I feel really bad for the people that were just laid off. But I can see the game gettng reborn beause of this. Incarna just needs to foucs on how it can interact with the existing gameplay such as player crafting, and then enhance the game with new features.
Please tell me a game where you can pvp successfully at the outset?
WoW?
Good luck with that... A level one against a level 85?... Let alone some of the top geared, bored ganker types? Go ahead and try it, and let us know how it turns out for you... ^^
I can't really say much about PvP in EVE, since I'm a CareBear, and I've never left high sec. But from what I've heard over the years, many people start out quite soon after coming to the game in frigs, and move on from there.
I was a pure pve, as care bear as they get, one day a nice mission man gave me a erm mission , off I went in to lowsec, I thought ooh no one can come to my mission I will be safe so off I went in my Navy raven with full faction fit, end of the mission as I finished salvaging..
A nice flashing target appeared on my overview (neuting dominix with ogre II's) and I was dead, I was heart broken..
I almost left eve but the one who killed me told me to go join eve university, I talked to them and they recommended Agony unleashed, the rest is history, my first kill I was hooked, learnt everything anyone would teach me.
In time each corp I joined ended up in the top 1-2 of there kill ranks, but there is only so many big wars before you need a break went back to hisec got some friends hooked formed a small corp and now we are in a medium size alliance with some really big allies we can go play with.
Life is good, a challenge but is good, do not let anyone tell you a small corp can not make a name for itself, or a single pilot can not start to get people asking him to join there corps...
And all this because when a pirate in losec killed me I decided to fight back, sad thing is now sometimes when I lead a gang enemies will not engage me.
I am no different not special, I still have a huge amount to learn from eve, but I survived, I still have fun
that neuting domi was me...yarrrr!!! You sir, and the story you tell are the reason i'm still playing. Killing some new fish, and seeing how they react. It's basically a litmus test. Sometimes you can get them to join your TS/Vent channel and they will rail about how players that engage non armed players in combat are by definition "psycopaths" and sometimes...sometimes you get what happened to you.
It just isn't for everyone. It's almost like an awakening...if you aren't getting an increase in your heart rate when you are racing through gates to catch someone..or you jump into a fight..you aren't experiencing what EvE is about. I can train 10 alts to mine, build, research, invent..blah, blah..and it's all vital...but at the end of the day..it's the PvP.
I agree with some of what was said about changing some of the sov mechanics, but i got sick of 0.0 awhile ago. 0.0 can literally ruin EvE for you if you aren't careful..
glad to see their still are some of us left.
Playing: BF4/BF:Hardline, Subnautica 7 days to die Hiatus: EvE Waiting on: World of Darkness(sigh) Interested in: better games in general
Seems to me that CCP is moving in the right direction, balancing the super caps has been long overdue, but they need to do more to open up 0.0 and low sec to more players. We will just have to wait and see what they come up with.
At the moment, they are not retaining new players and the council is far too slanted to the mega corps.
All you are is a CCP spin doctor. You MUST be from CCP. That or your a koolaide drinker.
Doubt Eve will be reborn. The trust from alot of players are lost and once that is done it is rarely returned to it's previous state. Beside they are still using an archaic UI and the whole Incarna spectacle, which was supposed to give a new dimension to Eve, was a complete failure.
Unless some dramatic changes are to be done I doubt Eve will go anywhere except down or at best, stagnate.
The problem with EvE and CCP is that they always start something and NEVER finish it. All expansions that came out have never been fully completed or fixed. Not one! As soon as they bring something out they have to go straight to this other great idea and forget all about the rest.
CCP are like little children that drop their toy as soon as they see a new one.
On top of that, they encourage and cater to the social retards that have nothing better to do than ruin other peoples fun. The game breeds assholes at an alarming rate.
The problem is that CCP does support this behaviour actively. Why else would there be a skill that lets you put up buy orders without you actually having the money to pay for. Players go out of their way to manufacture the items and when they want to sell it all they get is an ERROR message. Yes, CCP openly admits that this is fine and the skill is made exactly for that. That is just one example of dozens.
