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W v W v W = similar to DAOC RvR?

OgreRaperOgreRaper Member Posts: 376

I haven't been following GW2 closely, but from what I've learned of W v W v W it reminds me of DAOC. Not since that game have I found any MMO to have a satisfying PvP system. So as a former RvR addict, is GW2 basically DAOC2? (or at least as close to it as we'll ever get?)

Oh, and is there a realm point system? Or some alternative advancement similar to that?

 

PS - Viva la Hibernia!

Comments

  • jerkbeastjerkbeast Member UncommonPosts: 255

    Here is the Wiki link. :) I'm to tired to answer things with thought. 

  • Shroom_MageShroom_Mage Member UncommonPosts: 863


    W v W v W = similar to DAOC RvR?

    Yes.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Shroom_Mage

     




    W v W v W = similar to DAOC RvR?


     

    Yes.

    The better answer can be found here:


    Originally posted by jerkbeast

    Here is the Wiki link. :) I'm to tired to answer things with thought. 

    As you can see by reading that, the answer is more no than yes...

    ...but that does not make it a bad thing if that is what you are looking for in your PvP.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by OgreRaper

    I haven't been following GW2 closely, but from what I've learned of W v W v W it reminds me of DAOC. Not since that game have I found any MMO to have a satisfying PvP system. So as a former RvR addict, is GW2 basically DAOC2? (or at least as close to it as we'll ever get?)

    Oh, and is there a realm point system? Or some alternative advancement similar to that?

     

    PS - Viva la Hibernia!

    I think that WvWvW is trying to recreate the feeling of DAoC RvR.... but there certainly will be a lot of innovation to the system...  Next to capturing keeps... but there will also be a lot of smaller things one could archieve in the WvWvW areas...

     

    But so far there are also some important Ingredients that could be missing.... No word yet about :

    -Relic keeps

    -PvE goals in the WvWvW areas

    -Darkness falls (huge dungeon accessible to the leading side in WvWvW)

    -RvR points

    -How they handled death (no quick respawns near the battlefield)

     

    All those ingredients made DAoC so very special.

     

    But i think that Arenanet realises that, and there should be replacements for all those great ingredients that made RvR so special. i.e. combining PvP with PvE, and having clear goals for Groups, the realm and individual goals (like RvR points)

     

    But they need to either innovate it intoo something completely new, or stay true to the ballance that DAoC found between its features. What happens if you take 2 steps to much we could see in Warhammer online. RvR was much more then just a pairing of 3 sides in a consistent PvP environment.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • OgreRaperOgreRaper Member Posts: 376

    Groovy. Thanks. image

    I did get a chuckle out of this from the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    I just hope the designers realize many people have zero interest in "structured PvP". If I wanted to do instanced arena PvP I'd just stick with WoW. So as long as I can spend 100% of my PvP time in W v W, and not have to do "structured PvP" for certain rewards, then I'll be happy.

     

     

  • MMOtoGOMMOtoGO Member Posts: 630

    Originally posted by OgreRaper

    Groovy. Thanks. image

    I did get a chuckle out of this from the wiki:

    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"

    I just hope the designers realize many people have zero interest in "structured PvP". If I wanted to do instanced arena PvP I'd just stick with WoW. So as long as I can spend 100% of my PvP time in W v W, and not have to do "structured PvP" for certain rewards, then I'll be happy.

     

     

    Correct me if I'm wrong here, but my impression is that the word 'casual' here doesn't mean that it won't be challenging and competitive in of iteself.  However, since there are no limitations on players/gear etc, the ranking system would be impossible to put together.  Since it will be tracked differently and basically no leaderboards, it's not what they deem their 'competitive' or 'e-sport' pvp.  It's still going to be bvery fun and be worth hours of gameplay at a time.

  • Saxx0nSaxx0n PR/Brand Manager BitBox Ltd.Member UncommonPosts: 999

    Also..

    If RvRvR is your thing you can level from 1 to 80 exclusively in world pvp and be viable via the sidekick system.

  • betterWorldbetterWorld Member Posts: 18

    The map in the wiki alone makes one hope, it'd be something close to DAoC-RvR. That'd be more than i had ever expected the PvP in GW2 would be like

    BUT

    just toooo sad there will be no dedicated Healer-Class, which makes GW2 almost totally uninteresting for me.

    This is basically the only Reason i stopped following GW2 and i still can't imagine a groupbased PvP Setup without a dedicated Healerclass being available.

    Enlighten me please, if i miss something ;)

  • Saxx0nSaxx0n PR/Brand Manager BitBox Ltd.Member UncommonPosts: 999

    Originally posted by betterWorld

    The map in the wiki alone makes one hope, it'd be something close to DAoC-RvR. That'd be more than i had ever expected the PvP in GW2 would be like

    BUT

    just toooo sad there will be no dedicated Healer-Class, which makes GW2 almost totally uninteresting for me.

