You ever listen to the radio and they keep playing this song that you LOVE, and then something happens when they don't stop playing that same song, You begin to HATE it.
Keep up with the pointless stupid forum topics and that's all your doing. Is making people HATE GW.
So.....Arenanet did just fine with GW1 microtransactions, let's just leave those decissions up to the proffesionals and stop spreading HATE.
Except that the OP (and almost everyone in this thread thus far) is extremely enthusiastic about GW2. Yours is the only post in here hating on anything so far. The discussion is also valid and, more importantly, fun.
1) Account services - name change, sex change, race change, server transfer, etc.
YES - but my opinion about this was alyways negative
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc)
YES
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc)
YES - would probably buy something if I'd really like it and couldn't find something better trough in-game shop
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins")
NO - they shouldn't make it easy for lazy people to get something you've worked on to get.
heading towards B2Win system.
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop)
YES - gives you the option to be in control of your character looks and makes you feel unique
6) Armor and weapons which provide a stistical or power advantage over what is available in-game.
NO - It's heading towards B2Win system and it blows donkeys dick!
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game.
NO - again, they shouldn't make it easy for lazy people (b2win system again)
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc)
NO (unless it's a holliday pet or something special which isn't obtainable every day)
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop.I
think the answer is above
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc.
Maybe- I'm playing GW1 and we have extra stories to download (Buy) but I never really bought them since I didn't need to or wanted to. But depending on what the content is makes my answer positive or negative. Chapters of personal story and dungeons - NO! Extra stories about some champion in GW2 - YES (that's the kind of DLC we have in GW1)
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc)
NO - but I don't see the point for EXP pots, travel speed boosts or treasure maps since leveling line is linear, you have teleportation system in game and there's nothing mentioned about treasures which can be found in the world. (again buy2win)
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc)
NO. (buy 2 win again)
13) Characters
Not sure what this means? Characters?
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use.
NO - but they would never do that following the example from their previous game.
15) Recipes / materials for crafting
NO - heading towards B2Win system again.
I think we shouldn't expect anything different than we already have in GW1, because they haven't changed their philosophy and they didn't change their attitudes about what they should or shouldn't sell in the cash-shop.
"Happiness is not a destination. It is a method of life." -------------------------------
Originally posted by Uzleb You ever listen to the radio and they keep playing this song that you LOVE, and then something happens when they don't stop playing that same song, You begin to HATE it. Keep up with the pointless stupid forum topics and that's all your doing. Is making people HATE GW. So.....Arenanet did just fine with GW1 microtransactions, let's just leave those decissions up to the proffesionals and stop spreading HATE.
You didn't read a single post in this thread, did you? LOL
I'm trying to HELP ArenaNet get a better understanding of how the gaming community feels about the cash shop. ArenaNet has made it clear that they are still considering their options, and I'd rather be part of that conversation instead of finding out on release day that the cash shop is going to keep me from playing the game.
It's also providing some very interesting results (between here and GW2Guru)... a few things I didn't expect.
You ever listen to the radio and they keep playing this song that you LOVE, and then something happens when they don't stop playing that same song, You begin to HATE it.
Keep up with the pointless stupid forum topics and that's all your doing. Is making people HATE GW.
So.....Arenanet did just fine with GW1 microtransactions, let's just leave those decissions up to the proffesionals and stop spreading HATE.
You didn't read a single post in this thread, did you? LOL
I'm trying to HELP ArenaNet get a better understanding of how the gaming community feels about the cash shop. ArenaNet has made it clear that they are still considering their options, and I'd rather be part of that conversation instead of finding out on release day that the cash shop is going to keep me from playing the game.
It's also providing some very interesting results (between here and GW2Guru)... a few things I didn't expect.
Can you share the link from the gw2guru forum thread and the things you weren't expecting but are happening please?
"Happiness is not a destination. It is a method of life." -------------------------------
1) Account services - name change, sex change, race change, server transfer, etc
Yes.
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc)
Yes IF getting it in game is not very hard or grindy.
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc)
NO
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins")
Yes IF getting it in game is not very hard / grindy.
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop)
NO.
