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aim based combat is a lot of fun.

JakdstripperJakdstripper Member RarePosts: 2,410

playing some KTera lately and i must say that the aimed based combat is a lot of fun. it definately refreshing to have to try dodge incoming damage wile having to aim your own spells/abilities. i especially like the pvp (i've only dueled so far) where you have to deal with all sort of charging, knockdowns, teleports, stuns, (not to mention collision detection )and it makes for a very fun experience. being able to actually time your rolls in order to avoid that huge axe swing or that mage fireball is extremely exciting. it really feels a lot like playing arcade games like Tekken or Soul Calibur but it's an mmo!

the only draw back i see will be for those that dont have a good connection to the server. for those people it will be very hard to time anything. hopefully they can keep that to aminimum with the NA launch.

 

oh and the popori/elin should just be scrapped for NA launch, or at least the elin. popori can stay as the designated "race you love to hate".

 

PS: i really dont know if i'll be able to play SWTOR if it has a wow style "tab targeting" system. it's just feel so....lazy after playing a game like Tera. hopefully GW2 will have a symilar combat system like Tera.

Comments

  • stayontargetstayontarget Member RarePosts: 6,519

    I agree, once you try tera's combat system It's hard to play any mmo with tab-targeting.  

    Tab-targeting just bores the crap out of me now.  It needs to die.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • OtakunOtakun Member UncommonPosts: 874

    Originally posted by stayontarget

    I agree, once you try tera's combat system It's hard to play any mmo with tab-targeting.  

    Tab-targeting just bores the crap out of me now.  It needs to die.

    While I agree in general, I still think TERA's combat needs to be a little faster.

  • SirBalinSirBalin Member UncommonPosts: 1,300

    Originally posted by Otakun

    Originally posted by stayontarget

    I agree, once you try tera's combat system It's hard to play any mmo with tab-targeting.  

    Tab-targeting just bores the crap out of me now.  It needs to die.

    While I agree in general, I still think TERA's combat needs to be a little faster.

    Being that I haven't played Tera, I can't speak for it...however, I'm an avid Darkfall player which is aim to shoot and its sooooo hard to play any other mmo now.  Thats why I'm so interested in Tera...BUT PLEASE ADD A SIEGE SYSTEM

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • JakdstripperJakdstripper Member RarePosts: 2,410

    Originally posted by afhn2110

    Originally posted by Otakun

     

     

    Being that I haven't played Tera, I can't speak for it...however, I'm an avid Darkfall player which is aim to shoot and its sooooo hard to play any other mmo now.  Thats why I'm so interested in Tera...BUT PLEASE ADD A SIEGE SYSTEM

    DF combat sytem is quite a bit different then Tera, just to let you know. DF has a very fps feel wile Tera's combat feels a lot like Aion except that you have to aim your spells. the biggest difference is that Tera (like Aion) uses animations as a global cooldown so you are besically "rooted" in place wile using skills/spells. also the range of spells in Tera is not very long at all, 15 to 19 feet. pretty sure they did this to give melee a fighting chance since there are no stealth classes.

     

    as for the speed, yes i do agree that it is a bit slower then most western mmos but i think they did this to help players with low fps and not super high intenet speeds. the game is very graphic intensive and having people running arround super fast would create a lot of lag.

  • OtakunOtakun Member UncommonPosts: 874

    Originally posted by Jakdstripper

    Originally posted by afhn2110


    Originally posted by Otakun

     

     

    Being that I haven't played Tera, I can't speak for it...however, I'm an avid Darkfall player which is aim to shoot and its sooooo hard to play any other mmo now.  Thats why I'm so interested in Tera...BUT PLEASE ADD A SIEGE SYSTEM

    DF combat sytem is quite a bit different then Tera, just to let you know. DF has a very fps feel wile Tera's combat feels a lot like Aion except that you have to aim your spells. the biggest difference is that Tera (like Aion) uses animations as a global cooldown so you are besically "rooted" in place wile using skills/spells. also the range of spells in Tera is not very long at all, 15 to 19 feet. pretty sure they did this to give melee a fighting chance since there are no stealth classes.

     

    as for the speed, yes i do agree that it is a bit slower then most western mmos but i think they did this to help players with low fps and not super high intenet speeds. the game is very graphic intensive and having people running arround super fast would create a lot of lag.

    They've stated its cause not everyone is used to more action style combat and that's why it's slower but I think that will turn off the more hardcore players.