    This is basically the only Reason i stopped following GW2 and i still can't imagine a groupbased PvP Setup without a dedicated Healerclass being available.

    Enlighten me please, if i miss something ;)

    You can be a dedicated healer/support with the elementalist class and focus on water magic which has aoe heal spells. I think you can also spec out to increase your capabilities in healing. That is the great thing with GW2 the freedom to truly develop your character the way you want to without being tied to a specific "class archtype".

  • betterWorldbetterWorld Member Posts: 18

    Originally posted by Saxx0n

    Originally posted by betterWorld

    The map in the wiki alone makes one hope, it'd be something close to DAoC-RvR. That'd be more than i had ever expected the PvP in GW2 would be like

    BUT

    just toooo sad there will be no dedicated Healer-Class, which makes GW2 almost totally uninteresting for me.

    This is basically the only Reason i stopped following GW2 and i still can't imagine a groupbased PvP Setup without a dedicated Healerclass being available.

    Enlighten me please, if i miss something ;)

    You can be a dedicated healer/support with the elementalist class and focus on water magic which has aoe heal spells. I think you can also spec out to increase your capabilities in healing. That is the great thing with GW2 the freedom to truly develop your character the way you want to without being tied to a specific "class archtype".

    Thank you so much Saxx0n! :)

    I guess i have to go and do my Homework again and get back into GW2 once again :) 'Cause this makes it just interesting enough to start reading up some class-specific Infos.

    Goooood to know, thank you again for hooking me up! =)

  • ArcheAgeArcheAge Member Posts: 363
    Originally posted by MMOtoGO


    Originally posted by OgreRaper

    Groovy. Thanks. image
    I did get a chuckle out of this from the wiki:
    "World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and structured PvP"
    I just hope the designers realize many people have zero interest in "structured PvP". If I wanted to do instanced arena PvP I'd just stick with WoW. So as long as I can spend 100% of my PvP time in W v W, and not have to do "structured PvP" for certain rewards, then I'll be happy.
     
     

    Correct me if I'm wrong here, but my impression is that the word 'casual' here doesn't mean that it won't be challenging and competitive in of iteself.  However, since there are no limitations on players/gear etc, the ranking system would be impossible to put together.  Since it will be tracked differently and basically no leaderboards, it's not what they deem their 'competitive' or 'e-sport' pvp.  It's still going to be bvery fun and be worth hours of gameplay at a time.

     

    Well said..

    IMO ArenaNet are really not ready for how popular WvWvW will be.I think that within weeks it will be the most played out of the two forms of PvP they are giving us.

    For those who have never done any for of RvR pvp,it will be like the second coming. The whole server united and with PVE buffs abd god knows what else is up for grabs it's going to be epic. Imagine a Darkness Falls type dungeon lol,it would blow their minds.
  • cali59cali59 Member Posts: 1,634

    Originally posted by betterWorld

    Originally posted by Saxx0n


    Originally posted by betterWorld

    The map in the wiki alone makes one hope, it'd be something close to DAoC-RvR. That'd be more than i had ever expected the PvP in GW2 would be like

    BUT

    just toooo sad there will be no dedicated Healer-Class, which makes GW2 almost totally uninteresting for me.

    This is basically the only Reason i stopped following GW2 and i still can't imagine a groupbased PvP Setup without a dedicated Healerclass being available.

    Enlighten me please, if i miss something ;)

    You can be a dedicated healer/support with the elementalist class and focus on water magic which has aoe heal spells. I think you can also spec out to increase your capabilities in healing. That is the great thing with GW2 the freedom to truly develop your character the way you want to without being tied to a specific "class archtype".

    Thank you so much Saxx0n! :)

    I guess i have to go and do my Homework again and get back into GW2 once again :) 'Cause this makes it just interesting enough to start reading up some class-specific Infos.

    Goooood to know, thank you again for hooking me up! =)

    One of ArenaNet's goals is to try to get everybody involved in the combat.  Not just doing one thing like healing, and not just looking at the UI or at life bars, but to be more looking at the action and reacting to what is going on.  Because of this, there's actually no ally targeting in GW2, you support people through other means like ground effects or AoE.

    You can definitely spec more towards damage, control or support, but I guess it depends on what people mean by "dedicated" whether that description applies or not.   Half a person's skills at any one time are going to come from their weapon, so you're going to be involved in the fighting.  Different weapons do different things though, and then you have your choice of the other 5 skills to round out your playstyle.  Even the self heal has a secondary effect.  Maybe for you it also heals your allies, or for someone else it has an aggressive component.

