I (unlike some) can critizise those parts worth critizising, and still like other parts which are good. It isn't so difficult. Well, at least for me.
There are things I like about SWToR and there are things I dislike about SWToR. No game is ever perfect for me thou because I am not their only customer. I remember how much I liked the two dwarf intros in DA Origins. Bioware released some stats quite awhile back. Less than 10% of players played dwarfs thou. 90% played only humans and elves. So the question becomes how much effort do you put into content that less than 10% of your players will enjoy?
Lol, sorry. Think of GAMERS. Think of what types of people we have here. And then tell me more than 10% are even willing to indentify with a game story so far, as to be "primal and deep". Heck, half will even probably skip the damn cutscenes! Or vacuum some poor engeneers and laugh it off? Why have such a strong measure for something like a game? Its a GAME not a frigging therapy session!
I dunno, why can't we just ask the gamers what THEY want, instead of some high nosed dev? At least in some cosmetic, harmless areas like races to chose?
They just never listen. And you even find a way to applaud that!
And this is exactly why they only include the most humanoid races.
You can't control your mirror neurons, they trigger whether you like it or not and grab your attention at least for a short while.
Because of the attitude most gamer's have they need these humanoid races to grab that initial attention. Without that initial attention the whole storyline, no matter how well-written, will go unnoticed.
And seeing many previews where people who were surprised they were following the story, even though they usually always skipped quest descriptions, it's working.
You just don't listen. *shrug*
Guess that makes two of us.
Can't say I'm really bothered, I've got a bit more backing me up then just my own personal experience.
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
How can I have such an exact physical feeling about things I am not as human? It is not some vague spectre or echo, it is as detailled and real as being awake and having this human body now. HOW does that compute with your oh so scientific idea that we humans are so locked in our perception?
This actually only proves that you are a freak and nobody should use you as a template to design game targeted to wide population. Whole "mirror neurons" as applied to video games debate is controversial, and I'm certainly in favor of non-humanoid playable races, but your arguments here are ridiculous.
In the immortal words of the psychologist Alfred Adler: "The only normal people are those you don't know very well."
Words to remember.
I hate this. People interpret a line from someone and think they've mastered an aspect of life because of it. The arrogance is spawned from this for most people.
You just have to accept, that even when you can't see logic behind a decision, that others may infact know better, then you'll be able to enjoy this game.
No offense, but I'd rather have a game designed by Daniel Erickson over Alfred Adler any day.
Longing for Skyrim, The Old Republic and Mass Effect 3
Originally posted by gobla Originally posted by Elikal Lol, sorry. Think of GAMERS. Think of what types of people we have here. And then tell me more than 10% are even willing to indentify with a game story so far, as to be "primal and deep". Heck, half will even probably skip the damn cutscenes! Or vacuum some poor engeneers and laugh it off? Why have such a strong measure for something like a game? Its a GAME not a frigging therapy session!
I dunno, why can't we just ask the gamers what THEY want, instead of some high nosed dev? At least in some cosmetic, harmless areas like races to chose? They just never listen. And you even find a way to applaud that!
And this is exactly why they only include the most humanoid races. You can't control your mirror neurons, they trigger whether you like it or not and grab your attention at least for a short while. Because of the attitude most gamer's have they need these humanoid races to grab that initial attention. Without that initial attention the whole storyline, no matter how well-written, will go unnoticed. And seeing many previews where people who were surprised they were following the story, even though they usually always skipped quest descriptions, it's working.
I honestly installed Dragon Age last night and how to decide whether to kill the prisoner and take this key from him or trade him food for it. The easy choice is kill him, however I could not do this, I looked at my options for a few minutes and something inside of me just could'nt pick the option to get it over and kill him. So I tried to get him food and it didn't work, I ended up having to kill him and lying to a guard about why I killed him. I really was engaged, I felt emotionally tied to the story and honestly felt guilty about the choices I made.
Had this story been with non huminoid creatures I think my decisions would have been much easier kill him right away without second guessing. Say I was playing a spider and the prisoner was an ant I would've killed that ant bc I don't identify with either of them my personal beliefs will not transfer easily into that decision.