Courier contracts are dead because they are all scams. There might be one in there that is legit, but you have no means of knowing that. You accept a contract and consider yourself lucky if you make it out of the station to the first gate alive. You get ganked immediately because they collect on the insurance and the cargo was scrap metal (no way for you to check in advance).
The game could be salvaged if they would finally fix SOV, Wormholes, LowSec and HighSec. If they would balance ships and weapons.
I doubt however that all the fixes needed would hold their attention long enough before they drift off to some other more interesting new stuff they want to do.
"Give players systems and tools instead of rails and rules"
The problem with EvE and CCP is that they always start something and NEVER finish it. All expansions that came out have never been fully completed or fixed. Not one! As soon as they bring something out they have to go straight to this other great idea and forget all about the rest.
That has been going on since Beta. I remember when they announced in game that we had done a great job as beta testers and that it was going gold. They had not addressed any of the bugs that I filed or the ones that every one else had found...and launch they did. Eve is STILL in beta....and I am done paying for Beta test material.
As a matter of fact I can Identify several of the bugs that are still in game from Beta.
that neuting domi was me...yarrrr!!! You sir, and the story you tell are the reason i'm still playing. Killing some new fish, and seeing how they react. It's basically a litmus test. Sometimes you can get them to join your TS/Vent channel and they will rail about how players that engage non armed players in combat are by definition "psycopaths" and sometimes...sometimes you get what happened to you.
It just isn't for everyone. It's almost like an awakening...if you aren't getting an increase in your heart rate when you are racing through gates to catch someone..or you jump into a fight..you aren't experiencing what EvE is about. I can train 10 alts to mine, build, research, invent..blah, blah..and it's all vital...but at the end of the day..it's the PvP.
I agree with some of what was said about changing some of the sov mechanics, but i got sick of 0.0 awhile ago. 0.0 can literally ruin EvE for you if you aren't careful..
glad to see their still are some of us left.
Too bad PvP for new players is and forever will be a loss. Mega-corps can hand out BCs without blinking. No giant fleet battles, no blob on blob action. All that a new player will ever see is gate camps and 3 hour lo-sec roams where 5 guys jump 1 new player dumb enough to poke their head into lo-sec. Gameplay mechanics have been declaired pointless now that "Eve is Real...." A company of nut jobs now...
Please tell me a game where you can pvp successfully at the outset?
WoW?
Good luck with that... A level one against a level 85?... Let alone some of the top geared, bored ganker types? Go ahead and try it, and let us know how it turns out for you... ^^
I can't really say much about PvP in EVE, since I'm a CareBear, and I've never left high sec. But from what I've heard over the years, many people start out quite soon after coming to the game in frigs, and move on from there.
A level 85 can't pvp against a level 1 in practicality. The battleground mechanic goes way back to even DAOC where you group players by level and enforce a population parity.
No matter what jumping into WSG at level 20, you will never see a level 85. So yes, the battleground mechanic allows players, from the start to PvP with an actual fighting chance. Gear limitation by level, level caps, and population controls. Even the PvP servers are smart in the fact that in home territory, regardless of level, the defenders have to initiate before they can be attacked.
Eve's mechanic is a level 1 against a level 85, with no population control, no gear control. Despite the fiction CCP spouts about players can be competitive out the gate, the sad fact is you can take a 5 mil SP pilot and a 1 mil skillponit pilot, but them in identical ships, not moving, shooting one another and the 5 mil skillpoint pilot will pop the 1 mil pilot before ever getting down to Hull. I've done it plenty of times sitting outside of Rens bored with my corp mates. 10 mil skillpoints and I can pop the 1 mil skillpoint pilot before I even lose my shields. So the fact is that new players have little to no chance in a 1 on 1 fight in a game where the average player now is well above 20 mil skill points.
