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How much do preferred class archetypes say about a person?

The warrior, the mage, the rogue, the healer-type archetypes have always had a obvious place in culture in all eras. They lie at the root of the unsurprising success of Star Wars (after some shameless cobbling together by Lucas from lectures by Joseph Campbell, the briliant anthropologist who had spent a lifetime researching invariable themes and characters in myth summarised in 'The Hero with a Thousand Faces' blah blah blah). Everyone to some degree or other gravitates towards one class type or other even after grinding every alt in the book, they always tend to come back to one type in every game. But how much do class preferences say about a player and personality bias and how much comes down to random choice? 

Comments

  • RefMinorRefMinor Member UncommonPosts: 3,452
    They tell you about preferred gameplay style, preferred visual look and if a from a film or book IP maybe their favourite character, other than that not a lot.
  • nyxiumnyxium Member UncommonPosts: 1,345

    Mage / Wizard / Caster DPS FTW!

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Depending on the game, it is usually little more than a case that it is far too easy and quick to level with a clueless development team that fosters FotMism.

    This tells the most about player personality:

    They want fast and easy.

    They want to be overpowered compared to the next guy that they believe was not smart enough to roll like they roll...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • VerdandeifyVerdandeify Member Posts: 4

    As a general rule, there is a flowchart of immaturity. 

     

    From least mature to most mature:

    Pure DPS class -> DPS pet class -> Class turned DPS* -> DPS-y support -> Defense/Tank -> Pure Healer

     

    I don't know why this should be, but I think it has to do with a couple of things that are strong indicators of maturity, namely, a conciousness of their own person (i.e. I'm not rolling an assassin, there are literally a thousand other assassins on this server and if I want to group we're not going to need 5 assassins) that naturally leads into an other-centered perspective, and patience. DPS classes are for people who want to solo fast, and those people (impatient self-centered players) tend to be extremely immature. 

     

    Of course, there are exceptions to every rule, but this is what I've found after years of gaming.

     

    *I'm talking about Fury Warriors in WoW, or offensive Monks in Guild Wars, just to name two examples. If your class could normally fit a non-DPS role and you decide that you're going to play pure DPS, you fit here. 

     

     

  • Drekker17Drekker17 Member Posts: 296

     I play most archetypes about equally, I'm sure if you do extreme research you'll be able to figure out my bias, but generally if I return to a class it's usually because that was my the first class I played a lot of in that game

    I think what you don't like playing says more about you. I generally don't want to play tanks, I enjoy it, but it's the only time I get nervous about what others think, which makes sense to my personality. I only like being the leader, when I am not getting blamed for failures. If I am a leader I am either the hidden leader (healer) that commands the loud leader (tank), or I just ended up in a group of complete followers. I can't think of a archetype like rogue/mage that I don't like playing at the moment.

    "Great minds talk about ideas, average minds talk about events, and small minds talk about people." - Eleanor Roosevelt
    "Americans used to roar like lions for liberty; now we bleat like sheep for security." -Norman Vincent Peale

  • TerronteTerronte Member Posts: 321

    I go back to the first class I rolled because it has my preferred name.

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