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Open-ended sand box mmo game

joojoo1975joojoo1975 Member UncommonPosts: 275

Greets  here is a list to help you guys.

 

Haven and hearth. -  do not like the majority of the community.  and i do not like the new LP curio system.

Wurym - Didn't like the fact you had to have a lot of knowledge on misc. skills in order to lvl up the skill you wanted to.(wanna make bows.  better be a good metal smith)  also thought the time to increase skills took a rather long time.

Ryzom - lack of a player base, and the crafting was descent but it felt just blah.  i don't know any other way of puttin it

UnReal world - downloaded it and played it.  but i'm not lookin for a single player game, plus it wasn't as in depth as I like.

Darkfall - I don't like macroing or AFK swimming under the docks

Fallen Earth - don't like the time que on crafting and i dunno, i guess i'm a Fallout Fanatic too much to like FE as a postNuke game.

Eve online -   Liked the game and all sci fiish  but got tired of the time based skill system and the never ending nerf-loophole cycle.

 

 

So there ya go.

Would like a survival MMO or whatnot.  would like to be able to do things other than hunt/kill  and would like a server pop, if possible, that's newb friendly

 

 

I dunno.  goodluck.

 

 

 

ALSO on somthing COMPLETLY different.

 

are there any star trek starfleet command type of mmo's out there.  man i liked that game.  fighting enemies, while fixing your ship and desciding whiletryin to focus fire against your enemie's weakend shield.  Too bad it didn't go the MMO route.  that could had been doable. 

To Protect The Helpless From The Heartless

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Comments

  • revajinrevajin Member Posts: 21

    Wut?

    Ok so you liked Starfleet Command? And you want a sandbox mmo?

    Have you considered EVE Online?

  • joojoo1975joojoo1975 Member UncommonPosts: 275

    Originally posted by revajin

    Wut?

    Ok so you liked Starfleet Command? And you want a sandbox mmo?

    Have you considered EVE Online?

    Arrg.  i knew i forgot one.

     

    played Eve for 2+ years.  liked it, just got tired of the player finds loophole and eve nerfs.  was total ewar, then cali came :(

     

     

    i'll also edit me origional as well

     

     

    (edit:)  do you think eve is like startrek starfleet comand?  the more i thought about it, the less i can agree with ya.  except it in's broadest sence.

    To Protect The Helpless From The Heartless

  • LerxstLerxst Member UncommonPosts: 648

    Pick a number, or at least that's what it feels like these days.  Sad, I know. 

     

    Xsyon was the last game I played that I was even remotely impressed with but... small... independent developers have left me scarred for life.  It was/is an incomplete, buggy, lag-fest of a game that has no "newbie" friendliness involved.  Join later in its life and you're screwed... if the devloper even lasts that long.  The player base has also shrunk considerably.

     

    Perpetuum sounded good but it plays about as intutively as a double-hitched semi going in reverse.  You'll spend the entire free trial just trying to figure out what's going on and what to do while things are whizzing by and explosions are happening everywhere.  The game is supposed to be good but it just seems too busy for its own good - small graphics, small print, lots on the screen, etc. and no easy way to figure out what it all does despite having a tutorial.

     

    Uncharted Waters Online used to be a good one that had everything a sandbox MMO player would want... then they become greedy with their F2P model and became invaded by "the Asians" on the NA/EU servers.  You know the gold selling, spammers who serve no purpose in the game world other than to take up space and spam their Web sites.  They also sell "easy buttons" for real money that make you pretty much invulnerable to other players which takes the entire point out of a pirate/trading/ship-based game.

     

    Linkrealms was/is (I haven't looked for a while) an interested twist, but their F2P model also seems to take a priority over actually developing the game.  Adding items you need to spend money on before the game is even out of beta just rubs me the wrong way.  The game itself is also lacking, but since htey spend a good chunck of time making new items to buy, they spend less time building the world and adding features.

     

    Mortal Online is one of the worst companies I've ever had to deal with.  I've requested support from them and asked them questions regardind activating accounts that have gone unanswered for... over a year now.  They sold an Alpha product for $50, it wasn't even Beta quality when they announced the beta test... that they made you pay full price for.  Honestly, I'm done with any game that gets released in that model.  Too many failures in the past for me to even keep track of!

