None of the Heroics require grouping. I was able to solo Steel Voice on Hutta with my BH. Yep. Real heroic.
I'll guess that you solo'd it once you had your companion, which would mean you soloed a quest that was designed to be done by someone several levels lower than you. Congrats!
Of course since I said that, no matter what the truth is, I'm sure we'll hear how you soloed it at level and did it easily it was done. Dont let facts get in the way of making a point though, ever!
Seriously though, yeah, some 2+ heroic's can be soloed if you work at it, but to suggest that none of 'em do, you'd be fairly seriously mistaken, unless of course you significantly overlevel them.
Hey, I soloed Black Talon, so really Flashpoints dont require group either, right?
Indeed also when you make it to Droumond Kas or Corrusant there's a few quests there you can't solo, you need a group, sometimes four people. I was surprised really that early in the game you hit those kind of points were you had to group up.
I do take issue with a couple of these points and subsequent comments.
Space combat was never suppose to be a major part of the game, it's a side thing, for a laugh. Some of you talk as if they should have implemented a cross between x-wing and JTL. Maybe that would have been more fun but they didn't promise you that did they, so why act as if you've been betrayed? (Also space battles are a huge part of the Star Wars IP, not travelling through space mining aestroids, but I better stop there before the ex moisture farmers get angry).
Also the critisim about side quests is a joke. Apart from the fact that a class quest on an alternative character gives a different experience you can actually play a side quest differently. Sometimes it'll lead to unexpected outcomes, one on Korriban springs to mind instantly. How many other MMOs give you that option?
I think fundamentally some just don't like this sort of game and thats fair enough. Underneath the unique storylines, companions, crew skills, this is essentially the same game you've played for the last five years in a Star Wars wrapper. Some are okay with that, (I am), some of you clearly aren't or have a thing about EA's involvement. Hey I get it, I have one about Fun.com :P
For me the biggests issues is the lack of life in the city/hub areas, they just don't feel alive, (if they were following WoW so closely they could have taken a few pointers here), I did hear some chatter from npcs in a village on Ord Mantell but it's not enough. The other big thing is the class specialisations at lv10, I really don't like the idea of being locked into one or two roles for the rest of my characters life. What if my guild needs a tank and I've gone healer/dps? Keeps people interested as well if you give them the freedom to be more useful in a given situation.
Although I tend to agree with some things, but you guys need to stop comparing swtor with games like WoW , swg . Just play the game and enjoy it instead of anilizing every aspect of it.
I have played every mmo out there , first one being eq beta of 98 , and this game is leagues ahead of the rest, so what the UI is not good for some, did you forget your WoW has a similar UI and is actualy much worse? As I said , who gives a damn about UI , mods, add ons and little rabbits running around in a freaking forest, because if you want that, go take a walk in a real one.
Although I tend to agree with some things, but you guys need to stop comparing swtor with games like WoW , swg . Just play the game and enjoy it instead of anilizing every aspect of it.
I have played every mmo out there , first one being eq beta of 98 , and this game is leagues ahead of the rest, so what the UI is not good for some, did you forget your WoW has a similar UI and is actualy much worse? As I said , who gives a damn about UI , mods, add ons and little rabbits running around in a freaking forest, because if you want that, go take a walk in a real one.
I couldn't be bothered downloading and registering my account, didn't want to deal woth EA bullshit.
But I'd like to know HOW this game is leagues ahead of other mmorpg's like you say?
5. Mirrored classes. I get why the jedi and sith are mirrored but why did bioware mirror the others? I just don't understand the reasoning behind mirroring them. Instead of 4 unique classes we get these copy things that will only make balancing harder and make future classes even harder to create.
4. Space Combat: What was bioware thinking? I have NEVER met anyone that wanted to play SWTOR because it had star fox, but I have met a large number of poeple that the rail space shooter turned away. On top of that it's crappy and solo. Why didn't bioware add Pazaak or pod racing, first? They are "more" KOTORy and poeple wouldn't have been turned away by it.
