Hi all
New political and economical MMO is coming. Free beta will be available in 2011! Since it's my first post I don't want to look like spammer so I can't give u any links. I'm here just to hear from you what would you want to see in political and economical MMO? What do you think must be in this kind of game?
answers
Shortly about the game: this is 2d downloadable game ( not browser style ). Gamers can do business or politic but can't do both at the same time. Politicians go for election and businessmen trade their goods. Hmm, you better ask questions and I try to answer what I know.
I'm strategy games player this why I'm exciting about this game so much. There is no any political MMO on the market atm.
"I hope it is a Sci-Fi game other wise thumbs down for me
"
No, this is present time game.
"I would hope it had some sort of bottom to top interaction, such as you chop down logs yourself, and maybe create furniture or shields or something, and then manage the selling prices etc.."
Hmm, once again I don’t know all the features but let me remember what I know. The game map is America ( USA and Canada ). Players have to travel from one city to another to do their business. Each city has four industry sectors for business. It’s up to gamers what business they can do ( probably, they can do all four at the same time as well ). There are four types of transportation between cities. Politicians can live only on money presented by businessman, so it means this two playing groups are connected by relationships somehow. I don’t know about resources-production in game lines.
Comments
Pretty hard to say with the little info given. I am pretty sure its okay to link to your game? Or atleast elaborate. Is it 2d/3d/txt? Browser or client/? I cant say that I have ever played a political/eco mmorpg, but would want to try it out or discuss,
3 or 4 static factions.
Elaborate guild / corp tools.
Anything normally expected in MMOs is dictated by contract (such as this opposing guild is Kill on Sight, this Friendly Guild is only taxed 2% to use our trainers).
Mostly finite resources with creative options to grow.
1 of a kind equipment / elaborate crafting system. (I got a great one in mind, but no one is getting clued in on it without paying me first.)
Dynamic territory / city building. I mean a few static points to hold on to (treasure spawn, resource zone) are fine. But being able to use the lay of the land as a part of your strategy is dire for anything "political".
Disasters (they drive economies more than any other factor).
There, some free brainstorming for companies to chew on.
I used to play MMOs like you, but then I took an arrow to the knee.
We wont think you are a spammer for posting the name and maybe a picture on it. Linking to the homepage of a releasing game isn't spamming either as long as no one done it before you.
But yes, some more info would be nice, like setting and a little more general things.
If the free beta is available in 2011 doesn't that mean you have about 1.5 months until beta. You might have wanted to ask what is critical in the game earlier than now
political / economical MMO sounds great though. . throw out a link.
Wa min God! Se æx on min heafod is!
Hi, thx for letting me know about spamming stuff. You know, all forums are different and sometimes if you post first time with any link people think you are spammer and u can be banned or something.
I'm not the developer but I know someone in the team so I'm participating in little advertising for the upcoming game, he he. Let's call it - volunteering ))
I can't give link on the game at the moment ( so and the name of the game because the link is the same as the name of the game ). Dev's are working on some stuff and don't want to go public yet.
Shortly about the game: this is 2d downloadable game ( not browser style ). Gamers can do business or politic but can't do both at the same time. Politicians go for election and businessmen trade their goods. Hmm, you better ask questions and I try to answer what I know.
I'm strategy games player this why I'm exciting about this game so much. There is no any political MMO on the market atm.
Yep lol.
I'm not into politics but econ is cool.
I hope it is a Sci-Fi game other wise thumbs down for me
Well on the business side of things, will you be crafting goods and selling? How about harvesting / gathering materials for trade or craft? Is it like a sail from port to port buying low selling high or establishing a static storefront and selling to other players? I would be more interested in the business playstyle for sure. I would hope it had some sort of bottom to top interaction, such as you chop down logs yourself, and maybe create furniture or shields or something, and then manage the selling prices etc..
Yes, It is called Life.
http://www.merriam-webster.com/dictionary/innovation
You seek a deep sandbox game. Unfortunately, developers are too scared to make 'em.
I hope it is a Sci-Fi game other wise thumbs down for me
No, this is present time game.
I would hope it had some sort of bottom to top interaction, such as you chop down logs yourself, and maybe create furniture or shields or something, and then manage the selling prices etc..