6) Armor and weapons which provide a stistical or power advantage over what is available in-game.
NO.
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game.
Don't really like this ,rather no.
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc
Yes IF getting it in game is not very hard / grindy.
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop.
NO.
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc.
Yes IF they aren't overpriced and / or released all the time. Still prefer normal 'big' expansions rather.
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc)
NO.
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc)
NO.
13) Characters
NO.
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use.
NO. (we pay for that in box don't we?)
15) Recipes / materials for crafting
NO.
I'll tally the results and edit this first post.
Basically account things are ok. More or less.
New content is ok as well IF it is not overpriced / released all the time. Still better thing to do is to release content through 'big' expansions rather than DLC's which tend to be overpriced imho (like 15$-20$ for one-two maps in FPS'es or 15$ for 2 h long quest in single player rpg's 'shivers') - when I see that kind of greed ( Dragon Age 1 /2 Dlc's I am looking at you!) I tend to avoid game, even if it's good.
Cosmetic things that are also avabile in-game. Hmm not very keen, but ok IF they are not gated behind some big grind / small drop rate in-game. I saw it too often in some f2p games that were providing things in cash shop while 'advertising' that they are also avabile in-game, but in reality you would have to grind for hours / weeks to get them. <-- If I see something like this in GW2 - immedietaly stop playing gw2, and trying to take my mates to other game.
Anything other than above - NO!.
Remember GW2 is not f2p, it is b2p - so people expect very diffrent model from f2p / freemium games.
I don't want things exclusive to cash shop, after all I paid full priced box game haven't I? There also will be expansions? Propably also priced like 70% of original box? huh?
Putting exclusives into cash shop will be like f2p / freemium game,but with box purcharse. Not really attractive.
Name changes and such are pretty much standard now a days.
I don't like the idea of people being able to buy items that you can obtain in game, especially if they are items that are hard to get. I want you to look at a person and see he has a certain collectable or costume set and go, "Wow, he did that entire quest chain to get that?" I think just giving that away in the cash shop gives away from players obtaining special items in the world itself.
I don't mind any of it being there. The stuff I want I'd buy, the stuff I don't want I'd skip.
If the game is good (which I think it will be), the shop won't take away from my experience of enjoying it. Some guy spending his whole paycheck on items that will kill me won't bother me as well because I'll hit the "Accept" button for respawn and get up again.
They should sell BBQ ribs and orange soda in the shop too so I can eat while I play as far as I'm concerned.
1) Account services - name change, sex change, race change, server transfer, etc.
Yes, absolutely
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc)
Yes
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc)
Yes
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins")
Yes
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop)
Yes
6) Armor and weapons which provide a stistical or power advantage over what is available in-game.
NO!!!!
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game.
No
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc)
Yes
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop.
Yes
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc.
No! (reason: i think all gameplay content should be available to anyone - separating people is a bad idea, and there'll also be lower numbers in dungeons/arenas/etc which make it harder to form groups or increase que times etc).
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc)
Maybe - (I think it would be best if things like this were unavailable on your main, and only become options on alt characters). If i had to give a Yes/No answer though it would be Yes.
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc)
No
13) Characters
Unsure - Do you mean like character slots? If so Yes-OR- If you mean purchasing an actual character, then No.
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use.
No
15) Recipes / materials for crafting
No
Pretty much, anything that offers a convenience (additional character slots, more slots in bags, name/server changes, faster levelling, etc) are the ideal thing to be included in the store (although maybe things like faster levelling could be restricted to alts only).
The other thing thats OK in my book are purely cosmetic things (different appearing armour/weapons with no stats advantages). Although things like this can potentially stuff up crafters i personally dont really mind if they're included in the store.
Fluff items are obviously fine too.
Anything that offers an advantage that can only be obtained by paying money is a big NO.
Interesting question. Now that I'm thinking about the details of a cash shop instead of looking at it in terms of generalities, I can see why this would be so tricky for ANet to get right. I'll take a stab at it anyways.
1) Account services - name change, sex change, race change, server transfer, etc.
Yes. Except server transfers should be a free service.
