Yes dispise Nocht, it's easy. You don't need to know anything.
i gave you my arguments, while u follow blind the trends.
"the so called praised "notch" made the most buggies shit server software i saw so far, and of course modders from bukkit have to fix all his stupid shits every time he updates the game"
Originally posted by Bigdavo I don't get it, what stops people just digging the shit out of peoples cities? 10 guys with diamond picks could level one of those cities in no time. Are the blocks indestructible or something?
Yeah, it's bannable if you "grief" (break other players stuff) and you rarely see it happen. In official townships with rings, if you are not apart of the town, you cannot even break or place blocks as long as you are within their rings, so most of the time it is not even a problem!
And as to the other person who said cheaters are everywhere, it is rare to see them. If there are, they get banned right away, so it is really never a problem. Also, the server is trying to create their very own client as to control exactly what is in people's .jar files, which would make cheating practically non-existant!
I don't get it, what stops people just digging the shit out of peoples cities? 10 guys with diamond picks could level one of those cities in no time.
Are the blocks indestructible or something?
When I ran a server we were able to ban griefers pretty fast. Also, there are zoning mods as well which restrict people from modifying plots of land designated to other players.
And like the other person said, server backups. Just backup often enough and its not a big deal. We really didnt run into griefers that much anyway. Build far enough away from spawn and they get bored trying to find you and leave.
its a nice sandbox experience, but because it wasnt meant for high multiplayer, the so called praised "notch" made the most buggies shit server software i saw so far, and of course modders from bukkit have to fix all his stupid shits every time he updates the game. On top of that, this is most cheatable game you will ever played multiplayer, there so many cheat clients, and hacks that you cannot stop them...
I ran a popular server for a while, with updates agaisnt cheaters, but after i did a research, its kind impossible to keep a fair enviorment in this game, since the main minecraft.jar is not protected..
Very good game single, multi its full of kids with modable clients, xray, speed hacks etc...
Maybe a few monts after release, we will have more stable server vesion tho i doubt it.
He made 30 mil euros from this game, and he invested back a few milions, with a poor staff to work on the game.
Notch is not indie anymore.
He is indie because he has no publisher. Indie is not definied by the amount of money invested.
Also, Bukkit does not fix bugs, they recode the server software to use less resources. Often time the Bukkit software has bugs that the normal one does not.
I think you were being a little paranoid about cheaters. I ran a server for a while too and never had any problems with cheaters. We had the occasional griefer but it wasnt hard to deal with, nor correct the issue. The game and server software are fine, maybe you just attracted the wrong kind of people. Either way I never saw anyone using cheats like that.
And what is your "etc" considering all player info is stored server side, and even if they have mods like "toomanyitems" which allow people to give themselves stuff, they dont work without them having admin.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Originally posted by waynejr2 Originally posted by dougmysticey Minecraft is awesome. It is a total time sink that you can lose yourself in just mining an building stuff.
The real world offers far more interesting options for creative outlet.
Then why are you on this site waynejr2? The game is a great way to sit back an relax after a long day at university for me, as does any game people play. It's just that in this game, you are rewarded for being creative and are able to show off your creations.
I don't understand why some people say Minecraft isn't massive...the server I joined is more active (player wise) than Vanguard is. It is also more active than a lot of MMOs, but VG is a good example. But Ryzom, Istaria are another two that I can think of that has less players than the server I joined. It is also a bigger world than Rift (at the very least, the same size...but Rift is tiny for an MMO). Does that mean Vanguard (and the others I listed) isn't an MMO and instead a Multiplayer Online Game? The server is also persistent, as it hasn't had any resets...however, due to MC being in beta, supposedly 1.9 may force a reset. They didn't have to do that for 1.8 though, which I noticed some other servers had to. The server I joined has a lot of events too, most MMOs don't have events or they are very very rare.
What exactly is "massive"? The number of players? Then MC MP is massive compared to a lot of MMOs. A lot of MMOs have a very small player base. The game world size? Again, then MC MP world is as big or bigger than Rift. Is it a dynamic world? Done. MC MP (depending on the server) world always changes (terraforming, building, changing the landscape) or events happen and what not. Depending on the server, there aren't usually resets either and come release, there won't be anymore. Again, depending on the server.
