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Rift: Developer Column – How We Got Here

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Comments

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Biggus99

    WoW, this guy didn't sound to full of himself and his company, did he?  Delusions of grandeur.  




     

    I get that hes proud of his team, and he should be, but he does come off like a pompous ass.

     

    Well get the real scope of the dev's hard work by next summer.  If there isnt an expansion by June or July that adds a signficant amount of content to the game then the devs arent working as hard as they say they are.  I get the feeling they are using all their resources towards these updates and not focusing on an expansion, and if thats the case then its not an impressive amount of content at all.

  • BeachcomberBeachcomber Member Posts: 535

    Expansion is being worked on, wether it changes the way the game is heading remains to be seen.

     

     

  • HrimnirHrimnir Member RarePosts: 2,415

    Originally posted by teakbois

    'Now that we have proven we’re here for real after releasing more live, dynamic content than '

     

    This guy is more than alittle full of himself.  The content released hasnt exactly been dynamic, so its just content.

     

    Unless something big happens between now and april EQ1 will obliterate Rift in terms of content added after 1 year.  During that year EQ1 added Temple of Solusek Ro, Plane of Fear, Plane of Hate, and Plane of Sky.  Not super impressive on its own, but Kunark came out 13 months after EQs release.  Kunark is bigger than all of Rift put together.  

     

    So, Rift still has a lot of work to do if they want to match EQ1's content added after 1 year.

    Wow, amazingly bad argument here bud. And just so you know i played EQ1 for 5 years from release, so dont try to play the card that i wasnt there so i dont understand.  I experienced every single bit of that content including every plane you brought up.  Its not even close to the same.

    Creating content in 2000 and creating content in 2011 are two COMPLETELY different things.  Ask any major game developer and they'll tell you that content creation is by far the most time consuming process of developing a game right now.  And thats any game, not just MMOs.

    The level of detail, art detail, model detail, textures, world detail, etc, is so much higher now its not a fair comparison.

    Look at any other 2nd gen or later MMO and Rift has embarassed them on content creating.  WOW is on an 18month to 2 year content cycle and their content is far less complex and reuses far FAR more art and model assets than anything in Rift.

    So please, give credit where credit is due.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • Biggus99Biggus99 Member Posts: 916

    Originally posted by Hrimnir

    Originally posted by teakbois

    'Now that we have proven we’re here for real after releasing more live, dynamic content than '

     

    This guy is more than alittle full of himself.  The content released hasnt exactly been dynamic, so its just content.

     

    Unless something big happens between now and april EQ1 will obliterate Rift in terms of content added after 1 year.  During that year EQ1 added Temple of Solusek Ro, Plane of Fear, Plane of Hate, and Plane of Sky.  Not super impressive on its own, but Kunark came out 13 months after EQs release.  Kunark is bigger than all of Rift put together.  

     

    So, Rift still has a lot of work to do if they want to match EQ1's content added after 1 year.

    Wow, amazingly bad argument here bud. And just so you know i played EQ1 for 5 years from release, so dont try to play the card that i wasnt there so i dont understand.  I experienced every single bit of that content including every plane you brought up.  Its not even close to the same.

    Creating content in 2000 and creating content in 2011 are two COMPLETELY different things.  Ask any major game developer and they'll tell you that content creation is by far the most time consuming process of developing a game right now.  And thats any game, not just MMOs.

    The level of detail, art detail, model detail, textures, world detail, etc, is so much higher now its not a fair comparison.

    Look at any other 2nd gen or later MMO and Rift has embarassed them on content creating.  WOW is on an 18month to 2 year content cycle and their content is far less complex and reuses far FAR more art and model assets than anything in Rift.

    So please, give credit where credit is due.

    Rift fans have a different concept of what content is.  Trion has done an excellent job...of pulling the wool over your eyes.  

  • HrimnirHrimnir Member RarePosts: 2,415

    Originally posted by Wizardry

    This article was pretty much 90% about time constraints.

    I do not believe in time constraints,he talks about trusting,yet still related it all to time being the most important factor.

    Yes i know i would never make a producer because my morals would always get in the way,but that is the way i am even in my own job.The difference from job and gaming is that gaming can always cut corners or totally eliminate stuff,we can't do that in the real world.In the real world you MUST get the work done with satisfactory quality determined ONLY by the customer,game developers do not abide by the same morals as real life.In game developement we will never know if something was left out and we never really know what is in store for the end result or the future of the game.In real life yo upre order or ask for soemthing to be built,you know full well what you are getting and as a customer,you don't care about time restraints.

