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is there anything as free travel in the game?

halteahaltea Member UncommonPosts: 95

can you roam all the planets from start or are you restrained by quests completed or levels achieved to certain areas? please, excuse my ignorance

Comments

  • HengistHengist Member RarePosts: 1,315

    It isnt UO where you just had "mobs".

    It's a themepark so you are directly across the galaxy with each planet having its own level range. Once you get your spaceship you are more than welcome to go exploring, but you do have a "path".

  • halteahaltea Member UncommonPosts: 95

    isnt the ship acquired at cap level or something like that?

  • HengistHengist Member RarePosts: 1,315

    No, you'll have your spaceship when you complete your quest line on the Captial world (2nd planet you go to), so most people have it between level 14-16.

    You'll get a speeder at level 25, level 40, and level 50 (at least have the ability to buy faster ones.) as well.

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    But how linear is each planet?

    Compared to f.e. Kotor/Mass Effect, WoW, or Skyrim?

    Hype train -> Reality

  • DredphyreDredphyre Member Posts: 601

    Originally posted by haltea

    isnt the ship acquired at cap level or something like that?

    There's a ship I got around 15lvl. From the galactic map it appeared one could fly anywhere shown. But of course what would be the purpose of flying to a level 50 planet at 15.  To look I suppose.

  • halteahaltea Member UncommonPosts: 95

    thats exactly what i wanted to know, thanks guys, you've been very helpful

  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by VowOfSilence

    But how linear is each planet?

    Compared to f.e. Kotor/Mass Effect, WoW, or Skyrim?

    The starter planet (1-10) is farily linear because it's teaching you the ropes of the game. The second planet, which is the capitol planet for each faction (Coruscant for the Republic, Dromund Kaas for the Empire) opens up some more, and after that, it's a fairly open ended game with nothing tying you down except the level ranges on the planets.

    That's been my experience, anyway.

  • HengistHengist Member RarePosts: 1,315


    Originally posted by VowOfSilence
    But how linear is each planet?
    Compared to f.e. Kotor/Mass Effect, WoW, or Skyrim?


    I'd call it typical MMO world.

    You are going to get routed from hub to hub just like in most MMO's. As you start reaching the "elder game" the planets get bigger and bigger. I think one of the dev comments was that Alderaan was roughly equal to Northrend in WoW.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Baikal
    Originally posted by VowOfSilence
    But how linear is each planet?
    Compared to f.e. Kotor/Mass Effect, WoW, or Skyrim?


    I'd call it typical MMO world.

    You are going to get routed from hub to hub just like in most MMO's. As you start reaching the "elder game" the planets get bigger and bigger. I think one of the dev comments was that Alderaan was roughly equal to Northrend in WoW.




    The story line for your character is very linear...it's what carries you from place to place, world to world, etc. You do have choices about where you're going, etc., but if you're following the story line it's like, well, a story. A huge, cinematic story with multiple story arcs, memorable characters (who keep in touch so you know how things turned out) and a reason for actually doing stuff besides leveling.

    I can not remember winning or losing a single debate on the internet.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by lizardbones

     










    The story line for your character is very linear...it's what carries you from place to place, world to world, etc. You do have choices about where you're going, etc., but if you're following the story line it's like, well, a story. A huge, cinematic story with multiple story arcs, memorable characters (who keep in touch so you know how things turned out) and a reason for actually doing stuff besides leveling.

     

    yep.

    And some planets you can end up going back to.  For example, around Level 30, you can go back to Nar Shaddaa for some bonus missions.

  • HengistHengist Member RarePosts: 1,315


    Originally posted by lizardbones
    Originally posted by Baikal
    Originally posted by VowOfSilence
    But how linear is each planet?
    Compared to f.e. Kotor/Mass Effect, WoW, or Skyrim?


    I'd call it typical MMO world.

    You are going to get routed from hub to hub just like in most MMO's. As you start reaching the "elder game" the planets get bigger and bigger. I think one of the dev comments was that Alderaan was roughly equal to Northrend in WoW.




    The story line for your character is very linear...it's what carries you from place to place, world to world, etc. You do have choices about where you're going, etc., but if you're following the story line it's like, well, a story. A huge, cinematic story with multiple story arcs, memorable characters (who keep in touch so you know how things turned out) and a reason for actually doing stuff besides leveling.


    Which is pretty much why I'd call it like most other themepark MMO worlds.

  • RobsolfRobsolf Member RarePosts: 4,607

    nvm

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Baikal
    Originally posted by lizardbones
    Originally posted by Baikal
    Originally posted by VowOfSilence
    But how linear is each planet?
    Compared to f.e. Kotor/Mass Effect, WoW, or Skyrim?


    I'd call it typical MMO world.

    You are going to get routed from hub to hub just like in most MMO's. As you start reaching the "elder game" the planets get bigger and bigger. I think one of the dev comments was that Alderaan was roughly equal to Northrend in WoW.




    The story line for your character is very linear...it's what carries you from place to place, world to world, etc. You do have choices about where you're going, etc., but if you're following the story line it's like, well, a story. A huge, cinematic story with multiple story arcs, memorable characters (who keep in touch so you know how things turned out) and a reason for actually doing stuff besides leveling.


    Which is pretty much why I'd call it like most other themepark MMO worlds.




    That's like comparing Disneyland to the Traveling Fair that sets up at your local civic center once a year.

    I can not remember winning or losing a single debate on the internet.

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