And the duplicate third party features begin. At least the majority of the players aren't under any illusion that they are somehow superior to players of that other game that popularized this same trend.
Oh god, another MATHfest game. Everysingle talent is math base. NO FUN. This game is already dead. Man MMOs sucks big time. Is this what you all want? Math and Math and Math?
The first random talent tree I looked at: Jedi Consular » Shadow » Infiltrator
Do those talents look familiar to anyone else?
I'm not even going to bother looking at the other trees as I'm sure they are just as much a copy/paste job (of outdated game design no less!). This game has been such a big disappointment.
Oh man ,i hope they not using that Everquest design,it is so boring and lame.
This is where character developement is suppose to mean something,your skills should be based on your characters stats.I don't like the idea of putting ticks into boxes it reminds me also of Eve well and recently Rift also used it ,heck everyone is copying it.
I think this design has been accepted because i really do think people feel they have choice [they don't]and that they might somehow find some setup that is overpowering [won't happen].
level 1...how many pts you have in your strongest spell?umm 1 thats all they let me at level 1.Ok how many at level 2?Umm 2 thats all they let me at level 2..this is the way it ALWAYS is ,it is as restricting as a normal level up and gain a spell.The developer knows exactly what maximum gain they can allow you and that is all they will allow you,so you are not getting choice.There is going to be people pondering over those ticks for hours to accomplish literally nothing except they wasted hours they will never get back.
Instead just do like a SMART dev does,you wantt to improve your nukes then add INT,defense add vitality,offense add strength,avoidance/ranged/accuracy add agility ect ect.This way it covers the whole spectrum withot having to waste time looking over 100 boxes and deciding what tick to put where and end up with the same result in the end.
Bah i was beginning to warm up to SWTOR and hope when i try it the combat might be fun,this design really turns me off,and now i can see why so many call it a Wow clone. I don't understand why developers can't think for themselves and come up with intuitve ideas?
Never forget 3 mile Island and never trust a government official or company spokesman.
i laughed. but i just want to say talent calc's are from diablo/wow not from eq. in eq everyone of the same class had the same abilities/spells the only things tacked on was AA's which were great.
And no, the combat isn't fun, at least in my opinion. It's the same old generic MMO combat. As a matter of fact, it seems even slower due to the long global cooldown (1.5 seconds) to allow animations to play. The animations are cool at first, but after you've seen them for the hundreth time you'll just be mashing buttons waiting for the next attack while the game gives you an error that says "You can't do that yet."
It funny they are copying the Diablo 2/WoW style talent trees. Yet, Diablo 3 and World of Warcraft are now trying to get away from them with their next expansion/ release .
I wish they did something a little different. =(
-- "Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
Oh god, another MATHfest game. Everysingle talent is math base. NO FUN. This game is already dead. Man MMOs sucks big time. Is this what you all want? Math and Math and Math?
i'm with this. there really needs to be a big swing away from maths and more a swing toward fun.
WoW has always been at the front. People will flame WoW and claim otherwise. But they have always been perfecting and improving on what the MMO is.
They weren't the first game to do everything they did. But they sure as hell have perfected all of it. Other games have had shitty talent tree style progression. WoW perfected it and now every game you play is following the same pattern. WoW has changed a LOT since day one. And every other title new and old seems to be following in wows foot steps.
I played EQ2 at release, and again recently. I'm amazed at how many wow-style ideas they've adopted.
P.S. THIS IS NOT A BAD F*CKING THING... EVERY VEHICLE YOU DRIVE (almost) HAS 4 WHEELS, SHIFTER ON THE RIGHT, GAS ON THE RIGHT, BREAK ON THE RIGHT.. bla bla bla. Why? Because it's the best setup... It works. Works well.
The talents are still being tweaked last I knew. I am surprised that this is out there.
