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And maybe no one cares, becase either they 1. had their chance or 2. you never cared.... whatever.
But they recently announced that as of next year (october I think), they are basicily redoing the entire game, changing the graphics, the landscapes (no more copy pasta) redoing the classes, just about everything.
Well the new Dev team are the same people (for the most part) that originaly developed FFXI.. So what do you think? does it have a change? or has its time come and gone..
..Or do you care?
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I just went back to check out 1.19 after a 7 month break. The game is much better and many of the annoyances are gone... but so are the players.
I think that, realistically, there is no way for this game to match any of the top tier mmo's that are out or will be out in the near future. it was very badly designed and rushed.
Despite my wishes to relive what made FFXI such a great game, this new title brought nothing to the table. There is no content, no excitement, no fun and more grind than I could imaging with completely uneventful fighting. They couldn't even transfer over something as simple as a bazaar or, hell, regular questing.
It's hard to understand how such a well-known company could release a game with less content that the average grindfest FTP games that release once a week. Playing this game is a chore...Unless you really like slowly punching animals to death over and over.
It is only difficult to understand if you are a person who strongly prefers subjectivity and hyperbole over rationality and factual accuracy.
The new dev team has very few people that made FFXI. The current producer/director has not been in any shape or form related to FFXI, he hasn't even played it. The current lead game planner directed the second expansion and also XIV, and the current lead combat system designer designed XI's combat post-2006 era, and directed the game for 3 months in 2010 before he was asked to develop for XIV. Further, they have X's director and The Last Remnants director as Assistant Directors on the project (neither worked on XI or prerelease XIV), the UI director is the director of XII and the Tactics Ogre remake, the technical advisor (in charge of the graphics engine) is the director of the development of SE's next gen Luminous engine. Akihiko Yoshida (in charge of Ivalice games art direction) is the art director of both old and new XIV. So to summarize, lead game planner, lead combat system designer have worked on XI.
Just started with FFXIV, did not spent much time there yet. First impressions - some old school things which I like, like player (I think?) vendors and no AH ( really started to hate this as it centralize economy and dumb it down), was surprised that there actually is quite a bit of players in city I started. Have not noticed any bugs so far.
What is bad? UI is absolutely horrible.
Still I am going to play it longer, so far it is not bad, especially after all this bad things I read about this game.
Cannot tell about other things as I've spent not enough time in-game yet.
Thats fair,
And I guess i was missinformed, I was under the impression that it was more like 80% of the new team that had worked on FFXI.
I dunno, I did play FFXIV for a while back in the begenning, and even an avid fan like myself couldn't stomach it. But now that they are redoing the entire game I guess you could say i'm exited to see what is coming.
I know this...they can't make it any worse. so heres to hoping!
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Not enough keyboard support and lodestone quests which are boring. Much like a grind.
Had some good ideas but atrocious execution, now being turned into another WoW clone with a few gimmicks.
I don't think the game will ever be successful in the west even with FF XIV 2.0, but the game will survive solely for the fact that Japanese players are very Japan-centric. Well, then again we have to see if Blade and Soul will have a PS3 release, that game might actually kill FF XIV.
It should be pointed out for the benefit of the Devs who put this game together, it's the ONLY MMO I ever played that when I log out I can use my computer the second it closes and it does so cleanly. Every MMO I play besides this one, I wait for 3 to 5 minutes for my RAM to go from 400MB to 1800 MB. That after I get a (NOT RESPONDING) logout delay of an additional 1 to 5 minutes. So FF14 may not have the imagination in it, the hackers who wrote and compiled the game? They are the best out there.
No go get some imaginary people to dream up some content because I have no doubt in my mind the code crunchers can and will make it work.
WoW clone?? What??
I think you're mistaking what modern mmo's have as foundation features (ah, quests, mounts) as something that amount to being a Wow clone.
If you play FFXIV, you know it doesn't play or feel like any othe rmmo on the market. The Wow clone comment rings hollow and couldn't be further from the truth. Having an action house doesn't make any other game a WoW clone... i really don't understand why people are saying this.
Someone else in the FFXIV forums said gthe same thing and created a topic on it.... 90% of the player base couldn't disagree more. Having played Wow for 4-5 years.... I have no idea what you're talking about.
First, I wasn't talking about the current FF XIV, I was talking about FF XIV 2.0
WoW clone in the sense that having so many WoW-like features : cross-servers LFG is a prominent example, combat's being WoWized , being turned into a solo quest grinder and end game gears grinder. Until the announcement of MoP the only thing unique that FF XIV will have is Chocobo breeding, and even then MoP will have something similar(if petkemon is similar to Pokemon). So yeah, I don't see FF XIV will be that much different from WoW.
And about the forums topic thingy.....lol, the same thing happened when people said the same things in SWTOR and RIFT forums. WoW-clone is a bad word and the diehard fanboys(pretty much the vast majority of people who are still sticking with FF XIV) will deny it.
