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canceled subscription

delete5230delete5230 Member EpicPosts: 7,081

I just canceled my subscription

Rift is a well built game. The quality is there. In fact its one of the most well built mmo I had played since World of Warcraft.

- Graphics 10

- Class system 10

- Open World 10

- Rift system 10

- War Fronts 10

- Dungeons 10

Soooo....You may say, whats the problem ?......RIFT IS A SOLO GAME. Open world are all chain quest and play by numbers, you are chasing a carrot all the way to end game. They should give the quest numbers and allow you to do them one at a time.

Do you see John over there ?....Well you can't play with him. No reason to make friends with him, because he is on a different set of chain quest then you. Sure, you can help him to catch up to you so your on the same set of quest.  BUT what about tomorrow ? If either You or John play solo for even just 10 min you will not be able to play together.

Tiron should just number quest and get it over with. You are on quest 126 and John is on 131. You and John can not play together.  Because of the Dungeon Finder, temporary Rift invasions, and instanced War fronts, they are just mini games.  Then back to playing solo.  Guilds can not work together AT ALL, unless you at end game, or just helping someone with a quest chain.  What's wrong with just helping someone ?...Nothing, thats great !  But this does not change the fact that Rift is a solo game.

Most don't stay long, in fact my Guild leader just quit, then the second in charge quit soon after. The population drops after level 20.....What is this telling me ?...people are just trying it out. Tiron is good at marketing, adds all over the Internet with great deals.  But people say its boring, they quit. They never reflect back as to why. Well I know !!!!....Rift is lifeless....It's not the quest, but a solo game.

 

I got to level 44 and can't stand it anymore....It's been a week since I logged in. Turn in six quest and get next to no exp for it. Now this would not be a problem, because I really like the journey.  But I don't like the journey if I'm playing alone.  Damm...I can't even make it to 50 !

 

My opinion :

SWTOR will be the same...A solo game....With personal story quest, cut seans and videos. 

Comments

  • pierthpierth Member UncommonPosts: 1,494

    Welcome to popular themepark MMO design. It brings in more players overall (cha-ching), while at the same time completely undermining/removing why traditional players play MMORPGs in the first place. Until this changes or I find a game that suits what I'm looking for in a MMORPG I've stopped paying for any of them.

  • eccotoneccoton Member UncommonPosts: 1,340

    I guess you have not experienced Ember Isle content yet. They raised the ante and grouping is more important unless you are geared out and if you did not group while playing you do not have the gear to clean out Ember Isle. Rift is not a solo game. Yes you can solo a lot of quests to level 50 but if you want to do dungeons which are fun and challenging, for gear, you need a group. I like that rift offers a lot of content to solo players but it seems to me you chose to solo because grouping is there and needed if you decide to group. However as a solo player I like Rift and I do not feel short changed as in other mmos. Rift respects the solo player but does not cater to them. I have good gear I got soloing but far from the best and Ember Isle is indeed a challenge for me. I get my group fix mostly from world events a nice solution for the solo player.

    Please no why do you play mmos if you solo.  Over the 15 years I have played mmos my free time is harder to come by so a solo friendly mmo is appealling to me. However when I want to group and raid there is plenty of oppertunity for that in Rift.

  • Joshua69Joshua69 Member UncommonPosts: 953

    I don't know what the crap you are talking about? I got 1 - 50 eZ and grped with people semi often for questing along the way. I haven't played in a few months though, not sure if the population has dropped dramatically.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Joshua69
    I don't know what the crap you are talking about? I got 1 - 50 eZ and grped with people semi often for questing along the way. I haven't played in a few months though, not sure if the population has dropped dramatically.


    I grouped a lot more in Rift than I did in other games. This had a lot to do with the automatic grouping mechanics I think. There wasn't any real reason to not group with other people. I didn't group with them and then play with them non-stop for the next week though. I just grouped with anyone else who happened to be doing anything near where I was doing whatever it was I was doing.

    I can not remember winning or losing a single debate on the internet.

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    I did 1-50 in Rift in a full constant group.  Absolutely no solo play.  We all had the same goal in mind of getting to 50 before the weekend was over, and we all hit 50 within 3 days (about 50 hours of play).  The game certainly doesn't encourage grouping though, but your progression won't be hindered by grouping up and doing everything as group (it won't be faster either).

    Note:  We barely quested at all.  Pretty much just grinded dungeons and grinded elite MOBs in between certain areas where dungeons weren't giving EXP at a suitable level.  It wasn't particularly exciting, but in my opinion no leveling method in Rift is.  The game is pretty much geared towards end game raiders at the moment.