In regards to our trolls, you were not planning on playing anyway. I am amazed at the lack of a life that some people have. Raging about a video game that you never planned to play really says something about the quality of your life.
more rageing on the way the genra is headed not just this game alone ..it is what it is ..am i not allowed to comment on the topic? lol
i get atacked for commenting how i dont like it or my dislikes and yet others comment of how the games nowa days are useing too much math in a mmo ..lol funny
more rageing on the way the genra is headed not just this game alone ..it is what it is ..am i not allowed to comment on the topic? lol
i get atacked for commenting how i dont like it or my dislikes and yet others comment of how the games nowa days are useing too much math in a mmo ..lol funny
I agree with you on the anti math rants. I find it kinda of funny how many people do not want to actually think. Oh, math is hard, lol. Is this lack of critical thinking a flaw that has arisen recently caused by the failure of the educational system in Western societies? Or is the lack of critical thinking (aka math is hard) simply a character flaw? Odin, I started my previous post before yours appeared. I was referring to some overly emotional posts on the first page. Rationally discussing issues is always acceptable.
I have Swtro on pre-order but I don't know if I can do stomoch another lazy talent tree system that ends up cookie cutter within a few weeks of release.
Makes me want to try out the new WoW Talent system more, atleast it's different.
I have Swtro on pre-order but I don't know if I can do stomoch another lazy talent tree system that ends up cookie cutter within a few weeks of release.
Makes me want to try out the new WoW Talent system more, atleast it's different.
But hey I could be 100% wrong, time will tell.
I like to think and experiment myself. I am not put off by math. I will tell you this, most players in top 200 WoW guilds do not run cookie cutter specs. You change the spec as needed for each individual fight. I was frost as a mage for control a lot when raiding. We got a lot of server firsts because of different specs.
That being said, I do not hate the new WoW talent ideas. I have played games with less. I do feel limited in making six choices over 90 levels in comparison to now thou.
Um, you have no idea what you are talking about. Everyone runs the same specs in WoW, regardless of whether they are getting server firsts or not. WoW's current talent system, the one SWTOR is copying, has no choices. If you are DPS you pick every talent that increases your DPS, and at the end if you're lucky you have 1 or 2 points left at your discretion. This is why WoW is moving away from that. Now, instead of 1 or 2 actual choices you get 6.
People have been pointing out that this is a flaw with this type of talent system for years. There is no real choice, just the illusion of it because you have to manually click the button instead of the game doing it for you. And no one gets excited when they level up and get to click their talent in for an extra 2% damage. It's amazing that it has taken Blizzard this long to move away from such a stupid system and it's even more amazing that next-gen MMOs are copying such a stupid system.
I have no issues with talent trees, and never had any. In fact, I've alsways preferred them in games, most likely due to my enjoyment of the Diablo games. Yes, if you are going to be raiding endgame, you will most likely have a cookie-cutter spec, and guess what? Who cares? If you are a serious raider endgame, you damn sure better have a cookie cutter spec. I've been in some pretty high end raiding guilds in my time, and our rule was "If you want to deviate from the known research and pick a less than optimal raid spec, than you better be able to play it optimally." Fact is, part of raiding is being a min/maxxer, and there will ALWAYS be a best spec in any game. There was in WoW and there will be again in MoP, there was with Rift, even with all the customization options, there will be in Guild Wars 2. It's part of being an endgame raider. You give up some freedom to help your raid. When you are fighting a boss that is considered a "gear check," every last ounce of dps you can squeeze out of your toon is important. Those extra few talent points you place into the cookie cutter spec can make the difference between a boss kill and an enrage timer going off. There is nothing wrong with talent trees, and there is nothing wrong with doing the necessary research and finding the best possible spec to help your team. As far as I'm concerened, you do your experimenting and exercise your freedom of choice during the levelling process. Once you hit endgame, and plan on raiding, you make damn sure you have the optimal spec set up.
Now...that being said...I do have a minor quibble with TOR's talent tree system. If you want to reach the top tier in either tree, you need to invest 31 points in it, which only allows 10 more points to place in other trees. While I have no problem with talent trees, I do think they need to offer a bit more versatility than what TOR is offering. They could give these trees a lot more flexibility if they removed the "5 points in each tier" stipulation. Make the tiers pre-reqs based on level as opposed to talent points spent, or just lower the tier requirement altogether. This would leave more points on the back end to play with after you've picked up that final ability in a tree. This wouldn't matter for endgame, as you would still be expected to go with an optimal spec, but it would be nice to have a little more freedom for those that don't raid.
Comments
And the duplicate third party features begin. At least the majority of the players aren't under any illusion that they are somehow superior to players of that other game that popularized this same trend.