  • SirBalinSirBalin Member UncommonPosts: 1,300

    Originally posted by Jakdstripper

    Originally posted by afhn2110


    Originally posted by Otakun

     

     

    Being that I haven't played Tera, I can't speak for it...however, I'm an avid Darkfall player which is aim to shoot and its sooooo hard to play any other mmo now.  Thats why I'm so interested in Tera...BUT PLEASE ADD A SIEGE SYSTEM

    DF combat sytem is quite a bit different then Tera, just to let you know. DF has a very fps feel wile Tera's combat feels a lot like Aion except that you have to aim your spells. the biggest difference is that Tera (like Aion) uses animations as a global cooldown so you are besically "rooted" in place wile using skills/spells. also the range of spells in Tera is not very long at all, 15 to 19 feet. pretty sure they did this to give melee a fighting chance since there are no stealth classes.

     

    as for the speed, yes i do agree that it is a bit slower then most western mmos but i think they did this to help players with low fps and not super high intenet speeds. the game is very graphic intensive and having people running arround super fast would create a lot of lag.

    Thats even better...mages are to op when they can hop everywhere.  That may mean magic won't b3e the way to go though.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • OtakunOtakun Member UncommonPosts: 874

    Originally posted by afhn2110

    Originally posted by Jakdstripper


    Originally posted by afhn2110


    Originally posted by Otakun

     

     

    Being that I haven't played Tera, I can't speak for it...however, I'm an avid Darkfall player which is aim to shoot and its sooooo hard to play any other mmo now.  Thats why I'm so interested in Tera...BUT PLEASE ADD A SIEGE SYSTEM

    DF combat sytem is quite a bit different then Tera, just to let you know. DF has a very fps feel wile Tera's combat feels a lot like Aion except that you have to aim your spells. the biggest difference is that Tera (like Aion) uses animations as a global cooldown so you are besically "rooted" in place wile using skills/spells. also the range of spells in Tera is not very long at all, 15 to 19 feet. pretty sure they did this to give melee a fighting chance since there are no stealth classes.

     

    as for the speed, yes i do agree that it is a bit slower then most western mmos but i think they did this to help players with low fps and not super high intenet speeds. the game is very graphic intensive and having people running arround super fast would create a lot of lag.

    Thats even better...mages are to op when they can hop everywhere.  That may mean magic won't b3e the way to go though.

    Everything I have read from people playing KTera basically say there is no reason to have a slayer or warrior in the party over a Sorc or Archer cause they do more damage and less likely to get hit. So I guess they are still kind of OP in comparison to other DPS classes. (warrior is being converted more into a DPS class in future patches cause no one wants them as tanks)

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Otakun

    Everything I have read from people playing KTera basically say there is no reason to have a slayer or warrior in the party over a Sorc or Archer cause they do more damage and less likely to get hit. So I guess they are still kind of OP in comparison to other DPS classes. (warrior is being converted more into a DPS class in future patches cause no one wants them as tanks)

    Unless you are playing on a pvp server,  then your gonna want to have that slayer & warrior in your party while pveing.

    If its a pve server then yeah go stright traditional classes in your party.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • SnoepieSnoepie Member UncommonPosts: 485

    lol people are wake-ing up now..

     

    try darkfall for a change.. instead of trying to competentive with 400 ping on koreon servers :P

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Jakdstripper

    the only draw back i see will be for those that dont have a good connection to the server. for those people it will be very hard to time anything. hopefully they can keep that to aminimum with the NA launch.

     

    Yay for Australia?

     

    But Runes of Magic is actually the only game with an Australia based server, and it is run by Frogster.....so maybe they will do the same for TERA.......but I really wanted to play the NA version = don't like Frogster much

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • jadedlevirjadedlevir Member Posts: 628

    Action combat is so much more visceral and exciting. It really does feel like going back in time when i play the tab targeting mmo's... that doesn't mean they're not fun, and I'm looking foward to prime and gw2, but combat like this game's, darkfall, and MO(a working version) are definitely the future of mmos.... one day.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I have played UT 99 since well 99 lol, ihave experienced everything this game offers and more.It is a nice touch by TERA but there is a drawback to aiming in RPG.To start when i play a fps like ut99,i have one press keybinds and i dont need many.There is also a perfect array of weapons,including splash damage, id onot think combat is taken deep enough unless you have every type of damage.

