I liked TOR for a WoW-Clone. I don't give a fuck who thinks it's a bad term, I think it's just accurate.
I'd rather have had KotoR 3 just because I know the story could be way more exciting and the choices mean more to the world. Seeing the same companions on everyone, the same gear, the same NPCs sending everyone off to the same quests was really a deal breaker.
If they had a cog / quest system like Hero's Journey advertised and Guild Wars 2 is boasting about; then the "sameness" of this game could have been more tolerable.
It's not.
Fresh coats of paint can only hold something old together for so long.
I used to play MMOs like you, but then I took an arrow to the knee.
Well i Haven't played it, an from what i've read and seen here never will.
Just looking at the Dislike / Like posts (way more dislike) i have to say this will be the biggest Flop of a mmo i'll ever see, and to the people saying the points the OP suggested are nothing... Really?? You people must be very easily please or insane fanbois to deal with these things that would kill a more cheaper mmo...aren't MMORPG's meant to be social exciting, fun, not boring, clunky, ugly, singleplayer games.
Looking at those pictures that were posted makes me cringe in horror my god that game looks boring and ugly as sin, and at first i couldn't put my finger on it but thinking now it looks Console graphics.....Very old Console feel to it, Almost like i'm playing and old Ps2 port on a emulator...
Roll on Guildwars 2 i guess...I'll stick with Champions Online for now as the graphics look like SWTOR anyway haha with more customisation.
Crown the Wise, Harness the Talented, and Cherish the Lucky...... The Dragon Lofwyr.
I think they did voice overs and video cut scenes very very well.
The world just feels... silly though. We're all the same 'hero' effectively, its especially bad with the jedi/sith.
I expected better out of bioware, but they decided to play it too safe to the wow/eq formula... i think long term that will bite them in the ass but i have no doubt they'll be profitable. Don't think its the game for me. I just didnt enjoy it.
There are quite a few valid critisms, as I share the same view with plenty of people on certain features, however I don't think I've seen so many complainers in the same spot in a while, perhaps thats just my ignorance. I played in the first and second beta weekends, and I had fun. The game was exactly what I had anticipated from all the info prior to the beta weekend. Didn't have crazy indepth character creation, check. Didn't have destructible environments, check. The graphics weren't mindblowing, check. I'm not really sure what people who were utterly disappointed in the game were expecting. I played the game for what it was, and thought it was fun and definitely a change from the other stuff on the market. Its definitely not vastly different in terms of gameplay from other things on the market, but it all comes down to the packaging and presentation, and I believe that Bioware did enough to separate themselves from other MMOs on the market while providing enough content to warrant a sub. What will really decide how far this game goes are the updates, if Bioware can put out what they had mentioned on their wall, this game will keep millions satisified for a relatively long time. That being said if you went in expecting shit, and blinded by your crap-o-vision goggles you managed to completely remove the entertainment value of this game from your experience, you weren't going to like it regardless of what Bioware had done. Simple as that, and the only one at a disadvantage is you and your experience.
When I worked on SWTOR, the running joke was that we knew the game would be ready to ship when we had water physics and swimming animations.
It’s shipping next month and there is still no water physics or swimming animations, even though there is a least one quest in which the NPCs SPECIFICALLY MENTION SWIMMING!
For me, that was a portent of what to expect from the game.
Rift gave us absolutely nothing that you can't find in WoW. *snip*
SW:TOR takes everything that was in WoW and wraps a story around it. *snip*
I don't feel I'm playing a direct copy of WoW when I play Rift, rather I feel as if I'm playing a game that was inspired by it, and that's the key difference between the two games.
So SWTOR is a direct copy of WoW and Rift isn't? Or Rift was inspired by WoW and SWTOR isn't?
- Character creation. In fact there isn't any, it's rather just a "character's head creation". All humanoids, all sharing the same animations and bodies as far as the classes and races i've played. You only play different heads.
-Animations are a very bad joke. It is unbelieveable to me how a multimillion dollar product gets released with this placeholder animations allover.
-UI in my face. If i could at least pick my own ui color and tone it down to some light grey. Frames and blocks are clunky as if i play on 800x600. It needs at least some HUD scaling, as on 1920 the UI takes too much space on my screen.
-Textures are terrible to a point that i wanted to scream at them. I'm playing on max settings incl. AA on 1920. Some textures are so blurry that i had to wipe blood out of my eyes every few minutes.
-Shadows haven't left alpha status i see.