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc)
No. Doing this will invite accusations that the items have been made harder to obtain in-world to encourage their purchase in the shop (a la DDO and Mnemonic Enhancement pots). This also applies to the other points below where the shop would sell items that could otherwise be attainable in-game.
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc)
Yes.
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins")
No.
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop)
Yes.
6) Armor and weapons which provide a stistical or power advantage over what is available in-game.
No.
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game.
Unsure because I don't understand the effect it would have.
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc)
No.
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop.
Yes.
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc.
No.
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc)
Yes to XP. I think it would be worthless but if some players want to waste their cash on it, I'm OK with that. Without a subscription hanging over my head, I see no reason not to take my time. Rushing to 80 would only mean that I'll be playing all that missed content sidekicked down anyway. Unsure about travel speed boosts because I don't understand its application. Not sure what treasure maps are either in this context. If it's bonus material that is only unlocked with a purchased map, then no. If it's a map showing the end point of a dungeon or event, I don't see its use.
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc)
No.
13) Characters
If this refers to additional character slots, then yes. If it refers to exclusive races or professions, then no.
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use.
No. The only content blocking I want to see is through full-blown expansions when an entire new region is added. New things added to an existing region (like new dungeons or events) should be free.
1) Account services - name change, sex change, race change, server transfer, etc.
YES (but actually no - I said yes, because I can see a game offering such services - such services though, should be purchased from the account page on the website - not from an in-game store)
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc)
YES (but not for transmutation stones - that is not purely cosmetic, and I'm not sure why you have that included there . . . and actually no, because much like I said for #1 - such items should be available for sale on the site and not something you have to buy from an in-game store)
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc)
YES (and can you please stop calling transmutation stones purely cosmetic when they are not? but once again, actually no - such cosmetic items should be available from the web store much like the items in #2)
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins")
NO (you should not be able to buy an advantage - while you mention stats/power, you do not mention time)
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop)
NO (obviously not)
6) Armor and weapons which provide a stistical or power advantage over what is available in-game.
NO (obviously not)
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game.
NO (obviously not)
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc)
NO (obviously not)
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop.
NO (obviously not)
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc.
YES (but actually no, once again - I'd say these should be sold through the web shop rather than an in-game shop)
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc)
NO (obviously not)
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc)
NO (obviously not)
13) Characters
This needs further explanation. Are you talking about classes or the like or are you talking about actual characters? Perhaps as another posted, character slots?
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use.
YES (please see #10, but I also wanted to comment on this further - just because the content is already there, does not mean that you need to look at it any differently than DLC unlocks. Tom's been playing for a while, he's bought some DLC - technically, it's in the game - so when Jerry comes along, he would have to unlock it as well)
15) Recipes / materials for crafting
NO (obviously not)
So in general, I see no need for any in-game store - any items that I said YES to would be available from the website. While I understand the matter of convenience, I would find it more tolerable if it were a case that I could easily turn off the display of such store - it was not there hitting me in the face - no pop ups about this or that, etc, etc, etc. Otherwise, they're basically things you would access from account services or the webshop....
I miss the MMORPG genre. Will a developer ever make one again?
1) Account services - name change, sex change, race change, server transfer, etc. Yes
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc) Yes
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc) Yes, to some extent. I am paying for the game so some of this should be free in game. If it was completely free I would be ok with this.
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins") Yes
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop) Yes, but same caveat as in 3
6) Armor and weapons which provide a stistical or power advantage over what is available in-game. NO!!!!
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game. NO!!!!
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc) eh... sure
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop. bleh.. maybe
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc. Yes and no, it said DLCs feel like i get my moneys worth, but it might serve to divide the community,
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc) NO!
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc) NO!
13) Characters if you mean extra character slots then of course. Otherwise people just buy extra accounts so its not a big deal at all
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use. NO
15) Recipes / materials for crafting NO
What it comes down to is the more value and cheaper the game is then the more forgiving of cash shops I am. Cash shops only work when people feel like the game deserves support. Or else many don't like the stress of having to spend real money on virtual items, and feeling pressured into it only makes your attitude towards the game worse.
Sent me an email if you want me to mail you some pizza rolls.
1) Account services - name change, sex change, race change, server transfer, etc.
