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Will it really be KotOR 3, 4, 5, 6...?

seridurseridur Member UncommonPosts: 25

..because if it will I will buy it, even if I don't like the wow like mmo concepts at all, even if I've been somewhat disappointed in recent bioware games, even if I'm more interested soloing (I wouldn't mind occasional grouping, but mostly interested in solo play)

So what do you think? Will it be like playing kotor?

 

Also I have one question in particular: will the quest system be like in wow? I mean open world quests + instanced dungeons or mostly instances?

Comments

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    It will have to be 3,4,5,6..... in order to keep people paying the sub. If they've been paying attention for the last 2 years, they've seen the trend of too little content causing games to bleed subs.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • JenuvielJenuviel Member Posts: 960

    I haven't followed the game too closely, but I believe the class quests will be like KotOR (they've said around 200 hours worth per class, unless I'm mistaken), while the general quests you do between them will be like WoW, LotRO, etc. In one video demo, a designer said that they tried to keep the world as non-instanced and non-phased as they could, just using those techniques when it was necessary for the story or in situations where other players would have a seriously negative impact on your experiences.

     

    I think it's pretty safe to say that you will see other players, you probably will need to buy and sell things from them or to them on an auction house, you'll definitely have to group with them if you want the best gear available at any point in the game, but that you won't need the best gear at any point (and won't be forced to speak to anybody) if your only goal is to play through the class quests. That said, a lot of the instanced group/raid scenarios are supposed to expand upon the stories being presented in the class quests (though not in a way that would block progress), so you'll miss out on some things you'd otherwise like to see if you keep to yourself all the time.

  • hockeyplayrhockeyplayr Member UncommonPosts: 604

    Originally posted by Jenuviel

    I haven't followed the game too closely, but I believe the class quests will be like KotOR (they've said around 200 hours worth per class, unless I'm mistaken)

    If you're not that is insanely good. 

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by hockeyplayr

    Originally posted by Jenuviel

    I haven't followed the game too closely, but I believe the class quests will be like KotOR (they've said around 200 hours worth per class, unless I'm mistaken)

    If you're not that is insanely good. 

    They've mentioned several times the class quests alone should be close to 200 hours. We'll see how accurate that turns out to be come launch.

    /crosses fingers

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • seridurseridur Member UncommonPosts: 25

    Any info how many different quest lines will be and how they overlap? If none at all, then it means about 25h per class. That means that if I want to experience all of it I need many alts. I just hope these story quests will be challenging and interesting enough

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Originally posted by seridur

    Any info how many different quest lines will be and how they overlap? If none at all, then it means about 25h per class. That means that if I want to experience all of it I need many alts. I just hope these story quests will be challenging and interesting enough

    Actually, I believe the 200 was per class.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • Biggus99Biggus99 Member Posts: 916

    Originally posted by Jenuviel

    I haven't followed the game too closely, but I believe the class quests will be like KotOR (they've said around 200 hours worth per class, unless I'm mistaken), while the general quests you do between them will be like WoW, LotRO, etc. In one video demo, a designer said that they tried to keep the world as non-instanced and non-phased as they could, just using those techniques when it was necessary for the story or in situations where other players would have a seriously negative impact on your experiences.

     

    I think it's pretty safe to say that you will see other players, you probably will need to buy and sell things from them or to them on an auction house, you'll definitely have to group with them if you want the best gear available at any point in the game, but that you won't need the best gear at any point (and won't be forced to speak to anybody) if your only goal is to play through the class quests. That said, a lot of the instanced group/raid scenarios are supposed to expand upon the stories being presented in the class quests (though not in a way that would block progress), so you'll miss out on some things you'd otherwise like to see if you keep to yourself all the time.

     

    For someone who hasn't followed the game too closely, you pretty much hit the nail on the head.  Everything you posted is correct.  

  • JenuvielJenuviel Member Posts: 960

    Originally posted by seridur

    Any info how many different quest lines will be and how they overlap? If none at all, then it means about 25h per class. That means that if I want to experience all of it I need many alts. I just hope these story quests will be challenging and interesting enough

     

    Well, the 200-hour number was given by the President of EA (just Googled it =) in which he said: “I don’t pay much attention to that talk, I get a lot of questions from analysts and press about it. What I try and concentrate on is, is it a good game and is it ready to go? You look at a game that has 200 hours of gameplay for each of the six classes, and that doesn’t include the crafting, the raids, the multiplayer. It’s vast. It’s a gigantic game. And that costs money.

     

    They've also said that each class quest is 100% different from all the others; the only shared quests are general non-class quests (WoW style) that you do as filler. So, according to Frank Gibeau (EA President), it's 200 hours for each class, not divided between them; according to BioWare themselves, those 200 hours will have no crossover material. Of course, we've seen CEOs make claims about products that were more than a little incorrect in the past, so the 200-hour statement may or may not be accurate. It's possible BioWare confirmed that number somewhere, but I really haven't been pouring through blogs and BioWare forums, just reading the occasional article that gets posted here and at Massively, so I'm not terribly certain.

