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Was talking the other day with some friends and when the conversation went to upcoming Skyrim they both got upset for they wont be able to play it coop .Tbh id like that as well. Weirdly enough in Skyrim official's forums there is no clear explanation up to why there isnt even an option for those who want to try it in coop mode.You know the typical up to 4 players tcp/ip connection style or even a lan so we could play it via hamachi or somethin.
I cant forget all the fun we had playing Dungeon Lords 3 friends ,or even Baldur's gate 2 or Icewind dale as multiplayer. And if Bg or IWD were party based rpg's,well Dungeon Lords was an rpg similar to Skyrim Oblivion etc.You have your character and advance in the game through main and side quests.
It shouldnt be something extra they need to do in the game itself cause even if they let the game as it is u simply can raise the difficulty slider by yourself so it wont be easy if you play with 1-2 friends.or if they wanted depending the size of party some extra monsters could spawn in dungeons or outdoors. I just cant figure it out. I mean multiplayer would give alot of extra fun,its always more fun when you play a game with your friends i mean,and especially such a great game like Skyrim.
So if anyone can enlight me as to why Bethesda didnt made this happen feel free to reply.
Comments
Same as with Morrowind and Oblivion. Bethesda doesn't offer a coop mode because they felt it would change the game in a direction that they didn't want.
I can sort of see their point given the success that TES has had.
and it Sadly never will according to Howard, shame it would be nice to run around with some friends maybe a new BG will come out in the future.
tbh a few co-opable RPGs burst the bubble a bit when you play them with other people. Neverwinter nights for example, it depends who talks to the NPC as to who the story is about, sometimes it just doesn't add up.
If they were to put in a multiplayer element into skyrim, it would dillute what they can concentrate on to put as much quest and detail into the world. While it might be fun to play along side someone else in a TES game, I think the mechanics of it would be a bit too stringent as with oblivion and skyrim you can walk to the top of the mountains that you can see, while most multiplayer platforms use zones and instances.
Really dont understand why they don't just add multiplayer. It doesn't need to be based on the story it could just be more free roaming or something. Is it that much trouble and that bad that multiplayer will hold a game back that is stated to be a single player focus? Most games tack on multiplayer in such gimicky ways that I'd think they could get away with it and it could actually work out alright.
The game is released with a Toolset for modding.
Mods wouldn't work with a co-op game.
I prefer being able to mod the game more than playing Co-Op. Every other game on the planet is co-op these days and not moddable.
Lets leave Elder Scrolls how it is.
Agreed.
/thread
Well, any MP game with mods can work, but everyone has to have the same mods installed. So technically it could work. But when I look at the sheer number of mods I had installed in Oblivion, FO3... yeah...
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Most definitely. Trying to shoe-horn mechanics into a game that isnt designed with co-operative play in mind would not work well. The reason I love this series so much is just because it is so good at what it does. Provides a deep and involved single player game that I don't get bored of in the first day or two playing or heaven forbid complete it already.
They are a lot of limitations that come into the game if you have coop. Simple stuff like pausing the game become a problem, quest giver and other non obvious stuff that have great impact, its really not strange they don't want to deal with those and be free to make the game with minimum limitation. I still wish you could have a coop mode really. Somehow having the greatest sandbox alone is just weird.
There was a very good interview on next-gen.biz where the guy gave all the right reasons for skipping multiplayer. Can't find it right now but if I find it I'll post it here.
EDIT: http://www.next-gen.biz/features/pete-hines-why-risk-relative
MISLEADING TITLE MISLEAD ME
My brand new bloggity blog.
Get 2 characters simultaneously knocking 50 objects onto the ground each, 100 objects, everyone's computer will freeze. And which computer stores the information on where the hundreds of thousands of object positions are?
There's a reason why MMORPG's no longer let you drop items on the ground. Primary reason is mmorpg gaming companies are getting cheap with their bandwidth and servers. Look at UO, you could drop anything and it didn't dissapear in 10 seconds either. Now fast forward to today, you can drop ZERO items on the ground. NEVER!
Isn't doing the Network Coding (Intructions? Not sure of proper term) hard to do as well.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
For a lengthy story driven RPG, a co-op would probably be a negative element to both story telling and break up the gameplay.
Two Worlds rpg implemented this nicely with multi player.
Would love to have coop but on the other hand TES is solo RPG and im content with that its still one of best long running RPG series of ALL TIME.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
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Apparently its just not the kind of game Bethesda or Howard seems interesting in making. I think they are very happy with the way Elder Scrolls is designed and the way it playes. The developer builds and entire breathing world around a single player, and this affords them excellent freedom and the ability to really craft events and quests around a single player.