Yes
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc)
Yes, as long as obtaining them in game isn't so expensive that it's only reasonable to purchase them through the store.
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc)
Yes. I assume costumes go in this category?
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins")
No, I don't want to diminish the accomplishment of obtaining them in game.
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop)
Yes, sorta. On one hand, I'm fine with it because I expect it to be a "you paid money for that? you idiot" kind of reaction from the majority of players. Though if the only flaming sword or other cool thing is only available through the store, that would kind of suck.
6) Armor and weapons which provide a stistical or power advantage over what is available in-game.
No
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game.
No, though who is to say the game won't run into the same problem GW1 had which prompted them, wanting to have a way for new players to catch up after 2 years and 3 expansions.
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc)
No, don't want to dimish the accomplishment of obtaining them.
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop.
No, because I think this is different than 5. Collectables are things people want to collect all of, unlike armor you just want because it looks cool. I wouldn't like people having to spend money in the shop in order to get the whole set.
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc.
Yes, as long as they're done right and limited so they don't fragment the player base. Would prefer full expansions.
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc)
No
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc)
No
13A) Additional Character slots
Yes, sorta. Part of B2P is giving you everything you need to play the game. As long as there were sufficient character slots to start that people generally thought they were "enough" then extras are fine.
13B) Pre-made characters (mid-level or max-level characters)
No
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use.
No
15) Recipes / materials for crafting
No
16) Extra Bank slots
Yes, if there were "enough" as in 13A.
I'll tally the results and edit this first post.
Yes: 1, 2, 3, 5, 10, 13A, 16
No, 4, 6, 7, 8, 9, 11, 12, 13B, 14, 15
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
So in general, I see no need for any in-game store - any items that I said YES to would be available from the website. While I understand the matter of convenience, I would find it more tolerable if it were a case that I could easily turn off the display of such store - it was not there hitting me in the face - no pop ups about this or that, etc, etc, etc. Otherwise, they're basically things you would access from account services or the webshop....
Well, the way this works for GW1 is that you access the shop from the character selection screen or the website, but only those two places. So when people talk about the "in-game" shop, I would assume that's what they mean.
Essentially, you log in, and then while choosing a character you could buy stuff from the store, and then it goes live on your account. So, you could log in, realise you'd filled all your character slots, go buy another one, then come out of the store and roll a new character, rather than having to do that via the website.
I certainly wouldn't want some sort of pop-up while playing that was the cash shop (such as they have in DDO), but the GW1 system is pretty non-intrusive (once you start actually playing there's no more mention of it) so I would hope that's what GW2 will be like.
I want the cash shop like it was for the launch of Guild Wars 1 through to the Launch of Eye of the North: There was only character slots, and even then you didn't even need to buy it as they gave you (Classes - 2 slots) if I remember correctly, if you bought the expansions/campaigns.
With that said, we better not have 1 character slot that comes with a $60 game like this is some FREE to play game that we didn't pay for. Don't know why people are so happily welcoming cash shop into Guild Wars when it wasn't there in the 1st game, or are these players new to Guild Wars who were brought in by the hype? Really if they needed the money as badly as some people suggest, they should'nt have given their whole office Ipads for Christmas, and yes this was written in their Anet blog.
There was also pvp skill unlock packs, but that's not really a factor since you have everything for structured pvp from the start in GW2.
Oh yeah, and character recustomization should be in the game. It's ridiculous to have to pay for a barely modified character create. Especially after GW1 players were asking for it while the game was still alive. Only to get it as a $10 cash shop item when the game DIED and everyone left.
2) Purely cosmetic items which are also available in-game. Some what okay, however I prefer things like this being handled by other players ala SWG. So I guess yes in terms of fairness and developmental goals,no on a personal based opinion
3) Purely Cosmetic Items which are NOT available in-game - Yes ( don't care about the clothes all that much)
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. Tough one but I am all for everyone getting what they want, if they feel their daily grind (Job, responsibility) makes taking advantage of cash shop short-cuts okay, who am I to argue? As long as I get what I want as well (some challenge to obtain) I'm happy. So yes..
