SWTOR will not last that long, becuse there is no real endgame, and the time it take to max the level cap is a joke. So yea alot will try it out, but if there are not going to make big addon / expantion / opdates for the game fast after release they will lose mainly all there players, beside of the fan database.
lol How on earth do you know if theres an endgame or not ??? No ones actually got that far into it yet . So I'm guessing your some terrified little Warcraft fanboy that is so worried about the effect of that game you have to come into these forum and make post based on what ?
Nothing you've personally expericaned thats for certain .
Posts like this just make you look like a troll and not a troll thats smart enough to actually wait till the game is out before making a post like this .
if this MMO doesn't live up to my expectations then I'll simply move on to something else. Maybe i'll jump on my old L2 account since its going f2p and let that tide me over till tera is released.
I have never stopped playing Vanguard and with the recent news of updates ill continue playing the game. Ill also play GW2 for the WvWvW daoc pvp game play and the rest it has to offer. Their is also TSW-EQNext-AA(if it hits European shores) and you also have D&L.
Personally i think GW2 will wipe the floor with SWTOR in every sence of the word.
So contrary to belief SWTOR is not the last stop or the saving grace by a long shot.
Hooray for you! Hey did you know this site has a GW 2 forum? YEAH! It totally does!
Edit: ok that sounds a little harsh as I read it, but I'm just kinda fed up with hearing about GW 2 on this forum.
oh shut up. Im excited for SW, im in the beta, ive pre-ordered so it aint as if im bashing the game ffs.
I didn't say you were bashing SW. I had no idea if you were or not. But I'm just getting really sick of completely irrelevant discussions about GW 2 on this board and had a bit of a knee-jerk reaction. I even edited in an apology of sorts.
SWTOR will not last that long, becuse there is no real endgame, and the time it take to max the level cap is a joke. So yea alot will try it out, but if there are not going to make big addon / expantion / opdates for the game fast after release they will lose mainly all there players, beside of the fan database.
lol How on earth do you know if theres an endgame or not ??? No ones actually got that far into it yet . So I'm guessing your some terrified little Warcraft fanboy that is so worried about the effect of that game you have to come into these forum and make post based on what ?
Nothing you've personally expericaned thats for certain .
Posts like this just make you look like a troll and not a troll thats smart enough to actually wait till the game is out before making a post like this .
Firsty, there is an endgame Dubyahite has made that much clear.
Secondly, I'm sorry OkhamsRazor, but people have gotten that far yet. Some of them on multiple characters in multiple builds.
I don't know if they've done the raids / operations, but I know in some builds Ilum was hopping with 50s, and that's just going from the tester forums. I think the raids only became available to try with this build, but I'm pretty sure even if that is the case, there'll be testers out there already who can tell you all about them.
While nobody can be sure of whether or not this game will be a hit, it's looking pretty up right now. Still, no matter the game, failure is always a possiblity. So for those of you looking forward to SWTOR, what will you do if it bombs?
This question does not apply to people who have a negative opinion of SWTOR or to those not actually looking forward to it.
If it bombs, i'll be quite happy for the industry.
That being said, i'm going to keep playing it even if it bombs. I don't particularly care what other people think of the game - as long as I'm enjoying it, i keep playing it. When i stop enjoying it, i'll stop paying for it and start playing something else.
If the only thing that mattered was the game's commercial success, then we'd all be playing WoW.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Even if the game does not live up to my expectations in the long run, I've seen enough to know that I'm going to get many months of enjoyment out of it. Not a bad investment for the money I plunked down for it.
At the current level of sales, that's hardly likely. But as rhetorical question:
Log in to GW2 (assuming it's actually released at the time). Wait for the next batch of releases.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Got a copy preordered for me and the wife....Even if we like it enough to keep playing it, we will be getting GW2, since it is B2P...I also am liking what I see from TSW (people are mad about cash shop, but its supposed to be vanity type stuff...So we will see)...Thats the shorter term...Longer term would be ArcheAge, World of Darkness, Capernicus, EQ Next, heck even Vanguard if the refocus does enough to maybe bring back a supported (meant one where they work on problems, what killed it before) PvP server.
So swtor has to keep me entertained for 3 months, be cool if its longer, I do like more sandbox in my mmo, but I don't know yet how the game will play out at level cap...So I will see...I am glad that I atleast have some options soon...Sucks when nothing is coming out that I am looking forward to.