    This is EXACTLY the way i critque games and yes i can EASILY see when corners are cut and if a game is just not delivering the kind of effort it could be.I speak with my money,if i don't see what i want for effort,i don't support a game.I broke this rule ONLY once ,i guess i felt a soft spot for Indie devs,so i supported Fallen Earth for a couple months.

    There is and has ONLY been one developer ever,that actually does hold up profits for the sake of their game,that is Square Enix as witnessed by FFXIV.

    As for the "How we got here" title ,i was expecting something different.

    Example we started by hiring a producer,we decided on the art direction,we decided what mechanics and what type of class sytem and how we came about those decisions.How was the funding decided on?Was their outside investors,was there a definite time and cost cap?How did you decide on quests and models and textures and music,you know the actual "how we got here".

     

    Do you even understand what Morals or morality is?  Because is has fuck and all to do with what you just posted.

    And your argument is bunk anyways, everyone in every job EVERYWHERE has cut corners at some point.  Hell, surgeons will even do things that aren't 100% ethically sound like time themselves on a procedure they've done 50 or 60 times and see if they can do it quicker than the last, etc.

    And seriously, Square is the company you cite as the paragon of monetary customer service purity?

    They're the only company i absolutely refuse to purchase an MMO related product from, Why? Because when i played FFXI and had to take a 4 month break from the game due to financial constaints, i thought, just like SOE and other good MMO companies, that i would be able to return to my same account and characters.  Lo and behold guess what i found out?  Not only do they delete your account after 3 months, but they also invalidate your CD key.  So, to come back to the game i would have had to buy a whole new copy of the game, and i would still not have been able to play my old characters.

    And you are SORELY mistaken on your reasoning with FF14.  They're putting that effort into the game so they can try to actually MAKE profits.  That game was such a dismal failure they didnt even recoup their development costs.  Get your facts straight.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • DLangleyDLangley Member Posts: 1,407

    Lets avoid baiting in our posts guys. Thanks.

  • HrimnirHrimnir Member RarePosts: 2,415

    Originally posted by Biggus99

    Originally posted by Hrimnir


    Originally posted by teakbois

    'Now that we have proven we’re here for real after releasing more live, dynamic content than '

     

    This guy is more than alittle full of himself.  The content released hasnt exactly been dynamic, so its just content.

     

    Unless something big happens between now and april EQ1 will obliterate Rift in terms of content added after 1 year.  During that year EQ1 added Temple of Solusek Ro, Plane of Fear, Plane of Hate, and Plane of Sky.  Not super impressive on its own, but Kunark came out 13 months after EQs release.  Kunark is bigger than all of Rift put together.  

     

    So, Rift still has a lot of work to do if they want to match EQ1's content added after 1 year.

    Wow, amazingly bad argument here bud. And just so you know i played EQ1 for 5 years from release, so dont try to play the card that i wasnt there so i dont understand.  I experienced every single bit of that content including every plane you brought up.  Its not even close to the same.

    Creating content in 2000 and creating content in 2011 are two COMPLETELY different things.  Ask any major game developer and they'll tell you that content creation is by far the most time consuming process of developing a game right now.  And thats any game, not just MMOs.

    The level of detail, art detail, model detail, textures, world detail, etc, is so much higher now its not a fair comparison.

    Look at any other 2nd gen or later MMO and Rift has embarassed them on content creating.  WOW is on an 18month to 2 year content cycle and their content is far less complex and reuses far FAR more art and model assets than anything in Rift.

    So please, give credit where credit is due.

    Rift fans have a different concept of what content is.  Trion has done an excellent job...of pulling the wool over your eyes.  



    Right. Lets take Blizzard as an example of "content creation".  Hey guys, here is an entire expansion where we took the same zones you've already seen before, with the same mobs.  Upped their levels, added a couple new abilities to them and some enhanced partical effects, changed the fights around a bit, and now we're selling it to you as "new content" and an expansion to a game.

    Rift has released more REAL content than any other modern MMO has by a huge margin.  Hammerknell alone embarasses anything that blizzard ever put into WOW and they did it in less time.

