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I subscribed to EQ for like 6 years, EQ2 for like 3 months and now WoW for like 6 months. I don't know if I'm just getting burned out on MMORPGs or what, but I am finding WoW pretty much the same old grind. Kill this monster, get this drop, turn it in, get exp...wash, rinse, repeat. Even the new Battlegrounds don't have enough people participating to form up groups. Most people are waiting around for hours just for a game to have enough people to start. In general, there's nothing left that is exciting with the game to be worth the time in front of my computer.
Does anyone else feel this way who has subscribed to this game for about 6 months already? It seems way too simple and way too repetitive.
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After EQ I found that I couldn't really stay interested in any fantasy MMO's anymore. I tried dozens of different MMO's in beta and early release and, granted most of them had major issues but mostly I think I am just burned out on the Fantasy Genr. ` Now I play SWG and have found it to be very engrossing and have been having an absolute blast in it for over a year now.
Could be you just need a change of genre like I did.... I'd suggest trying out SWG, EvE and AO for a change of pace. Personally I didn't care for AO because it feels more like a fantasy MMO with a sci-fi look to it than SWG and EVE do. EVE was good but I couldn't get into it. SWG has just about everything I want in a Sci-Fi title.
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Maybe There or Second Life...
There
The only limitation in There is your own imagination!
I was liking Vangaurd until i heard it will have no PVP, correct me if i'm wrong. A game mmorpg without PVP is very pointless and for end content it's boring! Plus most people want PVP.
eve online is nice and has the best pvp and the most unforgiving pvp system
WOW got me interested for about 3 days then i worked out it was the same as all the rest! Then the battlegrounds came out. i went back and it was fun until i worked out you have to wait hours!
EQ2's PVP arenas actually have a server browser, so you can host your own arenas Like CSS, i think that will be interesting!
Btw stop promoting There or second life, they are crap and noone cares
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big surprise it has no PvP seen it is made by McQuaid, the creator of EQ that , also, didn't have a PvP system to speak about at release.
Considering where he come from, not really hard to fathom how he came to such an idea as Vanguard could be called the "Real" Everquest 2, where everything he could not do before will be, a bit like SWG is the "Real" Ultima Online 2...
As for getting bored of Mmorpgs, it happens to me all the time, but i do not care much about it. I simple check out a new title or come back to an old favorite and do not think much of it, being a relativly casual player do that for you.
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I had the same thing with both titles... The grind is just way too boring to keep me interested now Im afraid.
Im playing GTA San Andreas at the moment and I predict I will be playing for more hours than I played EQ2 and WoW put together. Why ? because its FUN and those 2 games are NOT!
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Anarchyart ...thanks for the advice.
I think I will give it a try.
The whole MMO genre is getting stale. You go this place and kill these things to get this reward. The rewards are usually in the form of some new piece of fancy gear, or trinkets, or weapons. It reminds me of another game invented a long time ago called Barbies.
I originally got started playing MUD's when I was like 23 or something (27 now), but it was the PK system that I liked about those kinds of games, not the dress-up part. Fancy equipment just wasn't an option when on a moments notice you could be jumped and looted completely. Also, when a piece of equipment in an old school MUD was considered "rare" or "unique" it meant that there was literally only 1 or 2 available in the whole game, not that it had a .001% chance of dropping off some mindless NPC. If you wanted some uber piece of EQ to deck out your set, you were either the first to get it off the NPC, or you had to kill someone for it. No such thing as farming.
Modern MMO's have failed to replicate this type of experience, and so I've found myself gravitating more and more toward games like Battlefield 2. I'm going to try out Auto Assault when it gets released this year (Just left WoW on July 7th), and I'm looking at Vanguard as well . I think Guild Wars was sort of a step in the right direction as far as competitiveness is concerned, but the whole game seems very bland and emotionless to me. If someone would come out with a seamless, Free-for-all, level-restriced PvP centered MMO, and incorporated it with the RvR style alignment system that DAoC sort of introduced, and then topped it off with a full-loot option for Player kills, I'd be hooked. Old school MUD meets modern day technology...too good to be true.
Sympathize with you man.well in my case i did enjoyed WOW but when i got really tired of it so what i did was try out other games like RYL:Pote which is what i enjoy playing right now.