SWTOR is actually my number 3 MMO on the list, with GW2 being my number 2 and TSW my number 1 (love the horror/dark fantasy setting and Tornquist's approach), and all of those 3 including ArcheAge I consider to be better than the AAA MMORPG's that have come out in the past 4 years, with Firefall, TERA and Blade & Soul being on par, so all in all I'm quite happy with the offering of MMO's next year.
My intentions are to play SWTOR for the next few months and hugely enjoy it, so far I've never been that far wrong when it comes to rough estimating an MMORPG and how it'll be to my taste, so I don't expect it to be different for SWTOR, I have a pretty good idea of what to expect of SWTOR.
At April next year there comes a decision moment where I decide to either switch to TSW or to maintain 2 subs, depending on how the server community and the guild(s) are that I'll be a part of, in my experience it's the server community and guilds/friends you play with that provides longevity in any game, at least for me.
When GW2 comes out, I'll buy it and play it next to whatever MMO's I'll be playing.
The only problem comes with AA, Firefall and Blade & Soul, it'll be hard to squeeze those in if they're launched in the first half year of 2012.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Hooray for you! Hey did you know this site has a GW 2 forum? YEAH! It totally does!
oh shut up. Im excited for SW, im in the beta, ive pre-ordered so it aint as if im bashing the game ffs.
I didn't say you were bashing SW. I had no idea if you were or not. But I'm just getting really sick of completely irrelevant discussions about GW 2 on this board and had a bit of a knee-jerk reaction. I even edited in an apology of sorts.
I'm not really the target of this post because I don't plan to even get TOR anymore, but until the day pre-orders started, I thought TOR would be the end-all, be-all MMO for me. Unfortunately, since then I noticed that TOR has made simply too many gameplay choices I disagree with, so I'm already going with my plan B.
The plan B was originally just GW2; some time after I had given up on TOR, I added TSW.
The main reason, both for having TSW and GW2 as my new targets and for not being willing to play TOR anymore, is character flexibility; TOR's ACs will only be able to do, at most, two roles (DPS + one among Tank or Healer), whereas any character in both GW2 and TSW will be able to do any role. Just as important, TOR is assuming players shouldn't keep tweaking their builds - given that each tweak will require the hassle of going back to the trainer and spending an amount of in-game cash - while both GW2 and TSW embrace free-form experimentation, with the build tweakable for free any time the character is not in combat.
(To put things in perspective, I play WoW as if it had just two playable classes: Paladins and Druids. If there is at least one class that can fulfill all roles, I can't bring myself to play any class that doesn't; and if there is no class with this much flexibility, I invariably lose interest in the game. Before learning about TOR's ACs, I was going to select the class I would play based just on which one was able to fulfill more roles.)
The other big let down for me is TOR's usage of the traditional raid model, with raid locks, fixed group composition and size, etc. Given the choice I very much prefer to play a game where there is no fixed raid size (and, thus, no benched players), and no loot rolls (to be fair, TOR is going with individual loot for it's raids, but only on the lowest difficulty and for part of the loot).
While nobody can be sure of whether or not this game will be a hit, it's looking pretty up right now. Still, no matter the game, failure is always a possiblity. So for those of you looking forward to SWTOR, what will you do if it bombs?
"Bombs" is a rather relative term. The game has a lot of hype surrounding it so some players expectations aren't going to be realistic. It will definitely "bomb" in that respect.
That said...
I played AO from launch day for 3 or 4 years (Shadowlands expansion I think). I think it still holds the title of having one of the worst launches in MMO history. What's funny to me is that it's horrible launch probably did the most to save it. Fans of the game became diehard fans of the game and played through the bugs,glitches, ghost deaths, etc to eventually have a game they could be proud of.
It became a game where the people in it actually didn't want to be anyplace else. As opposed to complaining about being starved for options. They liked what they had in AO enough to stay.
That's what I want for TOR: A game where once the shine has rubbed off ,its' still worth playing.
I highly doubt that SWTOR will "bomb". That said, the ADD crowd will likely move on (thankfully) to another title as soon as it launches.
I estimate that SWTOR will have a healthy population of about 2 million long term players...maybe more if Bioware re-writes the space combat, and adds a bit more non-quest-based content.
More than enough to keep the game alive. And I personally plan on playing until the servers close. I've waited a LONG time for a good Star Wars MMORPG, since Sony decided to nuke my last home into cinders.
What you're missing is that these games ARE made for the ADD crowd. Look at the responses in this thread. So many people talking about putting SW:TOR in their "rotation" of FPS, Single Player RPGs & Casual MMOs....and then potentially moving on after a few months.
