melee is that the caster must select and face one target, but the position still plays its role and you can maximize your damage and reach multiple mobs if you position yourself correctly.
I went back to AoC a little over 2 1/2 weeks ago. I am honestly loving it. I played from beta to about 6 months from launch. A lot of the bugs have been fixed though I do come across one now and again but nothing game breaking. I am having a lot of fun back on my 80 guardian. I went back first for a week on f2p just to see how it was then decided to sub again. There is so much to do and I love the AA system. EQ did it and it made you want to keep playing at max level. Glad they implemented this. Hoping to do some raiding again soon I loved that.
aged well? when the game came out the UI was crap to begin with, it was like they took the AO interface and slashed out all the detailed info and dumped it on AoC
during beta i thought the UI was bad and they haven't improved it since! heck daoc has a better UI than conan, and daoc's interface is awful.
[...]
Parts of the UI coding was in fact copy and paste from AO. Actually there were things like tool tips and other stuff containing text blocks from AO in AoC's UI in the beta.
It is still a button mashing game and for me it's gamebreaking. Having to press 5-6 keys to do 1 move is annoying to me.
It's my experience exactly. They're trying to push the boundaries, implement 'refreshing' ingredients, while they basically offer the exact same, but add a lot more hassle to it. Combat is still pressing keybind 1 to activate a skill, standard as any other MMO, but it adds directional combat 1+2+1 to activate. Half the time I spend looking at the indicator, trying to fire off what should be a basic attack.
Too bad really, because the atmosphere is unrivalled, no other MMO comes close. Visuals are stunning, movement and animations top notch.
I still love the combat. Sure it is mashing buttons, but I could describe any game I've played except Wii (Mashing Button) that way.
Once I got used to playing a class, I never had to look at the directional keys, just positioning, terrain and shields.
And there are so many details I love, a guard severed in two under a door you have to break down, the way your character's face looks angry in combat, the sound effects are top notch.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
It is still a button mashing game and for me it's gamebreaking. Having to press 5-6 keys to do 1 move is annoying to me.
It's my experience exactly. They're trying to push the boundaries, implement 'refreshing' ingredients, while they basically offer the exact same, but add a lot more hassle to it. Combat is still pressing keybind 1 to activate a skill, standard as any other MMO, but it adds directional combat 1+2+1 to activate. Half the time I spend looking at the indicator, trying to fire off what should be a basic attack.
Too bad really, because the atmosphere is unrivalled, no other MMO comes close. Visuals are stunning, movement and animations top notch.
If you like the game don't quit just because it places you some gameplay and coordination challenges. Everybody needs some training in the beginning.
Another thing is that every 1-2-1 is a different move from the combo and you do damage with the opener and with the finisher.
Played the game in beta and oh boy it just didn't feel like a MMORPG. You are talking about beautiful enviroments but you're leaving out one of Conans biggest problems.
I n s t a n c i n g areas while well done are small, instanced and very linearic, its the opposite of an open world.
I've played some sort of summoner and found the combat system horrible: - look at your best skill and spam it, enemy AI has been laughable at best yes, they did move but they didn't heal or run away with low health.
There were absolutely no group mobs or even raidencounters outside of dungeons just tons of soloable mobs.
I've read some things about the game lately they may have had some things but going p2w is a big nono for me. You forgot to mention some things like xp scrolls, gear, mounts for real $ on top of a monthly fee thats what unchained really is.
Conclude:
Pros:
- top graphics
- brutal
Cons:
- p2w xp/stat scrolls, mounts, gear for real $ on top of a monthly fee
- incredible small world
- heavily instanced
- heavily button mashing combat system
- no death penalty
- outside of instances you don't need other players
- offline levels
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
RE: Button Mashing: I always thought of that term as meaning random mashing of buttons without finesse. That is far from how it worked int AoC.
AoC required skill to do well (in melee). I still count my Bear Shaman as the most interesting class I've ever played (maybe second most interesting). The fact you actually had to learn your class rather than hit the same three button over and over made it so worthwhile. And if you couldn't handle it, there was always a caster class for you!
I left the game when the only content left for me was to run the Villa Dailies and farm materials for crafting for weeks until hitting cap. Tortage was still the best newbie area ever, even with the fetch quests. The zones may have been instanced, but they were big enough to allow exploration.
The thing that disappointed me was that mounted combat never really developed into something viable. You had some moves you could do, but the fact was you weren't killing anything challenging without demounting.
I suppose that if you were just seeing the game for the first time, and you had very little experience with other MMOs, you might be tempted to give it an 8.
I suppose that if you were just seeing the game for the first time, and you had very little experience with other MMOs, you might be tempted to give it an 8.
But I've been playing MMOs for far too long.
My score: 6.5
Yeah, because all the other MMORPGs out there right now are soooo much better.