Gobla is very acurate in what he is trying to say, if the "story" is part of biowares vision and they want it to have some meaning and you want people to think about their choices then people have to be able to easily identify with it. Yes people will just kill everyone they possibly can or skip cutscenes those people are the ones you question why they are playing a game that is heavily driven by story.
Its lunch time and I didn't re-read this so hopefully it makes some sense.
Wow, so a company that makes a product without asking you first is being arrogant? That is the an unrealistic expectation which no company would ever reach. To be quite honest you're the one that sounds arrogant here.
I think that Bioware is more gamer friendly than many game developers. But not nearly as friendly as they could be. I think there is a point when a game developer because more of a business person and less of a gamer and they lose touch.
Maybe SWTOR will see some of the features that many players want. But for now I think Bioware is trying to focus on their percieved niche in the market (Story). Untill SWTOR proves to be successful, I don't think they are going to stray far from their working formula.
Gamers are idiots. They don't know what they want, and if left to their own devices could only create a game that would follow one vision, and that one vision would be "wrong" to someone else.
You complain about Same Gender Romance Arcs, well, when you find other MMOs that actually have them, maybe BioWares stance may seem a little dated, but at this point it doesn't make sense to complain about it. BioWare caved and said they would have it after launch, and primarily because the community cried about it for so long. Listening to your community isn't arrogant.
Then you have Daniel Erickson, the lead writer, and lets face it, most of this game passes through the writing stage. The amount of story here is done in such a large scope across such a vast amount of content that - I agree with Daniel - if they couldn't do non-humanoid species correctly, they shouldn't have done them at all. Is that to say they won't ever do them? No. But this isn't something you can get done halfway and then come back to it later like space combat.
In space combat you can play the mini game, when they expand upon it, you can do that too, but as a completely different species, you can't half ass it when you have a standard of story on 90% of the other classes and races, but 1 of those non-humanoid races is treated exactly the same when its obvious they aren't - or their armor looks exactly like everyone elses, when its clear it shouldn't be.
BioWare is medium friendly. They won't bend to every whim of every gamer, because they know gamers don't know what they want, and that listening to each and every one of them is going to spell disaster. On the other hand, if theres some way the fans think they can approve and it meshes well with the game, they try or plan to, implement it.
That doesn't make BioWare arrogant, it makes them smart.
Throughout the entire development cycle, we've always had more information about SWTOR then we did with GW2. We knew so much, the classes, the ships, the worlds, story choices, crafting and so on. The information has always been out there.. coming in slowly week by week, even if people chose not to follow it.
And lastly, the weekend tests on the other hand? Thats entitlement, I've been chosen for testing twice (one main test which is ongoing and one weekend test which I gave back to bioware). It is random, and while I did also preorder, I don't feel entitled to it just because I preordered, I was just lucky enough to be chosen. This isn't the only game thats done that.
I think Bioware is pretty much as arrogant as they come. But I don't see this necessarily as being unfriendly to gamers. They might think that sunlight shines from their hind ends, but they can still make a game the people like to play. I don't think the two things are mutually exclusive.
Since the OP brought it up, that being Erickson as a reflection of the company, Erickson has a cocky, arrogant and dismissive attitude toward gamers in the videos and interviews I've seen.
Based on the reveals I've seen, I can't help but think that part of it is that he is that way, a blemish on the Bioware name, because he's subconsciously unfomfortable that, again based on all tangible video reveals and interviews, SW:TOR really has no mmorpg features that are "massively-multiplayer", but it will be recognized as a heavily cinematic linear and instanced single-player rpg / cooperative online rpg that provides nothing but redundant content for $15/month.
If you dislike themepark MMORPG's, just say so.
Its not about being a themepark mmo. I like themepark "massively-multiplayer" featured games.
This is about the OP's title of Bioware being "gamer-friendly", and in this case, "massively-multiplayer" gamer-friendly, or lack there-of.
And I'll say this again...you're the same guy who stated that Rift, which is nothing more than a glorified Lobby game, is one of the more massively multiplayer games out there. So you fly pretty fast and loose with your definition of "multiplayer," and tend to throw it around as it suits you, without any actual regard to what it means.