Anyway...my friend wanted to join Buxville, since he isn't too big into PvP and likes it optional. So, that is the server I joined. Buxville is VERY active and has quite a lot of stuff in it. There is PvP in areas too, for those that want that. The funny thing is, the server has more to do than some MMOs do...
Massive is the number of players that CAN be online, in other words the number of players the game can support, not the number that are currently online.
Just because you don't like it doesn't mean it is bad.
Originally posted by VengeSunsoar Massive is the number of players that CAN be online, in other words the number of players the game can support, not the number that are currently online.
But wouldn't that be pointless if the amount of players that ARE online is nowhere near the amount of players that CAN be online? For example Vanguard, or DFO, or any other MMO with a low subscription base. You can find minecraft servers that have more active people playing at the same time than those games, yet those games are still considered "MMO" while these minecraft servers are not. I think these servers should be considered MMO's not only for that reason, but for all the other reasons explained throughout the thread as well.
You certainly find more MMO elements in these servers than you do in mainstream games. Another example would be Global Agenda - considered an MMO, but really it is just a lobby waiting area for the actual meat of the game, the deathmatch style play with limited amounts of people. In minecraft, you don't see that - instead, you see ONE persistant world (per server) with events that can reach many (70+) people. In my opinion, that is MUCH more massive than other "MMOs" strive to be.
Minecraft was not developed and never planned to be a massive multiplayer online game for one. For two, just because there's a few privately made servers with a high population rate does not make the game itself an MMO. Minecraft is a single player game with a multiplayer option, not multiplayer requirement. Otherwise, why don't we say Diablo 2, quake and etc are MMO's as well... You know because a few servers can handle several people at once.
MMORPG = Massive multiplayer online role playing game. Minecraft is NOT solely a multiplayer, or online game, nor is it massive population wise. Servers can be but once again those are privately owned and operated, that hardly counts.
Minecraft = RPG with online multiplayer capability. Servers have a potential to be massive but 90% aren't.
Everybody knows that sandboxes are for niche audiences only and will never be as popular as a good, story-based, well instanced and phased full-blooded themepark game).
Jeez who in their right mind would want to create something in video game? We all know that video games are for play-pretending to be a hero world savior beating up the bad guys, not some dirt digger or construction worker.
Phish....
(/bitter irony at the past 7+ years of mainstream mmos strewn with failure after failure off)
Minecraft was not developed and never planned to be a massive multiplayer online game for one. For two, just because there's a few privately made servers with a high population rate does not make the game itself an MMO. Minecraft is a single player game with a multiplayer option, not multiplayer requirement. Otherwise, why don't we say Diablo 2, quake and etc are MMO's as well... You know because a few servers can handle several people at once.
MMORPG = Massive multiplayer online role playing game. Minecraft is NOT solely a multiplayer, or online game, nor is it massive population wise. Servers can be but once again those are privately owned and operated, that hardly counts.
Minecraft = RPG with online multiplayer capability. Servers have a potential to be massive but 90% aren't.
But it feels like one, in the right server. That's what matters.
So should we be disqualifying games like Vindictus or Dragon Nest as MMos cause technically most play goes on with only a few members being in at once? I really don't get all this 'elitist' crap about people saying a game isn't MMO when you don't have a mass number piling up in one location. If that was the deal, we could happily eliminate a good chunk of the games on this website. All fps shooters would be demoted off. Pretty much you would have only fantasy games left that don't involve instance play as being a big focus.
MMo should stand for the interest in the game and having the ability to play multiplayer rather then having the 'how many people I can show off my no life to on one single city' mindset. Minecraft is as much an MMo as your big games for the sake a "massive" audience plays it online or in groups. When you have the option to play with thousands upon thousands of people online when you so chose with the game, there is no reason to demean it of the title.
Massive is the number of players that CAN be online, in other words the number of players the game can support, not the number that are currently online.
But wouldn't that be pointless if the amount of players that ARE online is nowhere near the amount of players that CAN be online? For example Vanguard, or DFO, or any other MMO with a low subscription base. You can find minecraft servers that have more active people playing at the same time than those games, yet those games are still considered "MMO" while these minecraft servers are not. I think these servers should be considered MMO's not only for that reason, but for all the other reasons explained throughout the thread as well.
