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I have guild wars and i think it is a wicked game but it is not enough.
What do u think they should include with furture updates and exp packs (chapters)
The things i would change is to make the game bigger by having more places to vist (e.g) a whole new island. More movement for the charater (e.g being able to jump around while running). Being able to meet people while questing. Be able to get to lvl 40-60 not 20. More items and stuff u can do with them.
and finally have more attributes to lvl up - New skills (not fighting skills but skills such as everyday skills)
What do u think about having more lvl's and more skills such as fishing, armor making (not npc doin it). As if they brought in more skills/trades then it could be away of making money
What else would u like to see improved and what woundn't u want to change.
Comments
Jumping might be difficult to implement due to many areas, that require you to take a linear set path. Jumping would let you avoid areas and different triggering events. Jumping should have been at launch. That said, id like to see jumping included as well.
Before i see them making whole new content and areas, they need an ingame mail system, for a game centered around team oriented combat requiring organization its a severe oversight.
How do u inform guild wars ppl (makers) what we would like to see in the next updates and in the exp pack
Although I like to see an intelligent post about some constructive ways to improve GW, I still have to disagree with most of your suggestions. The whole concept behind this game is to have a low level cap, so you spend less time grinding and more time in end game content. So the level cap is perfect. Even though you stop gaining stats you still gain much needed skill points in order to capture all the elite skills.
The introduction of trade skills would be something, however with the current system there wouldn't be much point to it. Everyone already has access to max lvl armor, weapons and accessories through collectors and drops and upgrades are quite abundant. So what exactly would you trade skill for?
Jumping would not be possible with the current map configuration also. The terrain is somewhat restrictive, and jumping would be quite useless. The only thing it might do is allow you to avoid traps in pvp.
There are things that can be improved about this game: an auction house, more diverse missions, more exciting end pve game content, and the ability to create more than 4 characters. Since I am guessing most people didn't create primary and secondary classes to cover all 6 professions in 3 characters, leaving one space for a pvp character, it makes it tricky to unlock all the skills for all the professions.
Yer i knew the jumping aspect was a little far and i see what u mean about no point in having trade skills such as there is no point. But the auction house would be a really good idea.
I would still like to see the change so that you could meet up with real ppl while questing and adventuring as that will make the game feel more real.
Do u think they will add things like a auction house?
I think the GUILD part of Guild wars needs expansion.
So what I hope for with an expansion is:
- More missions! Yey! ...and preferably in a non-linear format.. so when you get stuck on one mission you can do other missions when bored..
- A few more skills.. though with balancing issues these should be treated with care
- IF and only IF it can be done with some form of testing.. extra professions might be cool..
- A few more guild halls perhaps
- A guild hall that does things. Guilds can buy merchants to be situated in the Guild Hall.
- Large scale GvG events.. 12 per side? 20? Only for arranged battles.. player limit can be set by arrangers
- ***Guild Missions*** Yep, these are missions that are accessed from the guild hall and can only be played co-operatively with other guild members. No henchmen might make this interesting.
Separate plot to the rest of game.. Completed missions give extra (visual only) 'look' to Guild Halls..
Must be V difficult.
- Would be nice if Guilds could join different factions.. then have faction vs faction battles.. something akin to the battlegrounds of DAoC..
- Even better would be areas of the world that are free for all faction fights.. with raiding and sieges etc.. but dunno if servers are built for that stuff..
- Expand guild page information. Data on each member in guild.. a tree like guild structure.. location system..
- Ability to put henchmen in passive/aggressive mode