-Lighting. Jedi Knight 2 in 1998 had lightsaber, blasters and particle effects casting glow and enlighten the environment. SWTOR should be a firework of lights and colors, yet my saber doesn't even cast a glow on myself.
-Lifeless environment. I haven't seen ANY ambiente stuff, not even a critter somewhere or a banner waving. Instead of NPCs they could as well have placed terminals everywhere, would be as dead.
I can only imagine this game to appeal to children, first time mmorpg'ers and complete SW-geeks only. Every adult mmorpg'er with some halfway decent standards and expectations to a 2012 title should boycott this (moreso considering the horrendous price of this piece)
A big budget and voiceovers obviously doesn't make an AAA title, as SWTOR with absolute basic stuff missing (day/night cycle) and blatant low quality points is clearly not.
I think I can call myself a big Star Wars fan, but they are not getting my hard earned money! I'm not impressed at all with this game. It's almost 2012 and even Lineage looks better than this crap.
They talk so much about their fully voiced game, and yet the game is lifeless. The NPC's could just aswel been statues, because basically thats what they are, just a beacon you go to to pick up your quest, it makes a sound when you do but thats it.
It's such a shame really... but I guess I won't be thinking about SWTOR when I'm playing GW2 in 2012.
I think I can call myself a big Star Wars fan, but they are not getting my hard earned money! I'm not impressed at all with this game. It's almost 2012 and even Lineage looks better than this crap.
They talk so much about their fully voiced game, and yet the game is lifeless. The NPC's could just aswel been statues, because basically thats what they are, just a beacon you go to to pick up your quest, it makes a sound when you do but thats it.
It's such a shame really... but I guess I won't be thinking about SWTOR when I'm playing GW2 in 2012.
I'm a Star Wars fan too, maybe too much of a fan. But TOR doesn't feel like it's enough like Star Wars to me. They made to many compromises to mate a BW game with just your standard MMO. It looks like SW, but it just isn't. As far as GW2 is concerned: no release date yet. We may pray for early 2012 all we want, but we don't even know that it will be released next year.
I think I can call myself a big Star Wars fan, but they are not getting my hard earned money! I'm not impressed at all with this game. It's almost 2012 and even Lineage looks better than this crap.
They talk so much about their fully voiced game, and yet the game is lifeless. The NPC's could just aswel been statues, because basically thats what they are, just a beacon you go to to pick up your quest, it makes a sound when you do but thats it.
It's such a shame really... but I guess I won't be thinking about SWTOR when I'm playing GW2 in 2012.
I'm a Star Wars fan too, maybe too much of a fan. But TOR doesn't feel like it's enough like Star Wars to me. They made to many compromises to mate a BW game with just your standard MMO. It looks like SW, but it just isn't. As far as GW2 is concerned: no release date yet. We may pray for early 2012 all we want, but we don't even know that it will be released next year.
You cannot make a Universe, specifically the Star Wars universe a Themepark when by it's nature the Star Wars theme is always about personal freedom and choice. Even Sith Lords could be working FOR the Republic as part of a master plan or simply factionless crime lords who want personal power. Bounty hunters certainly did not work only for the Empire, more likely they worked with crime syndicates and crooks. Sandbox elements aren't just WANTED by the Star Wars player community its actually part of Star Wars Fiction, beginning with Lightsaber creation, PhAt loot drops have done away with that in favor of killing Jawa mobs for your lightsaber instead. Space Travel and space combat are one of the most important things to Star Wars and TOR turned it into a mini game on rails. On EVERY level EA and Bioware took the wrong turn on this game, every single one, because they have it in their mind if they made the Raiders happy they could milk it for every penny. But that didn't work for Everquest2 did it. But this game isn't quite a WOW clone, Its an EQ2 Clone, I say this because the PVP looks terrible, TERRIBLE slow and numb. Remember making Galaxies work more like WOW is what ruined the game in the first place.
- Character creation. In fact there isn't any, it's rather just a "character's head creation". All humanoids, all sharing the same animations and bodies as far as the classes and races i've played. You only play different heads.
-Animations are a very bad joke. It is unbelieveable to me how a multimillion dollar product gets released with this placeholder animations allover.
-UI in my face. If i could at least pick my own ui color and tone it down to some light grey. Frames and blocks are clunky as if i play on 800x600. It needs at least some HUD scaling, as on 1920 the UI takes too much space on my screen.