    But whatever, keep riding the "im so cool because i hate on Rift" bandwagon and patting yourself on the back, the rest of us with a brain between our ears will be happily enjoying a well made game.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Hrimnir

    Look at any other 2nd gen or later MMO and Rift has embarassed them on content creating.  WOW is on an 18month to 2 year content cycle and their content is far less complex and reuses far FAR more art and model assets than anything in Rift.

     

    Im not sure youll find a aaa MMORPG with less content overall through 9 months

     

     

    Yes, trion has been impressive with their development cycle

    But they have had no choice.  They shot themselves in the foot big time with a short and shallow leveling experience, so people got bored faster than any other game.

     

    And EQ2 probably has rift beat at the 9 month mark.  Granted it wasnt all free, but those 2 adventure packs plus all the many small instances and raids, plus the mentoring system...actually not probably, definitely.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Hrimnir

      Hammerknell alone embarasses anything that blizzard ever put into WOW and they did it in less time.

     

    right.  hammerknell was better than ulduar or naxx40.  buggier maybe...

     

    Blizzard has horrible development speed, but dont go saying crap like this. 

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Hrimnir

    But whatever, keep riding the "im so cool because i hate on Rift" bandwagon and patting yourself on the back, the rest of us with a brain between our ears will be happily enjoying a well made game.

    Who said Rift wasnt well made?  Everyone agrees that its technically sound and impressive for a first entry into the genre.

     

    But the game isnt great (no game has been since kunark era eq2 or BC era WoW), just a good game that has chosen to forsake some of the reasons why many people play MMOs thus not for everyone, as evidenced by the declining population.

  • Biggus99Biggus99 Member Posts: 916

    Originally posted by Hrimnir

    Originally posted by Biggus99


    Originally posted by Hrimnir


    Originally posted by teakbois

    'Now that we have proven we’re here for real after releasing more live, dynamic content than '

     

    This guy is more than alittle full of himself.  The content released hasnt exactly been dynamic, so its just content.

     

    Unless something big happens between now and april EQ1 will obliterate Rift in terms of content added after 1 year.  During that year EQ1 added Temple of Solusek Ro, Plane of Fear, Plane of Hate, and Plane of Sky.  Not super impressive on its own, but Kunark came out 13 months after EQs release.  Kunark is bigger than all of Rift put together.  

     

    So, Rift still has a lot of work to do if they want to match EQ1's content added after 1 year.

    Wow, amazingly bad argument here bud. And just so you know i played EQ1 for 5 years from release, so dont try to play the card that i wasnt there so i dont understand.  I experienced every single bit of that content including every plane you brought up.  Its not even close to the same.

    Creating content in 2000 and creating content in 2011 are two COMPLETELY different things.  Ask any major game developer and they'll tell you that content creation is by far the most time consuming process of developing a game right now.  And thats any game, not just MMOs.

    The level of detail, art detail, model detail, textures, world detail, etc, is so much higher now its not a fair comparison.

    Look at any other 2nd gen or later MMO and Rift has embarassed them on content creating.  WOW is on an 18month to 2 year content cycle and their content is far less complex and reuses far FAR more art and model assets than anything in Rift.

    So please, give credit where credit is due.

    Rift fans have a different concept of what content is.  Trion has done an excellent job...of pulling the wool over your eyes.  



    Right. Lets take Blizzard as an example of "content creation".  Hey guys, here is an entire expansion where we took the same zones you've already seen before, with the same mobs.  Upped their levels, added a couple new abilities to them and some enhanced partical effects, changed the fights around a bit, and now we're selling it to you as "new content" and an expansion to a game.

    Rift has released more REAL content than any other modern MMO has by a huge margin.  Hammerknell alone embarasses anything that blizzard ever put into WOW and they did it in less time.

    But whatever, keep riding the "im so cool because i hate on Rift" bandwagon and patting yourself on the back, the rest of us with a brain between our ears will be happily enjoying a well made game.

     

    Way to take things personally, buddy.  Might need to back away from the keyboard for a while and go get a massage or something.  Here is Rift's idea of content:

    More Rifts---but with the same exact mechanics.  Usually about 5 phases, with nearly every phase being a "kill X amount of Y mobs that spawn."  Eventually you get to a boss.  By that time, the Rift is a complete zerg and the fight is simply not challenging at all.  

    World Events---Same exact mechanics as the other world events previously released, just a different plane.  