  • FearmeirlFearmeirl Member UncommonPosts: 231

    People have amazingly high standards when it comes to this type of niche game, and the market is very stale... because it is a niche genre. Yeah, there is some titles like DFO, MO, etc... but nothing has everything the people want, or even close. Its best to just play something enjoyable until something does happen. DF recently had a promotional weekend and during it people were able to basically max a character in a weekend. Thus, no macroing or swimming is needed. The playerbase is asking for more of these weekends to happen, so if you like the actual gameplay but don't like the grind, keep tabs on the game and even if you start a fresh character you can catch up to endgame within the 2 day weekend.

  • FearmeirlFearmeirl Member UncommonPosts: 231

    Originally posted by Draron

    Ultima Online on the Atlantica shard. It's always high-population status and you can max a character out in a week if you devote time to it.

    Lol.

     

    God how I wish they didn't ruin UO. I miss it so so much.

  • NaralNaral Member UncommonPosts: 748

    The problem is, I feel, that Sandbox games do not make money, or enough money.  If they did, then we would all be playing sandbox games. 

    As for me, I like both. I have enjoyed sandbox games immensely in the past, but also loved a few themepark games along the way.

    The genre needs a shakeup, but the shakeup has to be successful. Another flop, or half assed game will just create a stronger pull away from sandboxes.

  • BenediktBenedikt Member UncommonPosts: 1,406

    if you dont mind it is indy 2d mmorpg, you can try Haven & Hearth (if you do mind it is 2d, wait for their next game, salem)

     

    alsp you can try some hybrid sandbox/themepark games (i do consider e.g. Fallen earth to be hybrid) : vanguard or istaria

  • DraronDraron Member Posts: 993

    Originally posted by Fearmeirl

    Lol.

    God how I wish they didn't ruin UO. I miss it so so much.

    Ruin how? I hear this a lot but never specifics.

  • muchavezmuchavez Member UncommonPosts: 199

    cant wait for acheage =[

  • FearmeirlFearmeirl Member UncommonPosts: 231

    Originally posted by Draron

    Originally posted by Fearmeirl

    Lol.

    God how I wish they didn't ruin UO. I miss it so so much.

    Ruin how? I hear this a lot but never specifics.

    You hear it from the 200-250 thousand ex-UO players who consider the 'golden age' an accurate representation of the game. (Publish 15~ era).

     

    Personally, I enjoyed the game up until a couple patches after AoS, but ninjas and gargoyles are not my UO and I cannot even hold a conversation with anyone about the current state of the game since then.

  • LafinatuLafinatu Member Posts: 48

    Originally posted by Fearmeirl

    Originally posted by Draron


    Originally posted by Fearmeirl

    Lol.

    God how I wish they didn't ruin UO. I miss it so so much.

    Ruin how? I hear this a lot but never specifics.

    You hear it from the 200-250 thousand ex-UO players who consider the 'golden age' an accurate representation of the game. (Publish 15~ era).

     

    Personally, I enjoyed the game up until a couple patches after AoS, but ninjas and gargoyles are not my UO and I cannot even hold a conversation with anyone about the current state of the game since then.

    I started playing in 98' and I'm still playing today. It was never ruined it just changed with the times like the hole genre has. The really issue here is that your a tool and would rather play WoW instead of the greatest MMORPG ever created.

    High Five FTW!

  • IsnifArmPitsIsnifArmPits Member Posts: 26

    Originally posted by Fearmeirl

    Originally posted by Draron


    Originally posted by Fearmeirl

    Lol.

    God how I wish they didn't ruin UO. I miss it so so much.

    Ruin how? I hear this a lot but never specifics.

    You hear it from the 200-250 thousand ex-UO players who consider the 'golden age' an accurate representation of the game. (Publish 15~ era).

     

    Personally, I enjoyed the game up until a couple patches after AoS, but ninjas and gargoyles are not my UO and I cannot even hold a conversation with anyone about the current state of the game since then.