It would take an Eve 2.0 and a fresh start with fixed mechanics to fix Eve at this point.
I freaking laugh out loud if they consider ship spinning as a feature. Hey I can do that to in other MMO, its called; waiting in the lobby looking at my character because the game in itself is too boring to be played.... oh but you can chat while doing that in EVE. How great.
Question from the uninformed: What is ship spinning?
I shit you not: Sitting around doing nothing in a space station looking at your ship.
Yes Roh, someone earlier in the thread mentioned skill... as if this game relies on any kind of actual skill... Make the game twitch based, then you will see true skill.
Yes Roh, someone earlier in the thread mentioned skill... as if this game relies on any kind of actual skill... Make the game twitch based, then you will see true skill.
Twitch based with four to five hundred ships on each side??... You think lag is bad now with large fights? Even CCP's super cluster wouldn't be able to handle 100 on each side if combat was twitch based. Hell, I doubt if even some of the No Such Agency clusters could handle four to five hundred, and they are extreme bleeding edge tech wise.
This is a space ship simulator, not an FPS.
It remains to be seen if CCP will follow up their words with actions. Words are cheap. Focused, extended action isn't. I supported CCP for years because of their initial attitude. Some how, they have lost their way over the years. It remains to be seen if that can be corrected.
EVE Online..... or rather what's left of it... has turned into a total farce! A mere shadow of it's former self!
The Player CSM is a joke, a total farce! Puppets from the Mega Power Corps in Nulsec. Always has been!
There is and always has been a good reason why the vast majority of the playerbase hangs out in HighSec and Lowsec.
PVP in Nulsec is a total borefest! Pretty much always has been since the whole thing with blobs, supercaps and titans started.
Today.... the most interesting PVP is ironically in HighSec and Lowsec where (smaller) corps are wardeccing eachother and fighting eachother in frigates, cruisers, BC's and battleships. The good old school PVP!
But because of the twisted joke of a player CSM and the corrupted CCP (with most of it's devs playing in those same Mega Power Corps) they are just blinded from the truth and continue to alienate and piss on the majority of their playerbase!
It's like what others have said, CCP has been losing players by the bucketload over the past years, especially this year, but desperately tries to mask it with their PLEX system.... wich is nothing more than a CCP legalized form of RMT.
I tried Eve ages ago when there was a trial out. And it felt, literally...like Work.
I couldn't understand why so far into the future humans had to do so many menial tasks. Why things like Mining etc. weren't completely automated, set and forget operations.
Then I read about a kind of perma death, the need to purchase insurance and that the entire world is essentially a massive PVP sandbox...
Just wasn't my thing. And it's a shame because the graphics look great, and I'd love to get into a sort of visually stunning space opera. But reading up I realised that wasn't what EVE was all about.
I also realised that they would need to make a completely new game if they tried to soften anything at all as the current playerbase would probably revolt and burn buildings and stuff ^_^
I tried Eve ages ago when there was a trial out. And it felt, literally...like Work.
I couldn't understand why so far into the future humans had to do so many menial tasks. Why things like Mining etc. weren't completely automated, set and forget operations.
Then I read about a kind of perma death, the need to purchase insurance and that the entire world is essentially a massive PVP sandbox...
Just wasn't my thing. And it's a shame because the graphics look great, and I'd love to get into a sort of visually stunning space opera. But reading up I realised that wasn't what EVE was all about.
I also realised that they would need to make a completely new game if they tried to soften anything at all as the current playerbase would probably revolt and burn buildings and stuff ^_^
Please tell me a game where you can pvp successfully at the outset?
WoW?
Good luck with that... A level one against a level 85?... Let alone some of the top geared, bored ganker types? Go ahead and try it, and let us know how it turns out for you... ^^
I can't really say much about PvP in EVE, since I'm a CareBear, and I've never left high sec. But from what I've heard over the years, many people start out quite soon after coming to the game in frigs, and move on from there.