-Textures are terrible to a point that i wanted to scream at them. I'm playing on max settings incl. AA on 1920. Some textures are so blurry that i had to wipe blood out of my eyes every few minutes.
-Shadows haven't left alpha status i see.
-Lighting. Jedi Knight 2 in 1998 had lightsaber, blasters and particle effects casting glow and enlighten the environment. SWTOR should be a firework of lights and colors, yet my saber doesn't even cast a glow on myself.
-Lifeless environment. I haven't seen ANY ambiente stuff, not even a critter somewhere or a banner waving. Instead of NPCs they could as well have placed terminals everywhere, would be as dead.
I can only imagine this game to appeal to children, first time mmorpg'ers and complete SW-geeks only. Every adult mmorpg'er with some halfway decent standards and expectations to a 2012 title should boycott this (moreso considering the horrendous price of this piece)
A big budget and voiceovers obviously doesn't make an AAA title, as SWTOR with absolute basic stuff missing (day/night cycle) and blatant low quality points is clearly not.
I think I can call myself a big Star Wars fan, but they are not getting my hard earned money! I'm not impressed at all with this game. It's almost 2012 and even Lineage looks better than this crap.
They talk so much about their fully voiced game, and yet the game is lifeless. The NPC's could just aswel been statues, because basically thats what they are, just a beacon you go to to pick up your quest, it makes a sound when you do but thats it.
It's such a shame really... but I guess I won't be thinking about SWTOR when I'm playing GW2 in 2012.
That's what I noticed more than anything as I've played it over the last 2 weekends - how lifeless the world is. A lot of the problems the game has can be fixed without much problem, but they have a lot to do to add LIFE to the world. Every social hub is as described, just npc's stuck in place for the most part like statues. A few move around here and there, but it isn't common. Can't interact with npc's unless they are a questgiver, almost no ambient sounds / conversation from them, etc.
Then there's the mobs, who mostly stand in place like statues, and the non-aggro mobs, who just stand in place. No critters to speak of either. So dead.
Any of you who hate the game want to share the account, i wanna try it too (beta closed ) tyvm!
I wish I could. But I signed up for beta and once I figured I'd be bored playing as normal I took on the role as bug hunter. Found a few interesting ones and for anyone who plans on playing the dev team acknowledged the bugs and offered a lot of communication on fixing them.
So there's a plus.
I used to play MMOs like you, but then I took an arrow to the knee.
But, I do hate the Character Art and Style of clothing / bodies / faces / hair.
I really really really really hate it. I don't see the point of adding in Iconic classes based on the movie characters, and then making them look like its a joke.
It makes me feel like Bioware is trying to say "ha ha, this guy is actually playing this kiddie crap."
- Character creation. In fact there isn't any, it's rather just a "character's head creation". All humanoids, all sharing the same animations and bodies as far as the classes and races i've played. You only play different heads.
-Animations are a very bad joke. It is unbelieveable to me how a multimillion dollar product gets released with this placeholder animations allover.
-UI in my face. If i could at least pick my own ui color and tone it down to some light grey. Frames and blocks are clunky as if i play on 800x600. It needs at least some HUD scaling, as on 1920 the UI takes too much space on my screen.
-Textures are terrible to a point that i wanted to scream at them. I'm playing on max settings incl. AA on 1920. Some textures are so blurry that i had to wipe blood out of my eyes every few minutes.
-Shadows haven't left alpha status i see.
-Lighting. Jedi Knight 2 in 1998 had lightsaber, blasters and particle effects casting glow and enlighten the environment. SWTOR should be a firework of lights and colors, yet my saber doesn't even cast a glow on myself.
-Lifeless environment. I haven't seen ANY ambiente stuff, not even a critter somewhere or a banner waving. Instead of NPCs they could as well have placed terminals everywhere, would be as dead.
I can only imagine this game to appeal to children, first time mmorpg'ers and complete SW-geeks only. Every adult mmorpg'er with some halfway decent standards and expectations to a 2012 title should boycott this (moreso considering the horrendous price of this piece)
A big budget and voiceovers obviously doesn't make an AAA title, as SWTOR with absolute basic stuff missing (day/night cycle) and blatant low quality points is clearly not.
I'm a SW geek and its about the only reason I will give this the first 30 days, well that and my mother already bought me it as a xmas present, I was in beta for some time but I havent touched the game since September, bland, boring, unbalanced, ezmode.