    IMO, UO was ruined by Trammel. Once they added the care bear side, the game was never the same. I understand why they did it froma business standpoint. There were so many griefers, that it was annoying to play at times. To me this is what made the game exciting. I played a tailor on the great Lakes shard, and ran vendors out of my house. I had good business, with many friends. Did I get "ganked" for no reason at times? Sure, but this was the wild west of gaming. It was exciting.

    I really miss those days, and sadly we will never ever see that type of game again.

  • FearmeirlFearmeirl Member UncommonPosts: 231

    Originally posted by Lafinatu

    Originally posted by Fearmeirl


    Originally posted by Draron


    Originally posted by Fearmeirl

    Lol.

    God how I wish they didn't ruin UO. I miss it so so much.

    Ruin how? I hear this a lot but never specifics.

    You hear it from the 200-250 thousand ex-UO players who consider the 'golden age' an accurate representation of the game. (Publish 15~ era).

     

    Personally, I enjoyed the game up until a couple patches after AoS, but ninjas and gargoyles are not my UO and I cannot even hold a conversation with anyone about the current state of the game since then.

    I started playing in 98' and I'm still playing today. It was never ruined it just changed with the times like the hole genre has. The really issue here is that your a tool and would rather play WoW instead of the greatest MMORPG ever created.

    I don't play WoW, I play darkfall. It resembles what UO used to be not the carebear fest its turned into. Of course I recognize UO to be the greatest MMO to date, just not the current state of a crapfest that it is.

  • FearmeirlFearmeirl Member UncommonPosts: 231

    Originally posted by IsnifArmPits

    Originally posted by Fearmeirl


    Originally posted by Draron


    Originally posted by Fearmeirl

    Lol.

    God how I wish they didn't ruin UO. I miss it so so much.

    Ruin how? I hear this a lot but never specifics.

    You hear it from the 200-250 thousand ex-UO players who consider the 'golden age' an accurate representation of the game. (Publish 15~ era).

     

    Personally, I enjoyed the game up until a couple patches after AoS, but ninjas and gargoyles are not my UO and I cannot even hold a conversation with anyone about the current state of the game since then.

    IMO, UO was ruined by Trammel. Once they added the care bear side, the game was never the same. I understand why they did it froma business standpoint. There were so many griefers, that it was annoying to play at times. To me this is what made the game exciting. I played a tailor on the great Lakes shard, and ran vendors out of my house. I had good business, with many friends. Did I get "ganked" for no reason at times? Sure, but this was the wild west of gaming. It was exciting.

    I really miss those days, and sadly we will never ever see that type of game again.

    I'm very curious if you've ever played DF, since you can do everything you listed, although its much harder since housing is rediculously more expensive than UO. But it has vendors, similar crafting, no trammel, more griefers, and best of all character repuation is ten times more influential since its 1 character per server. And if you did play DF, why did you quit? (again, out of curiosity, since it sounds like your the type of person who would enjoy it)

  • DraronDraron Member Posts: 993

    Originally posted by IsnifArmPits

    IMO, UO was ruined by Trammel. Once they added the care bear side, the game was never the same. I understand why they did it froma business standpoint. There were so many griefers, that it was annoying to play at times. To me this is what made the game exciting. I played a tailor on the great Lakes shard, and ran vendors out of my house. I had good business, with many friends. Did I get "ganked" for no reason at times? Sure, but this was the wild west of gaming. It was exciting.

    I really miss those days, and sadly we will never ever see that type of game again.

    There's a server called Siege Perilous (it's official) that you'd like. Only 1 character per account, NPC's don't buy players items and sell them 5x the amount, and the entire world (including Tel Mur and such) is open PVP. Better than the old days IMO since the economy is mostly player driven and people have to work together as there's a 1 character limit.

    Forgot to add no item insurance either, so mostly everything can be looted and stolen.

  • Z3R01Z3R01 Member UncommonPosts: 2,426

    Originally posted by joojoo1975

    Greets  here is a list to help you guys.

     

    Haven and hearth. -  do not like the majority of the community.  and i do not like the new LP curio system.

    Wurym - Didn't like the fact you had to have a lot of knowledge on misc. skills in order to lvl up the skill you wanted to.(wanna make bows.  better be a good metal smith)  also thought the time to increase skills took a rather long time.