And btw, this thread was about how player-friendly the developer is, not how much of a true mmorpg it is. You injected that into the thread because it seems to be your only talking point...ever. I'd say you, like the OP, have an axe to grind with this game, and instead of doing what any normal sane person would do, which is just don't play it and concentrate on games that YOU like, you spend all your time posting on the forum for that game how much it displeases you. What an incredible waste of one's day.
You know, while there certainly is a lot to say about TOR the game, I am sometimes worried more about the company, actually. I mean, ok usually gamer have a very low self-awareness when it comes to how they are treated by companies. For instance I know some game companies are very open and friendly towards their customers. They talk open about what they do, they openly admit when something went wrong and give respect and some benefit to longterm loyal people.
Then there are companies like Blizzard. I do not really have to elaborate.
Bioware, alas, I must say, more and more seems to be to me just another Blizzard. Not only is their MMO, TOR, a heavily mainstream-lined sort of game, entirely emphasizing on a few mainstream presumed highlights with total neglect of the rest, focussed on quantity rather than quality, but also every way Bioware dealt with followers and potential customers since TOR was announced were a rough ride for us gamers.
- there was this relatively closed mouthed philosophy about whats in the game, as in contras to, say ANets open minded conversation about whats in their game
- then there is Daniel Erickson (god alone know how HE became main PR speaker!), who had multiple opportunities to tell us gamers what we like and what we don't. Like non humanoids are "freaks" and we players can't identify with them. In every single opportunity he justified Biowares decision with claiming to know what we want and how we function. Sorry, but this arrogant stance angered me to no end.
- in every single debate where players asked for a feature, they were brushed off. In the case of the "Same Gender Romance Arcs" it took them eight long weeks just to give an answer, and the playerbase was left in the dark with 10,000s flame posts before the question was finally resolved!
- In beta Bioware has been equally heavy handed. Expensive preorders or years of forum activity count for nothing. Instead the same people get "randomly" three times in a row beta, people who didn't preorder at all and just came to the forum 4 weeks ago. How about, saying a thank you to 2 years of support and 205 DOLLAR Collectors Edition payment? (Yes, 150 Euro, thats 205 Dollar at the time of order.)
- I have seen so many developer posts who talked down on us gamers, in a "we know ALL better" attitude, which I am so woefully knowing from Blizzard. It's an arrogant style of "conversation", or rather "we our royal majesties let you mere subjects know". IF we get answer at all, that is. 90% of the decisions I still haven't heard ANY sort of explanation or justification why things are as they are. It's just "eat or die" mentality.
That even Bioware CAN err was shown by DA2. Many DA1 fans heavily critizised it (rightfully so). But what happened? This mediocre game got top ratings, for no other reasons than being a Bioware game, and millions bought the game. So apparently you can do shit and still get millions of dollars. Same with WOW. Companies can treat their customers like crap, and we gamers shrug and accept the whip in the same mentality a Roman slave accepts it as "the normal order of things". In many other areas customers these days are treated positive, but in gaming there is still an arrogance and rudeness from the developers side, and the sheep masses of gamers just bow to it and open their pockets to any crap company. Thats just so depressing.
You have some really strong biases. I don't share the majority of them.
Were I in your shoes, I would avoid pursuing this game (consider Ebaying your CE if you have one) as you have already made your mind up about the group developing it.
I say this both for your benefit and for the benefit of any player who hasn't yet formed an opinion on the game or the developer that you may find yourself exposed to.
The largest component to an MMO is the community. When the community is upbeat, so tends to be the game. The opposite tends to be true as well.
Perhaps consider giving it 6 months before you start playing and see if your outlook has softened somewhat.
I (unlike some) can critizise those parts worth critizising, and still like other parts which are good. It isn't so difficult. Well, at least for me.
They're as gamer friendly as any other studio, the way I look at it is like this, the average person listens and takes in the information they're passing, the overly sensitive or easily offended can't get past the bad jokes...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
They changed quite bit with this game do to player feedback. Just because the game wasn't tailored to your high and mighty standards doesn't mean the makers of it are bad people. It seems the closer we get to launch, the more looney the critics gets.