Its very much a single player game and has always been. Personally I hope they never change it. Howard seems very stubborn about this being the type of game he and his teams like to create. The gaming community also seems to like whatever they are doing too, because Oblivion sold like hot cakes and I have a feeling this game will sell even more so.
Its just the kind of game they like making. And Im glad they feel that way. As the OP said there are plenty of other games fantasy or otherwise to CO OP and run around in, and that especially includes fantasy mmorpgs, and we all know there are plenty of those.
If it aint broke, dont fix it. And I like Elder Scrolls just the way it is.
The question i putted on the table was why Bethesda didnt implemented a coop mode AS AN OPTION,for those that would want to play it with some few friends. I didnt suggest they should need to make neither changes to the game,neither to alter anything in the story,or in the world. As it is to just implement a coop mode .
Now i read all responses and some claim that Bethesda feels it should be as it is a single player rpg, Cujoswaoa claims that mods wouldnt work with coop,Althewiseguy said he prefers the game as it is (quite a wise explanation) etc etc
Only serious explanations i found was these..
Actionmmorpg said that Bethesda stated that a multiplayer mode would change the game in a direction they didnt want,
and Requiamer said that mechanics of the game like pausing quest giver and other simple stuff like that would cause problems.
1st of all if mods wouldnt work in a coop mode i would just play coop without them. I always would use them in singlew player ofc.
2nd Mechanicks like pausing quests givers quest sharing need just a bit of work its somerthing easy to fix ,u could have pause during inventory or not as an option just for the multiplayer mode..
3rd and here i think is the only problem. As Actionmmorpg stated Bethesda wouldnt like to see a multiplayer mode changes the game's course . And i think it would do,simply cause a huge number of ppl would play it with their friends and neglect the single player mode,simply cause playing a game with friends its always more fun, and after that Bethesdas would recieve loadss of complain about fix this,or fix that, concenring always things about the mutliplayer mode and Bethesda would have to use a number of staff to fix multiplayer bugs,suppport it etc etc and im guessing Bethesda wont have personnel doing all these. That maybe impact future sales of their products too.
So im guessing they just dont want this much of a burden on their shoulders...
I've had an idea concerning this. If they did make a co-op mode (which I doubt they will) they could just easily set it up this way and almost all the issues you guys brought up wouldn't matter.
Instead of having a seperate co-op mode just a mode where a friend can join and help you with wherever you are at. Only transport the persons character into your world and none of the changes they have made in their world. If you own a house and have it decorated a certain way the friend will only be able to see it when they enter your world. Any missions or quests accomplished only go to your character or vise verse if you entered his world.
With this they wouldn't need to make any major changes to the game and people like us would get to play with a friend like we've always wanted.
Do NOT want to see any co-op mode anywhere near Skyrim or any TES game. They just aren't suited to that type of gameplay, it doesn't even fit in with the game's genre.
I am totally willing to see a TES MMORPG however.
Oblivion had thousands, maybe more like hundreds of thousands of movable objects in the game. If nothing has been moved, it's no big deal... just read the locations from the baseline database. If everything has been moved the update would either be send all the data at once (long wait to load) or scope the data (send item info as the player gets close enough to see it) which would cause lag spikes.
Not impossible, but that's just one aspect of networking it. It would almost end up being like an 8 player MMO.
They will probably never do it and thats fine. On the other hand, co-op would be a lot of fun (there are co-op mods for the PC versions of Morrow and Oblivion) and would not be that hard to do really (I am talking 2 player co-op Lan/Direct).
95% of all games that have multiplayer or co-op are forgetable. They are tagged on and not needed. All it does, is hogging up money and development resources that could have been spent on making a good single player.
The reverse can also happen(Battlefield 3). Devs and producers know that people buy into the prospect of multiplayer campaigns.. even if you make a decent one, it's not enough to make people stick. Think about Dead Space 2, Assasssins Creed, or any other game where they tagged it on. Sometimes it's actually unique or a fun mode, but this is simply not enough to make people stay.
Co-Op for skyrim would take a lot of time and effort in the engine and net code alone to make it work. how would they do with story, how with important npcs. not breaking the game in co-op would probably be 6 months in itself. perhaps another 6 to build netcode and engine for co-op. so instead of november 11 2011, think november 12 2012.
so one more year.. then the game is one more year old, the tech is 1 year more unimpressive. 1 more year worth of new visually stunning games have come out.
in every single way, Skyrim would be hurt. it would cost resources and care from all other parts of the game.
Maybe my estimates are wrong.. they could be underrated or exaggerated, but you get my point.
ithink i got your point about the possible networking code or things they should change. Co-op mode though in skyrim i dont think it would be forgettable heh. I still recall gun times in baldur's gate coop or nwn coop in the main campaign of both those games.
Im not sure indded though if bethesda would profit from the extra time need to make skyrim coop as well. Not sure.