    More Raids---The same thing most people complain about with WoW.  And yet when Rift adds more raids as their main source of content, Rift players cheer in orgasmic glee.  

    More non-combat pets---how exhilarating.  

    Class Nerfs and Buffs---now this is what I call content!  Let's make a new FoTM spec every single patch!  

    More wardrobe items---fantastic idea. Instead of upgrading the appearance of the actual armor in the game, let's use wardrobe items as a crutch so we don't have to get too creative.  Oh, and the wardrobe items look horrible too.  But hey, at least now you can wear Christmas colors and look like a retarded elf!  

    Planar attunement---Now this was the one idea I liked at first.  I'm a big fan of Alternate Advancement and think every MMO should have some form of it.  Unfortunately, Trion delivered a horrid system.  Probably the worst AA system around for any game that has one.  All they did was introduce more grind for minimum payoff.  Kudos Trion for an absolutely unimaginative AA system. 

    Single/Duo dungeons---another attempt to turn Rift into a non-social game.  Lets take something that is supposed to offer a challenge and dumb it down so that a well-geared player can solo it.  Because God forbid we want anything to be challenging.

    And the single worst idea I've ever seen for an MMO---Instant adventures.  So, just so I understand correctly, you can queue up for Warfronts, you can queue up for dungeons, and now you can queue up for a quest chain?  Seriously?  When did Rift turn into a lobby game?  

    At least they are finally introducing a new zone and trying to expand the world a bit.  Unfortunately, the poor schmucks who want to create alts will still have to run through the same boring, tiny zones and do the same boring quests to get to level cap, since the new zone is strictly for level 50 players.  

    I get that you enjoy Rift.  I understand that.  If that's the type of game you like, more power to you.  As long as you are happy playing it, then that's a good thing.  But please don't try to act like Trion is some extraordinary uber-company that is putting out top notch "content" every couple of weeks.  This stuff doesn't pass for content.  It's simply fluff that they are adding on top of a very shallow game to make it look impressive.  If Rift fans are going to fall for that, then more power to them and enjoy your game.  Just don't get cranky when people try to point out that it really isn't as great as you are making it out to be, particularly when Trion is lauding themselves as being some kind of revolutionary company that is doing truly imagineative things wtih the genre.  

     

     

  • HrimnirHrimnir Member RarePosts: 2,415

    Originally posted by teakbois

    Originally posted by Hrimnir

    Look at any other 2nd gen or later MMO and Rift has embarassed them on content creating.  WOW is on an 18month to 2 year content cycle and their content is far less complex and reuses far FAR more art and model assets than anything in Rift.

     

    Im not sure youll find a aaa MMORPG with less content overall through 9 months

     

     

    Yes, trion has been impressive with their development cycle

    But they have had no choice.  They shot themselves in the foot big time with a short and shallow leveling experience, so people got bored faster than any other game.

     

    And EQ2 probably has rift beat at the 9 month mark.  Granted it wasnt all free, but those 2 adventure packs plus all the many small instances and raids, plus the mentoring system...actually not probably, definitely.


     

    They had no choice but to have a short leveling cycle.  NO mmo will be succesful this day in age with a long leveling cycle because MMO gamers have been taught by Blizzard that the game doesnt start until they hit max level.  The idea of an "endgame" never existed in the days of UO and EQ1, etc.

    And no, EQ2 did not have Rift beat, by a humongous stretch of the imagination.  I played EQ2 from release, instead of WOW, for over a year before i quit EQ2 to go to WOW.  EQ2 was a BAD game at launch and they did very little to remedy that.  They spent the first few months of release just trying to get the game engine optimized so it would run on people's computers.

    I actually built a brand new system JUST for EQ2 when it came out, i had a GeForce 6800GTS that was a $350 card at the time, and i could barely play EQ2 at >20fps at release.

    Now, dont get me wrong, EQ2 is one of my favorite MMOs ever, but that was what they did way after release, im talking like 2yrs later +.

    Just for clarification BTW;

    EQ2 released november of 2004, the first adventure pack was released March 2005, thats 4 months into the game before they added ANY content whatsoever, and it was a couple of small, poorly designed dungeons, and a couple new models/enemies.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • HrimnirHrimnir Member RarePosts: 2,415

    Originally posted by Biggus99

    Way to take things personally, buddy.  Might need to back away from the keyboard for a while and go get a massage or something.  Here is Rift's idea of content:

    More Rifts---but with the same exact mechanics.  Usually about 5 phases, with nearly every phase being a "kill X amount of Y mobs that spawn."  Eventually you get to a boss.  By that time, the Rift is a complete zerg and the fight is simply not challenging at all.  