Could it be the influence of the EA big wigs pressing down on the artistic expressions of the downtrodden designer?
I would have to say yes. The fact that, as an Australian, I can not get an answer as to when, or if, we will ever get the game here really makes me anxious. The fact that the price of said game will cost anywhere from 30% more to double the price my fellow gamers pay elsewhere in the world makes me angry. The fact that no-one can get a reason why the prices are so much higher here than anywhere else in the world makes me furious. However hopefully that will be fixed given enough pressure from the gamers and the government.
I beleive once small companies with values are bought out by larger companies, with no values and plenty of greed, then independent thought, artistic merit, and a can do attitude, go out the window.
You know, while there certainly is a lot to say about TOR the game, I am sometimes worried more about the company, actually. I mean, ok usually gamer have a very low self-awareness when it comes to how they are treated by companies. For instance I know some game companies are very open and friendly towards their customers. They talk open about what they do, they openly admit when something went wrong and give respect and some benefit to longterm loyal people.
Then there are companies like Blizzard. I do not really have to elaborate.
Bioware, alas, I must say, more and more seems to be to me just another Blizzard. Not only is their MMO, TOR, a heavily mainstream-lined sort of game, entirely emphasizing on a few mainstream presumed highlights with total neglect of the rest, focussed on quantity rather than quality, but also every way Bioware dealt with followers and potential customers since TOR was announced were a rough ride for us gamers.
- there was this relatively closed mouthed philosophy about whats in the game, as in contras to, say ANets open minded conversation about whats in their game
- then there is Daniel Erickson (god alone know how HE became main PR speaker!), who had multiple opportunities to tell us gamers what we like and what we don't. Like non humanoids are "freaks" and we players can't identify with them. In every single opportunity he justified Biowares decision with claiming to know what we want and how we function. Sorry, but this arrogant stance angered me to no end.
- in every single debate where players asked for a feature, they were brushed off. In the case of the "Same Gender Romance Arcs" it took them eight long weeks just to give an answer, and the playerbase was left in the dark with 10,000s flame posts before the question was finally resolved!
- In beta Bioware has been equally heavy handed. Expensive preorders or years of forum activity count for nothing. Instead the same people get "randomly" three times in a row beta, people who didn't preorder at all and just came to the forum 4 weeks ago. How about, saying a thank you to 2 years of support and 205 DOLLAR Collectors Edition payment? (Yes, 150 Euro, thats 205 Dollar at the time of order.)
- I have seen so many developer posts who talked down on us gamers, in a "we know ALL better" attitude, which I am so woefully knowing from Blizzard. It's an arrogant style of "conversation", or rather "we our royal majesties let you mere subjects know". IF we get answer at all, that is. 90% of the decisions I still haven't heard ANY sort of explanation or justification why things are as they are. It's just "eat or die" mentality.
That even Bioware CAN err was shown by DA2. Many DA1 fans heavily critizised it (rightfully so). But what happened? This mediocre game got top ratings, for no other reasons than being a Bioware game, and millions bought the game. So apparently you can do shit and still get millions of dollars. Same with WOW. Companies can treat their customers like crap, and we gamers shrug and accept the whip in the same mentality a Roman slave accepts it as "the normal order of things". In many other areas customers these days are treated positive, but in gaming there is still an arrogance and rudeness from the developers side, and the sheep masses of gamers just bow to it and open their pockets to any crap company. Thats just so depressing.
Hmmm ..... let me guess. The whole root of your post is centered around the yellow highlighted text above? Did you not get an email with an enclosed beta key? You know they sent out a bunch just last night. Did you not get one even though you've been supporting the game for two years and spent $205 for a collectors edition. Is the rest of your post just jib/jab designed to conceal how pissed off you are that you didn't get in beta ...... again ...... but didn't want to seem like you were cryin'?
I am really curious, but, that is how I read this.
Feel free to correct me ...... it certainly wouldn't be the first time I was mistaken.