    I agree SW:TOR will be the same, but again that's not to say you can't find a way to do everything as a group in it.  My suggestion is find a group of people to play the game with in advance, with similar schedules and simply play the game together.  That, or wait for Guild Wars 2, which won't penalize group play.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by pierth
    Welcome to popular themepark MMO design. It brings in more players overall (cha-ching), while at the same time completely undermining/removing why traditional players play MMORPGs in the first place. Until this changes or I find a game that suits what I'm looking for in a MMORPG I've stopped paying for any of them.

    I wouldn't say it's necessarily the themepark design that elicits the reaction the OP had to Rift.


    There are many people who play themeparks and are entertained quite a bit which WoW has proven after almost a decade of being out. Themeparks do work but they must have certain things in order to do so.

    While there are too many to name, the most important thing of all is.. fun. Rift has a lot to do now (unlike launch) where there are probably more quests than most games I've seen. The graphics look nice (but not the armors), the classes with souls are unique like Chloro (but many are just copies of others with renamed skills), and the company "cares" about people (to an extent).


    The problem is that because Rift's not very fun, you feel as though you are just doing motions here. There are very few "omg" moments in the game either solo are as a group; rather it just feels as though you are trudging along because the game doesn't grab and shake you. The most fun in the game is to be had doing invasions/rifts imo, but most people in the playerbase would rather grind the same buggy dungeons ad infinitum. That spells for boring play personally and what makes the game seem like a one-dimensional activity (level up; PA, Reputation, etc) and less like an actual adventure.

    As said, it's a "good" game, if you just measure it on things like functionality and plans of what they want to do or go with the direction. But overall, that doesn't equate to a lot of fun in the present.

  • Biggus99Biggus99 Member Posts: 916

    Originally posted by page

     

    - Graphics 10

    - Class system 10

    - Open World 10

    - Rift system 10

    - War Fronts 10

    - Dungeons 10

     

     

    lolwut?  Open World? Really?  War Fronts and Dungeons also rated a 10?  I wish a had a teacher like you when I was in high school.  My report cards would have been much better.  I could have just slept through class and gotten an A.  

     

  • OzivoisOzivois Member UncommonPosts: 598

    This was the same problem to a lesser extent in AoC.  The tradeoff to moving away from "kill 50 X" to more interesting quest storylines is that everyone needs to be on the same page get updates on their parts at the same time.

    Daily quests, however, are the answer as everyone gets the same dailies.  So in Rift you have daily rift raids, random expert dungeons, daily faction quests (all over Telara) and of course the zone events. Given, they don't develop much time to making friends as many of these only last 15 minutes to an hour, but the only way to offer longer periods of cooperative play in a game like this is to slow down experience, give little to no exp for storyline quests (item rewards only) and make most mobs difficult or impossible to solo or duo.

    I have gotten to know alot of players not in my guild just from doing the daily raid rifts and 10 man pugs.  If you want to get to know people the 10 mans are where it's at.  Also, 10 mans require the most communication, teamwork and class-playing skills out of anything else besides full raids.

     

     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Ozivois
    This was the same problem to a lesser extent in AoC.  The tradeoff to moving away from "kill 50 X" to more interesting quest storylines is that everyone needs to be on the same page get updates on their parts at the same time.
     
     

    I was playing DCUO the other day and I asked if anyone in my League needed help. One new player said he did with the Lantern storyline so I joined and went there.

    When I got there, I see the guy standing in the open world near mobs his level and asked what did he need help with. He said he needed help killing mobs, not with the boss yet which was at the end. I told him he should be able to kill those mobs his level (or with the other soloers I saw standing around) in a nice way and left.


    That's an easy example of people who should be able to do pre-reqs in a storyline by themselves but want it easy, or be able to join with a person their level to work together until they both can get to the point where they can be at the boss together and THEN ask for help from others. I don't agree with this type of play at all and don't support it.

    But...


    Even if a person found help with Rift dailies, it's the sheer boredom of doing the same ones over/over/over which is the overall point. The content is the problem, not really the help. Some do like dailies but overall if you take a poll, I think most people abhor daily grinds after a few weeks or even a month.


    Example: I can't imagine many 50s staying on subwise if they are in EI grinding P.A. points or gear. It simply isn't worth the boredom of doing it over many times for lots of folks which seems to be the complaint like:

    - mobs have too many HPs.

    - mobs don't give as much PA as older zones.

    - stone droppage is a pittance to what the older zones give.

  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by page

    I just canceled my subscription

    Rift is a well built game. The quality is there. In fact its one of the most well built mmo I had played since World of Warcraft.

    - Graphics 10

    - Class system 10

    - Open World 10

    - Rift system 10

    - War Fronts 10

    - Dungeons 10

    Soooo....You may say, whats the problem ?......RIFT IS A SOLO GAME. Open world are all chain quest and play by numbers, you are chasing a carrot all the way to end game. They should give the quest numbers and allow you to do them one at a time.