A level 85 can't pvp against a level 1 in practicality. The battleground mechanic goes way back to even DAOC where you group players by level and enforce a population parity.
No matter what jumping into WSG at level 20, you will never see a level 85. So yes, the battleground mechanic allows players, from the start to PvP with an actual fighting chance. Gear limitation by level, level caps, and population controls. Even the PvP servers are smart in the fact that in home territory, regardless of level, the defenders have to initiate before they can be attacked.
Eve's mechanic is a level 1 against a level 85, with no population control, no gear control. Despite the fiction CCP spouts about players can be competitive out the gate, the sad fact is you can take a 5 mil SP pilot and a 1 mil skillponit pilot, but them in identical ships, not moving, shooting one another and the 5 mil skillpoint pilot will pop the 1 mil pilot before ever getting down to Hull. I've done it plenty of times sitting outside of Rens bored with my corp mates. 10 mil skillpoints and I can pop the 1 mil skillpoint pilot before I even lose my shields. So the fact is that new players have little to no chance in a 1 on 1 fight in a game where the average player now is well above 20 mil skill points.
It would take an Eve 2.0 and a fresh start with fixed mechanics to fix Eve at this point.
You just don't get it, you don't run around solo in Eve at lower skill levels, pair with others, that is the idea. how do you think the goons got started?
Eve is beyond repair in 0.0. Might as well focus on hi-sec and factional warfare and add more WH options for newer players.
Claiming planets (PI) to include more planetary development options besides mineral extraction.
Better automation of PI including direct sale from the planet.
Ability to scan sites and lock the jumpgate so you can post to the market place the bookmark for sale (with the key) would make probing viable for new players where they may not be able to complete a plex but can make money finding them.
Automated system-wide defense option (Drone bays, turrets in belts, etc.) which serve to deter invaders but also serve as potential targets for raiderspirates for scrape and salvage.
Automate the probing system. It was cute for about a week but the process is so standard now most just use macro tools. Just make it take X amount of time based on their skills. It isn't a matter of skill anymore, just time. Hell we here in the 21st century have automatic triangulation as it is, why wouldn't it be automated in the Eve universe.
Get people in rental ships for Factional Warfare in an instance-like circumstance. Get people flying ships, temporarily, that they may never get a chance to. e.g. Fly this ship (remote repper) and keep the fleet alive in an NPC on NPC fight. You get X isk for each ship that survives type missions.
Mining Arrays, get rid of mining as it is. Too tedious. Convert mining barges and exhumers into automated platforms (mining arrays) that you deploy. Fill it with fuel and it mines on it's own. 3/4th of all those miners are already bots anyway. Seriously, just fucking get rid of the system as it stands. I'd rather have an automated hulk that I have to protect from rats and pirates constantly then stare at a rock for 4 hours with nothing but the occasional rat wave. Add the option of having the ORE corp run NC mining ops that you have to protect while it goes about it's business. "Rent-a-Op" if you would. The Rats should be damn near endless during a mining operation, get some action into hi-sec mining. Park your automated barges, get in your defensive ship (I would assume minig arrays have some basic defenses so you can dock and get some more ammo and what not.) Then you only have to deal with hauling. Buff the mining barges, exhumers, and the orca a bit more in their new role as mining arrays. They are still vulnerable just not suicide gankable by a pair of ships in high-sec. Reduce costs of the arrays such that 24 hours of mining in the next ship size down covers the cost of the next ship size up. Add a skill Mining Array managment that allows you to control 1,2,3,4,5 mining arrays at once and another skill Array Optimization that adds an addition 1,3,5,7,9 arrays. Then it is just a matter of fueling the arrays and pickup. In short they are giant secure cargo containers that also happen to mine when loaded with mining drones.
I see a Defense platform, Mining Array combo
Both are handled basically like ships but can be anchored and password protected. Once they begin mining the Rats come like plague. A single fuel session should take about 30 minutes. Almost a mini-POS experience that helps new players understand how the full sized POS experience plays out.