- In beta Bioware has been equally heavy handed. Expensive preorders or years of forum activity count for nothing. Instead the same people get "randomly" three times in a row beta, people who didn't preorder at all and just came to the forum 4 weeks ago. How about, saying a thank you to 2 years of support and 205 DOLLAR Collectors Edition payment? (Yes, 150 Euro, thats 205 Dollar at the time of order.)
Well, they are not really the same modest company that released Baldurs gate and Neverwinter nights, that is true but the same thing happens to almost all large companies.
And any company owned by EA or Activision seems to have the "give me your money" attitude, if you want friendly you need a small weird company like Mojang (Minecraft).
All I can say is I've been on the TOR forums since day 1 and not ONCE did they ask us our opinion on such or such game feature. Kindda makes you wonder what the hell the forums were there for...Hype machine much?
I didn't get an Beta invite but thats life......... Am I going to whine like a little kid nah life is too short for that.
This is a classic Wolf dressed in sheeps clothing post , get over yourself. Bioware are a big player in the gaming industry when this MMO releases they will move to the next level. I add up all of the hours of fun this company has given me and balance that against the negatives.......
Bioware wins on merit great company.
________________________________________________________ Sorcery must persist, the future is the Citadel
All I can say is I've been on the TOR forums since day 1 and not ONCE did they ask us our opinion on such or such game feature. Kindda makes you wonder what the hell the forums were there for...Hype machine much?
Are you in the testing? If you are they are always looking for feedback on whats there. If they were to have a 100 page post, asking about how you feel about every features and such it would be absurd.
OP: I know you are just being your self with you typical host of critiques but the friendliness of BW is another one of those absurd-to-bring-up topics. BW is much more friendly as a whole than others. Its hard to tell because of how many hundreds of thousands of people they have to communicate with.
I don't see how they are any different from Bethesda or the vaunted-for-their-customer-relations Valve. All three companies are on the same tier in quality games, and all three are quite decent at relating to their fans quite well I think.
They're trying to get as many people as possible to buy the freaking game. Does that make them "evil" or "gamer-unfriendly"? I doubt it. They're just being really careful. If putting in same gender relationships convinces 2 percent of doubters and puts off 50 percent of people who were sure to buy up until that decision, then would you put it in? I'm just pulling these figure out of nowhere, but I'm sure when faced with that question they had to do some research on possible consequences before coming to a stance.
It's better to be careful than to say "Sure, we can do that, we'll put it in straight away!" and then having to come back on that decision because it would hurt their business too much. It's not evil, it's common sense.
They are tight lipped about features because they know what happens if you start talking about stuff then need to remove/change it. So they only want to release info when they are sure they are ready to talk about it.
it sounded like he was addressing a bunch of kids with his overly enthousiast voice.
He is though.
When people call for games companies police games and protect teenage boys and introverted geeks from everyday social interaction, this is what you get. A "mature" community.
Comments
There are things I like about SWToR and there are things I dislike about SWToR. No game is ever perfect for me thou because I am not their only customer. I remember how much I liked the two dwarf intros in DA Origins. Bioware released some stats quite awhile back. Less than 10% of players played dwarfs thou. 90% played only humans and elves. So the question becomes how much effort do you put into content that less than 10% of your players will enjoy?
Guess that makes two of us.
Can't say I'm really bothered, I've got a bit more backing me up then just my own personal experience.
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
I hate this. People interpret a line from someone and think they've mastered an aspect of life because of it. The arrogance is spawned from this for most people.
You just have to accept, that even when you can't see logic behind a decision, that others may infact know better, then you'll be able to enjoy this game.
No offense, but I'd rather have a game designed by Daniel Erickson over Alfred Adler any day.
Longing for Skyrim, The Old Republic and Mass Effect 3
You can't control your mirror neurons, they trigger whether you like it or not and grab your attention at least for a short while.
Because of the attitude most gamer's have they need these humanoid races to grab that initial attention. Without that initial attention the whole storyline, no matter how well-written, will go unnoticed.
And seeing many previews where people who were surprised they were following the story, even though they usually always skipped quest descriptions, it's working.