"Its gewd for newbs, but not for us serius MMOerses."
Played the game in beta and oh boy it just didn't feel like a MMORPG. You are talking about beautiful enviroments but you're leaving out one of Conans biggest problems.
I n s t a n c i n g areas while well done are small, instanced and very linearic, its the opposite of an open world.
I've played some sort of summoner and found the combat system horrible: - look at your best skill and spam it, enemy AI has been laughable at best yes, they did move but they didn't heal or run away with low health.
There were absolutely no group mobs or even raidencounters outside of dungeons just tons of soloable mobs.
I've read some things about the game lately they may have had some things but going p2w is a big nono for me. You forgot to mention some things like xp scrolls, gear, mounts for real $ on top of a monthly fee thats what unchained really is.
Conclude:
Pros:
- top graphics
- brutal
Cons:
- p2w xp/stat scrolls, mounts, gear for real $ on top of a monthly fee
- incredible small world
- heavily instanced
- heavily button mashing combat system
- no death penalty
- outside of instances you don't need other players
- offline levels
It's easy to figure that you don't play the game for some years.
Pay 2 win? Wrong.
Spam 1 skill? Outdated. Mobs don't heal? Outdated. No group mobs? Outdated. No death penalty? Outdated.
Instanced? Yes, a lot. Small? Really?!
I have 6 chars with mounts. Didn't spend an euro.
Offline levels, xp potions, pvp (that you can farm) and vanity gear (no pve gear on shop)... you are free to buy them or not. It's really up to you.
When reading some of the comments here it comes really obvious that some are coming from: people that didn't play the game in the last year, or from people that quited in the first 10-15 levels.
AoC real problems are instancing, lag, some bugs (not gamebreaking though) and nothing to do besides killing tons of mobs.
I suppose that if you were just seeing the game for the first time, and you had very little experience with other MMOs, you might be tempted to give it an 8.
But I've been playing MMOs for far too long.
My score: 6.5
Make me a favor and let me know your list of 7+ MMOs...
I suppose that if you were just seeing the game for the first time, and you had very little experience with other MMOs, you might be tempted to give it an 8.
But I've been playing MMOs for far too long.
My score: 6.5
Yeah, because all the other MMORPGs out there right now are soooo much better.
"Its gewd for newbs, but not for us serius MMOerses."
The game is an 8. Its a fair rating.
You're entitled to your opinion; I'm entitled to mine.
Mine is based off of ~15 years of experience playing different types of MMOs. I haven't played them all (for instance, UO never appealed to me), but I've played enough of them to know what I like.
I liked the graphics in AoC. I didn't mind the combat system, because it was different than what I was accustomed to. But, to me, it has almost zero replayability because it forces players to go through Tortage all over again. Let me bypass Tortage after I've done it once, and I'll re-evaluate my score.
I suppose that if you were just seeing the game for the first time, and you had very little experience with other MMOs, you might be tempted to give it an 8.
But I've been playing MMOs for far too long.
My score: 6.5
Yeah, because all the other MMORPGs out there right now are soooo much better.
"Its gewd for newbs, but not for us serius MMOerses."
The game is an 8. Its a fair rating.
You're entitled to your opinion; I'm entitled to mine.
Mine is based off of ~15 years of experience playing different types of MMOs. I haven't played them all (for instance, UO never appealed to me), but I've played enough of them to know what I like.
I liked the graphics in AoC. I didn't mind the combat system, because it was different than what I was accustomed to. But, to me, it has almost zero replayability because it forces players to go through Tortage all over again. Let me bypass Tortage after I've done it once, and I'll re-evaluate my score.
- p2w xp/stat scrolls, mounts, gear for real $ on top of a monthly fee
- incredible small world
- heavily instanced
...
Pay 2 win? Wrong.Instanced? Yes, a lot. Small? Really?!xp potions, pvp and vanity gear (no pve gear on shop)... you are free to buy them or not. It's really up to you.
There is pvp gear in the shop you said it yourself,so how is it not p2w?
And the zones are small.Takes less than 5 minutes on a mount from one end to the other in any zone.So its not really big is it.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Originally posted by Papamac (truncated for brevity)
I liked the graphics in AoC. I didn't mind the combat system, because it was different than what I was accustomed to. But, to me, it has almost zero replayability because it forces players to go through Tortage all over again. Let me bypass Tortage after I've done it once, and I'll re-evaluate my score.
If you're referring to this: "All players with characters already above level fifty now have a one time option to create another character that starts life at level fifty.", then we're not on the same page. You're referencing a "one time" short-cut to 50.
I don't want the ability to create a new level 50 character. I want the ability to play the WHOLE game with a different class/character, but I want to skip past Tortage after I've done it once.