It is fixable, the problem is they only care about that 1% of players.
All that means nothing to a new player. If CCP quit listening to 6 corps that effectively elected the player reps they could actually GROW their user base. In short, CCP clearly has stated they are only interested in making Eve a game for the 1% superblock corps running 6 accounts per player, and telling the rest to fuck off and go mine a rock to feed the mega-corps. When I started playing there was 1.2 accounts per player. Post PLEX it's up to 3 accounts per player. They are as far as I can tell, down 1/2 the actual real player base. Funny when at the Fanfest when you mention "so how many distinct IPs logged versus players online, are we up distinct IP counts from 4 years ago" you get "I don't think we log distinct IPs" as an answer.
There is a reason they bought WW for World of Darkness...
Go ahead join a megacorp and enjoy guarding a 0.0 mining op for 4 hours staring at hulks eating roids.
If you can stomache 4 hours of that, there is a mega corp looking for you!
It has nothing to do with a learning curve, it's the fact that Eve's powerblocks control so much territory that new players will either be a slave to a megacorp to get access to 0.0 or outgunned by blobs in low-sec. Enjoy mining Trit in highsec for 20 hours a week to buy a ship to do shitty missions in hi-sec. Oh and incursions? Don't bother. When you show up and there are 40 mega-corp ships that 1 shot you for showing up to help...
Yeah keep stroking the power block's egos, nothing attracts new players like no being able to compete, play, or pretty much do anything but mine and shitty frig missions. I've been in those shitty uber-corps and being told I have to scan down 12 sites today or guard a mining op for 4 hours or gtfo really inspired me to keep playing I tell ya. Finally gave up at 10 mil skill points. Maybe they should focus on making the game FUN again rather then a part-time job working for the power-blocks.
^ Clearly played the wrong EVE.
(Member of GENTS during the bout against IT)
0.0 PvP fuels this game, any other idea you have of the game is wrong.
Originally posted by Deleted User
So much of the game is centered around forced grouping that soloing is not an option, major design flaw in my opinion.
All that means nothing to a new player. If CCP quit listening to 6 corps that effectively elected the player reps they could actually GROW their user base. In short, CCP clearly has stated they are only interested in making Eve a game for the 1% superblock corps running 6 accounts per player, and telling the rest to fuck off and go mine a rock to feed the mega-corps. When I started playing there was 1.2 accounts per player. Post PLEX it's up to 3 accounts per player. They are as far as I can tell, down 1/2 the actual real player base. Funny when at the Fanfest when you mention "so how many distinct IPs logged versus players online, are we up distinct IP counts from 4 years ago" you get "I don't think we log distinct IPs" as an answer.
There is a reason they bought WW for World of Darkness...
Go ahead join a megacorp and enjoy guarding a 0.0 mining op for 4 hours staring at hulks eating roids.
If you can stomache 4 hours of that, there is a mega corp looking for you!
It has nothing to do with a learning curve, it's the fact that Eve's powerblocks control so much territory that new players will either be a slave to a megacorp to get access to 0.0 or outgunned by blobs in low-sec. Enjoy mining Trit in highsec for 20 hours a week to buy a ship to do shitty missions in hi-sec. Oh and incursions? Don't bother. When you show up and there are 40 mega-corp ships that 1 shot you for showing up to help...
Yeah keep stroking the power block's egos, nothing attracts new players like no being able to compete, play, or pretty much do anything but mine and shitty frig missions. I've been in those shitty uber-corps and being told I have to scan down 12 sites today or guard a mining op for 4 hours or gtfo really inspired me to keep playing I tell ya. Finally gave up at 10 mil skill points. Maybe they should focus on making the game FUN again rather then a part-time job working for the power-blocks.
^ Clearly played the wrong EVE.
(Member of GENTS during the bout against IT)
0.0 PvP fuels this game, any other idea you have of the game is wrong.
No one is arguing that point. The problem is that mechanic isn't keeping Eve sustainable. So you can champion 0.0 mechanics all the way to server shutdown.