    World Events---Same exact mechanics as the other world events previously released, just a different plane.  

    More Raids---The same thing most people complain about with WoW.  And yet when Rift adds more raids as their main source of content, Rift players cheer in orgasmic glee.  

    More non-combat pets---how exhilarating.  

    Class Nerfs and Buffs---now this is what I call content!  Let's make a new FoTM spec every single patch!  

    More wardrobe items---fantastic idea. Instead of upgrading the appearance of the actual armor in the game, let's use wardrobe items as a crutch so we don't have to get too creative.  Oh, and the wardrobe items look horrible too.  But hey, at least now you can wear Christmas colors and look like a retarded elf!  

    Planar attunement---Now this was the one idea I liked at first.  I'm a big fan of Alternate Advancement and think every MMO should have some form of it.  Unfortunately, Trion delivered a horrid system.  Probably the worst AA system around for any game that has one.  All they did was introduce more grind for minimum payoff.  Kudos Trion for an absolutely unimaginative AA system. 

    Single/Duo dungeons---another attempt to turn Rift into a non-social game.  Lets take something that is supposed to offer a challenge and dumb it down so that a well-geared player can solo it.  Because God forbid we want anything to be challenging.

    And the single worst idea I've ever seen for an MMO---Instant adventures.  So, just so I understand correctly, you can queue up for Warfronts, you can queue up for dungeons, and now you can queue up for a quest chain?  Seriously?  When did Rift turn into a lobby game?  

    At least they are finally introducing a new zone and trying to expand the world a bit.  Unfortunately, the poor schmucks who want to create alts will still have to run through the same boring, tiny zones and do the same boring quests to get to level cap, since the new zone is strictly for level 50 players.  

    I get that you enjoy Rift.  I understand that.  If that's the type of game you like, more power to you.  As long as you are happy playing it, then that's a good thing.  But please don't try to act like Trion is some extraordinary uber-company that is putting out top notch "content" every couple of weeks.  This stuff doesn't pass for content.  It's simply fluff that they are adding on top of a very shallow game to make it look impressive.  If Rift fans are going to fall for that, then more power to them and enjoy your game.  Just don't get cranky when people try to point out that it really isn't as great as you are making it out to be, particularly when Trion is lauding themselves as being some kind of revolutionary company that is doing truly imagineative things wtih the genre.  

     

     

    So basically to sum up your argument:

    "I don't like this style of content, so that means its not content"

    Do i really need to go through your post and detail why you failed so miserably at making anything resembling a logical argument?

    Any taking it personal? Yes, i do take it personal, not because im a Trion fanboi, which i'm not (id be glad to detail the many horrible mistakes i think they've made)  but because im sick and tired of people not giving credit where credit is due.

    There are lots of things i hate with an ubridled passion and don't think are worth the time of day.  Twilight and Harry Potter are two examples.  But i dont begrudge people liking them.  I dont go around saying its not a real book (read: not real content) because i dont happen to LIKE the "content" (read: book)



     

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • igymoigymo Member Posts: 1

    The problem that I've had in several mmo's and Rift is included, is the endgame. Big, beautiful worlds are created, but instead of pvp or wars or anything done on a grand scale, we seem to be repeatedly funneled into battlegrounds or certain areas. Dark Age of Camelot is a very old and practically obsolete game now. But their realm versus realm pvp took place throughout the world and the action could be found in different areas and in different forms from night to night. I played Rift for awhile but started to see the same trend that must make people happy. Raid (or Rift) for stuff and then get into the battlegrounds. I'd really like more of an open world approach and am searching for a game that makes this happen. I loved much about Rift. If they really opened it up, I'd go back to it. I do not claim to have played all mmo's or have any expertise. It's just my opinion, but I would really enjoy more open world type content and pvp instead of the convenience of battlegrounds at level cap. Thanks for listening....

  • huntardhuntard Member Posts: 133

    They forgot to mention the *Hollywood* syndrome! and above all else never ever feel like your above your customers! I love how some game studios have their staff sit in front of their customers (crowd) and act as if they just cured cancer, its a game folks and your no special than anyother developer out there!