    You also need to create some nice pvp areas within mapping,a simple wide open area is not enough skill to warrant my excitement.A tree ro a rock is a nice start to offer cover but i feel you need more.Example how about locked doors or fighting on the roof of a building,ducking behind a fence,how about using water to effectively remove magic.I think it is acceptable in RPG"s that magic shoudl be nulled in water or perhaps only allow water type magic.

    I personally love dodging but warp spells i don't like,to me it is unrealsitic unless we are talking some futuristic sci fi game,but in common rpg's it makes the combat look goofy.You also need a very good selection of servers when talking aim,becuase latency is huge,especially to Korea.I get terrible lag to many servers inFPS games, and to Korea my games are pretty much unplayable.This game i am sure will have a N.American server,hopefully in the E.usa so i canm give this game a fair look and see how i like the combat.

    Combat is my first love inside gaming,so this is an area TERA can win me over.I am sure i would love crafting and exploring and solving puzzles if they were done with a half ass effort in rpg's but they are not,so combat it is.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • stamps79stamps79 Member Posts: 233

    Originally posted by Jakdstripper

    playing some KTera lately and i must say that the aimed based combat is a lot of fun. it definately refreshing to have to try dodge incoming damage wile having to aim your own spells/abilities. i especially like the pvp (i've only dueled so far) where you have to deal with all sort of charging, knockdowns, teleports, stuns, (not to mention collision detection )and it makes for a very fun experience. being able to actually time your rolls in order to avoid that huge axe swing or that mage fireball is extremely exciting. it really feels a lot like playing arcade games like Tekken or Soul Calibur but it's an mmo!

    the only draw back i see will be for those that dont have a good connection to the server. for those people it will be very hard to time anything. hopefully they can keep that to aminimum with the NA launch.

     

    oh and the popori/elin should just be scrapped for NA launch, or at least the elin. popori can stay as the designated "race you love to hate".

     

    PS: i really dont know if i'll be able to play SWTOR if it has a wow style "tab targeting" system. it's just feel so....lazy after playing a game like Tera. hopefully GW2 will have a symilar combat system like Tera.

    From any video or interview or faq page, you know that GW2 has tab targeting.  I'm glad to see Tera changing it up a bit, making fighting mean something in the way you play your toon.

    Wildstar (2013) & Elder Scroll Online (2013)

    Playing: Diablo 3, WOW, Far Cry 3 & X-Com.

    Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).

    Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.

  • judex99judex99 Member UncommonPosts: 392

    Originally posted by Otakun

    Originally posted by stayontarget

    I agree, once you try tera's combat system It's hard to play any mmo with tab-targeting.  

    Tab-targeting just bores the crap out of me now.  It needs to die.

    While I agree in general, I still think TERA's combat needs to be a little faster.

    Agree

     

    I find C9 combat the best out there, a bit sad that game will never be released in our countries.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by stamps79

    Originally posted by Jakdstripper

    playing some KTera lately and i must say that the aimed based combat is a lot of fun. it definately refreshing to have to try dodge incoming damage wile having to aim your own spells/abilities. i especially like the pvp (i've only dueled so far) where you have to deal with all sort of charging, knockdowns, teleports, stuns, (not to mention collision detection )and it makes for a very fun experience. being able to actually time your rolls in order to avoid that huge axe swing or that mage fireball is extremely exciting. it really feels a lot like playing arcade games like Tekken or Soul Calibur but it's an mmo!

    the only draw back i see will be for those that dont have a good connection to the server. for those people it will be very hard to time anything. hopefully they can keep that to aminimum with the NA launch.

     

    oh and the popori/elin should just be scrapped for NA launch, or at least the elin. popori can stay as the designated "race you love to hate".

     

    PS: i really dont know if i'll be able to play SWTOR if it has a wow style "tab targeting" system. it's just feel so....lazy after playing a game like Tera. hopefully GW2 will have a symilar combat system like Tera.

    From any video or interview or faq page, you know that GW2 has tab targeting.  I'm glad to see Tera changing it up a bit, making fighting mean something in the way you play your toon.

    Tab targetting is very loosely based in GW2, since all your attacks are executed in certain oritentation. Eg: You melee attack will always execute right in front of you, and will hit whatever is in front. You don't even need a target to use some of the skills, the target is mostly use for projectile direction, meaning you don't have to physically aim every single shot, some people like it, some people don't, just note that projectile does not auto track, meaning the projectile will fire towards targets position WHEN the skill was executed, so you have a change to dodge and move out of the way.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

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