I read most of this not all sry but just to clear something up, EVE's combat is NOT a die role like almost all other MMO's and unlike all other MMO's sitting in front of your target 1v1 thinking that the combat is a die role and hoping you get lucky with the roles is the quickest way to die in eve..
Speed, angle, optimal ranges, damage types and resistances all decide on your hits or lack of hits to some, and that BS about not being useful or the games not playable until you get in a power bloc is just that BS, I do agree on the big corps being a grind/job but thats how there big, using you for labour.
In my experiance I had an amazing time starting with a brand new corp that I got leadership roles in and started getting into recuritment, we had over 60 active players at one time as In 60 online which was big enough to do what we wanted, later I started my own corp and was successful until the same shit happened to my first corp, power blocs, the grind/job that it then becomes working for them.
The most fun in eve will come from jumping in head first, fleeting and making friends, but theres something I was getting into but never give the chance, 0.0 PvP which I would class as a perk of the power blocs, the little I did experiance was epic, my first hugh battle was amazing maybe 150 blue v 200+ Red we lost (NC. were red) but like I said was amazing to witness, I will be coming back soon but i had to leave because of RL and when I get the chance I will be back, normaly I come back on march all through summer and always have done.
Comments
I feel really bad for the people that were just laid off. But I can see the game gettng reborn beause of this. Incarna just needs to foucs on how it can interact with the existing gameplay such as player crafting, and then enhance the game with new features.
Good luck with that... A level one against a level 85?... Let alone some of the top geared, bored ganker types? Go ahead and try it, and let us know how it turns out for you... ^^
I can't really say much about PvP in EVE, since I'm a CareBear, and I've never left high sec. But from what I've heard over the years, many people start out quite soon after coming to the game in frigs, and move on from there.
I was a pure pve, as care bear as they get, one day a nice mission man gave me a erm mission , off I went in to lowsec, I thought ooh no one can come to my mission I will be safe so off I went in my Navy raven with full faction fit, end of the mission as I finished salvaging..
A nice flashing target appeared on my overview (neuting dominix with ogre II's) and I was dead, I was heart broken..
I almost left eve but the one who killed me told me to go join eve university, I talked to them and they recommended Agony unleashed, the rest is history, my first kill I was hooked, learnt everything anyone would teach me.
In time each corp I joined ended up in the top 1-2 of there kill ranks, but there is only so many big wars before you need a break went back to hisec got some friends hooked formed a small corp and now we are in a medium size alliance with some really big allies we can go play with.
Life is good, a challenge but is good, do not let anyone tell you a small corp can not make a name for itself, or a single pilot can not start to get people asking him to join there corps...
And all this because when a pirate in losec killed me I decided to fight back, sad thing is now sometimes when I lead a gang enemies will not engage me.
I am no different not special, I still have a huge amount to learn from eve, but I survived, I still have fun
that neuting domi was me...yarrrr!!! You sir, and the story you tell are the reason i'm still playing. Killing some new fish, and seeing how they react. It's basically a litmus test. Sometimes you can get them to join your TS/Vent channel and they will rail about how players that engage non armed players in combat are by definition "psycopaths" and sometimes...sometimes you get what happened to you.
It just isn't for everyone. It's almost like an awakening...if you aren't getting an increase in your heart rate when you are racing through gates to catch someone..or you jump into a fight..you aren't experiencing what EvE is about. I can train 10 alts to mine, build, research, invent..blah, blah..and it's all vital...but at the end of the day..it's the PvP.
I agree with some of what was said about changing some of the sov mechanics, but i got sick of 0.0 awhile ago. 0.0 can literally ruin EvE for you if you aren't careful..
glad to see their still are some of us left.
Playing: BF4/BF:Hardline, Subnautica 7 days to die
Hiatus: EvE
Waiting on: World of Darkness(sigh)
Interested in: better games in general
All you are is a CCP spin doctor. You MUST be from CCP. That or your a koolaide drinker.
