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NPC's alive..

Lord.BachusLord.Bachus Member RarePosts: 9,686

What i really loved in Skyrim is that NPC's felt like real beings, because of their reactions and actions. They felt like real people with a true soul. I hope we'll see the same in the GW2 cities and towns, or even among our ennemies in GW2.

 

I have seen some evidence of this kind of NPC behaviour in the GW2 video's, but will it be on the same level as in Skyrim?

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Do you mean alive?

    Anyway, yeah games like Skyrim, The Witcher (and sequel), and the Assassin Creed series really point out a stark difference between them and mmos in how "alive" the world is. We don't really know yet if GW2 will be more like this or like the typical static mmo world.

  • HomituHomitu Member UncommonPosts: 2,030

    It certainly sounds like that is Anet's aim based on all the sound layering videos they've showed on NPC converstations amongst each other in the cities.  It seems like there will be real city hustle-and-bustle, complete with background noise, which should greatly help bring the cities to life.  Hopefully they will wander around and work on various tasks as well, and interact with a number of other NPCs, not just the preset man who is permanently rooted next to the shop keeper like a prop.  

     

    I agree though, MMOs have yet to do what the games listed above have done as far as bringing a world to life.  Hopefully GW2 will remedy this.  Hopefully SW:ToR can be a step in the right direction as well, for that matter.  Even though I don't see myself ever playing that game, I do enjoy the bioware model.  I've never been more immersed into a game world than when I played Mass Effect 2 for the first time.  And that's coming from someone who tends to strongly dislike sci-fi settings!   I definitely wouldn't mind if MMOs take a page from all these single player RPGs.

     

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by Homitu

    It certainly sounds like that is Anet's aim based on all the sound layering videos they've showed on NPC converstations amongst each other in the cities.  It seems like there will be real city hustle-and-bustle, complete with background noise, which should greatly help bring the cities to life.  Hopefully they will wander around and work on various tasks as well, and interact with a number of other NPCs, not just the preset man who is permanently rooted next to the shop keeper like a prop.  

     

    I agree though, MMOs have yet to do what the games listed above have done as far as bringing a world to life.  Hopefully GW2 will remedy this.  Hopefully SW:ToR can be a step in the right direction as well, for that matter.  Even though I don't see myself ever playing that game, I do enjoy the bioware model.  I've never been more immersed into a game world than when I played Mass Effect 2 for the first time.  And that's coming from someone who tends to strongly dislike sci-fi settings!   I definitely wouldn't mind if MMOs take a page from all these single player RPGs.

     

    Actually that was the reason i started this post, the latest beta builds in SW:TOR still had very static mob spamming and almost NO NPC interaction in cities.  Which made me wonder how much of this we might see in GW2.

     

    TOugh i have high hopes for Arenanets new jewel.

     

    (I will probably play both games even if they have very static and silent NPC's, because both have lots and lots of different goodies to offer)

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ArcheAgeArcheAge Member Posts: 363

    Originally posted by Lord.Bachus

    What i really loved in Skyrim is that NPC's felt like real beings, because of their reactions and actions. They felt like real people with a true soul. I hope we'll see the same in the GW2 cities and towns, or even among our ennemies in GW2.

     

    I have seen some evidence of this kind of NPC behaviour in the GW2 video's, but will it be on the same level as in Skyrim?

    Why do you keep comparing a single player RPG to an MMO,jesus GW=MMO- SKYRIM = SRPG. Yes the cities will have plenty of stuff going on especially in your home instance but do not expect AI like you get in Skyrim. 

    To be honest, some of your threads make no sence,sorry but it's true.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by ArcheAge

    Originally posted by Lord.Bachus

    What i really loved in Skyrim is that NPC's felt like real beings, because of their reactions and actions. They felt like real people with a true soul. I hope we'll see the same in the GW2 cities and towns, or even among our ennemies in GW2.

     

    I have seen some evidence of this kind of NPC behaviour in the GW2 video's, but will it be on the same level as in Skyrim?

    Why do you keep comparing a single player RPG to an MMO,jesus GW=MMO- SKYRIM = SRPG. Yes the cities will have plenty of stuff going on especially in your home instance but do not expect AI like you get in Skyrim. 

    To be honest, some of your threads make no sence,sorry but it's true.

    So what you are saying is that mmos shouldn't improve. That they should always have static worlds. Out of all the game genres, mmos should be the most immersive, most alive of them all. So what he is saying is correct. It is what I want as well.