I suggest trying Dark Age of Camelot..
once you get the hang of the game its really fun, specially at endgame
Not havin PvP doesnt make a game bad at all theres alot of us players who dont really care if theres pvp or not pvp so's long as the game has an attraction and a good fun factor i dont care i love pvp yes but i love mature pvp all i see anymore in the pvp game these days are idiots and morons who do nothing but talk junk or terrorize lowbies all day ,or the typical moronic ownz or leet talk,Make a game with some good honest legitmature pvp im all for it.Personally i enjoy the rp enforced pvp hell i like rp enforced any game.
Why do people keep saying this? This is quite honestly the most irritating and blatently false statement that keeps ringing out on this forum. First SWG is not even in the Same bloody Genre, Second It is a drop in the bucket in depth when compared to UO, third the Gameplay in it is horrible its Still just as much of a level grind as EQ. Quit comparing SWG to UO..There is no comparison, swg is a good overall game compared to other EQ type games, but has no comparison value to uo, as far as PVP goes it requires more skill then most EQ clones but Still boils down to level and gear...without the gear your character is nothing.
Back to the topic at hand, Its possible you are getting into the same position as alot of us are coming to find out..Years of UO, years of EQ, now suddenly everything else is getting boring quickly. Possibly due to being jaded having the been there done that..possibly because there has not been much that was truly innovative coming to the market.
Why do people keep saying this? This is quite honestly the most irritating and blatently false statement that keeps ringing out on this forum. First SWG is not even in the Same bloody Genre, Second It is a drop in the bucket in depth when compared to UO, third the Gameplay in it is horrible its Still just as much of a level grind as EQ. Quit comparing SWG to UO..There is no comparison, swg is a good overall game compared to other EQ type games, but has no comparison value to uo, as far as PVP goes it requires more skill then most EQ clones but Still boils down to level and gear...without the gear your character is nothing.
Back to the topic at hand, Its possible you are getting into the same position as alot of us are coming to find out..Years of UO, years of EQ, now suddenly everything else is getting boring quickly. Possibly due to being jaded having the been there done that..possibly because there has not been much that was truly innovative coming to the market.
Hate to say this but there is a lot of resemblance in SWG to UO.If you look deep beyond the lightsabers,blasters,vechiles and graphics there is so much in common between this 2 games.
Thus it is popularly known as "UO in space" when they dumped the original verrant crew who was rumoured to making "EQ in space" and hired lots of ex-origin crew who i have to agree did bring lots of UO into the game.
No comment on vanguard been the "real EQ2" as i have not played it
I think problem lies in lack of originality.I too spent over a year as minimum in UO.EQ,DAoC.Then next longest was CoH for nealry 9 months.
What have all this games got in common?Original concepts/ideas.This is something most mmorpg lack.
I have cancelled WoW too.Now reason been IMHO is it is a copy/paste game.Not here to debate if they took an idea and refined it blah blah but at end of the rainbow i got bored in less then 3 months of retail(total time active account 5 months) because every single thing in the game i seen in another game .
So i think if people come up with original ideas folks will stay on.
Same for me I played UO for 4+years, EQ for 2+ years, DaoC for 3 years including beta, and no game after that for more than 9 months most less than 3 before I became bored and stopped playing.
I think the entire MMORPG market is lacking the "new" factor. Sure the world is different, the classes may be different, quest may be fun for a bit, but it has all been done before I spent years already doing these things basically in the same way in the above 3 games.
I am currently playing Guild Wars, which has been fun for the 5 weeks I have been playing it, but the nice thing is I do not have to pay a sub so I will not end up paying for an additional 6 months keeping my account active in an MMO in the hopes that it will become fun, or so I do not lose what I have done in case I want to play again., Hopefully we will finally get a unique, fun game, that will break the mold of the stale same old we have gotten pretty much since EQ/DaoC.
Wow (err no pun intended, I swear) you actually made it to 6 months ? Don't get wrong, I thought WoW was a wonderful game but I didn't even last 3 months I got so bored. Personaly I feel just about any game can get downright tiresome if you don't make an effort to do other things besides the strict letter of gameplay but with WoW there's so little else to involve yourself with, it's almost impossible to get into it for the long term.