Doubt Eve will be reborn. The trust from alot of players are lost and once that is done it is rarely returned to it's previous state. Beside they are still using an archaic UI and the whole Incarna spectacle, which was supposed to give a new dimension to Eve, was a complete failure.
Unless some dramatic changes are to be done I doubt Eve will go anywhere except down or at best, stagnate.
My gaming blog
The problem with EvE and CCP is that they always start something and NEVER finish it. All expansions that came out have never been fully completed or fixed. Not one! As soon as they bring something out they have to go straight to this other great idea and forget all about the rest.
CCP are like little children that drop their toy as soon as they see a new one.
On top of that, they encourage and cater to the social retards that have nothing better to do than ruin other peoples fun. The game breeds assholes at an alarming rate.
The problem is that CCP does support this behaviour actively. Why else would there be a skill that lets you put up buy orders without you actually having the money to pay for. Players go out of their way to manufacture the items and when they want to sell it all they get is an ERROR message. Yes, CCP openly admits that this is fine and the skill is made exactly for that. That is just one example of dozens.
Courier contracts are dead because they are all scams. There might be one in there that is legit, but you have no means of knowing that. You accept a contract and consider yourself lucky if you make it out of the station to the first gate alive. You get ganked immediately because they collect on the insurance and the cargo was scrap metal (no way for you to check in advance).
The game could be salvaged if they would finally fix SOV, Wormholes, LowSec and HighSec. If they would balance ships and weapons.
I doubt however that all the fixes needed would hold their attention long enough before they drift off to some other more interesting new stuff they want to do.
That has been going on since Beta. I remember when they announced in game that we had done a great job as beta testers and that it was going gold. They had not addressed any of the bugs that I filed or the ones that every one else had found...and launch they did. Eve is STILL in beta....and I am done paying for Beta test material.
As a matter of fact I can Identify several of the bugs that are still in game from Beta.
Too bad PvP for new players is and forever will be a loss. Mega-corps can hand out BCs without blinking. No giant fleet battles, no blob on blob action. All that a new player will ever see is gate camps and 3 hour lo-sec roams where 5 guys jump 1 new player dumb enough to poke their head into lo-sec. Gameplay mechanics have been declaired pointless now that "Eve is Real...." A company of nut jobs now...
A level 85 can't pvp against a level 1 in practicality. The battleground mechanic goes way back to even DAOC where you group players by level and enforce a population parity.
No matter what jumping into WSG at level 20, you will never see a level 85. So yes, the battleground mechanic allows players, from the start to PvP with an actual fighting chance. Gear limitation by level, level caps, and population controls. Even the PvP servers are smart in the fact that in home territory, regardless of level, the defenders have to initiate before they can be attacked.
Eve's mechanic is a level 1 against a level 85, with no population control, no gear control. Despite the fiction CCP spouts about players can be competitive out the gate, the sad fact is you can take a 5 mil SP pilot and a 1 mil skillponit pilot, but them in identical ships, not moving, shooting one another and the 5 mil skillpoint pilot will pop the 1 mil pilot before ever getting down to Hull. I've done it plenty of times sitting outside of Rens bored with my corp mates. 10 mil skillpoints and I can pop the 1 mil skillpoint pilot before I even lose my shields. So the fact is that new players have little to no chance in a 1 on 1 fight in a game where the average player now is well above 20 mil skill points.
It would take an Eve 2.0 and a fresh start with fixed mechanics to fix Eve at this point.
I shit you not: Sitting around doing nothing in a space station looking at your ship.
Haha! You made things sound so interesting in EVE.
A shame that I find the base mechanics of the game so very boring.
Yes Roh, someone earlier in the thread mentioned skill... as if this game relies on any kind of actual skill... Make the game twitch based, then you will see true skill.