  • AsamofAsamof Member UncommonPosts: 824

    Rift team sure loves to praise itself. I wonder if they'll keep doing it when GW2 and TOR come out and they lose all their subs

  • kantseemekantseeme Member Posts: 709

    Come on now Hrimnir. You can't possibly consider the drivel being released in Rift to be labeled as content? I know you from the rift forums ( this is Apoc btw ) and I can't believe your chose to side with Trion on this one. I sighed up for a 6 mouth sub and was fed up 1 month into the game. Say what you want but all that game is is WoW in a different coat. The content they released at launch was laughable. Leveling is WAY too fast to enjoy the zone you're in. Max lvl in a weak to begin the "sit and que" part of the game. Crafting was a let down from the start and pvp... well let's face it. i don't consider what rift offers as pvp to be pvp. There more like arenas with rewards. now I'm getting off track. a few new bosses added to already in game dungeons does not make it true content. Now this 1.6 ember isle that's coming? now that's true content. but it's a little too late for me with Trion. The game world was already so small to begin with that I feel they would need to add a whole new continent with 8 new zones in it for me to come back. Now that would be CONTENT!! But a new 20 man raid zone? a new 10 man? 2 bosses added to preexisting instances? some wardrobe, vanity pets, busted ass world events? None of this constitutes as true "new" content. well maybe Hammerknel lol. I'll give you that one but nothing else.

  • winterwinter Member UncommonPosts: 2,281

     This r3eminds me time to cancil my rift sub. Skyrim is just soo much better in everyway IMO, and then theres SW:tor, DW2. and Diablo on the way. I don't beleive I'll be coming back. Rift had a good go but seems perhaps just alittle to shallow

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Hrimnir

     

    They had no choice but to have a short leveling cycle.  NO mmo will be succesful this day in age with a long leveling cycle because MMO gamers have been taught by Blizzard that the game doesnt start until they hit max level.  The idea of an "endgame" never existed in the days of UO and EQ1, etc.

    Except that WoW's success was because the levelling process was so fun and the world was great.  It got people hooked.  You got drawn into Azeorth, and drawn into your character.  Byt the time you hit 60 a couple months later you were hooked.  WoW didnt start as an endgame focused MMO.  No good one has.  They all get there eventually and become one, but without that solid foundation you get what Rift has, an awful lot of people just not caring and quitting.  For a game as 'polished' as Rift, theres no excuse for 99 servers that were high and full to drop down 50 servers, none of which ever see full and only one out of 30 US servers is even high population during peak time right now (a little past peak for east coast, but not by much)

    And no, EQ2 did not have Rift beat, by a humongous stretch of the imagination.  I played EQ2 from release, instead of WOW, for over a year before i quit EQ2 to go to WOW.  EQ2 was a BAD game at launch and they did very little to remedy that.  They spent the first few months of release just trying to get the game engine optimized so it would run on people's computers.

    I spent a total of 600 bucks on a computer about 6 months before EQ2 came out.  I had to adjust most settings to low, but I was able to play just fine.  Did I have 60 fps?  No.  Did I have a smooth gameplay experience with little lag?  Yes.

    It was poorly optimized.  There is a reason for it (they designed it assuming computers would grow at the same power rate but the rate DRASTICALLY changed).  But it wasnt a game breaker for most, certainly nowhere near the disaster that was Vanguard.

    But to say thats all they did during the first 3 months is just falt out falso, you can go check the patch notes

    Here is for the first update:

     


    • Tons of new quests, mostly for solo players!

    • Two new dungeons available for groups at levels 25 to 30!

    • Traits, Traditions, and Tactics choices have been reset for all characters. See details below.

    • Presenting yet another way to personalize your character: Training!

    • Lots of artisan recipe and ability fixes!

    • Eat healthy! New examine information added to explain the benefits of food and drink!

    • Brawlers get built-in shields!

    • Guild followers can spend the status they earn at city merchants!

    • Now easier to equip rings, wrist items, and weapons!

    • Slash that dot! Maps now show your current heading!

    • Lots of UI tweaks and enhancements!

    • More bug fixes than you can shake a moss snake at!

    Now granted the two new dungeons werent anything special, but hey this is more cotnent for 1-50 added in one update than Trion has added in 8.  Training by the way was the Master 2 spells you got to choose every 10 levels.  feb 1 added 2 more HQs, NEW ARMOR LOOKS, 8 mini group areas spread across mid levels and even more solo content.  