3. UI. Worst UI ever. Okay maybe not ever but terrible.
2. World desgined by quests. Like alot of poeple the world just doesn't feel alive to me and on top of the it feels to me that they made the quests and then designed a world around it, which just kills immersion for me.
1. When I play I just get this feeling that bioware only wants me to play one way. Everytime I read or heard the dev talk before the game came out, I just this feeling that they didn't care what I thought, how dare question them and I should just take what ever they are making and thank them. To me this has carried over to the game by just how limiting the story is at points and how linear the game is overall. Yes yes I know that themepark games are limiting... well other than wow, where there is normally two zones and/or instances at your level you can us to level.
In the end SWTOR feels like bad wow clone stuck in my single player game. The part of me that likes the chiche bioware games but the mmoer so doesn't want to play atm.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
It's leagues ahead in story, fluid combat, complete voice overs, gathering/crafting ( however I find SWG the best when it comes to housing and crafting) the legacy system is a interesting touch , good graphics and remarkable worlds. Need I say more? Ok, advanced classes and talents that aren't screwed up like WoW, yup I said and and oh no pandas lol.
#1 [Character customization & lack of playable alien races or droids]: Because we're going to spend lof of time watching your character face in cutscenes
#2 [UI] : It's slick but even AoC has more customization than this.
#4 [Game's on RAILS] World feels static, mobs don't move if you don't do anything, Quests takes you literally by the hand. Game's too directed: don't want to play a movie... in the long term.
#5 [Space shooter]: I would be ashamed to deliver a SW MMO with this, really. Set #5 as many non space sim fans think they don't like good ones in MMOs
#6 [Itemization]: As said by others either add the mod slots on all items or implement appearance tabs. And BTW high end gear looks silly, allow us to hide the shoulder flaps!!!
#8 [Story & Dark/Light side choices]: Why being evil is mostly only about greed in this game? And why do all NPC wants to give me credits when, as I Jedi I just did this to help, or as a Trooper because it was my duty?
#9 [V.O.] Recording are great (in English) but dialogs are too long. Already started skipping lines during my second beta session. Might get old very fast.
#9 [Housing] It's a bad joke, even LotRo is better.
That being said, you can rest assured the UI will be fixed very fast.
What I'm more worried with tough is the character customization, beause so far none MMO revamped or really enhanced character customization post launch. And this game needs it regarding dialogs.
By far the most annoying thing (and this is extremely annoying in all Bioware games), is that when I am in a conversation, the options for my responses do not correlate to what my character actually says, and therefore, sometimes, to the reaction of NPCs. This is not a problem in a single player game, but in this game I cannot change choices. When I want to say something, and I actually say something entirely different because the listed options are not even similar in either explicit or implicit meaning, I become extremely frustrated and annoyed. It is nearly game breaking when I get angry over a conversation option because I cannot change it. What the options are should correlate to what your character will actually say when you choose it. There is no excuse for it to not match.
For example, during a Bounty Hunter quest, before you accept, you have an option to say Let's talk credits. But if you select that option, your character says I need money up-front. These are not the same; they are not even similar, save in that they both regard money. Let's talk credits would usually mean you are negotiating for the sum to be paid. If the line is as short as I need money up-front, what reason is there to not simply display that line, so we know what we are going to say before we say it? Why is this such a pervasive problem in all Bioware games? I never know what my character is going to say, or even have a vague idea, before I select the option and hear what is actually said. It is ridiculous and maddening.
Another example, in the very same room (Nem'ros palace's cantina), when Getzo asks you to kill eels for him, you have an option to say Is that the best plan? But when selected, your character actually says Why not nab the eels and give them to Nem'ro yourself? Not the same. Annoying. Frustrating.
