It looks like you're new here. If you want to get involved, click one of these buttons!
What MMO's need is a new gaming engine specialised for MMO's
I noticed that the current engines in use have to amny limmitations. And these limmitations prevent the developers from developing the game they really wanted to develope.
thats why i was really surprised the 100 million dollar game that we just beta tested did use an old engine of a game that never made release. A big company like EA should have developed a pro engine for this game that they could have licensed to other companies.
According to my knowledge there is no engine that suits MMO's realy well.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Engine development is to costly, The big company's prefer to rush em out the door unfinished and make a quick buck off preorders. Unfortunately its more profitable to do then risk the huge loss of development costs on making something new, quick re skinning of 3rd party engines and use of tested systems is all that is left.
The only player I see developing a engine anywhere near decent in the next few years is blizzard for titan and even that will most likely be redevelopment on top of something they already have, unfortunately but cost effective.
Developing a new MMO engine would likely cost upwards to 100 million, and thats without taking into the fact the cost of other things. It'd be hard to make a profit and thus, the negatives would far outweigh the positives.
Yep, until they sold HE a few times, Simu was well on the way to going broke.
But Bachus, I know from personal experience that HE is capable of a lot more than Bio used it for, particularly in the character creation/customization department. I've no idea why they limited the characters to presets, for example; HE includes sliders for all facial and body features, easily as capable as Aion's.
Perhaps it has something to do with limiting the options to satisfy the iconic "look" for the IP, is the only answer I can figure.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
SE designed there "crystal" engine specificly for FFXIV.
Buuuutttt that didn't turn out to well. But it was made for a MMO.
Next year (september I think) they are rereleasing the game, and I think they are spending a large amount of time fixing the quirks in the engine.
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
Theres no way they'll make a profit off FFXIV lets be honest.
I bought the game for £4 off Amazon a few months back, and I fully intend to subscribe when the game is in a better state to play.
There was a period a few years ago when almost every shooter and game was using the Unreal Engine, every game also looked alike sadly.
what people need to do is start posting with titles that actually refer to whats being said so they are not missleading.. This fucking site is beyond a joke when it comes to mods letting threads begin with such wary out there titles for it to be just some asshat or spoilt brat then twisiting it, just for the "you must come read this shit" factor..
ffs.
all i have to say is Crytek engine, look at entropia universe and soon to come archeage
HE is also capable of supporting PhysX, but they opted to not include this as well.
I honestly think we're going to see a lot of great games using HE soon, with the next being Dominus.
Not happy with the current state of MMORPG's? Think you can do better? What would you do different?
I didn't read anywhere above about making a profit. He was just asking about game engines. And no, I doubt they'll make a profit...but they do need to save face. And they have stated they are redoing 95% of the game, including classes, maps, lore, reworking the servers and the engine, the art style....
....So pretty much rebuilding the game from the ground up, I am a avid fan of FFXI (well at least the way it used to be) So I have hope.
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
I never once said you did mention making a comment on the profit, I was just making a passing comment about it. Lets be fair it's the only reason a company makes an MMO; to make a profit.
Often the reason for limiting the char creations is based on the number of player onscreen and the minim requirements to run the game. every additional model will increase the amount of work the the computer has to do and also the memory usage.
Another big factor with the limitations of such systems can come from the gear creation needed. If a body build type is different for instance it can require additional work for the modeling of armor., Helmets that cut into the face/shoulders. Light sabers that cut into the floor as you run up a hill.
There are a few game engines around that can do more then they do, its just that 5% of users that are actually capable of running are not worth the extra push. at least not at launch.
http://downloadsquad.switched.com/2010/03/10/unlimited-detail-claims-to-leave-current-3d-technologies-in-the/
An engine is much much more then just a way of displaying graphics.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Yeah yeah. I just linked this because despite it isn't an engine, it IS interesting.
Wasn't this debunked a while ago? I remember notch making an article on it.
Yea, the whole thing was bogus.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I miss understood then. Either way we both agree that it was an engine built for that game (a MMORPG) and they won't make any monies.
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
With the video game engines out there one doesn't need to make one from the ground up for a decent loooking game graphic wise. You can spend easily half the money you would spend on a new engine to modify an existing one. I see no reason why one couldn't say take one of ID's engines and mod it. It already has network stuff built into it so one really has to expand on that and tone down the graphic output some for lag and what have you and you got your self an engine made for a MMORPG.
No one is going to make an engine for an MMORPG really due to the economics of it. Tech wise this was possible 5 years ago. But the main hold up is money and being able to make or recope what investment you made on it. Almost every single game out there today uses some modfieid verision of some graphics engine out there. Very few uses the full stock engine.
Unfortunately, that part was wrong though
The Crystal Tools Engine wasn't developed specifically for XIV, it was developed for a whole range of FF titles, mostly offline console titles. It really is NOT suited for an MMO, which is where some of the problems of XIV originate from.
I never figured out why MicroSoft never made a gamers OS. They did seem more inclined to go with XBox but it isn't like they couldn't do both.
Oh you mean something like Forgelight?
putting out graphics as good as BF3 in an MMO?
http://www.planetside2.com/media.html
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
While some mmos are severely limited by it's engine (i.e. Lotro) many mmorpg's are not using their engines to their full potential.
Swtor is very good example.
It is not using all options that HE is capable of - simply because EA / Bioware choose not to implement those options, cause they decided that NOT having cerrtain options is better.
For example I think they not implemented sliders in character creation cause they did not want to use alot of testing to make character creation not able to produce very bizzare characters and deal with what f.e. Aion is dealing. Not to mention that it is just more costly to make one like that. I don't agree with their decision but well it is done.
Psychics - well to implement psychics in a game, it is VERY serious task. Not many single player / multiplayer games have good pschics not to mention mmos.
Imho it is more frequent we don't see some things in mmorpg's because to implement them is conscious decision(game in eyes of devs don't need something like that) or cause it could be cost and time consuming and producer does not believe it will have enough impact on sales in comparision of costs.
I am kinda interested to see ArcheAge though - it use CryEngine 3 (with some CE 2 bits as it started before CE3 was out and not all code could be converted to CE3), this engine is quite elastic and provide quite many features.
Whatever engine is going to be obsolete at release, considering a MMO takes a minimum of 5 years to develop where as a singleplayer/Multiplayer game takes 1- 3 years to make. 5+ years, that's around that time I have to completely change hardware to keep up.
What costs are involved in making a game engine and why would it have to be so expensive? Don't indie companies often write their own game engines for a fraction of the cost or are they inferior to the ones AAA+ companies write?