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game Flat out no for the reasons stated above
6) Armor and weapons which provide a stistical or power advantage over what is available in-game. NO
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game. Yes.. again same reasons..
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc) YEs
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop. NO
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc. Yes
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc) YEs
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc) Don't care
13A) Additional Character slots Sure
13B) Pre-made characters (mid-level or max-level characters) No
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use. No it's there it should be available if it launched that way.
I was actually going to list what I thought are appropriate untill I came to the quick realization that the only things I am against a cash shop are Bonus XP (xp potions) higher tiered items and Gold.
Every thing else is free game, including adventure packs with dungeon content (barring the items in that dungeon are equal to what can be garnered else where).
the big things I see that are defently A-OK in my book are name changes, character slots, mini-pets, and inventory space.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Comments
Except that the OP (and almost everyone in this thread thus far) is extremely enthusiastic about GW2. Yours is the only post in here hating on anything so far. The discussion is also valid and, more importantly, fun.
"Happiness is not a destination. It is a method of life."
-------------------------------
You didn't read a single post in this thread, did you? LOL
I'm trying to HELP ArenaNet get a better understanding of how the gaming community feels about the cash shop. ArenaNet has made it clear that they are still considering their options, and I'd rather be part of that conversation instead of finding out on release day that the cash shop is going to keep me from playing the game.
It's also providing some very interesting results (between here and GW2Guru)... a few things I didn't expect.
Can you share the link from the gw2guru forum thread and the things you weren't expecting but are happening please?
"Happiness is not a destination. It is a method of life."
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http://www.guildwars2guru.com/forum/whats-approriate-sell-in-microtransaction-t23428.html
The unexpected things are happening in the numbers... I'll post current totals soon.
EDIT: Or maybe after football. I need to think about the best way to display the results.
that's funny , worse than me quoting myself. lol
Basically account things are ok. More or less.
New content is ok as well IF it is not overpriced / released all the time. Still better thing to do is to release content through 'big' expansions rather than DLC's which tend to be overpriced imho (like 15$-20$ for one-two maps in FPS'es or 15$ for 2 h long quest in single player rpg's 'shivers') - when I see that kind of greed ( Dragon Age 1 /2 Dlc's I am looking at you!) I tend to avoid game, even if it's good.
Cosmetic things that are also avabile in-game. Hmm not very keen, but ok IF they are not gated behind some big grind / small drop rate in-game. I saw it too often in some f2p games that were providing things in cash shop while 'advertising' that they are also avabile in-game, but in reality you would have to grind for hours / weeks to get them. <-- If I see something like this in GW2 - immedietaly stop playing gw2, and trying to take my mates to other game.
Anything other than above - NO!.
Remember GW2 is not f2p, it is b2p - so people expect very diffrent model from f2p / freemium games.
I don't want things exclusive to cash shop, after all I paid full priced box game haven't I? There also will be expansions? Propably also priced like 70% of original box? huh?
Putting exclusives into cash shop will be like f2p / freemium game,but with box purcharse. Not really attractive.
Here are the ones that I would like to see.
1, 3, 5, 9, 10, 13
Name changes and such are pretty much standard now a days.
I don't like the idea of people being able to buy items that you can obtain in game, especially if they are items that are hard to get. I want you to look at a person and see he has a certain collectable or costume set and go, "Wow, he did that entire quest chain to get that?" I think just giving that away in the cash shop gives away from players obtaining special items in the world itself.
Nice topic OP.
Waiting for: GW2
I don't mind any of it being there. The stuff I want I'd buy, the stuff I don't want I'd skip.
If the game is good (which I think it will be), the shop won't take away from my experience of enjoying it. Some guy spending his whole paycheck on items that will kill me won't bother me as well because I'll hit the "Accept" button for respawn and get up again.
They should sell BBQ ribs and orange soda in the shop too so I can eat while I play as far as I'm concerned.
"TO MICHAEL!"
I would like to see only Fluff items ie....cloaks seasonal costumes hats goofy stuff you know like the lorto mug of ale crap like that.
Any thing that would alter game play or is a stat changer any kind of stated gear. just fun/goofy stuff
Oh and NO crafting mats/items that let you craft with your credit card to me thats as bad as stated gear.