These are just specific examples I have taken down now. A great example of this causing more actual problems is with the pair of Jedi lovers on Tython. The woman is jumpy, and any time a character is jumpy, you need to be careful what you say. But you say totally different things from the listed options, and upset her, when what the options are listed as may not have had the same reaction, because they are not even similar. When you cause outrage in someone, and feel like you were misled by terrible dialogue options, it is upsetting, and give the game a bad feeling. I am not sure I want to own this game, and not because of any gameplay issue, (the gameplay is great for me, though the graphics are a bit iffy), but because the conversations are so common, and so frustrating every single time.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
your clearly a WoW fanboy clinging onto an 7 year old game with aging graphics who is trying to nitpick at things scared of the fact that Old Republic is about to unseat WoW as the king of mmorpgs. The list of items your mentioned are petty and will all be enhanced as the game develops.
By far the most annoying thing (and this is extremely annoying in all Bioware games), is that when I am in a conversation, the options for my responses do not correlate to what my character actually says, and therefore, sometimes, to the reaction of NPCs. **snip**
This feature (not an issue because it's intended) has always annoyed me in every BioWare games but BG.
Originally posted by SlothnChunk Originally posted by Quesa
Originally posted by SlothnChunk A significant percentage of the movies show people in small ships either in dog fights or traveling. Even when you see character on large capital ships or space stations they had to get there via small ships. Most capital ships in Star Wars can't enter orbit.
You're really stretching for your point. No...a significant percentage of the Star Wars films takes place in space. Otherwise no one would care about the rail-shooter in TOR.
The characters had extended dialog scenes or they played chess. The only other thing they did was have some on rails fights tailor made for on rails space shooter video games. They have pretty much every significant space thing from the movies in the game, except Death Stars which won't exist for another thousand years or so.
It could definitely be argued that they should extend what's available and what's existed into something more, but "outer space" was really just something you had to get through so you could get to the main plot points in the movies.
I can not remember winning or losing a single debate on the internet.
I think in some of these "not" so great things of swtor Michael is forgetting one thing.
Some of it was designed as an after thought. It was a bonus, not a main feature a minigame. Yes I am referring to Space Combat. It was not designed to be eve, it was not designed to be swg. It is what it is. Star Fox was a great game. Starwars Jedi Starfighter was a great game. This is simply that. it is meant for one person not a group.
It is fun to do. It was never meant to be multiplayer therefore it is grwat at what it does and what it is meant for. Something reviews, previews do totally wrong is judging a game on what it doesn't have. Judge it for what it does.
As for the itemization. I saw 5 different chest pieces with the same stats that looked different. or other pieces that were the same level but with stats jogged aorund that looked different. I dont see this being an issue really. If you do, I suggest opening your eyes a tad more. I do agree the mod system could kick in a bit better earlier on though.
The character customization is still better then most other mmos aside from maybe 5 out of 1000. Again your wanting something else. It i great for what it does. its above average customization.
As for the side quests almost all of them are skippable. and there are SOOOOOO many class quests in the game you can almost level entirely off of them doing one or two here or there and the dialogue options will change outcomes on those as well. So sure if your choosing the exact same option every time your going to get the same stuff but if your intelligent enough and want a different experience dont pick the same choices the 2nd or third time around. jsut that simple.
Only part of the review I agree with is the UI. It needs buckets of work. Let add ons and that will be fixed in a jiff. I love space combat as it is. I find this list is kinda shallow. Core of the game is there but this list is normal after launch tweaks. This game is ready to launch as long as BW is ready to fight for what they created.
TOR has given us open world RvR DAoC style. Great pet system. New way to craft that's really fun. Story that's really fun the first time threw. And all the other stuff a big MMO should have. Is its 100% ready? Nope. Is it acceptable by MMO launches we have seen? Yup... WoW was way worse off at their launch, content pvp and pve. I think people are being to harsh. Give TOR an honest chance.
I love SWTOR, and i completely agree on all points (although the sidequest point i think is relatively unnavoidable and doesnt really bother me, all of the other points too). I'd also like to see more customisation interally of ur starship as theres little to do there, aswell as some multiplayer minigames like swoop racing and pazaak. That pretty much sums up my only issues with the game.
