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I just playtested a game in OnLive. There was no requirement to download, it started instantly and it was lagfree. I love this! Every single MMO would benefit to have their game there. More customers!
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Onlive is just to expensive. You can buy the games on amazon for less, and have them forever. They would charge on top of a sub fee.
Wrong. OnLive has no obligatory subscription to play their games. You buy them like you buy them from a store. They have a subscription fee if you would like to play 100 games without buying the games.
I agree. Onlive would be a great place to host MMO's for people with lower end systems. I have a console for other games, and a PC for MMO's. I don't see it as a value to upgrade my PC for 1 game every few years. Onlive would be great.
I really love OnLive. I think MMOs would be a great idea for many people! (Personally, on this computer I can run most, save for maybe Age of Conan). And to poster #2, I don't know where you got that. I got games for -cheaper-. I got Arkham Asylum for 1$, I got Deus Ex Human Revolution free when I pre ordered Arkham City for normal price.
OnLive can't provide nearly as good of a gaming experience as running games locally on a computer with modern integrated graphics. It has no hope of doing so in the future, either, as OnLive is more likely to fall further behind than to close the gap. Try to mix players using OnLive with players running several year old gaming systems in the same MMORPG and the OnLive users will be at a crippling disadvantage in a large fraction of games.
Why must there be so many threads about this?
I'd say something but then my deleted post count would increase by one.
I'm so depressed games can not be purchased in EU at OnLive. Anyone know an EU alternative to OnLive?
Out of curiosity have you tried onlive? I do agree that it can't compete with modern stuff, but I don't have modern stuff since my computer only get's upgraded when I find a new MMO I can't play decently (read not great but graphics aren't as important to me as gameplay anyway), and if this would allow me to run them even on lower settings then that would be a good thing....then I could wait even longer to upgrade. You are working under the assumption that onlive will never change their tech which seems like a bad buisness model. I have onlive, and I can play it on my old desktop, and my old laptop without problems. I also got their mini system free when I bought some game for 5 bucks. Then I think about the fact I can play 100 different games for 9.99 a month with a list that's constantly growing without downloading anything except the small onlive launcher, and realise that I made a good choice. Then again....if you want to send me a nice PC I will never mention onlive on these forums again
P.S. don't think that i'm trying to disrespect you because when I finally do decide to build a new PC you're the one I'm going to talk to. I'm just giving the perspective of someone that doesn't have that much spare money right now.
Im really not familiar with On Live. I guess thats a service where you purchase a game, but instead of a download you are linked to their servers and play it that way thus negating the need for your system to literally run the game? Is that close?
And if so, is it really possible to host mmos that way? See, single player games are one thing, but with Onlive would that be you connected to a server (onlive) who then has to connect to the mmo server so you can play? Would that not make for some lag? Because wouldnt you have to be running the game through not one, but two servers? The mmo server, connected to the Onlive server, that you have to play on?
I mean I guess they could host the client for you, but I still wonder if that would just add a lot of lag. Is it even possible to really run an mmo like that? Being that you are suddenly connecting through two servers? Instead of one?
Or am I just entirely totally and completely off here? If so I'll just re edit this post or get rid of it. Sorry for being so ignorant of OnLive. :
They don't have any MMO's right now so I don't know how it would work exactlly, but as it is right now they pretty much run games on their hardware, and you connect to it. It streams on your monitor, and you use your mouse/keyboard, or controller. There is slight lag sometimes, but I can blay boarderlands, and snipe things on the run without much trouble. I think where you notice the lag the most is racing games since dirrection control, and light pressing is important.
As far as an MMO it may create lag, but atleast I could play it. My current systems can't play SWTOR, or GW2 when it comes out. so a few milaseconds of lag is better for me than not playing at all. Hell it would still be a better connection then a lot of the poor oceanic players end up with sometimes.
i did look at onlive, as its just making its debut in the UK.. but.. i found it disappointing.. firstly, it doesnt support Ubuntu/Linux in any version, which kind of limits it a lot, and then theres the whole 720p is its max resolution, so it means when you do play a game, its going to be a bit mediocre graphically - at least compared to most PC games, and unless your on a really good broadband connection you probably won't get 720 anyway... then theres the games, maybe im a bit picky.. but nothing in their game library really grabbed me, maybe that will change in the future, but.. without Linux support and a few MMO titles.. it just doesnt seem worth the bother.