Hmm, once again I don’t know all the features but let me remember what I know. The game map is America ( USA and Canada ). Players have to travel from one city to another to do their business. Each city has four industry sectors for business. It’s up to gamers what business they can do ( probably, they can do all four at the same time as well ). There are four types of transportation between cities. Politicians can live only on money presented by businessman, so it means this two playing groups are connected by relationships somehow. I don’t know about resources-production in game lines.
Developers prefer to make games that people actually want to play.
There are so many different routes you could take with such a game, that I really need much more info about the basics of the game before I can give proper recommendations for freatures and mechanics.
Wow, someone should really go tell Blizzard's employees then.
Some information would be nice since the only massively-multiplayer online game in-development that is actually massively-multiplayer with robust political and economic mechanisms, factions that matter, and open-world game-play, control points and purpose is Dominance.
I played a game like that, except you could also burn people's hard fought cities down. Oh, and there was a ridiculous degree of character building/customization. All in all, the best game ever. It was called Shadowbane.
An obvious point, that's frankly beneath you to make.
But then again, a large majority of this world's population would prefer the taste of Coke-a-Cola to a nice 30 year old scotch. That doesn't make Coke a better drink.
Just my .02
Will this be like Positech's Democracy/Democracy 2? I had wondered if they'd try to make either a MP or MMO version of it.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Well, not saying the name of the game makes me think this is nonsense. Doesn't seem like he is coming back here to tell us either. Guessing at it seems silly.
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The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.
I explained why I can't say the name of the game above. Plz, pay attention on it and be patient.
VirusDancer
No, it's not like Democracy2. In fact there is no any other game to compare. The new game has new style - a little bit of mmorpg, a little bit of business, a little bit of politic and a little bit of social network.
Your excuse as to why you cannot talk about this game is nonsense. People link stuff all the time. The fact that you won't mention what the name of this game is shows that this is nonsense. Lets not waste our time talking about a game that doesn't have any basis in reality. Vaporware.
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The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.
No, Developers realize it is a waste of money to make them as MMO sandboxes appeal to a very small niche.
Get over the delusion already....sandboxes blow. If Koster cant make a living producing mainstream sandboxes, then who is gonna? The sole game that has done well is EVE, and without being able to trade in game money for game time, you would see those numbers drop as well.
Best of luck to the OP. Being an indy production is the way to go if you are aiming for the sandbox community, as the numbers arent there for a huge investment.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
How's that box you live in? Not too tight?
I'm sure you would have said the same about the MMO genre as a whole before WoW, right?
Never say never...
the thing about niche games, though is they have a rabidly loyal fanbase if the game warrants it. and, sometimes, if it's unique, you'll find there's the players out there. i disagree about the sandboxes not being appealing overall - as you said, eve made one very well. i think it's just too scary for a lot of devs to risk letting players have so much control over their game. which, essentially, is what happens with the sandbox. the devs don't script you through, so you have to actually struggle your way through. most people are scared of freedom. they prefer to be told what to do and where to go.
i think the only real advice is: know your customer.
the devs don't script you through, so you have to actually struggle your way through. most people are scared of freedom. they prefer to be told what to do and where to go.
i think the only real advice is: know your customer.
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I like it. I can subscribe under it. For example as I've mentioned above I came to MMO's from strategy games. I don't like all this fantasy and futuristic stuff mmorpgs but I'm going to love the new game because it gives some realism and free way of playing mechanics. At the same time my buddy we play some strategy games together is a way more pessimistic about it. He thinks the game must have "rails" and gamer has to follow the truck without ability to go right or left. Other way it's too complicated and some people don't wanna waste time on learning too complicated games.
By the way, please, explain me, what do you mean by saying "sandbox". I think I'm a bit lost in it
I would say it allows more freedom to think than the drones around that keep spouting "sandbox is the best".
As I started EQ in Feb of 01, I was well versed with the MMO genre before WOW thank ye very much. I knew enough to avoid that smouldering POS known as SWG. Can you say the same?
The average person is a consumer, not a producer. Those interested in spending their down time building stuff are probably going to be more apt to enjoy a sandbox. Those looking for things to do, with an evolving character, are more apt to be drawn to the themepark genre.
You think things are going to change, and all of a sudden Sandbox will be king? Hah OK. It goes against human nature.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.