You certainly find more MMO elements in these servers than you do in mainstream games. Another example would be Global Agenda - considered an MMO, but really it is just a lobby waiting area for the actual meat of the game, the deathmatch style play with limited amounts of people. In minecraft, you don't see that - instead, you see ONE persistant world (per server) with events that can reach many (70+) people. In my opinion, that is MUCH more massive than other "MMOs" strive to be.
Nope it wouldn't be pointless. Massive is not the amount of people playing, that is just either a poor game or poor advertising, that is a low sub MMO. Massive refers to the amount of people the game can support.
I have no idea if Minecraft satisfies this or not. If it can support more than a multiplayer format (I thinks thats 100-200 or something) than its an MMO, if not than it isn't.
Venge
Just because you don't like it doesn't mean it is bad.
I haven't played minecraft but i have thought about it. my thing is i am more of an explorer and adventurer than builder. for example i use to spend hours in fallout just picking a direction and start walking exploring every nook and crany trying to find "cool stuff". and when i say cool stuff i don't mean "uber loot"
I haven't played minecraft but i have thought about it. my thing is i am more of an explorer and adventurer than builder. for example i use to spend hours in fallout just picking a direction and start walking exploring every nook and crany trying to find "cool stuff". and when i say cool stuff i don't mean "uber loot"
would minecraft be fun for a player like me?
I also haven't tried it yet, but have thought about it.
The graphics are what is stopping me. I know, some of you will think that is shallow, but if I don't like the look of my character, or the world, I just don't get immersed at all. It will be constantly bugging me.
Venge
Just because you don't like it doesn't mean it is bad.
I haven't played minecraft but i have thought about it. my thing is i am more of an explorer and adventurer than builder. for example i use to spend hours in fallout just picking a direction and start walking exploring every nook and crany trying to find "cool stuff". and when i say cool stuff i don't mean "uber loot"
I haven't played minecraft but i have thought about it. my thing is i am more of an explorer and adventurer than builder. for example i use to spend hours in fallout just picking a direction and start walking exploring every nook and crany trying to find "cool stuff". and when i say cool stuff i don't mean "uber loot"
would minecraft be fun for a player like me?
I also haven't tried it yet, but have thought about it.
The graphics are what is stopping me. I know, some of you will think that is shallow, but if I don't like the look of my character, or the world, I just don't get immersed at all. It will be constantly bugging me.
Venge
You usually dont look at your character at all as its easier to play in first person, and the graphic look can be changed with texture packs that are easily added to the game. It will stay blocky, but some packs are amazing.
Originally posted by Ecoces I haven't played minecraft but i have thought about it. my thing is i am more of an explorer and adventurer than builder. for example i use to spend hours in fallout just picking a direction and start walking exploring every nook and crany trying to find "cool stuff". and when i say cool stuff i don't mean "uber loot" would minecraft be fun for a player like me?
While you will still have the blockyness, the textures are much more detailed and makes the world look 100x better.
And to the other poster asking if they can explore and whatnot, you can do that for SURE. Not only will you find hidden houses, towns, people's chests, etc. but also with the added 1.8 patch, there are big mineshafts for you to explore and also Strongholds, which serve as dungeons (which I believe will have bosses in them, come a later patch).
So should we be disqualifying games like Vindictus or Dragon Nest as MMos cause technically most play goes on with only a few members being in at once? I really don't get all this 'elitist' crap about people saying a game isn't MMO when you don't have a mass number piling up in one location. If that was the deal, we could happily eliminate a good chunk of the games on this website. All fps shooters would be demoted off. Pretty much you would have only fantasy games left that don't involve instance play as being a big focus.
MMo should stand for the interest in the game and having the ability to play multiplayer rather then having the 'how many people I can show off my no life to on one single city' mindset. Minecraft is as much an MMo as your big games for the sake a "massive" audience plays it online or in groups. When you have the option to play with thousands upon thousands of people online when you so chose with the game, there is no reason to demean it of the title.