Good game for a new comer to the MMORPG land or for someone looking to waste a good month or two. However, this game has no lasting appeal and is far to shallow in every form (combat, PvP, PvE, ship combat) to draw in any serious MMO vets or guilds. They'll be moving on as soon as something better comes along like GW2, TERA, or possibly the Secret World ... and for good reason.
I agree with this. Not sure why BioWare has been doing this lately. Their conversation trees used to not try to deceive you. Now it's almost a guessing game to get the right response.
Characer creation, just add a size slider and some more boddyforms and it will be more then enough.
Sounds easy enough, hopefully they get to it. Height and body width... More decoration options, instead of having this set of 3 items on your face or this set of 4. That may be too picky for them though.
Originally posted by Dubhlaith
By far the most annoying thing (and this is extremely annoying in all Bioware games), is that when I am in a conversation, the options for my responses do not correlate to what my character actually says, and therefore, sometimes, to the reaction of NPCs. This is not a problem in a single player game, but in this game I cannot change choices. When I want to say something, and I actually say something entirely different because the listed options are not even similar in either explicit or implicit meaning, I become extremely frustrated and annoyed. It is nearly game breaking when I get angry over a conversation option because I cannot change it. What the options are should correlate to what your character will actually say when you choose it. There is no excuse for it to not match.
To amend this...you can press Esc and restart any single player conversation, as long as you haven't brought it to the end I said some things I had no intention to, so I quickly restarted the conversation.
Originally posted by ropenice
Originally posted by Supersoups
Anyone else here hates it when people quote a damn long post just to add one line reply to it? ughhh.
Especially when it adds nothing to the conversation.
The post wasn't even formatted well, so it was extra long
Good game for a new comer to the MMORPG land or for someone looking to waste a good month or two. However, this game has no lasting appeal and is far to shallow in every form (combat, PvP, PvE, ship combat) to draw in any serious MMO vets or guilds. They'll be moving on as soon as something better comes along like GW2, TERA, or possibly the Secret World ... and for good reason.
For me the game is just far too easy. There is little challenge to it, you are lead around on a leash for the entire game. I also do not see much replayability either.
This game will dent Wow initially, but I do not think it will have much staying power.
I think December will be a big month for Bioware, but they will be consolidating servers by summer.
Good game for a new comer to the MMORPG land or for someone looking to waste a good month or two. However, this game has no lasting appeal and is far to shallow in every form (combat, PvP, PvE, ship combat) to draw in any serious MMO vets or guilds. They'll be moving on as soon as something better comes along like GW2, TERA, or possibly the Secret World ... and for good reason.
ERRR WRONG
That's your entire rebuttal? Weighty stuff there. TOR is a very pretty game and will be a wonderful experience for players that enjoy soloing. I could realistically see playing each class on each side twice just to see what happens if you go full dark or full light side which would give you a ton of hours of play. Unfortunately, as most themeparks go endgame is sorely lacking- it's the same raid-or-die BS that many other themeparks default to- for those players that aren't interested in rolling alts and don't enjoy raiding I don't see anything that would keep them in the game after playing a couple of classes- the MMO part is not this game's strong suit, it's like I said a long, long time ago- this is just KoTOR 3, the "don't pirate me" edition.
Comments
Indeed also when you make it to Droumond Kas or Corrusant there's a few quests there you can't solo, you need a group, sometimes four people. I was surprised really that early in the game you hit those kind of points were you had to group up.
I do take issue with a couple of these points and subsequent comments.
Space combat was never suppose to be a major part of the game, it's a side thing, for a laugh. Some of you talk as if they should have implemented a cross between x-wing and JTL. Maybe that would have been more fun but they didn't promise you that did they, so why act as if you've been betrayed? (Also space battles are a huge part of the Star Wars IP, not travelling through space mining aestroids, but I better stop there before the ex moisture farmers get angry).
