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Consoles never get pirated!

Trolldefender99Trolldefender99 Member UncommonPosts: 416

Oh wait...Skyrim leaked for Xbox360 version ONE WEEK before release.

 

Yup, Ubisoft and EA are right...consoles NEVER get pirated...

Comments

  • kadepsysonkadepsyson Member UncommonPosts: 1,919

    Happens all the time.

  • Dionysus187Dionysus187 Member Posts: 302

    EA is dumb. Last time they had me as a customer is when they sunsetted EnB. At least SoE would have kept it on maintenance mode until the power bill was more than the subs they were getting.

    image

  • channel84channel84 Member UncommonPosts: 585

    xbox360 pirated games is available in shopping mall in my country for 2usd

  • Kaijin2k3Kaijin2k3 Member Posts: 558

    It is very common for console titles to be available to pirates 1 week before launch. There is more piracy on consoles than we're led to believe. It is truly a problem that plagues every form of media on nearly every platform.

    But this is something the "lol only pC gamers pirates!" crowd either ignore or deflect.

  • sanshi44sanshi44 Member UncommonPosts: 1,187

    You can buy any console games for $2 in malaysia

     

  • ArcheminosArcheminos Member Posts: 283

    When I was stationed in Korea I managed to pick up Halo 2 when it was leaked. That was a good weekend.

  • nedrithnedrith Member Posts: 21

    I think the sad part is from what I've notice X360 games get released a lot earlier than PC games, though that's probably due to the total lack of protection that the 360 has.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by nedrith

    I think the sad part is from what I've notice X360 games get released a lot earlier than PC games, though that's probably due to the total lack of protection that the 360 has.

    Nah, that's Micro$oft throwing money to get an exclusive or to ensure an earlier release on their platform.

    Another wonderful one is that developers treat the PC platform as the red-headed step-child.  They release half-a$$ ports, or better yet, half-a$$ ports several months or even a year later.  Remember how long it took to get Halo games on the PC?

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • gboostergbooster Member UncommonPosts: 712

    The best way to stop piracy is make your game an MMO... or at least follow the payment model.

    Take SWTOR for instance. That easily could be 3 or 4 single player RPGs, but by adding some MMO components to the game they not only eliminate all piracy, they actually can charge $15 a month to their customers who already bought the game.

    Eventually all top tier games, even single player games. will be subscription based and require server side data to play as it is the only real way to eliminate piracy. We saw the beginning of this with Ubisofts games like Assassins Creed 2 and it's only going to spread. And once the subscription model is established for top tier games it will become the norm.

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by ghettobooste

    The best way to stop piracy is make your game an MMO... or at least follow the payment model.

    Take SWTOR for instance. That easily could be 3 or 4 single player RPGs, but by adding some MMO components to the game they not only eliminate all piracy, they actually can charge $15 a month to their customers who already bought the game.

    Eventually all top tier games, even single player games. will be subscription based and require server side data to play as it is the only real way to eliminate piracy. We saw the beginning of this with Ubisofts games like Assassins Creed 2 and it's only going to spread. And once the subscription model is established for top tier games it will become the norm.

    And then someone makes a private server and your back at square 1.

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by ghettobooste

    The best way to stop piracy is make your game an MMO... or at least follow the payment model.

    Take SWTOR for instance. That easily could be 3 or 4 single player RPGs, but by adding some MMO components to the game they not only eliminate all piracy, they actually can charge $15 a month to their customers who already bought the game.

    Eventually all top tier games, even single player games. will be subscription based and require server side data to play as it is the only real way to eliminate piracy. We saw the beginning of this with Ubisofts games like Assassins Creed 2 and it's only going to spread. And once the subscription model is established for top tier games it will become the norm.

    Well and for me thats reason i almost dont buy games anymore 1 this year i normally buy around 10 games a year in shops and surely not sub for these games, this only allinates me . I never pirate any game in my life and im punished for it bah:(

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • DoctrJackalDoctrJackal Member CommonPosts: 13

    Originally posted by marinrider

    Originally posted by ghettobooste

    The best way to stop piracy is make your game an MMO... or at least follow the payment model.

    And then someone makes a private server and your back at square 1.

    Too true.

    I don't like how I dump like $80 a game and then it seems like everyone else enjoys it for free. Call me a sucker, but I refuse to pirate games. I don't have that "i buy games" superiority, either - that shit pisses me off almost as much.

    ghetteobooste did have a point, though. Game companies aren't gonna stand around and wait for the day when a game gets released and no one drops a dime on it. But hackers and pirates are no slouches, either. It's gonna be either fun or costly to watch their battle unfold.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by ghettobooste

    The best way to stop piracy is make your game an MMO... or at least follow the payment model.

    Take SWTOR for instance. That easily could be 3 or 4 single player RPGs, but by adding some MMO components to the game they not only eliminate all piracy, they actually can charge $15 a month to their customers who already bought the game.

    Eventually all top tier games, even single player games. will be subscription based and require server side data to play as it is the only real way to eliminate piracy. We saw the beginning of this with Ubisofts games like Assassins Creed 2 and it's only going to spread. And once the subscription model is established for top tier games it will become the norm.

    Your idea reminds me of one of the most asanine DRM methods:  Constant internet connection required, even if it's a single player game.  UbiSoft likes to do this.  If the company's server is having problems, tough sh*t.  If you have 'net access / connection issues, tough sh*t.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • Loke666Loke666 Member EpicPosts: 21,441

    It was true for the old Nintendo consoles that used special cassettes (or at least almost true) but since consoles started with CDs there have been piracy for them as well.

    But it is pretty rare compared to the PC anyways.

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