  • DanielErickson


    Joined: Oct 2008


    10.07.2010 , 11:11 AM



    Report Post   image


     



    This one can get confusing as there is a great deal of content in the game, all geared for slightly different experiences. So let's get to it, yes?



    --There is no repeated content across factions. Easy enough.



    --Every Class has a completely unique storyline with their own companion characters and quests that takes them from the very first level through the very last and leads them naturally into the end game content. We call these Class Quests.



    Now the questions and ideas that can be harder to get your head around if you haven't yet been one of the few lucky ones to actually play the game.



    --"Is all your faction specific content Class Quests?"



    Absolutely not. It's a multiplayer game, built for multiplayer storytelling. Which means all classes in a faction will have access to all of the same content except the Class Quests.



    --"What is the breakdown between Class Quests and multiplayer quests?"



    On the Origin worlds it's about 60% Class Quests, dropping to about 40% on the Capital worlds and then even lower for the rest of the game. The whole idea is to get you into the game, teach you about your class and your story, then get you out there playing with other people. We need to meet Obi-Wan, get our lightsaber and learn about the rest of the galaxy, but then it's time to get the gang together and go to war. We're still going to take breaks and run off to Dagobah but that's now the minority of our story. So the game very purposefully starts with more single player content and then moves strongly towards content that can be played multiplayer.



    --"What are all the different types of multiplayer quests?"



    Whew, that one's a big list but I can hit the major stuff. 1) World Quests: One-offs or short chains built for easy pick up and play. Grab a PUG or your friends and have a short adventure together. 2) World Arcs: Epic quest arcs that go from four to ten quests or more and follow a storyline across an entire planet. Big decisions and branching questlines you may have to play multiple times (in different playthroughs, they're not repeatable) to see all the content. Built for long play sessions or a series of short sessions where you and your group want a huge adventure that may stretch over tens of hours. Also very PUGable as long as you're grabbing like minded folks. 3) Flashpoints: Instanced, heavily scripted major story and action pieces built for groups to go in and get the very best of BioWare's multiplayer storytelling. Built to be played in a single sitting.



    Now here's the fun part. Our multiplayer content has lines, choices and content that is specific to each class and content that is only there if you're in a group. Did the Jedi Consular really just convince the Sith boss to stand down and not fight us? Did the Bounty Hunter really just shake down the Moff for more money? Did the Smuggler just leave the group with that attractive quest giver? Um...are they coming back? It's fun to replay the game and see all the different content but it's also a blast to play with friends and be completely surprised by what they say. Often you'll find yourself saying "Okay, that clearly was not one of my dialogue options!"



    Hope that helps!


    http://www.swtor.com/community/showthread.php?p=4414944#post4414944

     

    DanielErickson


    Joined: Oct 2008


    05.04.2011 , 01:34 PM



    Report Post   image


     





    Quote:


    Originally Posted by nezitx


    So I was listening to all those interviews from the fan site summit, and there was something the lead writer said that I wanted to clarify.



    He was talking about how each class (8) has 3 chapters each. And in his example of the bounty hunter, he said the "great hunt" (chap 1) was 2 times as long as all the story in KOTOR.



    Making several assumptions, can we presume that:

    8 classes * 3 chapters each * 2x length of KOTOR = 48 times more story then KOTOR?



    I think it's reasonably safe to assume that the chapters for each class are fairly close in length to other classes. The only thing I don't know is if Chapter 1 is roughly the same length as Chapter 2 and Chapter 3.



    Or, I could have taken it out of context and what he meant was that chapter 1 for all the classes was two times as long as Kotor. Which would mean roughly 6 times more story.



    What say you?


    Hey Folks,



    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates. The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify. I was speaking of the a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson


    http://www.swtor.com/community/showthread.php?p=6297786#post6297786

  • seridurseridur Member UncommonPosts: 25

    Thanks for the answers everyone!

  • nicksnamenicksname Member Posts: 45

    grab urself a beta; might find out then

     

    my thought

     

    not bad.

    image
    Boo.

  • ZaushZaush Member Posts: 371
    Yes, yes it will.
  • daydreamerxxdaydreamerxx Member UncommonPosts: 178

    +

    7 8 9 10 11 12 13 14 15.... you get the point right ?

    image

  • seridurseridur Member UncommonPosts: 25

    Originally posted by nicksname

    grab urself a beta; might find out then

     

    my thought

     

    not bad.

    Throw me one!

     

    And about what they say I have my doubts..  unfulfilled promises are not that rare, especially for mmos. Much easier to say that those missing features will come ..sooon..

  • BadSpockBadSpock Member UncommonPosts: 7,979

    You can play one character for 40 hours a week (full time job) and will "max out" everything including all the side quests and PvP stuff and end-game PvE and crafting etc....

    Probably 2-3 months (so the general consensus goes.)

    In that time (2-3) months after launch, there will most likely (probably) be new content released too.

    And think about it, 40 hours of play time a week is a LOT.

    More likely it's going to take you a LOT longer.

    This is NOT level 1 to level MAX this is "consuming all available content" for a single character.

    Roll one of each class... 8 classes so... a year? Easy?

     

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