On top of the latency between players and servers, you get latency between your home terminal and onlive servers. No, thank you.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Apart from all connection issues etc. How do you exactly see having a MMO account without owning given MMO? You need cd-key to set up account. Means you would have to buy the game anyway, hence the whole idea of renting in through OnLive is pretty silly. It stops being recycleable.
With SP games they just rent you access to it, nothing more, but with MMOs, each person would have to have their personal account with the company hosting given MMO. So say, pay the setup/box fee for MMO, pay the subscription for OnLive and then, on top of that, pay subscription for MMO ... where's the benefit for end user?
MMOs are generally, with some silly exceptions, optimizied to run on lower-end hardware already, because they do want more customers and they know that rendering a lot of moving character controlled by hundreads of players does take quite a bit of your hardware's resources. There is really very little benefit of using systems like OnLive for MMO games.
Yea thats exactly what I thought the problem might be with it.
I mean it could work fine, but I doubt it.
The trick with OnLive and its progression is not looking at it with our traditional "first-world problems".
For as many people who own a computer in the US or UK, there's at least 2-3 who have to rely on cybercafes and gamerooms. And a lot of those cybercafes have massive available bandwidth for their shops.
Granted, a majority of those people will be from the Asian market, but it's got a big enough user base to fit the combined user-mass of US/EU regions. Twice probably.
Now, when you can take the hardware out of the equation, make everything a product of bandwidth, and just be piping that out, long term scalability is there.
You take a hardware iteration cycle that was normally 3-5 years before some genuinely "upgrade-worthty" tech or game is released.
Now you're able to extend that same hardware another 3-5 because the provider is the one needed to make sure the games are hosted.
So now you can even create a divide in that market, offer the "fleet" of general workstations that have OnLive-style games, or pay a little extra for the more limited bank of "current-tech" machines.
Now I know OnLive doesn't have deployment in those markets yet, but I can bet they're trying. And developers are getting behind it as well.
GameStop wouldn't have thrown a fit when Deus Ex: Human Revolution came out if they hadn't made that partnership.
Their CEO even saying the goal in 2012 is to ship those coupons in a lot more games, and on all 3 major platforms.
Then add the upcoming tablet support which will support their set-top-box's controller through ipad or droid tablets.
Plus, when you consider the actual density of HDTV proliferation, and that 720p is still the most commonly found/matched across 8yrs+ of TV's, the loss of quality is negligible to most anyone but the people who pride themselves on staying bleeding-edge.
And the build quality and use of their set-top box is great. I hooked it up to a 720p native TV, looked fantastic. Granted, on a bit of an overkill home internet, but I played through Homefront entirely on the service and with their controller.
OnLive is the first out of the gate with a tech that will be getting bigger and more prominent in the years to come. When its not just home PC or home console, but when you can mirror that experience anywhere you have the bandwidth, it's going to keep picking up steam.
As to the OP topic of MMOs. Current MMO's wouldn't work on the service for how its setup. A lot of things with huge loops to get to the servers. That's not to say an MMO wouldn't work.
If a company made an MMO specifically to run on OnLive or a similar cloud structure. That would be fantastic. If you can standardize an experice across the board, across any device, especially an MMO, it'd be huge.
Plus, probably the most underrated thing OnLive offers, their streaming rentals. Rent and try the actual PC versions of these games before buying. I know I've bought a handful of games off Steam when they were on sale because I had played the rental on OnLive.
TLDR: Cloud gaming is the future. It still has kinks to iron out, but it should be encouraged to grow.
Lets Push Things Forward
I knew I would live to design games at age 7, issue 5 of Nintendo Power.
Support games with subs when you believe in their potential, even in spite of their flaws.