    Do you see John over there ?....Well you can't play with him. No reason to make friends with him, because he is on a different set of chain quest then you. Sure, you can help him to catch up to you so your on the same set of quest.  BUT what about tomorrow ? If either You or John play solo for even just 10 min you will not be able to play together.

    Tiron should just number quest and get it over with. You are on quest 126 and John is on 131. You and John can not play together.  Because of the Dungeon Finder, temporary Rift invasions, and instanced War fronts, they are just mini games.  Then back to playing solo.  Guilds can not work together AT ALL, unless you at end game, or just helping someone with a quest chain.  What's wrong with just helping someone ?...Nothing, thats great !  But this does not change the fact that Rift is a solo game.

    Most don't stay long, in fact my Guild leader just quit, then the second in charge quit soon after. The population drops after level 20.....What is this telling me ?...people are just trying it out. Tiron is good at marketing, adds all over the Internet with great deals.  But people say its boring, they quit. They never reflect back as to why. Well I know !!!!....Rift is lifeless....It's not the quest, but a solo game.

     

    I got to level 44 and can't stand it anymore....It's been a week since I logged in. Turn in six quest and get next to no exp for it. Now this would not be a problem, because I really like the journey.  But I don't like the journey if I'm playing alone.  Damm...I can't even make it to 50 !

     

    My opinion :

    SWTOR will be the same...A solo game....With personal story quest, cut seans and videos. 

    Your problem is "you" not the game. In any MMO, you're doing it wrong if you are trying to level up thru quests ans quest lines. In an MMO, there's only one place to level up fast -- that is, running instances.

     

    The quests and quest lines are for lore seekers and explorers, and those type of player usually prefer to play solo -- and as you already know, RIFT has a lot to offer to those type of players.

     

    Don't blame the game if you're playing it wrong. If you wanted to level up, why are you doing the qeust line? Derp! O.o

     

    (EDIT: Typos)


    Ready for GW2!!!
    image
  • popinjaypopinjay Member Posts: 6,539


    Originally posted by jvxmtg

    Your problem is "you" not the game. In any MMO, you're doing it wrong if you are trying to level up thru quests ans quest lines.

    Not sure you can really play a game wrong, unless someone gave all their money away then complained they didn't have any money left for mounts at 50 (which I have seen posts like that).


    I found this blog about "playing mmos wrong" and it actually mentioned Rift, and the author unabashed explains their playing style in the game.


    Anyway, it's a funny read:


    Playing MMORPG’s Like Me? You Are Doing It Wrong!


    excerpt:

    I guess I should give you an example of what I am talking about. Primarily the leveling process in WoW and Rift is accomplished through questing. Yes you can level via PvP and Dungeons (even gathering now) but the games are designed so the heavy lifting of leveling is done through questing. It is through the quests that the player is introduced to the games lore, the story behind the game as it were.


    All kidding aside, I really do ignore the quest dialogue and the lore. I am not sure why but I do. Currently in Rift I have no idea why the Guardians and Defiant are at odds. All I know is Defiant was closer to Horde so guess what, we are playing Defiant guys. Do I really care why we have a problem with the bad guys in Greenscale? No. I just know those bastards drop shinies and the number one rule to get those shinies is to GTFOOTF, I will figure out the rest when I need to.

    As I write this I realize that it all sounds ass backwards and I am fine with that. Remember I am a big fan of play how ever you like to play. If my Fail questing is affecting you, maybe we shouldn’t quest together. Maybe that is why no one wanted to quest with me in Rift. Maybe that is why Tuck rushed to 50 and Razor lagged behind. Maybe those bastards conspired against me because they think I lured them away from WoW?


    You claim he's playing it wrong, but the blogger thinks that he's actually playing it correctly by doing the quests.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by jvxmtg

    Originally posted by page

    I just canceled my subscription

    Rift is a well built game. The quality is there. In fact its one of the most well built mmo I had played since World of Warcraft.

    - Graphics 10

    - Class system 10

    - Open World 10

    - Rift system 10

    - War Fronts 10

    - Dungeons 10

    Soooo....You may say, whats the problem ?......RIFT IS A SOLO GAME. Open world are all chain quest and play by numbers, you are chasing a carrot all the way to end game. They should give the quest numbers and allow you to do them one at a time.

    Do you see John over there ?....Well you can't play with him. No reason to make friends with him, because he is on a different set of chain quest then you. Sure, you can help him to catch up to you so your on the same set of quest.  BUT what about tomorrow ? If either You or John play solo for even just 10 min you will not be able to play together.