You obviously don't understand simple terms. MMO stands for MASSIVE multiplayer online. I'll dumb it down for you.
It means there needs to be a mass amount of people playing in the same consistant world that you are, not a massive amount of people playing the same game. I don't know how people are too stupid to understand the difference between an MMO and a MOG. MOG= Multiplayer Online Game
Comments
"the so called praised "notch" made the most buggies shit server software i saw so far, and of course modders from bukkit have to fix all his stupid shits every time he updates the game"
You call this an argument?
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Yeah, it's bannable if you "grief" (break other players stuff) and you rarely see it happen. In official townships with rings, if you are not apart of the town, you cannot even break or place blocks as long as you are within their rings, so most of the time it is not even a problem!
And as to the other person who said cheaters are everywhere, it is rare to see them. If there are, they get banned right away, so it is really never a problem. Also, the server is trying to create their very own client as to control exactly what is in people's .jar files, which would make cheating practically non-existant!
When I ran a server we were able to ban griefers pretty fast. Also, there are zoning mods as well which restrict people from modifying plots of land designated to other players.
And like the other person said, server backups. Just backup often enough and its not a big deal. We really didnt run into griefers that much anyway. Build far enough away from spawn and they get bored trying to find you and leave.
He is indie because he has no publisher. Indie is not definied by the amount of money invested.
Also, Bukkit does not fix bugs, they recode the server software to use less resources. Often time the Bukkit software has bugs that the normal one does not.
I think you were being a little paranoid about cheaters. I ran a server for a while too and never had any problems with cheaters. We had the occasional griefer but it wasnt hard to deal with, nor correct the issue. The game and server software are fine, maybe you just attracted the wrong kind of people. Either way I never saw anyone using cheats like that.
And what is your "etc" considering all player info is stored server side, and even if they have mods like "toomanyitems" which allow people to give themselves stuff, they dont work without them having admin.
The real world offers far more interesting options for creative outlet.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Then why are you on this site waynejr2? The game is a great way to sit back an relax after a long day at university for me, as does any game people play. It's just that in this game, you are rewarded for being creative and are able to show off your creations.
I don't understand why some people say Minecraft isn't massive...the server I joined is more active (player wise) than Vanguard is. It is also more active than a lot of MMOs, but VG is a good example. But Ryzom, Istaria are another two that I can think of that has less players than the server I joined. It is also a bigger world than Rift (at the very least, the same size...but Rift is tiny for an MMO). Does that mean Vanguard (and the others I listed) isn't an MMO and instead a Multiplayer Online Game? The server is also persistent, as it hasn't had any resets...however, due to MC being in beta, supposedly 1.9 may force a reset. They didn't have to do that for 1.8 though, which I noticed some other servers had to. The server I joined has a lot of events too, most MMOs don't have events or they are very very rare.
What exactly is "massive"? The number of players? Then MC MP is massive compared to a lot of MMOs. A lot of MMOs have a very small player base. The game world size? Again, then MC MP world is as big or bigger than Rift. Is it a dynamic world? Done. MC MP (depending on the server) world always changes (terraforming, building, changing the landscape) or events happen and what not. Depending on the server, there aren't usually resets either and come release, there won't be anymore. Again, depending on the server.
Anyway...my friend wanted to join Buxville, since he isn't too big into PvP and likes it optional. So, that is the server I joined. Buxville is VERY active and has quite a lot of stuff in it. There is PvP in areas too, for those that want that. The funny thing is, the server has more to do than some MMOs do...
Massive is the number of players that CAN be online, in other words the number of players the game can support, not the number that are currently online.
But wouldn't that be pointless if the amount of players that ARE online is nowhere near the amount of players that CAN be online? For example Vanguard, or DFO, or any other MMO with a low subscription base. You can find minecraft servers that have more active people playing at the same time than those games, yet those games are still considered "MMO" while these minecraft servers are not. I think these servers should be considered MMO's not only for that reason, but for all the other reasons explained throughout the thread as well.
You certainly find more MMO elements in these servers than you do in mainstream games. Another example would be Global Agenda - considered an MMO, but really it is just a lobby waiting area for the actual meat of the game, the deathmatch style play with limited amounts of people. In minecraft, you don't see that - instead, you see ONE persistant world (per server) with events that can reach many (70+) people. In my opinion, that is MUCH more massive than other "MMOs" strive to be.