Pretty much, anything that offers a convenience (additional character slots, more slots in bags, name/server changes, faster levelling, etc) are the ideal thing to be included in the store (although maybe things like faster levelling could be restricted to alts only).
The other thing thats OK in my book are purely cosmetic things (different appearing armour/weapons with no stats advantages). Although things like this can potentially stuff up crafters i personally dont really mind if they're included in the store.
Fluff items are obviously fine too.
Anything that offers an advantage that can only be obtained by paying money is a big NO.
As long as there's no buff items, I have no issues.
Getting too old for this $&17!
Interesting question. Now that I'm thinking about the details of a cash shop instead of looking at it in terms of generalities, I can see why this would be so tricky for ANet to get right. I'll take a stab at it anyways.
1) Account services - name change, sex change, race change, server transfer, etc.
Yes. Except server transfers should be a free service.
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc)
No. Doing this will invite accusations that the items have been made harder to obtain in-world to encourage their purchase in the shop (a la DDO and Mnemonic Enhancement pots). This also applies to the other points below where the shop would sell items that could otherwise be attainable in-game.
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc)
Yes.
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins")
No.
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop)
Yes.
6) Armor and weapons which provide a stistical or power advantage over what is available in-game.
No.
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game.
Unsure because I don't understand the effect it would have.
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc)
No.
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop.
Yes.
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc.
No.
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc)
Yes to XP. I think it would be worthless but if some players want to waste their cash on it, I'm OK with that. Without a subscription hanging over my head, I see no reason not to take my time. Rushing to 80 would only mean that I'll be playing all that missed content sidekicked down anyway. Unsure about travel speed boosts because I don't understand its application. Not sure what treasure maps are either in this context. If it's bonus material that is only unlocked with a purchased map, then no. If it's a map showing the end point of a dungeon or event, I don't see its use.
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc)
No.
13) Characters
If this refers to additional character slots, then yes. If it refers to exclusive races or professions, then no.
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use.
No. The only content blocking I want to see is through full-blown expansions when an entire new region is added. New things added to an existing region (like new dungeons or events) should be free.
15) Recipes / materials for crafting
No.
So in general, I see no need for any in-game store - any items that I said YES to would be available from the website. While I understand the matter of convenience, I would find it more tolerable if it were a case that I could easily turn off the display of such store - it was not there hitting me in the face - no pop ups about this or that, etc, etc, etc. Otherwise, they're basically things you would access from account services or the webshop....
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
1) Account services: Yes, but on the website only
2) Purely cosmetic items which are also available in-game: Yes
3) Purely Cosmetic Items which are NOT available in-game: Yes
4) Armor and weapons that provide no statistical or power advantage, and are also available in game: No
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game: No
6) Armor and weapons which provide a stistical or power advantage over what is available in-game: No
7) Skills, talents, traits, etc.: No
8) Collectibles: Yes
9) Collectibles: Yes
10) DLC: No (because they are charging for the box)
11) Items which "shortcut" the normal play of the game: Yes
12) Items which increase a player's power or statistics for a limited time: No
13) Characters: ? More character slots? Helpers? What is this?
14) Content "unlocks": No (again, paying for the box)
15) Recipes / materials for crafting: No
I can not remember winning or losing a single debate on the internet.
1) Account services - name change, sex change, race change, server transfer, etc.
Yes
2) Purely cosmetic items which are also available in-game (transmutation stones, hair or face change, etc)
Yes
3) Purely Cosmetic Items which are NOT available in-game - exclusive to microtransaction shop (transmutation stones, hair or face change, etc)
Yes, to some extent. I am paying for the game so some of this should be free in game. If it was completely free I would be ok with this.
4) Armor and weapons that provide no statistical or power advantage, and are also available in game. (armor / weapons "skins")
Yes
5) Armor and weapons that provide no statistical or power advantage, but are not available in-game ("skins" exclusive to microtransaction shop)
Yes, but same caveat as in 3
6) Armor and weapons which provide a stistical or power advantage over what is available in-game.
NO!!!!
7) Skills, talents, traits, etc. - packs or piecemeal selling of abilities which you would normally earn in-game by playing the game.