    Tiron should just number quest and get it over with. You are on quest 126 and John is on 131. You and John can not play together.  Because of the Dungeon Finder, temporary Rift invasions, and instanced War fronts, they are just mini games.  Then back to playing solo.  Guilds can not work together AT ALL, unless you at end game, or just helping someone with a quest chain.  What's wrong with just helping someone ?...Nothing, thats great !  But this does not change the fact that Rift is a solo game.

    Most don't stay long, in fact my Guild leader just quit, then the second in charge quit soon after. The population drops after level 20.....What is this telling me ?...people are just trying it out. Tiron is good at marketing, adds all over the Internet with great deals.  But people say its boring, they quit. They never reflect back as to why. Well I know !!!!....Rift is lifeless....It's not the quest, but a solo game.

     

    I got to level 44 and can't stand it anymore....It's been a week since I logged in. Turn in six quest and get next to no exp for it. Now this would not be a problem, because I really like the journey.  But I don't like the journey if I'm playing alone.  Damm...I can't even make it to 50 !

     

    My opinion :

    SWTOR will be the same...A solo game....With personal story quest, cut seans and videos. 

    Your problem is "you" not the game. In any MMO, you're doing it wrong if you are trying to level up thru quests ans quest lines. In an MMO, there's only one place to level up fast -- that is, running instances.

     

    The quests and quest lines are for lore seekers and explorers, and those type of player usually prefer to play solo -- and as you already know, RIFT has a lot to offer to those type of players.

     

    Don't blame the game if you're playing it wrong. If you wanted to level up, why are you doing the qeust line? Derp! O.o

     

    (EDIT: Typos)

    if you are referring to power levelling/burning past the content of the game to get to end-game as fast as possible, then yes you can do that, but then that is the disease that is wrecking themeparks at the moment. Most fun is to take your time, do the quests, read the quests, In otherwords actually enjoy the content you paid for, and stop rushing.  RE poster above he is correct it is tricky to quest with other people, there is unlikely to be many that just happen to be at the same level and quest line at the same time.  Best bet is to hunt for a really big casual guild, or get a real life player to join the game and level up together.

    I got to max level in about 100 hours with quests only, its very doable and reasonable fun if you mix it with with the rifts and the odd instance.  If i remember right there was a couple levelling phases where there were 2 zones you could visit, so the trick was to use both of them while the quests on both zones gave XP.   Incidently everyone rushing to end-game compounds this problem, but too late for that now :)

     

     

     

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • boojiboyboojiboy Member UncommonPosts: 1,553

    Originally posted by pierth

    Welcome to popular themepark MMO design. It brings in more players overall (cha-ching), while at the same time completely undermining/removing why traditional players play MMORPGs in the first place. Until this changes or I find a game that suits what I'm looking for in a MMORPG I've stopped paying for any of them.

    Exactly.  Rift has put me into an MMO depression.  I loved EQ1 and Vanguard, but I'm beginning to think that the days of epic, traditional, community-based MMOs is now a thing of the past.

  • watchawatchawatchawatcha Member Posts: 960

    I get what the OP is saying.  Rift matured fast.  Honestly, they should of never had levels.  For those that have played it, imagine if the whole game could be like Ember Isle or something similar.  Everyone could focus on the AA as a means to build their character up instead of leveling.  Instead most 50s seem to be enjoying the game or a favorable opinion of it, while those still struggling to get there have issues. 

    And they're right. 

    Rift has designed most of their content/updates focusing on end game.  They should just make everyone 50 and have new players start working on their AA and have all mobs/invasions/rifts ravage all of Telara.  They could set up onslaughts everywhere - even in Meridian and Sanctum. 

    Alas, that will never happen and as the game matures - leveling will feel even more like going through the motions; so you can get to 50 where the real game is.  The funny thing is end game in Rift is fantastic, but many won't want to put themselves through getting there to see it.

    It's not how fast you level, it's how fun it is.  And I'll admit that Rift failed pretty hard on that point, but it wasn't from a lack of trying.  Like I said though, once you hit 50 - it's a whole new game.

     

  • allegriaallegria Member CommonPosts: 682

    Originally posted by pierth

    Welcome to popular themepark MMO design. It brings in more players overall (cha-ching), while at the same time completely undermining/removing why traditional players play MMORPGs in the first place. Until this changes or I find a game that suits what I'm looking for in a MMORPG I've stopped paying for any of them.

    I am with you !

    I have been playing Skyrim and what a joy it has been. No more MMOs for me unless they make a world immersive enough for me to want to spend time in ( and be worthy of a subscription ), again see Skyrim for an immersive world.

    DDO is still in my playlist, however have not played much of late.

  • Scooch25Scooch25 Member, Newbie CommonPosts: 105

    I wouldn't judge the game on it's leveling..unless it's all a grindfest.

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