  • ArcheAgeArcheAge Member Posts: 363

    Originally posted by DJJazzy

    Originally posted by ArcheAge


    Originally posted by Lord.Bachus

    What i really loved in Skyrim is that NPC's felt like real beings, because of their reactions and actions. They felt like real people with a true soul. I hope we'll see the same in the GW2 cities and towns, or even among our ennemies in GW2.

     

    I have seen some evidence of this kind of NPC behaviour in the GW2 video's, but will it be on the same level as in Skyrim?

    Why do you keep comparing a single player RPG to an MMO,jesus GW=MMO- SKYRIM = SRPG. Yes the cities will have plenty of stuff going on especially in your home instance but do not expect AI like you get in Skyrim. 

    To be honest, some of your threads make no sence,sorry but it's true.

    So what you are saying is that mmos shouldn't improve. That they should always have static worlds. Out of all the game genres, mmos should be the most immersive, most alive of them all. So what he is saying is correct. It is what I want as well.

    No, that's what you are saying,not me. My point is you are not going to get the type of AI you see in Skyrim in a MMO. Yes of course MMO need to improve but  don't expect Skyrim type npc AI.

  • mafia514mafia514 Member Posts: 148

    Anet said on facebook that if you like skyrim you will like GW2+ its online!

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  • SupersoupsSupersoups Member Posts: 1,004

    I don't know after hearing 'let me guess someone stole your sweet roll' and 'no lollygagging' i actually killed many NPC's. Nothing has annoyed me in a game this much before where i actually end up killing a NPC.

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  • fiontarfiontar Member UncommonPosts: 3,682

    Well, Colin has said that in addition to being one of the best MMOs ever, they hope that GW2 will also be one of the best RPGs ever, so I guess it's not off base to make comparisons and wonder, with the caveat that GW2 will not be judged based on how the RPG element stacks up to SRPGs, but that any strides on this count will just serve as bonus appeal for the game.

    We know that the NPCs in your home district are supposed to have routines and that those routines will change based on your Personal Story. How much that extends into the rest of the game is anyone's guess.

    As to Skyrim, though I'm still loving it, I will say that with 74 hours of play time now under my belt, I'm wishing I could kill some of the NPCs who keep repeating, over and over again, the same conversations. A lot of random townfolk will say new things that let you know of hot spots in the current world, but the vendors and some others have gotten old fast. If a dedicated SRPG has trouble keeping a relatively small cast of key NPCs feeling fresh, then I'm not really sure what we expect from MMOs.

     

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • IPolygonIPolygon Member UncommonPosts: 707

    I don't think you will see that level of "living, breathing" world you may experience in single player games like skyrim or witcher 2 due to the number of players. It would be very difficult to set actions for NPCs that are visible to all players, but only meant for a single one. Everything else would kill the mmo-feeling.

    However they did say that you can change your attitude throughout the game and that NPCs will react differently whether you are charming, fierce or whatever. Additionally, you have different options of interaction with NPCs for each major attitude. For example, you can punch an NPC in the face, if you so desire.

    As for other NPCs, foes that is, they already hate you so much that they want to kill you. Whether you will be recognized after killing X of that species or after defeating Zhaitan is another story.

  • StriderXedStriderXed Member Posts: 257

    Originally posted by mafia514

    Anet said on facebook that if you like skyrim you will like GW2+ its online!

    You're right.  I had to look it up myself just to make sure lol. 

    "Recently some fans brought it to our attention that when you search for "Guild Wars 2" on Youtube it pulls up a promoted video for Bethesda's Skyrim. They asked if we were upset by this, but honestly we're flattered! We're all big RPG fans here at ArenaNet and a lot of us are playing Skyrim. By targeting Guild Wars 2 fans, Bethesda's saying that folks who like Skyrim will also like Guild Wars 2 when it comes out, to which we can only say "Thanks for the compliment, guys!"

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  • sidhaethesidhaethe Member Posts: 861

    If devs have shown that they can create believable, nearly "living" NPCs within a single-player RPG, why shouldn't they be able to do so in an MMO? Are MMOs coded in a different language or something? Is the fact that the NPC will be "hailed" by thousands of people actually a factor as to whether the NPC has something to say, or a life of their own?

    Arguing or expecting that NPCs must necessarily be dumbed down once you translate a game to MMO format (or that devs somehow forget how to code them intelligently or get off the hook for doing so) does a disservice to us all. We shouldn't settle or put up with that. I'm glad ANet seems to be trying to bring the MMO standard up closer to that of SRPGs.

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