    Ryzom - lack of a player base, and the crafting was descent but it felt just blah.  i don't know any other way of puttin it

    UnReal world - downloaded it and played it.  but i'm not lookin for a single player game, plus it wasn't as in depth as I like.

    Darkfall - I don't like macroing or AFK swimming under the docks

    Fallen Earth - don't like the time que on crafting and i dunno, i guess i'm a Fallout Fanatic too much to like FE as a postNuke game.

    Eve online -   Liked the game and all sci fiish  but got tired of the time based skill system and the never ending nerf-loophole cycle.

     

     

    So there ya go.

    Would like a survival MMO or whatnot.  would like to be able to do things other than hunt/kill  and would like a server pop, if possible, that's newb friendly

     

     

    I dunno.  goodluck.

     

     

     

    ALSO on somthing COMPLETLY different.

     

    are there any star trek starfleet command type of mmo's out there.  man i liked that game.  fighting enemies, while fixing your ship and desciding whiletryin to focus fire against your enemie's weakend shield.  Too bad it didn't go the MMO route.  that could had been doable. 

    The only mmo on that list that has a world that gives a gamer a sense of place is Ryzom.

    It's the only game that has a world that feels alive. Every other sandbox & themepark have lifeless worlds, they dont give you the feeling that the worlds been around before your character was made and will be after your character is long gone.

    Single player games like Skyrim do this in the Sp rpg genre but very few can pull it off on the mmo front.

    Playing: Nothing

    Looking forward to: Nothing 


  • FearmeirlFearmeirl Member UncommonPosts: 231

    Originally posted by Draron

    Originally posted by IsnifArmPits

    IMO, UO was ruined by Trammel. Once they added the care bear side, the game was never the same. I understand why they did it froma business standpoint. There were so many griefers, that it was annoying to play at times. To me this is what made the game exciting. I played a tailor on the great Lakes shard, and ran vendors out of my house. I had good business, with many friends. Did I get "ganked" for no reason at times? Sure, but this was the wild west of gaming. It was exciting.

    I really miss those days, and sadly we will never ever see that type of game again.

    There's a server called Siege Perilous (it's official) that you'd like. Only 1 character per account, NPC's don't buy players items and sell them 5x the amount, and the entire world (including Tel Mur and such) is open PVP. Better than the old days IMO since the economy is mostly player driven and people have to work together as there's a 1 character limit.

    Forgot to add no item insurance either, so mostly everything can be looted and stolen.

     

    There is huge problems with SP that I don't wanna go into... but the biggest being that its 2 game types mixed and it doesnt seem to work very well (hense the low population). They should revert the post AoS of siege and it would be a huge hit.

  • DraronDraron Member Posts: 993

    Originally posted by Fearmeirl

     

    There is huge problems with SP that I don't wanna go into... but the biggest being that its 2 game types mixed and it doesnt seem to work very well (hense the low population). They should revert the post AoS of siege and it would be a huge hit.

    Works just fine for me. What's the problems? I would consider the other servers two game types and Siege and Mugen being just one.

  • FearmeirlFearmeirl Member UncommonPosts: 231

    Originally posted by Draron

    Originally posted by Fearmeirl

     

    There is huge problems with SP that I don't wanna go into... but the biggest being that its 2 game types mixed and it doesnt seem to work very well (hense the low population). They should revert the post AoS of siege and it would be a huge hit.

    Works just fine for me. What's the problems? I would consider the other servers two game types and Siege and Mugen being just one.

    What is Mugen? Im pretty out of date and never heard of it before. Also siege lacks any type of real population unless its drastically changed from when I played it.

     

    Edit: I looked up Mugen, so its just the japanese version of Siege... So i'm getting the population is even lower now on SP? Last time I was logged in, it was hard to get 5 people on the same screen even at popular banks.

  • DraronDraron Member Posts: 993

    Originally posted by Fearmeirl

    What is Mugen? Im pretty out of date and never heard of it before. Also siege lacks any type of real population unless its drastically changed from when I played it.

     

    Edit: I looked up Mugen, so its just the japanese version of Siege... So i'm getting the population is even lower now on SP? Last time I was logged in, it was hard to get 5 people on the same screen even at popular banks.