    I think one of the best things you can do is to play around with this skills tool.  http://gw2.luna-atra.fr/skills_tool/?lang=en  See what the different classes can do, how you can in most cases have two weapons or set your utility skills so you can fill a particular role or perhaps even be able to change between two roles on the fly. 

    As Saxx0n pointed out, there's also Traits which can further modify these skills as well, so you'll be able to further build towards supporting your team.  Not nearly as much is known about Traits, but here's a prototype website with what I'm sure is incomplete information.  It still might give you some more insight about that. http://gw2.revgaming.net/gw2/Tools/BuildTool

    You might also want to check out the section on Cross Profession Combos here http://www.arena.net/blog/guild-wars-2-development-update-by-jon-peters to see another way you can support your allies.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Another possible problem with WvWvW could be that only the last 2 days of a 2 week periode are interesting enough for most people to join their mates in the mists...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • betterWorldbetterWorld Member Posts: 18

    Originally posted by cali59

    One of ArenaNet's goals is to try to get everybody involved in the combat.  Not just doing one thing like healing, and not just looking at the UI or at life bars, but to be more looking at the action and reacting to what is going on.  Because of this, there's actually no ally targeting in GW2, you support people through other means like ground effects or AoE.You can definitely spec more towards damage, control or support, but I guess it depends on what people mean by "dedicated" whether that description applies or not.   Half a person's skills at any one time are going to come from their weapon, so you're going to be involved in the fighting.  Different weapons do different things though, and then you have your choice of the other 5 skills to round out your playstyle.  Even the self heal has a secondary effect.  Maybe for you it also heals your allies, or for someone else it has an aggressive component.I think one of the best things you can do is to play around with this skills tool.  http://gw2.luna-atra.fr/skills_tool/?lang=en  See what the different classes can do, how you can in most cases have two weapons or set your utility skills so you can fill a particular role or perhaps even be able to change between two roles on the fly. As Saxx0n pointed out, there's also Traits which can further modify these skills as well, so you'll be able to further build towards supporting your team.  Not nearly as much is known about Traits, but here's a prototype website with what I'm sure is incomplete information.  It still might give you some more insight about that. http://gw2.revgaming.net/gw2/Tools/BuildTool You might also want to check out the section on Cross Profession Combos here http://www.arena.net/blog/guild-wars-2-development-update-by-jon-peters to see another way you can support your allies.

    Woah, thank you, too, cali59 =)

    Good read, and thank you for the insight. I'm fiddling around with the Skills Tool atm, and it is pretty interesting. It was about time to get back into GW2 i guess, since I really didn't know that it could be as interesting as it is just that i read your Comments.

    Thanks again and off I am, reading and playing with the Skills Tool ;)

  • pedrostrikpedrostrik Member UncommonPosts: 396

    we alll hope their will btles, and yes something  epic pvp battles , with sieges included 2 weak servers against a uber server eheheh

  • ArconaArcona Member UncommonPosts: 1,182

    straight from the developers mouth, 2 minutes into video

    http://www.youtube.com/watch?v=jG0cTYvlTaM

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by OgreRaper

    I haven't been following GW2 closely, but from what I've learned of W v W v W it reminds me of DAOC. Not since that game have I found any MMO to have a satisfying PvP system. So as a former RvR addict, is GW2 basically DAOC2? (or at least as close to it as we'll ever get?)

    Oh, and is there a realm point system? Or some alternative advancement similar to that?

    PS - Viva la Hibernia!

    Well, not exactly. We are talking about 3 sides fighting eachother in huge battles, so there are similarities but I wouldn't call them the same for that.

    But there are some kind of realm points. When your side holds certain key locations in the open world it will affect the server in question.

    I think GW2 is probably the closest so far though, but it might change. Also GW2s PvP seems a bit more E-sporty than DaoC.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by betterWorld

    Thank you so much Saxx0n! :)

    I guess i have to go and do my Homework again and get back into GW2 once again :) 'Cause this makes it just interesting enough to start reading up some class-specific Infos.

    Goooood to know, thank you again for hooking me up! =)

    The no trinity thing doesn't mean you can't play a support character, just that you don't have to have one in every opportunity.

    I think that the support characters seems a bit more diverse than they do in most MMOs though, so you might heal, buff and probably hex mobs with the same character. 

    The Guardian and Water elementalist seems to be strong support oriented classes even if you can specc them for DPS as well. Probably the mesmer as well (since I assume it is the last class).

    I think the only restriction to what classes you will have in dungeons will be that you shouldn't get more than 2 support oriented characters in the same group since someone needs to kill the bad guys, but it should still be easier to put together groups than in other games.

    The perfect way to play will of course still to get a small guild or group to play with, some of those dungeons will be pretty hard and it is easier if you train a static group than if you PUG since you will know what to do as well as what the others will do in a tight group.

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