Hmm The force is strong with this one.
Awesome, I had no idea this had been released.
inb4BioWareRage
http://torguild.net/calculator/sith-inquisitor/sorcerer/?p=3020322131201100000000000000000000000001230022012232000000
My hybrid Sorc build... When you see me, you should run away.
-Insidious
Oh god, another MATHfest game. Everysingle talent is math base. NO FUN. This game is already dead. Man MMOs sucks big time. Is this what you all want? Math and Math and Math?
The first random talent tree I looked at: Jedi Consular » Shadow » Infiltrator
Do those talents look familiar to anyone else?
I'm not even going to bother looking at the other trees as I'm sure they are just as much a copy/paste job (of outdated game design no less!). This game has been such a big disappointment.
Oh man ,i hope they not using that Everquest design,it is so boring and lame.
This is where character developement is suppose to mean something,your skills should be based on your characters stats.I don't like the idea of putting ticks into boxes it reminds me also of Eve well and recently Rift also used it ,heck everyone is copying it.
I think this design has been accepted because i really do think people feel they have choice [they don't]and that they might somehow find some setup that is overpowering [won't happen].
level 1...how many pts you have in your strongest spell?umm 1 thats all they let me at level 1.Ok how many at level 2?Umm 2 thats all they let me at level 2..this is the way it ALWAYS is ,it is as restricting as a normal level up and gain a spell.The developer knows exactly what maximum gain they can allow you and that is all they will allow you,so you are not getting choice.There is going to be people pondering over those ticks for hours to accomplish literally nothing except they wasted hours they will never get back.
Instead just do like a SMART dev does,you wantt to improve your nukes then add INT,defense add vitality,offense add strength,avoidance/ranged/accuracy add agility ect ect.This way it covers the whole spectrum withot having to waste time looking over 100 boxes and deciding what tick to put where and end up with the same result in the end.
Bah i was beginning to warm up to SWTOR and hope when i try it the combat might be fun,this design really turns me off,and now i can see why so many call it a Wow clone. I don't understand why developers can't think for themselves and come up with intuitve ideas?
Never forget 3 mile Island and never trust a government official or company spokesman.
i laughed. but i just want to say talent calc's are from diablo/wow not from eq. in eq everyone of the same class had the same abilities/spells the only things tacked on was AA's which were great.
Yeah, the talents are WoW rip-offs.
And no, the combat isn't fun, at least in my opinion. It's the same old generic MMO combat. As a matter of fact, it seems even slower due to the long global cooldown (1.5 seconds) to allow animations to play. The animations are cool at first, but after you've seen them for the hundreth time you'll just be mashing buttons waiting for the next attack while the game gives you an error that says "You can't do that yet."
It funny they are copying the Diablo 2/WoW style talent trees. Yet, Diablo 3 and World of Warcraft are now trying to get away from them with their next expansion/ release .
I wish they did something a little different. =(
--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
i'm with this. there really needs to be a big swing away from maths and more a swing toward fun.
WoW has always been at the front. People will flame WoW and claim otherwise. But they have always been perfecting and improving on what the MMO is.
They weren't the first game to do everything they did. But they sure as hell have perfected all of it. Other games have had shitty talent tree style progression. WoW perfected it and now every game you play is following the same pattern. WoW has changed a LOT since day one. And every other title new and old seems to be following in wows foot steps.
I played EQ2 at release, and again recently. I'm amazed at how many wow-style ideas they've adopted.
P.S. THIS IS NOT A BAD F*CKING THING... EVERY VEHICLE YOU DRIVE (almost) HAS 4 WHEELS, SHIFTER ON THE RIGHT, GAS ON THE RIGHT, BREAK ON THE RIGHT.. bla bla bla. Why? Because it's the best setup... It works. Works well.
sorry games are not vehicles , they can work with different variations.
This talent tree bs is boring its like square tires on a car.
i dont rly plan on playing this but i saw the topic ..clicked the link and lol irl ..this isnt wow like? who are you fan boies kidding?
this snowball will slowly go downhill and be a soon after thought before its all said and done
whats next? a gearscore? imo lil silly things like this is whats slowly picking away at the mmorpg genra
The talents are still being tweaked last I knew. I am surprised that this is out there.