I honestly installed Dragon Age last night and how to decide whether to kill the prisoner and take this key from him or trade him food for it. The easy choice is kill him, however I could not do this, I looked at my options for a few minutes and something inside of me just could'nt pick the option to get it over and kill him. So I tried to get him food and it didn't work, I ended up having to kill him and lying to a guard about why I killed him. I really was engaged, I felt emotionally tied to the story and honestly felt guilty about the choices I made.
Had this story been with non huminoid creatures I think my decisions would have been much easier kill him right away without second guessing. Say I was playing a spider and the prisoner was an ant I would've killed that ant bc I don't identify with either of them my personal beliefs will not transfer easily into that decision.
Gobla is very acurate in what he is trying to say, if the "story" is part of biowares vision and they want it to have some meaning and you want people to think about their choices then people have to be able to easily identify with it. Yes people will just kill everyone they possibly can or skip cutscenes those people are the ones you question why they are playing a game that is heavily driven by story.
Its lunch time and I didn't re-read this so hopefully it makes some sense.
Currently Playing: World of Warcraft
I think that Bioware is more gamer friendly than many game developers. But not nearly as friendly as they could be. I think there is a point when a game developer because more of a business person and less of a gamer and they lose touch.
Maybe SWTOR will see some of the features that many players want. But for now I think Bioware is trying to focus on their percieved niche in the market (Story). Untill SWTOR proves to be successful, I don't think they are going to stray far from their working formula.
Gamers are idiots. They don't know what they want, and if left to their own devices could only create a game that would follow one vision, and that one vision would be "wrong" to someone else.
You complain about Same Gender Romance Arcs, well, when you find other MMOs that actually have them, maybe BioWares stance may seem a little dated, but at this point it doesn't make sense to complain about it. BioWare caved and said they would have it after launch, and primarily because the community cried about it for so long. Listening to your community isn't arrogant.
Then you have Daniel Erickson, the lead writer, and lets face it, most of this game passes through the writing stage. The amount of story here is done in such a large scope across such a vast amount of content that - I agree with Daniel - if they couldn't do non-humanoid species correctly, they shouldn't have done them at all. Is that to say they won't ever do them? No. But this isn't something you can get done halfway and then come back to it later like space combat.
In space combat you can play the mini game, when they expand upon it, you can do that too, but as a completely different species, you can't half ass it when you have a standard of story on 90% of the other classes and races, but 1 of those non-humanoid races is treated exactly the same when its obvious they aren't - or their armor looks exactly like everyone elses, when its clear it shouldn't be.
BioWare is medium friendly. They won't bend to every whim of every gamer, because they know gamers don't know what they want, and that listening to each and every one of them is going to spell disaster. On the other hand, if theres some way the fans think they can approve and it meshes well with the game, they try or plan to, implement it.
That doesn't make BioWare arrogant, it makes them smart.
Throughout the entire development cycle, we've always had more information about SWTOR then we did with GW2. We knew so much, the classes, the ships, the worlds, story choices, crafting and so on. The information has always been out there.. coming in slowly week by week, even if people chose not to follow it.
And lastly, the weekend tests on the other hand? Thats entitlement, I've been chosen for testing twice (one main test which is ongoing and one weekend test which I gave back to bioware). It is random, and while I did also preorder, I don't feel entitled to it just because I preordered, I was just lucky enough to be chosen. This isn't the only game thats done that.
I think Bioware is pretty much as arrogant as they come. But I don't see this necessarily as being unfriendly to gamers. They might think that sunlight shines from their hind ends, but they can still make a game the people like to play. I don't think the two things are mutually exclusive.
And I'll say this again...you're the same guy who stated that Rift, which is nothing more than a glorified Lobby game, is one of the more massively multiplayer games out there. So you fly pretty fast and loose with your definition of "multiplayer," and tend to throw it around as it suits you, without any actual regard to what it means.
And btw, this thread was about how player-friendly the developer is, not how much of a true mmorpg it is. You injected that into the thread because it seems to be your only talking point...ever. I'd say you, like the OP, have an axe to grind with this game, and instead of doing what any normal sane person would do, which is just don't play it and concentrate on games that YOU like, you spend all your time posting on the forum for that game how much it displeases you. What an incredible waste of one's day.