I didnt want SWG 2 but I certainly wanted something with a bit more depth than what has been served up which is nothing more than a CRPG played through on easy difficulty and not a good one at that.
Don't start me on the technical issues seeing peoples rants over the highly pixelated shadows has been funny was one of my major complaints back in April along with AA not working I see 1 month before release shadows have still not been fixed and I'm sure there are many quirks from way back then still happening today. I'll be very surprised if it hits its ship date.
Only thing disappointing is poeple telling me to press space while in a conversation when in a group. For the rest I went into the game with no expecations at all. I though the first 10 levels where fun however there is no replayability once you done it.
I have pre-ordered the game, but doubt I will subscribe to the game for a long time. Still think the game might give me more hours of fun then the avarage single player game gives us these days.
Comments
Stereotypes are ok if people don't pay attention to them socially right?
Example: Those explitive sandboxers moved in next door. Don't they know we don't want their kind here?
^I posted that mostly because I'm aware you would have been unable to make the connection I was getting at.
IMO, all haters and sandboxers should be marked with a trollface.jpg!
Guilty as a sandboxer.
I liked TOR for a WoW-Clone. I don't give a fuck who thinks it's a bad term, I think it's just accurate.
I'd rather have had KotoR 3 just because I know the story could be way more exciting and the choices mean more to the world. Seeing the same companions on everyone, the same gear, the same NPCs sending everyone off to the same quests was really a deal breaker.
If they had a cog / quest system like Hero's Journey advertised and Guild Wars 2 is boasting about; then the "sameness" of this game could have been more tolerable.
It's not.
Fresh coats of paint can only hold something old together for so long.
I used to play MMOs like you, but then I took an arrow to the knee.
Well i Haven't played it, an from what i've read and seen here never will.
Just looking at the Dislike / Like posts (way more dislike) i have to say this will be the biggest Flop of a mmo i'll ever see, and to the people saying the points the OP suggested are nothing... Really?? You people must be very easily please or insane fanbois to deal with these things that would kill a more cheaper mmo...aren't MMORPG's meant to be social exciting, fun, not boring, clunky, ugly, singleplayer games.
Looking at those pictures that were posted makes me cringe in horror my god that game looks boring and ugly as sin, and at first i couldn't put my finger on it but thinking now it looks Console graphics.....Very old Console feel to it, Almost like i'm playing and old Ps2 port on a emulator...
Roll on Guildwars 2 i guess...I'll stick with Champions Online for now as the graphics look like SWTOR anyway haha with more customisation.
Crown the Wise, Harness the Talented, and Cherish the Lucky......
The Dragon Lofwyr.
I think they did voice overs and video cut scenes very very well.
The world just feels... silly though. We're all the same 'hero' effectively, its especially bad with the jedi/sith.
I expected better out of bioware, but they decided to play it too safe to the wow/eq formula... i think long term that will bite them in the ass but i have no doubt they'll be profitable. Don't think its the game for me. I just didnt enjoy it.
Shadus
There are quite a few valid critisms, as I share the same view with plenty of people on certain features, however I don't think I've seen so many complainers in the same spot in a while, perhaps thats just my ignorance. I played in the first and second beta weekends, and I had fun. The game was exactly what I had anticipated from all the info prior to the beta weekend. Didn't have crazy indepth character creation, check. Didn't have destructible environments, check. The graphics weren't mindblowing, check. I'm not really sure what people who were utterly disappointed in the game were expecting. I played the game for what it was, and thought it was fun and definitely a change from the other stuff on the market. Its definitely not vastly different in terms of gameplay from other things on the market, but it all comes down to the packaging and presentation, and I believe that Bioware did enough to separate themselves from other MMOs on the market while providing enough content to warrant a sub. What will really decide how far this game goes are the updates, if Bioware can put out what they had mentioned on their wall, this game will keep millions satisified for a relatively long time. That being said if you went in expecting shit, and blinded by your crap-o-vision goggles you managed to completely remove the entertainment value of this game from your experience, you weren't going to like it regardless of what Bioware had done. Simple as that, and the only one at a disadvantage is you and your experience.
This link is a must read, a bit long, but definitely worth the read.
So SWTOR is a direct copy of WoW and Rift isn't? Or Rift was inspired by WoW and SWTOR isn't?
I think I can call myself a big Star Wars fan, but they are not getting my hard earned money! I'm not impressed at all with this game. It's almost 2012 and even Lineage looks better than this crap.