I don't approve any "encouraging". If the idea is good enough, it will grow on its own. Thing is, this one has many inherent weaknessess and people are rightfully doubtful.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
while gaming might, be viable via the 'cloud' thats only in area's that have sufficient bandwidth, in the UK at least, that is a huge issue, as for the most tv's are good enough with 720p thats Onlives best rated, and is 'extremely' subject to bandwidth issues, i don't know about everywhere else, but in the UK at least, 1080 HD TV's are sub £500 - you even get it on 37'' TV's these days.. although the quality is probably comparable enough to Console gaming... but there is also the security issue, the cloud is also the weakest link, its also one of the reasons why business takeup of 'cloud computing' is only relegated to non-critical systems etc, is there a future for it.. yes.. although anyone who can afford even a low end PC would be better off using that instead.. the Onlive service is still too 'early' and too limited by bandwidth, in the UK at least, there just isnt sufficient bandwidth to support any kind of numbers.. add in that the people who would most benefit from the Onlive service also tend to live in rural districts, where broadband is mostly below 1mb (0.6m is quite common) and there is the issue that there probably isnt enough bandwidth to run Onlive even at a reduced resolution, if at all.
Not true.. yes you can rent the games if you like but you can also buy the game and have full access to it forever with no extra fees.
I have not tried the system out yes but i can see its merits.. but for multiplayer games it will be another step of latency.. as someone said its not jsut you to the server.. its you to onlive to the server..
Thing is game developers / publishers / investors would have to share their profits from subscriptions / item shops, not to mention boxes which more and more % is sold by game devs/publishers themselves and they want this trend to continue and not reverse, with OnLive which I very doubt they would want to.
Second thing is I am not against Onlive , it is good system , but I don't see whole appeal it has , I did play it ,but there is big of input lag, second not all graphic setting are avabile (highest ones are not) , and while this does not affect me in mmorpg's as I don't care - but you would not be able to install any mods / addons, etc
I care about mods in single player games though , so inablitty to install mods for sinle player games is very huge deal for me and deal breaker tbh.
So while I see advantages for Onlive , I see more advantages for me personally for using my own PC to run the game.
If anyone think diffrent , it is ok. Just stating my own opinion.
To the contrary, Onlive will get better. Their problem is that running games locally will get better faster.
Onlive's target audience is people runing ancient integrated graphics not designed to do much more than display the desktop. Their problem is that those computers are going away. Llano brought an enormous leap in integrated graphics capabilities. Future integrated graphics will be better yet.
Suppose that you bought this today:
http://www.amazon.com/Gateway-NV55S04u-15-6-Inch-Laptop-Ebony/dp/B0051OLC4S
And then you keep it without upgrading it for five years. At the end of five years, nearly all games will still run better locally on that laptop than through Onlive. Five years from now, how many gamers won't have at least the performance of a five year old laptop that only cost $425 when new, but will have the high end Internet connection needed to run Onlive properly?
As for the 100 different games, now Onlive is trying to be Gametap, except with less selection, higher system requirements, worse image quality, and deadly input latency?
"See, single player games are one thing, but with Onlive would that be you connected to a server (onlive) who then has to connect to the mmo server so you can play? Would that not make for some lag? Because wouldnt you have to be running the game through not one, but two servers? The mmo server, connected to the Onlive server, that you have to play on? "
You're far too optimistic. It's not just lag. It's input latency, which is much nastier than high ping times. Ever play a game that uses a software cursor? That's basically a milder version of what Onlive will do to your controls, in addition to increased ping times.
"For as many people who own a computer in the US or UK, there's at least 2-3 who have to rely on cybercafes and gamerooms. And a lot of those cybercafes have massive available bandwidth for their shops."
Cloud gaming over a LAN might make sense in the near future. Gigabit ethernet with ~1 ms latency is orders of magnitude better than you can get through Onlive. That would be a far more appealing option to cybercafes than Onlive can ever hope to be.
"i don't know about everywhere else, but in the UK at least, 1080 HD TV's are sub £500"
There is a huge difference between 720p and "smaller than 1080p". Over 99% of the monitors on New Egg are larger than 720p. Many programs aren't built to be comfortable at 720p--including Windows.