Now who's being arrogant?
They're as gamer friendly as any other studio, the way I look at it is like this, the average person listens and takes in the information they're passing, the overly sensitive or easily offended can't get past the bad jokes...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Currently Playing: World of Warcraft
Ditto. You can go back yrs, in this very forum, to see the OPs constant whining sessions. He needs to STFU already.
As far as BW themselves, I think they are a pretty good company. My favorite anyways.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Could it be the influence of the EA big wigs pressing down on the artistic expressions of the downtrodden designer?
I would have to say yes. The fact that, as an Australian, I can not get an answer as to when, or if, we will ever get the game here really makes me anxious. The fact that the price of said game will cost anywhere from 30% more to double the price my fellow gamers pay elsewhere in the world makes me angry. The fact that no-one can get a reason why the prices are so much higher here than anywhere else in the world makes me furious. However hopefully that will be fixed given enough pressure from the gamers and the government.
I beleive once small companies with values are bought out by larger companies, with no values and plenty of greed, then independent thought, artistic merit, and a can do attitude, go out the window.
Hmmm ..... let me guess. The whole root of your post is centered around the yellow highlighted text above? Did you not get an email with an enclosed beta key? You know they sent out a bunch just last night. Did you not get one even though you've been supporting the game for two years and spent $205 for a collectors edition. Is the rest of your post just jib/jab designed to conceal how pissed off you are that you didn't get in beta ...... again ...... but didn't want to seem like you were cryin'?
I am really curious, but, that is how I read this.
Feel free to correct me ...... it certainly wouldn't be the first time I was mistaken.
~Hairysun
http://www.straightdope.com/
Currently Playing: World of Warcraft
2 yeas of support!? LOL that's rich...
Thanks for another laugh Elikal.
Well, they are not really the same modest company that released Baldurs gate and Neverwinter nights, that is true but the same thing happens to almost all large companies.
And any company owned by EA or Activision seems to have the "give me your money" attitude, if you want friendly you need a small weird company like Mojang (Minecraft).
All I can say is I've been on the TOR forums since day 1 and not ONCE did they ask us our opinion on such or such game feature. Kindda makes you wonder what the hell the forums were there for...Hype machine much?
OP= Bitter and Twisted.
I didn't get an Beta invite but thats life......... Am I going to whine like a little kid nah life is too short for that.
This is a classic Wolf dressed in sheeps clothing post , get over yourself. Bioware are a big player in the gaming industry when this MMO releases they will move to the next level. I add up all of the hours of fun this company has given me and balance that against the negatives.......
Bioware wins on merit great company.
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Sorcery must persist, the future is the Citadel
Are you in the testing? If you are they are always looking for feedback on whats there. If they were to have a 100 page post, asking about how you feel about every features and such it would be absurd.
OP: I know you are just being your self with you typical host of critiques but the friendliness of BW is another one of those absurd-to-bring-up topics. BW is much more friendly as a whole than others. Its hard to tell because of how many hundreds of thousands of people they have to communicate with.
I don't see how they are any different from Bethesda or the vaunted-for-their-customer-relations Valve. All three companies are on the same tier in quality games, and all three are quite decent at relating to their fans quite well I think.
They're trying to get as many people as possible to buy the freaking game. Does that make them "evil" or "gamer-unfriendly"? I doubt it. They're just being really careful. If putting in same gender relationships convinces 2 percent of doubters and puts off 50 percent of people who were sure to buy up until that decision, then would you put it in? I'm just pulling these figure out of nowhere, but I'm sure when faced with that question they had to do some research on possible consequences before coming to a stance.
It's better to be careful than to say "Sure, we can do that, we'll put it in straight away!" and then having to come back on that decision because it would hurt their business too much. It's not evil, it's common sense.
He is though.
When people call for games companies police games and protect teenage boys and introverted geeks from everyday social interaction, this is what you get. A "mature" community.
Caveat Emptor