In regards to our trolls, you were not planning on playing anyway. I am amazed at the lack of a life that some people have. Raging about a video game that you never planned to play really says something about the quality of your life.
more rageing on the way the genra is headed not just this game alone ..it is what it is ..am i not allowed to comment on the topic? lol
i get atacked for commenting how i dont like it or my dislikes and yet others comment of how the games nowa days are useing too much math in a mmo ..lol funny
I agree with you on the anti math rants. I find it kinda of funny how many people do not want to actually think. Oh, math is hard, lol. Is this lack of critical thinking a flaw that has arisen recently caused by the failure of the educational system in Western societies? Or is the lack of critical thinking (aka math is hard) simply a character flaw? Odin, I started my previous post before yours appeared. I was referring to some overly emotional posts on the first page. Rationally discussing issues is always acceptable.
I have Swtro on pre-order but I don't know if I can do stomoch another lazy talent tree system that ends up cookie cutter within a few weeks of release.
Makes me want to try out the new WoW Talent system more, atleast it's different.
But hey I could be 100% wrong, time will tell.
Why are some people surprised at the talent tree? We knew this was there months ago.
I like to think and experiment myself. I am not put off by math. I will tell you this, most players in top 200 WoW guilds do not run cookie cutter specs. You change the spec as needed for each individual fight. I was frost as a mage for control a lot when raiding. We got a lot of server firsts because of different specs.
That being said, I do not hate the new WoW talent ideas. I have played games with less. I do feel limited in making six choices over 90 levels in comparison to now thou.
Um, you have no idea what you are talking about. Everyone runs the same specs in WoW, regardless of whether they are getting server firsts or not. WoW's current talent system, the one SWTOR is copying, has no choices. If you are DPS you pick every talent that increases your DPS, and at the end if you're lucky you have 1 or 2 points left at your discretion. This is why WoW is moving away from that. Now, instead of 1 or 2 actual choices you get 6.
People have been pointing out that this is a flaw with this type of talent system for years. There is no real choice, just the illusion of it because you have to manually click the button instead of the game doing it for you. And no one gets excited when they level up and get to click their talent in for an extra 2% damage. It's amazing that it has taken Blizzard this long to move away from such a stupid system and it's even more amazing that next-gen MMOs are copying such a stupid system.
I have no issues with talent trees, and never had any. In fact, I've alsways preferred them in games, most likely due to my enjoyment of the Diablo games. Yes, if you are going to be raiding endgame, you will most likely have a cookie-cutter spec, and guess what? Who cares? If you are a serious raider endgame, you damn sure better have a cookie cutter spec. I've been in some pretty high end raiding guilds in my time, and our rule was "If you want to deviate from the known research and pick a less than optimal raid spec, than you better be able to play it optimally." Fact is, part of raiding is being a min/maxxer, and there will ALWAYS be a best spec in any game. There was in WoW and there will be again in MoP, there was with Rift, even with all the customization options, there will be in Guild Wars 2. It's part of being an endgame raider. You give up some freedom to help your raid. When you are fighting a boss that is considered a "gear check," every last ounce of dps you can squeeze out of your toon is important. Those extra few talent points you place into the cookie cutter spec can make the difference between a boss kill and an enrage timer going off. There is nothing wrong with talent trees, and there is nothing wrong with doing the necessary research and finding the best possible spec to help your team. As far as I'm concerened, you do your experimenting and exercise your freedom of choice during the levelling process. Once you hit endgame, and plan on raiding, you make damn sure you have the optimal spec set up.
Now...that being said...I do have a minor quibble with TOR's talent tree system. If you want to reach the top tier in either tree, you need to invest 31 points in it, which only allows 10 more points to place in other trees. While I have no problem with talent trees, I do think they need to offer a bit more versatility than what TOR is offering. They could give these trees a lot more flexibility if they removed the "5 points in each tier" stipulation. Make the tiers pre-reqs based on level as opposed to talent points spent, or just lower the tier requirement altogether. This would leave more points on the back end to play with after you've picked up that final ability in a tree. This wouldn't matter for endgame, as you would still be expected to go with an optimal spec, but it would be nice to have a little more freedom for those that don't raid.