Let me bypass Tortage and go straight to my respective starting zone at level 20. Is that too much to ask?
- p2w xp/stat scrolls, mounts, gear for real $ on top of a monthly fee
- incredible small world
- heavily instanced
...
Pay 2 win? Wrong.Instanced? Yes, a lot. Small? Really?!xp potions, pvp and vanity gear (no pve gear on shop)... you are free to buy them or not. It's really up to you.
There is pvp gear in the shop you said it yourself,so how is it not p2w?
And the zones are small.Takes less than 5 minutes on a mount from one end to the other in any zone.So its not really big is it.
For the PVP gear, you can farm it. Don't need to buy it.So its pay or play... And that's the only gear you get. PVE none.
That talk of the 5 minutes once again you are wrong... Some you can cross in 5 minutes using fast mounts, others you don't.
You really should play the game before keeping on with biased statements...
I suppose that if you were just seeing the game for the first time, and you had very little experience with other MMOs, you might be tempted to give it an 8.
But I've been playing MMOs for far too long.
My score: 6.5
Yeah, because all the other MMORPGs out there right now are soooo much better.
"Its gewd for newbs, but not for us serius MMOerses."
The game is an 8. Its a fair rating.
You're entitled to your opinion; I'm entitled to mine.
Mine is based off of ~15 years of experience playing different types of MMOs. I haven't played them all (for instance, UO never appealed to me), but I've played enough of them to know what I like.
I liked the graphics in AoC. I didn't mind the combat system, because it was different than what I was accustomed to. But, to me, it has almost zero replayability because it forces players to go through Tortage all over again. Let me bypass Tortage after I've done it once, and I'll re-evaluate my score.
Until then, it gets a 6.5 from me.
You can leave Tortage after 4 to 6 hours of gameplay... As you I would love to have different starting areas, but if this is your main issue with AoC...
As for the LFG tool yes it is tota crap. I forgot that negative point as I don't regularly use it...
Comments
I think, if you haven't played Mount and Blade, you might not understand why some might say the melee is still button-mashing in AoC.
Try it.. it has a free trial to level 7 or some such (warbands, not fire n blade, that one's game is nerfed to a crappy quest based system instead of a sandbox)
That's the sort of combat MO wanted to replicate (not very well at all). And no, DF isn't anything close either.
Why is AoC's aesthetics not a 10 out of 10?
Overly critical there, champs.
Melee combat is the most fun I've had in any mmo. It's addictive and the major reason why I play this game from time to time.
The awesome graphics (best looking mmo I've played) also help.
You made me curious about Mount and Blade and I will try it; however here we are talking about MMOs, so in this genre AoC combat is different from the majority of the other target-tab-1-2-3 MMO combat systems.
And as I and others said it is not just a matter of mashing; if you combat in AoC like that you will fail, caster or melee.
The big diference between casters and melee is that the caster must select and face one target, but the position still plays its role and you can maximize your damage and reach multiple mobs if you position yourself correctly.
I went back to AoC a little over 2 1/2 weeks ago. I am honestly loving it. I played from beta to about 6 months from launch. A lot of the bugs have been fixed though I do come across one now and again but nothing game breaking. I am having a lot of fun back on my 80 guardian. I went back first for a week on f2p just to see how it was then decided to sub again. There is so much to do and I love the AA system. EQ did it and it made you want to keep playing at max level. Glad they implemented this. Hoping to do some raiding again soon I loved that.
Parts of the UI coding was in fact copy and paste from AO. Actually there were things like tool tips and other stuff containing text blocks from AO in AoC's UI in the beta.
It's my experience exactly. They're trying to push the boundaries, implement 'refreshing' ingredients, while they basically offer the exact same, but add a lot more hassle to it. Combat is still pressing keybind 1 to activate a skill, standard as any other MMO, but it adds directional combat 1+2+1 to activate. Half the time I spend looking at the indicator, trying to fire off what should be a basic attack.
Too bad really, because the atmosphere is unrivalled, no other MMO comes close. Visuals are stunning, movement and animations top notch.
I still love the combat. Sure it is mashing buttons, but I could describe any game I've played except Wii (Mashing Button) that way.
Once I got used to playing a class, I never had to look at the directional keys, just positioning, terrain and shields.
And there are so many details I love, a guard severed in two under a door you have to break down, the way your character's face looks angry in combat, the sound effects are top notch.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
If you like the game don't quit just because it places you some gameplay and coordination challenges. Everybody needs some training in the beginning.
Another thing is that every 1-2-1 is a different move from the combo and you do damage with the opener and with the finisher.
Played the game in beta and oh boy it just didn't feel like a MMORPG. You are talking about beautiful enviroments but you're leaving out one of Conans biggest problems.
I n s t a n c i n g areas while well done are small, instanced and very linearic, its the opposite of an open world.