My god people, get over yourselves.
Minecraft was not developed and never planned to be a massive multiplayer online game for one. For two, just because there's a few privately made servers with a high population rate does not make the game itself an MMO. Minecraft is a single player game with a multiplayer option, not multiplayer requirement. Otherwise, why don't we say Diablo 2, quake and etc are MMO's as well... You know because a few servers can handle several people at once.
MMORPG = Massive multiplayer online role playing game. Minecraft is NOT solely a multiplayer, or online game, nor is it massive population wise. Servers can be but once again those are privately owned and operated, that hardly counts.
Minecraft = RPG with online multiplayer capability. Servers have a potential to be massive but 90% aren't.
You people don't know what you're talking about.
Everybody knows that sandboxes are for niche audiences only and will never be as popular as a good, story-based, well instanced and phased full-blooded themepark game).
Jeez who in their right mind would want to create something in video game? We all know that video games are for play-pretending to be a hero world savior beating up the bad guys, not some dirt digger or construction worker.
Phish....
(/bitter irony at the past 7+ years of mainstream mmos strewn with failure after failure off)
But it feels like one, in the right server. That's what matters.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
So should we be disqualifying games like Vindictus or Dragon Nest as MMos cause technically most play goes on with only a few members being in at once? I really don't get all this 'elitist' crap about people saying a game isn't MMO when you don't have a mass number piling up in one location. If that was the deal, we could happily eliminate a good chunk of the games on this website. All fps shooters would be demoted off. Pretty much you would have only fantasy games left that don't involve instance play as being a big focus.
MMo should stand for the interest in the game and having the ability to play multiplayer rather then having the 'how many people I can show off my no life to on one single city' mindset. Minecraft is as much an MMo as your big games for the sake a "massive" audience plays it online or in groups. When you have the option to play with thousands upon thousands of people online when you so chose with the game, there is no reason to demean it of the title.
Nope it wouldn't be pointless. Massive is not the amount of people playing, that is just either a poor game or poor advertising, that is a low sub MMO. Massive refers to the amount of people the game can support.
I have no idea if Minecraft satisfies this or not. If it can support more than a multiplayer format (I thinks thats 100-200 or something) than its an MMO, if not than it isn't.
Venge
I haven't played minecraft but i have thought about it. my thing is i am more of an explorer and adventurer than builder. for example i use to spend hours in fallout just picking a direction and start walking exploring every nook and crany trying to find "cool stuff". and when i say cool stuff i don't mean "uber loot"
would minecraft be fun for a player like me?
I also haven't tried it yet, but have thought about it.
The graphics are what is stopping me. I know, some of you will think that is shallow, but if I don't like the look of my character, or the world, I just don't get immersed at all. It will be constantly bugging me.
Venge
Extremely, without a doubt.
He who keeps his cool best wins.
You usually dont look at your character at all as its easier to play in first person, and the graphic look can be changed with texture packs that are easily added to the game. It will stay blocky, but some packs are amazing.
You may want to check out some realistic texture packs - check out the videos or screenshots of this one ">http://www.minecraftforum.net/topic/138988-%E2%99%A5%E2%80%94%E2%98%85%E2%98%85256x128x64x173-realistic-hd-texture-pack-%E2%98%85%E2%98%85%E2%80%94%E2%99%A5/
While you will still have the blockyness, the textures are much more detailed and makes the world look 100x better.
And to the other poster asking if they can explore and whatnot, you can do that for SURE. Not only will you find hidden houses, towns, people's chests, etc. but also with the added 1.8 patch, there are big mineshafts for you to explore and also Strongholds, which serve as dungeons (which I believe will have bosses in them, come a later patch).
*edited for clicky link
You obviously don't understand simple terms. MMO stands for MASSIVE multiplayer online. I'll dumb it down for you.
It means there needs to be a mass amount of people playing in the same consistant world that you are, not a massive amount of people playing the same game. I don't know how people are too stupid to understand the difference between an MMO and a MOG. MOG= Multiplayer Online Game