We can agree that many of the type of gamers that have essentially ruined how MMORPGs are developed will evacuate the space (for the better of the SW:TOR community)....but when they leave, more traditional MMORPG gamers are left with a game that was designed expressly FOR those short attention span gamers.
This is the problem with MMORPGs that are primarily developer driven content. There is a HIGH dependency on the developers to create the next quest chain or dungeon to keep people playing....because outside of that, it is void of player driven content. People don't know what to do in the game if there isn't a quest pointing there or a dungeon to give a gear upgrade.
Because these ADD gamers burn through the developer driven content in a few months....the developers have to be at the ready to throw out more of the same content and then after a year you get burnout. This cycle has played itself out over the last 6 years with WOW.
The fatigue among the MMORPG playerbase has LESS to do with any particular game, and more to do with the developer driven content model.
Comments
lol How on earth do you know if theres an endgame or not ??? No ones actually got that far into it yet . So I'm guessing your some terrified little Warcraft fanboy that is so worried about the effect of that game you have to come into these forum and make post based on what ?
Nothing you've personally expericaned thats for certain .
Posts like this just make you look like a troll and not a troll thats smart enough to actually wait till the game is out before making a post like this .
GW2 > D3 > BnS > Tera > TSW
In this order. TSW last cuz its Funcom and ofc a trap.
im more excited for GW 2 anyways
Hooray for you! Hey did you know this site has a GW 2 forum? YEAH! It totally does!
Edit: ok that sounds a little harsh as I read it, but I'm just kinda fed up with hearing about GW 2 on this forum.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
if this MMO doesn't live up to my expectations then I'll simply move on to something else. Maybe i'll jump on my old L2 account since its going f2p and let that tide me over till tera is released.
oh shut up. Im excited for SW, im in the beta, ive pre-ordered so it aint as if im bashing the game ffs.
I have never stopped playing Vanguard and with the recent news of updates ill continue playing the game. Ill also play GW2 for the WvWvW daoc pvp game play and the rest it has to offer. Their is also TSW-EQNext-AA(if it hits European shores) and you also have D&L.
Personally i think GW2 will wipe the floor with SWTOR in every sence of the word.
So contrary to belief SWTOR is not the last stop or the saving grace by a long shot.
I didn't say you were bashing SW. I had no idea if you were or not. But I'm just getting really sick of completely irrelevant discussions about GW 2 on this board and had a bit of a knee-jerk reaction. I even edited in an apology of sorts.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Firsty, there is an endgame Dubyahite has made that much clear.
Secondly, I'm sorry OkhamsRazor, but people have gotten that far yet. Some of them on multiple characters in multiple builds.
I don't know if they've done the raids / operations, but I know in some builds Ilum was hopping with 50s, and that's just going from the tester forums. I think the raids only became available to try with this build, but I'm pretty sure even if that is the case, there'll be testers out there already who can tell you all about them.
If it bombs, i'll be quite happy for the industry.
That being said, i'm going to keep playing it even if it bombs. I don't particularly care what other people think of the game - as long as I'm enjoying it, i keep playing it. When i stop enjoying it, i'll stop paying for it and start playing something else.
If the only thing that mattered was the game's commercial success, then we'd all be playing WoW.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
This ^^
At the current level of sales, that's hardly likely. But as rhetorical question:
Log in to GW2 (assuming it's actually released at the time). Wait for the next batch of releases.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Got a copy preordered for me and the wife....Even if we like it enough to keep playing it, we will be getting GW2, since it is B2P...I also am liking what I see from TSW (people are mad about cash shop, but its supposed to be vanity type stuff...So we will see)...Thats the shorter term...Longer term would be ArcheAge, World of Darkness, Capernicus, EQ Next, heck even Vanguard if the refocus does enough to maybe bring back a supported (meant one where they work on problems, what killed it before) PvP server.
So swtor has to keep me entertained for 3 months, be cool if its longer, I do like more sandbox in my mmo, but I don't know yet how the game will play out at level cap...So I will see...I am glad that I atleast have some options soon...Sucks when nothing is coming out that I am looking forward to.
SWTOR is actually my number 3 MMO on the list, with GW2 being my number 2 and TSW my number 1 (love the horror/dark fantasy setting and Tornquist's approach), and all of those 3 including ArcheAge I consider to be better than the AAA MMORPG's that have come out in the past 4 years, with Firefall, TERA and Blade & Soul being on par, so all in all I'm quite happy with the offering of MMO's next year.