They talk so much about their fully voiced game, and yet the game is lifeless. The NPC's could just aswel been statues, because basically thats what they are, just a beacon you go to to pick up your quest, it makes a sound when you do but thats it.
It's such a shame really... but I guess I won't be thinking about SWTOR when I'm playing GW2 in 2012.
I'm a Star Wars fan too, maybe too much of a fan. But TOR doesn't feel like it's enough like Star Wars to me. They made to many compromises to mate a BW game with just your standard MMO. It looks like SW, but it just isn't. As far as GW2 is concerned: no release date yet. We may pray for early 2012 all we want, but we don't even know that it will be released next year.
Hey, that'll come in handy when you're having a "Stormwind-esque Stand-around-waiting-for-a-group" dance party.
You cannot make a Universe, specifically the Star Wars universe a Themepark when by it's nature the Star Wars theme is always about personal freedom and choice. Even Sith Lords could be working FOR the Republic as part of a master plan or simply factionless crime lords who want personal power. Bounty hunters certainly did not work only for the Empire, more likely they worked with crime syndicates and crooks. Sandbox elements aren't just WANTED by the Star Wars player community its actually part of Star Wars Fiction, beginning with Lightsaber creation, PhAt loot drops have done away with that in favor of killing Jawa mobs for your lightsaber instead. Space Travel and space combat are one of the most important things to Star Wars and TOR turned it into a mini game on rails. On EVERY level EA and Bioware took the wrong turn on this game, every single one, because they have it in their mind if they made the Raiders happy they could milk it for every penny. But that didn't work for Everquest2 did it. But this game isn't quite a WOW clone, Its an EQ2 Clone, I say this because the PVP looks terrible, TERRIBLE slow and numb. Remember making Galaxies work more like WOW is what ruined the game in the first place.
Any of you who hate the game want to share the account, i wanna try it too (beta closed ) tyvm!
That's what I noticed more than anything as I've played it over the last 2 weekends - how lifeless the world is. A lot of the problems the game has can be fixed without much problem, but they have a lot to do to add LIFE to the world. Every social hub is as described, just npc's stuck in place for the most part like statues. A few move around here and there, but it isn't common. Can't interact with npc's unless they are a questgiver, almost no ambient sounds / conversation from them, etc.
Then there's the mobs, who mostly stand in place like statues, and the non-aggro mobs, who just stand in place. No critters to speak of either. So dead.
I wish I could. But I signed up for beta and once I figured I'd be bored playing as normal I took on the role as bug hunter. Found a few interesting ones and for anyone who plans on playing the dev team acknowledged the bugs and offered a lot of communication on fixing them.
So there's a plus.
I used to play MMOs like you, but then I took an arrow to the knee.
I don't hate the game.
I plan to buy it, and play it.
But, I do hate the Character Art and Style of clothing / bodies / faces / hair.
I really really really really hate it. I don't see the point of adding in Iconic classes based on the movie characters, and then making them look like its a joke.
It makes me feel like Bioware is trying to say "ha ha, this guy is actually playing this kiddie crap."
Its embarrassing.
But, here I go anyway.
I suggest you read OP again then wiki what sandbox games are mkey.
He has valid points how to make the game alittle more alive and smooth, it has nothing to do about sandbox.
If it's not broken, you are not innovating.
What i find most disapointing in SWTOR is the walk/jump animations and the epic sounds are not playing right.
I dont hear music or ambience much wich should be fixed soon i think.
These are the only flaws i can think of right now, i preorderd it and cancelled my wow sub.
I'm a SW geek and its about the only reason I will give this the first 30 days, well that and my mother already bought me it as a xmas present, I was in beta for some time but I havent touched the game since September, bland, boring, unbalanced, ezmode.
I didnt want SWG 2 but I certainly wanted something with a bit more depth than what has been served up which is nothing more than a CRPG played through on easy difficulty and not a good one at that.
Don't start me on the technical issues seeing peoples rants over the highly pixelated shadows has been funny was one of my major complaints back in April along with AA not working I see 1 month before release shadows have still not been fixed and I'm sure there are many quirks from way back then still happening today. I'll be very surprised if it hits its ship date.
Only thing disappointing is poeple telling me to press space while in a conversation when in a group. For the rest I went into the game with no expecations at all. I though the first 10 levels where fun however there is no replayability once you done it.
I have pre-ordered the game, but doubt I will subscribe to the game for a long time. Still think the game might give me more hours of fun then the avarage single player game gives us these days.