Twitch based with four to five hundred ships on each side??... You think lag is bad now with large fights? Even CCP's super cluster wouldn't be able to handle 100 on each side if combat was twitch based. Hell, I doubt if even some of the No Such Agency clusters could handle four to five hundred, and they are extreme bleeding edge tech wise.
This is a space ship simulator, not an FPS.
It remains to be seen if CCP will follow up their words with actions. Words are cheap. Focused, extended action isn't. I supported CCP for years because of their initial attitude. Some how, they have lost their way over the years. It remains to be seen if that can be corrected.
EVE Online..... or rather what's left of it... has turned into a total farce! A mere shadow of it's former self!
The Player CSM is a joke, a total farce! Puppets from the Mega Power Corps in Nulsec. Always has been!
There is and always has been a good reason why the vast majority of the playerbase hangs out in HighSec and Lowsec.
PVP in Nulsec is a total borefest! Pretty much always has been since the whole thing with blobs, supercaps and titans started.
Today.... the most interesting PVP is ironically in HighSec and Lowsec where (smaller) corps are wardeccing eachother and fighting eachother in frigates, cruisers, BC's and battleships. The good old school PVP!
But because of the twisted joke of a player CSM and the corrupted CCP (with most of it's devs playing in those same Mega Power Corps) they are just blinded from the truth and continue to alienate and piss on the majority of their playerbase!
It's like what others have said, CCP has been losing players by the bucketload over the past years, especially this year, but desperately tries to mask it with their PLEX system.... wich is nothing more than a CCP legalized form of RMT.
I tried Eve ages ago when there was a trial out. And it felt, literally...like Work.
I couldn't understand why so far into the future humans had to do so many menial tasks. Why things like Mining etc. weren't completely automated, set and forget operations.
Then I read about a kind of perma death, the need to purchase insurance and that the entire world is essentially a massive PVP sandbox...
Just wasn't my thing. And it's a shame because the graphics look great, and I'd love to get into a sort of visually stunning space opera. But reading up I realised that wasn't what EVE was all about.
I also realised that they would need to make a completely new game if they tried to soften anything at all as the current playerbase would probably revolt and burn buildings and stuff ^_^
"Eve isn't a game, Eve is real." - CCP
So yes is should feel like work.
You just don't get it, you don't run around solo in Eve at lower skill levels, pair with others, that is the idea. how do you think the goons got started?
You got my vote for the next open CSM job.
^ Clearly played the wrong EVE.
(Member of GENTS during the bout against IT)
0.0 PvP fuels this game, any other idea you have of the game is wrong.
Originally posted by Deleted User
So much of the game is centered around forced grouping that soloing is not an option, major design flaw in my opinion.
^
^lol
No one is arguing that point. The problem is that mechanic isn't keeping Eve sustainable. So you can champion 0.0 mechanics all the way to server shutdown.
I read most of this not all sry but just to clear something up, EVE's combat is NOT a die role like almost all other MMO's and unlike all other MMO's sitting in front of your target 1v1 thinking that the combat is a die role and hoping you get lucky with the roles is the quickest way to die in eve..
Speed, angle, optimal ranges, damage types and resistances all decide on your hits or lack of hits to some, and that BS about not being useful or the games not playable until you get in a power bloc is just that BS, I do agree on the big corps being a grind/job but thats how there big, using you for labour.
In my experiance I had an amazing time starting with a brand new corp that I got leadership roles in and started getting into recuritment, we had over 60 active players at one time as In 60 online which was big enough to do what we wanted, later I started my own corp and was successful until the same shit happened to my first corp, power blocs, the grind/job that it then becomes working for them.
The most fun in eve will come from jumping in head first, fleeting and making friends, but theres something I was getting into but never give the chance, 0.0 PvP which I would class as a perk of the power blocs, the little I did experiance was epic, my first hugh battle was amazing maybe 150 blue v 200+ Red we lost (NC. were red) but like I said was amazing to witness, I will be coming back soon but i had to leave because of RL and when I get the chance I will be back, normaly I come back on march all through summer and always have done.