I've made my home in EQ2 for now but even at that, now that I have a lvl 50 character, I'm basically sitting there going "ok, now what". I mean, there's only so much high end raiding you can do and the rewards vs. time ratio is absolutely nill in my eyes, basically the only thing keeping me there at this point is the community and friends I've made, well that and I've recently become obssessed with decorating my little groto .
So basically my advice is this, stop looking for a game that will completely keep you occupied on it's own merrit for whatever amount of time you think it should, because it simply will not. Instead, try to look for a game that you can have fun with and get involved with and if you can't find any of that, well then maybe you are burned out on MMO's and you need a good break until something comes out that you don't think you would like to be appart of.
Best wishes
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Ah i know how you feel dude, i dont think your getting burned out on mmorpgs, whats happening is there is just no good games to play these days, alot of companies these days just take an already tried and tested game genre, wrap some fancy gfx around it and all the teenagers ooo and ahhh over how cooool it looks.... gfx are nice and all but i would like games to head back to what they use to be about, GAMEPLAY.
I want to see some vision in game design of a mmorpg, crafting needs serious overhaul, scrap the endless grind and pointless missions... Scrap levels, i would love to see a move to a skill points based system, and what i think would revolutionise PvP, hide your "level" away from other people, so no one knows how powerful others are, this would bring back the adrenalin rush and gamble factors...
Anyway im going OT here, no i dont think its you, theres just genuinely not many games about that are fun at the moment... Battlefield 2 is quite good fun with a load of friends. I'm personally waiting with baited breath for Neverwinter Nights 2.
Yes. WoW is really not a long-term type game ... it's very fun for a few months, but the game lacks depth and that realy detracts from its staying power as a game. It's more like a 3-6 month game as opposed to a game you play for years like EQ or UO or EVE. Maybe a time to take a break for a bit, and then come back refreshed and try something new.
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Thus it is popularly known as "UO in space" when they dumped the original verrant crew who was rumoured to making "EQ in space" and hired lots of ex-origin crew who i have to agree did bring lots of UO into the game.
No comment on vanguard been the "real EQ2" as i have not played it
I think problem lies in lack of originality.I too spent over a year as minimum in UO.EQ,DAoC.Then next longest was CoH for nealry 9 months.
What have all this games got in common?Original concepts/ideas.This is something most mmorpg lack.
I have cancelled WoW too.Now reason been IMHO is it is a copy/paste game.Not here to debate if they took an idea and refined it blah blah but at end of the rainbow i got bored in less then 3 months of retail(total time active account 5 months) because every single thing in the game i seen in another game .
So i think if people come up with original ideas folks will stay on.
Define "A lot of Resembalance"
You said it youself, Looking beyond the lightsabers,blasters,vechiles and graphics, we have.
Gameplay ~ vastly different, actually there are no similarities at all whatsoever. I have played both again do not get me wrong SWG is a good game but gameplay mechanics are completely different.
Graphics, obvious and you mentioned it.
Factions, Might be some resembalance here..Rebel vs empire and neutral, where UO has Chaos, Order and Neutral...I will give you that.
Skill system..UO is a pure skill tree, SWG requires levels to advance the skill tree. not the same.
PVP, UO Based heavily on skill where character development and equipment enhances your fighting ability but does not determine the outcome, somone with crap gear can easily beat someone with the best gear with good use of tactics. SWG skill based but level and gear make or break the fight. Some tactics come in to play but ultimatly a character equipped the best is essentially untouchable by someone with hardly anything. Again I say not the same this is still more EQ style pvp, there are some attempts at simlarity but they are vague at best.
So what does that leave? You said a lot I named off the bulk of what makes the game up and I fail to see a significant amount, I see some minor simliarities but that is about it. I still fail completely to see anything of major signifiance that makes me say, Yes I see it now its all clear on why SWG is the new UO.
Well one thing i can say for WoW it is a great first timer mmorpg.
Despite not a great SWG fan myself(only got the account because i am on an all access) i noticed it even had more content and things to do then WoW.
This is despite the fact i feel SWG is lacking compared to other games i have played.