    2 Weeks after that they added 4 small raid zones and more voiceovers.  Then 3 weeks after another small raid zone, a small solo instance, and MENTORING, which is huge.  

    I actually built a brand new system JUST for EQ2 when it came out, i had a GeForce 6800GTS that was a $350 card at the time, and i could barely play EQ2 at >20fps at release.

    The biggest compalints about EQ2's optimization were people that wanted to run at high quality settings at launch.  Again, if you lowered the settings you would have seen 30 FPS, which is more than you need for an MMORPG

    Now, dont get me wrong, EQ2 is one of my favorite MMOs ever, but that was what they did way after release, im talking like 2yrs later +.

    Just for clarification BTW;

    EQ2 released november of 2004, the first adventure pack was released March 2005, thats 4 months into the game before they added ANY content whatsoever, and it was a couple of small, poorly designed dungeons, and a couple new models/enemies.

     

    And the second was released in June, 7 months in.  And the second one was much better.  And then 10 months in they dropped an expansion.  One big thing about all the content added?  It wasnt all for max level, in fact most of it wasnt.  During that time they were also transitioning into a heavy group focus into the solo focus that WoW popularized adn revamping the carfting system which was clearly better on paper than in theory (the extreme dependancy between crafters and extreme amount of subcombines).

     

     

     

  • GravargGravarg Member UncommonPosts: 3,424

    I still play Rift, and still love it.  Although since I got it, all my time has been spent playing Skyrim.  It's a great game if you have alot of friends on it, as with most MMOs.  If you want to play the entire game without talking to a single other player, you're going to be disappointed and bored.  I don't understand why people complain about a game, especially games like MMOs that are supposed to be highly social, but they play in thier own little corner, never talking to anyone.  Get a guild, go questing together, do some instances...it's a blast :)

     

    Edit: Even while I play Skyrim, I stay on my Rift Guild's vent server chatting it up hehe



     

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Hrimnir



    Any taking it personal? Yes, i do take it personal, not because im a Trion fanboi, which i'm not (id be glad to detail the many horrible mistakes i think they've made)  but because im sick and tired of people not giving credit where credit is due.


     

    But Trion gets more credit than they are due.  This post was from a dev patting himself on the back because of how awesome he is.  

     

    Trion is Rex Ryan.  Load and boastful and successful to an extent, just nowhere near as successful as their talk indicates.  

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    How I got here, by me.  It was back on Jan 25th, 2011 when I received my first beta invite.  It was Sep 27th, 2011 when I decided that I would not be renewing my subscription on Oct 3rd.  I played every day between that was possible to play.  I played entirely too much during that time to be honest.

    Back before R7/8, I was the first Defiant R6 on my shard (a shard that is no longer there now).  I had a level 50 Defiant of each Calling.  I had deleted near a dozen alts in the 20-40 range when I decided I would just focus on those four.

    All in all, I was thoroughly enjoying the game...except for...

    ...the FotM on Meth.

    Mages->Warriors->Rogues...hey, kiddies - guess what's next?

    I got tired of the blind and drunk swinging of both buff and nerf hammers.

    I really enjoyed the communication and tweaks during the betas.  That sold me on the game more than anything.  It was refreshing...Hell, it was freaking awesome, man - frrrrrrrrreaking awesome.  That changed with the headstart.  It grew worse as the months went on.

    So going with what Hal said in his 5th bullet point, I'll say this.

    The RIFT Development Team are not 'effin' idiots... they just do 'effin idiotic things.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • nomssnomss Member UncommonPosts: 1,468

    Well man, I hope you rulez!!!

  • MighteliteMightelite Member Posts: 9

    On Post Toppic: Nice reading. I liked the phrase "If you hired the best, treat them that way" :)! This reading seems more for business management than for players :)!

    On Discussion Toppic: I Played rift for 4 months. Funny months but not enought after 4 years of WOW... pretty the same. Anyway it's a good one.

    Good luck to everyone.

  • ArawniteArawnite Member Posts: 163

    Dear Trion,

     

    You made a WoW clone. It was somewhat fun for about a month. Then it wasn't. Please get over yourself.

     

    Sincerely,

    Arawnite, MMORPG player since 1996

     

     

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