I've played some sort of summoner and found the combat system horrible: - look at your best skill and spam it, enemy AI has been laughable at best yes, they did move but they didn't heal or run away with low health.
There were absolutely no group mobs or even raidencounters outside of dungeons just tons of soloable mobs.
I've read some things about the game lately they may have had some things but going p2w is a big nono for me. You forgot to mention some things like xp scrolls, gear, mounts for real $ on top of a monthly fee thats what unchained really is.
Conclude:
Pros:
- top graphics
- brutal
Cons:
- p2w xp/stat scrolls, mounts, gear for real $ on top of a monthly fee
- incredible small world
- heavily instanced
- heavily button mashing combat system
- no death penalty
- outside of instances you don't need other players
- offline levels
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
RE: Button Mashing: I always thought of that term as meaning random mashing of buttons without finesse. That is far from how it worked int AoC.
AoC required skill to do well (in melee). I still count my Bear Shaman as the most interesting class I've ever played (maybe second most interesting). The fact you actually had to learn your class rather than hit the same three button over and over made it so worthwhile. And if you couldn't handle it, there was always a caster class for you!
I left the game when the only content left for me was to run the Villa Dailies and farm materials for crafting for weeks until hitting cap. Tortage was still the best newbie area ever, even with the fetch quests. The zones may have been instanced, but they were big enough to allow exploration.
The thing that disappointed me was that mounted combat never really developed into something viable. You had some moves you could do, but the fact was you weren't killing anything challenging without demounting.
Your score is too high.
I suppose that if you were just seeing the game for the first time, and you had very little experience with other MMOs, you might be tempted to give it an 8.
But I've been playing MMOs for far too long.
My score: 6.5
Yeah, because all the other MMORPGs out there right now are soooo much better.
"Its gewd for newbs, but not for us serius MMOerses."
The game is an 8. Its a fair rating.
It's easy to figure that you don't play the game for some years.
Pay 2 win? Wrong.
Spam 1 skill? Outdated. Mobs don't heal? Outdated. No group mobs? Outdated. No death penalty? Outdated.
Instanced? Yes, a lot. Small? Really?!
I have 6 chars with mounts. Didn't spend an euro.
Offline levels, xp potions, pvp (that you can farm) and vanity gear (no pve gear on shop)... you are free to buy them or not. It's really up to you.
When reading some of the comments here it comes really obvious that some are coming from: people that didn't play the game in the last year, or from people that quited in the first 10-15 levels.
AoC real problems are instancing, lag, some bugs (not gamebreaking though) and nothing to do besides killing tons of mobs.
Make me a favor and let me know your list of 7+ MMOs...
You're entitled to your opinion; I'm entitled to mine.
Mine is based off of ~15 years of experience playing different types of MMOs. I haven't played them all (for instance, UO never appealed to me), but I've played enough of them to know what I like.
I liked the graphics in AoC. I didn't mind the combat system, because it was different than what I was accustomed to. But, to me, it has almost zero replayability because it forces players to go through Tortage all over again. Let me bypass Tortage after I've done it once, and I'll re-evaluate my score.
Until then, it gets a 6.5 from me.
My biggest issue with the game? The awful LFG tool. Probably the worst I've seen in an mmo.
If you have one character above level 50 you can make another one free. Thus completely skipping Tortage etc.
There is pvp gear in the shop you said it yourself,so how is it not p2w?
And the zones are small.Takes less than 5 minutes on a mount from one end to the other in any zone.So its not really big is it.
It is his opinion,just as sure that some people feel there are a lot of 7+ mmos,some think there are none 7+.
This is not really a criterium, it takes less than 5 minutes to cross most zones in most MMORPG's, from WoW to LotrO to EQ to Aion, you name it.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If you're referring to this: "All players with characters already above level fifty now have a one time option to create another character that starts life at level fifty.", then we're not on the same page. You're referencing a "one time" short-cut to 50.
I don't want the ability to create a new level 50 character. I want the ability to play the WHOLE game with a different class/character, but I want to skip past Tortage after I've done it once.
Let me bypass Tortage and go straight to my respective starting zone at level 20. Is that too much to ask?
For the PVP gear, you can farm it. Don't need to buy it.So its pay or play... And that's the only gear you get. PVE none.
That talk of the 5 minutes once again you are wrong... Some you can cross in 5 minutes using fast mounts, others you don't.
You really should play the game before keeping on with biased statements...
Yea I have to agree with you on that. I do feel that the combat gameplay is the most annoying.
They should do something about it.
Pardon my English as it is not my 1st language
You can leave Tortage after 4 to 6 hours of gameplay... As you I would love to have different starting areas, but if this is your main issue with AoC...
As for the LFG tool yes it is tota crap. I forgot that negative point as I don't regularly use it...