It looks like you're new here. If you want to get involved, click one of these buttons!
I play with my friends and i was thinking about a great feature Vanguard: Saga of Heroes has, Brotherhood. I added some things to make it more interesting and worth using.
Everyone in a brotherhood shares the experience you gain, this way friends will stay around the same levels and can play their character whenever they want and they don't have to wait for their friends to log in.
* The Brotherhood get experience, all members get experience.
* Each player in the Brotherhood can see how much they have contributed to the Brotherhood.
* Brotherhood has a chatchannel /Brotherhood
* Each Brotherhood has a name, for example: Brotherhood of the Eagle.
* Brotherhoods have their own house.
* Brotherhood perks.
[Perk Name]: Increase the experience gain to the Brotherhood and the members by 20-100%. Rank 1-5 (Kills and quest experience, dungeon etc. ALL experience gain.)
[Perk Name]: Call your Brotherhood to your side.1hour cooldown.
[Perk Name]: Increase gain of Planarite by 10-50%. Rank 1-5
[Perk Name]: Increase gain of Inscribed Sourcestone by 10-50%. Rank 1-5
[Perk Name]: Increase gain of Gold by 10-30%. Rank 1-3
Brotherhood is mostly for casuals that play with friends that don't want to join a guild and Raid, but all players is welcome to join a Brotherhood if they so want.
Ideas is very welcome and if you support this feature, please comment below and write what you think!
Comments
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
when i saw the title i was about to log in to check the new feature.... and decided to read first and get dissapointed.... its just an idea
"sigh"
Mainly the shared exp pool.
This way exp is 100% split regardless of them being online or not. So if you have 3 casualls and 2 hardcore players, after 2 weeks they are still all thes ame level, where as with a guild you'd have 2 max level characters and 3 low level toons.
Thats the difference.
Exactly.
How would you prevent a situation where 3 lvl 30's cant progress becuase a lvl 2 doesnt want to level?
Like wise, if you accellerated the lvl 2's progression against his or her will that would open another can of worms.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
If you want to level at your own pace, then you don't join a Brotherhood. I know many people that has the same problem i have when they play with friends and they can't play because their friend(s) can't play.
Yes seems like a logical thing to opt out. But what i was trying to alude to with my posts is people will still want their free will.
Does your friend that is casual really want to miss out on x% of content because, basicly, their getting the game played for them? and if you cant get all your friends to opt in that it kinda breaks the idea of all your frineds being in unison?
Edit: Personally, I really believe in scaling systems allowing a character of higher or lower level join you on your adventures, and you on theirs. That way you can both see the content together at lessure.
In a perfect world i think it would be a great idea, But because people are so diverse eventually the system will fall apart, Probably why it hasnt been adopted my mainsteam mmo companies.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Pretty interesting idea, OP. Well constructed post.
My only question is.. why would you post such a good idea on a third-party info site like this instead of on the official forums where you'd get more mileage?
As you can see, the Rift forums here are much less in volume/activity so you won't get many eyes seeing this.
TLDR: try posting on the officials. I'm sure you'd get more fans seeing it and discussing it than here.
"TO MICHAEL!"
Sounds to me that this feature is something a Power-Leveler-Business would want to have so that they can power level multiple paid clients while their clients are doing something else.
Getting exp while offline is a very bad thing, doesn't matter what game it is.
Ready for GW2!!!
But that's only about three hundred thousand paying people who think you're wrong so I wouldn't worry.
"TO MICHAEL!"
The OP did, or rather someone posted the exact same topic in the official forums(suggestions).
I think it's a good idea on the surface but too much room for exploitation/unintended use.
I'd rather see a mentoring system where higer level characters skills are scaled down when grouping with lower level friends. That way you don't have people sticking 1 player and 5 alts in a brotherhood and logging in two weeks later to their new L50 without ever having played a level
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Could you compare 2 games that could be any more different?
Eve's XP curve and Rifts are so diametrically opposed that comparison borders on the ridiculous.
Rift doesn't have spaceships but 300k peeps in Eve do so Rift must be doing it wrong...lol.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Eve, it's longevity and it's excellent playerbase would highly disagree with this opinion.
But that's only about three hundred thousand paying people who think you're wrong so I wouldn't worry.
Could you compare 2 games that could be any more different?
Since he says it doesn't matter "what game it is", your point isn't relevant.
"TO MICHAEL!"