Yoshi P is totally new to SE's MMO department...
infact most of 14's current staff is totally new to their MMO department...
The ORIGIONAL 14 staff were the people who did 11, the NEW 14 staff are not the guys who did 11...
You seem to be confused sir.
I think the reason they are adding these features is so there is some familiarity for players in order to generate interest. Although so many say they don't want a "clone", the truth is they (speaking mostly about NA players) balk against anything different, especially if it's perceived as "inconvenient".
I still, however, do not think that it will be a wow clone. Even most of these features, although they will fit the discription, will still be different in practice than wow, I believe. And regardless, there will still be a lot more features that either are not found in other mmos, or at the very least not found in one place. And other mmos do not have FF's music, graphics, or pure resources SE has.
Something that seems to be the common theme of today's mmos, is eventually they begin to favor one side of play. WoW (king of mmos here, so it's inevitable it will be compared), with Cata, really funneled everything towards raids. But there are a LOT of different playstyles, and not everyone raids. Yoshi-P seems determined to allow for as many different types of play as possible, and he's planning it as much in advance as he can, working out the kinks. If you like raiding, there will be raids. If you like PvP, there will be PvP. If you like crafting or gathering, those are classes with their own quests and goals in their own right. If you like soloing... I can't confirm this 100% because it was unofficial translated information, but it looks like he's working on making the main storyline soloable by using AI companions. These already exist in some of the fights even now, so it's not a stretch.
Add that to the depth and the story... in many mmos the story gets kinda shoved aside. It's big and full of contradictions and many people don't even bother to read it. In FF, however, the story is the main focus, like in any FF game. Many of the sidequests tie in with what's going on, and they don't contradict themselves. Even the changes are being worked into the story. It's an excellent touch, and I love it
That is why FF will do better in the long run. Yoshi-P is thinking years down the road, as far as 10 or more. That forward thinking will build a far more steady game than the current games. I think it will pay off. Doubters will doubt. :P
All I know is that the game is going through a lot of changes, big changes, at a fast clip! I haven't played the game yet, but I am keeping one eye on it, sort of following the patching progress. I figure the team has the talent and determination to rescue FF14 from the jaws of epic fail, so when it seems ready for prime time, I'll give it try. Kinda thinking when the game launches on PS3 it will be as good as it can be. They won't put it on the console until FF14 is fully baked and ready to serve. Right now it is essentially in beta.
"The Pen Is Mightier Than The Demo"
Believe what you want to believe, they are making the MMO "more accessible" to the general MMO audience sure, but WoW clone? That's not what I read.
I've been playing SE MMO's for a long time, and at the end of the day they have their own way of doing things. They are trying to appeal to a wider audience, but they aren't going purely lowest common denominator either. Time after time Yoshida has assured the hardcore, oldschool, XI base that they will be catered to as well. You simplify things too much, things which have we have only been given concepts of.
This is an FF mmo, this will remain an FF mmo. If you think this is in anyway a WoW clone, or will ever be something akin to Rift/STWOR/Warhammer then I personally think you are in for a disappointment. Games can still appeal to the same type of players, while not completely abandoning their base or copying the exact same formula. Whether you believe it or not is moot, they are doing it and when they are done you can check it out if you'd like.
I and many others are enjoying the game, and the development as is/envisioned. I personally think FFXIV is a AAA mmo like no other on the market or in development. Under the team they have working on it now with the resources they have been given by Square Enix I think it has the makings of a game I will enjoy as much as I once did FFXI.
As for your comment on fanboys I could turn that around you and say that trolls (the vast majority of non-playing posters) on all forums bring up the round-peg-in-a-square-hole WoW clone argument to try and attack a game they are simply too ignorant about to make valid criticisms of.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
My biggest problem with this game remains that I will not be able to subscribe when the time comes to pay for it. I checked the system including buying crysta. Both methods available to me where I live in Rome Italy cannot be used that is paypal and clickandbuy because they make a small charge on my credit card which will be blocked by my husband's bank and he will not authorize it as he considers it shady that they try to charge his card that amount. It will be blocked and the card will be stopped and my husband will hit the roof.
Pity really I even checked ultimate gamecard pay but it is not available in Europe except in Turkey and Portugal. If only they had a better method to sub to this game like all other normal companies.
Once they start subscriptions they said they will have an in house subscription service available for all regions.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
Really seriously you mean like how normal credit cards work in other games ?
went back the other day just to see improvements..my god the ui is appalling..a lot of the keys dont work at all when i try to do something...maybe it's me..but i have to say i,m looking forward to 2.0..maybe then it will be worthy of being called an mmo.
I just tried this game for the first time after 1.19 and I dont see myself playing it again.
-I thought combat was horrible. Not in a difficulty sense. It seemed too consoley. Like your supposed to play with a controller and not a keyboard/mouse
-The starting area in the forest is horrible. Too linear.
I dont see anything about totally reworking combat with the 2.0 patch or whatever.