My intentions are to play SWTOR for the next few months and hugely enjoy it, so far I've never been that far wrong when it comes to rough estimating an MMORPG and how it'll be to my taste, so I don't expect it to be different for SWTOR, I have a pretty good idea of what to expect of SWTOR.
At April next year there comes a decision moment where I decide to either switch to TSW or to maintain 2 subs, depending on how the server community and the guild(s) are that I'll be a part of, in my experience it's the server community and guilds/friends you play with that provides longevity in any game, at least for me.
When GW2 comes out, I'll buy it and play it next to whatever MMO's I'll be playing.
The only problem comes with AA, Firefall and Blade & Soul, it'll be hard to squeeze those in if they're launched in the first half year of 2012.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I can understand that, no worries.
The same thing we do every night Pinky. Try to take over the world!
My theme song.
OMG. +100 for you SIR!
"If half of what you tell me is a lie, how can I believe any of it?"
GW2 or Diablo3. Actually I will be getting all 3 of these when they release, and then continue with the one I like best.
I'm not really the target of this post because I don't plan to even get TOR anymore, but until the day pre-orders started, I thought TOR would be the end-all, be-all MMO for me. Unfortunately, since then I noticed that TOR has made simply too many gameplay choices I disagree with, so I'm already going with my plan B.
The plan B was originally just GW2; some time after I had given up on TOR, I added TSW.
The main reason, both for having TSW and GW2 as my new targets and for not being willing to play TOR anymore, is character flexibility; TOR's ACs will only be able to do, at most, two roles (DPS + one among Tank or Healer), whereas any character in both GW2 and TSW will be able to do any role. Just as important, TOR is assuming players shouldn't keep tweaking their builds - given that each tweak will require the hassle of going back to the trainer and spending an amount of in-game cash - while both GW2 and TSW embrace free-form experimentation, with the build tweakable for free any time the character is not in combat.
(To put things in perspective, I play WoW as if it had just two playable classes: Paladins and Druids. If there is at least one class that can fulfill all roles, I can't bring myself to play any class that doesn't; and if there is no class with this much flexibility, I invariably lose interest in the game. Before learning about TOR's ACs, I was going to select the class I would play based just on which one was able to fulfill more roles.)
The other big let down for me is TOR's usage of the traditional raid model, with raid locks, fixed group composition and size, etc. Given the choice I very much prefer to play a game where there is no fixed raid size (and, thus, no benched players), and no loot rolls (to be fair, TOR is going with individual loot for it's raids, but only on the lowest difficulty and for part of the loot).
"Bombs" is a rather relative term. The game has a lot of hype surrounding it so some players expectations aren't going to be realistic. It will definitely "bomb" in that respect.
That said...
I played AO from launch day for 3 or 4 years (Shadowlands expansion I think). I think it still holds the title of having one of the worst launches in MMO history. What's funny to me is that it's horrible launch probably did the most to save it. Fans of the game became diehard fans of the game and played through the bugs,glitches, ghost deaths, etc to eventually have a game they could be proud of.
It became a game where the people in it actually didn't want to be anyplace else. As opposed to complaining about being starved for options. They liked what they had in AO enough to stay.
That's what I want for TOR: A game where once the shine has rubbed off ,its' still worth playing.
We'll know if that's the case in 6 months.
What you're missing is that these games ARE made for the ADD crowd. Look at the responses in this thread. So many people talking about putting SW:TOR in their "rotation" of FPS, Single Player RPGs & Casual MMOs....and then potentially moving on after a few months.
We can agree that many of the type of gamers that have essentially ruined how MMORPGs are developed will evacuate the space (for the better of the SW:TOR community)....but when they leave, more traditional MMORPG gamers are left with a game that was designed expressly FOR those short attention span gamers.
This is the problem with MMORPGs that are primarily developer driven content. There is a HIGH dependency on the developers to create the next quest chain or dungeon to keep people playing....because outside of that, it is void of player driven content. People don't know what to do in the game if there isn't a quest pointing there or a dungeon to give a gear upgrade.
Because these ADD gamers burn through the developer driven content in a few months....the developers have to be at the ready to throw out more of the same content and then after a year you get burnout. This cycle has played itself out over the last 6 years with WOW.
The fatigue among the MMORPG playerbase has LESS to do with any particular game, and more to do with the developer driven content model.