    The population is fine. It goes between low and medium, but it's more than enough to play.

    http://vboards.stratics.com/shard-forums/

    Using that site as an example, there's always more people viewing Siege Perilous (and a healthy posting amount) compared to other shards.

  • Trolldefender99Trolldefender99 Member UncommonPosts: 416

    Pretty much the best sandbox games are EVE and Ryzom. Or SWG pre-cu that you can google and find ;) since SWG is closing down, it should be fine talking about that one. 

     

    I LOVE Ryzom...it actually feels like a world. There are seasons, animals migrate, great ambient sounds. My complaints is there doesn't seem to be much item variety (in terms of looks), though stats vary greatly between items. Also, seem to be a lack of enemy varieties...but it is a good one.

     

    Then EVE is great for space MMOs, but planets in the game very much annoyed me. Enough to not play the game at all. Like in X3 Terran Conflict, planets actually look like planets and are very beautiful...in EVE they are more like soccer balls and are not planet-like at all. It would be fine if it wasn't one of the things one looked at most...I was hoping that planet graphics update would change the failsauce of planet size, but ah well. That is probably minor to most people, but personally, it annoyed me too much. I (personally) would rather have 1999 graphics with real scaled planets, than awesome graphics and tiny planets.

     

    Then SWG Pre-Cu is a good one, and it is almost (by almost, anywhere from now to next year) finished. This would probably be your best bet. Equally fun PvE, and as I remember it...the PvP was quite fun too. Best sandbox MMO ever...I had a lot of fun with this one. But it isn't really entirely finished yet, but it is moving along at a much faster pace than it used to. Not a MMO you look at every day, waiting for release. I check every 1-3 months or so and forget about it during that time. Not like people can actually play SWG anymore, SOE/Lucas Arts is closing it down next month. SWG Pre-Cu is better anyway than whatever lame version SOE had.

  • DraronDraron Member Posts: 993

    Originally posted by Isasis

    Snip

    He played EVE and Ryzom already (according to OP) and SWG signups are cut off now.

  • joojoo1975joojoo1975 Member UncommonPosts: 275

    Originally posted by Draron

    Originally posted by Isasis

    Snip

    He played EVE and Ryzom already (according to OP) and SWG signups are cut off now.

     

     

    you wouldn't believe how many peeps only like read 1 or 2 lines of text  :(

     

    i think the best sandbox mmo was for me was haven and hearth(before the XP earn change)  but the problem with that was it was a small community mainly filled with psychos and hoodlums.  but that was because mainly of the perm. death so to speak.  or some other reason that escaped me.  I would still be playin in world 6 but the whole discovery/curio/crafter curio  just threw me off the entire game.

     

     

    bottom line is, i'll prolly not find a sandbox mmo i will like as i have pretty expectations.  would love to play vanguard  cause the crafting in that game was phenominal.  but alas the nazis of gaming own it, and I can't get thier bloody site to allow me to download it.  aren't they shuttin it down soon?

    To Protect The Helpless From The Heartless

  • 77lolmac7777lolmac77 Member UncommonPosts: 492
    Darkfall was fun but I didnt like how everyone used a bloodwall. For the reference, the bloodwall is a line of clan mates that are sitting afk against a wall for other people in the clan to lvl up skills on. It works both ways as you level up defense-minded skills by being attacked. So in essence you have 90% of the population ( which isnt a lot of people to begin with) just sitting in their clan cities attacking afk people. Sieges were fun but most of the time its a very small clan declaring war on a large alliances city, then having the attackers show up to a force of 30+ highly skilled defenders who have been waiting for them for an hour. A lot of one sided matchups in this game but its as close to Skyrim MMO ive seen. Minus everything cool about skyrim, reallymjust the first person perspective
  • Trolldefender99Trolldefender99 Member UncommonPosts: 416

    Originally posted by Draron

    Originally posted by Isasis

    Snip

    He played EVE and Ryzom already (according to OP) and SWG signups are cut off now.

    He played all the good ones. So, there wasn't anything else to suggest but the ones he played.

     

    There is Vanguard, which is getting updates again. Not a sandbox, but it is open world. Sadly, it is getting heavily dumbed down in the next patch. Easier leveling and getting rid of the death penalty.

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