NO!!!!
8) Collectibles (items with no stats or power or value other than as a collectible) which are also available to earn in-game (mini pets, dyes, etc)
eh... sure
9) Collectibles (items with no stats or power or value other than as a collectible) which are not available in-game (mini pets, dyes, etc) - exclusive to the microtransaction shop.
bleh.. maybe
10) DLC - packs of content smaller and cheaper than expansions.... dungeons, chapters of personal story, etc.
Yes and no, it said DLCs feel like i get my moneys worth, but it might serve to divide the community,
11) Items which "shortcut" the normal play of the game (experience potions, travel speed boosts, treasure maps, etc)
NO!
12) Items which increase a player's power or statistics for a limited time (stat or hp or mana potions, buffs, etc)
NO!
13) Characters
if you mean extra character slots then of course. Otherwise people just buy extra accounts so its not a big deal at all
14) Content "unlocks" - selling the keys to some content which is already in the game, but blocked from use.
NO
15) Recipes / materials for crafting
NO
What it comes down to is the more value and cheaper the game is then the more forgiving of cash shops I am. Cash shops only work when people feel like the game deserves support. Or else many don't like the stress of having to spend real money on virtual items, and feeling pressured into it only makes your attitude towards the game worse.
Sent me an email if you want me to mail you some pizza rolls.
I edited the first post for clarification on item 13, and I added item 16...bank slots.
I'm still working on the best way to present the data. It's a lot to look at.
Yes: 1, 2, 3, 5, 10, 13A, 16
No, 4, 6, 7, 8, 9, 11, 12, 13B, 14, 15
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Here's the stats, as of right before Cali's post. I'll update the numbers once a day.
http://www.silkyvenom.com/forums/gallery/files/1/8/Microtransactionstats_original.jpg
Well, the way this works for GW1 is that you access the shop from the character selection screen or the website, but only those two places. So when people talk about the "in-game" shop, I would assume that's what they mean.
Essentially, you log in, and then while choosing a character you could buy stuff from the store, and then it goes live on your account. So, you could log in, realise you'd filled all your character slots, go buy another one, then come out of the store and roll a new character, rather than having to do that via the website.
I certainly wouldn't want some sort of pop-up while playing that was the cash shop (such as they have in DDO), but the GW1 system is pretty non-intrusive (once you start actually playing there's no more mention of it) so I would hope that's what GW2 will be like.
Reality Bites. I'm only Barking
I want the cash shop like it was for the launch of Guild Wars 1 through to the Launch of Eye of the North: There was only character slots, and even then you didn't even need to buy it as they gave you (Classes - 2 slots) if I remember correctly, if you bought the expansions/campaigns.
With that said, we better not have 1 character slot that comes with a $60 game like this is some FREE to play game that we didn't pay for. Don't know why people are so happily welcoming cash shop into Guild Wars when it wasn't there in the 1st game, or are these players new to Guild Wars who were brought in by the hype? Really if they needed the money as badly as some people suggest, they should'nt have given their whole office Ipads for Christmas, and yes this was written in their Anet blog.
There was also pvp skill unlock packs, but that's not really a factor since you have everything for structured pvp from the start in GW2.
Oh yeah, and character recustomization should be in the game. It's ridiculous to have to pay for a barely modified character create. Especially after GW1 players were asking for it while the game was still alive. Only to get it as a $10 cash shop item when the game DIED and everyone left.
Yes 1,2,3,4,7,8,10,11,12,13A,16
No 5,6,9,13b,14,15,
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yes, to transfers on server and such.
I am a bit reluctant to let people pay to switch their class/gender/name. I think it became a bit crazy in WoW how much you could change.
The guru mods censored/ninja deleted the posts they disagreed with, that's why you're getting odd results.
I was actually going to list what I thought are appropriate untill I came to the quick realization that the only things I am against a cash shop are Bonus XP (xp potions) higher tiered items and Gold.
Every thing else is free game, including adventure packs with dungeon content (barring the items in that dungeon are equal to what can be garnered else where).
the big things I see that are defently A-OK in my book are name changes, character slots, mini-pets, and inventory space.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.