Also the critisim about side quests is a joke. Apart from the fact that a class quest on an alternative character gives a different experience you can actually play a side quest differently. Sometimes it'll lead to unexpected outcomes, one on Korriban springs to mind instantly. How many other MMOs give you that option?
I think fundamentally some just don't like this sort of game and thats fair enough. Underneath the unique storylines, companions, crew skills, this is essentially the same game you've played for the last five years in a Star Wars wrapper. Some are okay with that, (I am), some of you clearly aren't or have a thing about EA's involvement. Hey I get it, I have one about Fun.com :P
For me the biggests issues is the lack of life in the city/hub areas, they just don't feel alive, (if they were following WoW so closely they could have taken a few pointers here), I did hear some chatter from npcs in a village on Ord Mantell but it's not enough. The other big thing is the class specialisations at lv10, I really don't like the idea of being locked into one or two roles for the rest of my characters life. What if my guild needs a tank and I've gone healer/dps? Keeps people interested as well if you give them the freedom to be more useful in a given situation.
This looks like a job for....The Riviera Kid!
I have played every mmo out there , first one being eq beta of 98 , and this game is leagues ahead of the rest, so what the UI is not good for some, did you forget your WoW has a similar UI and is actualy much worse? As I said , who gives a damn about UI , mods, add ons and little rabbits running around in a freaking forest, because if you want that, go take a walk in a real one.
Totally agree plus many many more
I couldn't be bothered downloading and registering my account, didn't want to deal woth EA bullshit.
But I'd like to know HOW this game is leagues ahead of other mmorpg's like you say?
I agree with the 5 but my personal 5 is:
5. Mirrored classes. I get why the jedi and sith are mirrored but why did bioware mirror the others? I just don't understand the reasoning behind mirroring them. Instead of 4 unique classes we get these copy things that will only make balancing harder and make future classes even harder to create.
4. Space Combat: What was bioware thinking? I have NEVER met anyone that wanted to play SWTOR because it had star fox, but I have met a large number of poeple that the rail space shooter turned away. On top of that it's crappy and solo. Why didn't bioware add Pazaak or pod racing, first? They are "more" KOTORy and poeple wouldn't have been turned away by it.
3. UI. Worst UI ever. Okay maybe not ever but terrible.
2. World desgined by quests. Like alot of poeple the world just doesn't feel alive to me and on top of the it feels to me that they made the quests and then designed a world around it, which just kills immersion for me.
1. When I play I just get this feeling that bioware only wants me to play one way. Everytime I read or heard the dev talk before the game came out, I just this feeling that they didn't care what I thought, how dare question them and I should just take what ever they are making and thank them. To me this has carried over to the game by just how limiting the story is at points and how linear the game is overall. Yes yes I know that themepark games are limiting... well other than wow, where there is normally two zones and/or instances at your level you can us to level.
In the end SWTOR feels like bad wow clone stuck in my single player game. The part of me that likes the chiche bioware games but the mmoer so doesn't want to play atm.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
It's leagues ahead in story, fluid combat, complete voice overs, gathering/crafting ( however I find SWG the best when it comes to housing and crafting) the legacy system is a interesting touch , good graphics and remarkable worlds. Need I say more? Ok, advanced classes and talents that aren't screwed up like WoW, yup I said and and oh no pandas lol.
Looks like a fair list.
#1 [Character customization & lack of playable alien races or droids]: Because we're going to spend lof of time watching your character face in cutscenes
#2 [UI] : It's slick but even AoC has more customization than this.
#3 [Lacking basic MMO features] From the to lack of guild bank down to the missing day/night cycles
#4 [Game's on RAILS] World feels static, mobs don't move if you don't do anything, Quests takes you literally by the hand. Game's too directed: don't want to play a movie... in the long term.
#5 [Space shooter]: I would be ashamed to deliver a SW MMO with this, really. Set #5 as many non space sim fans think they don't like good ones in MMOs
#6 [Itemization]: As said by others either add the mod slots on all items or implement appearance tabs. And BTW high end gear looks silly, allow us to hide the shoulder flaps!!!
#7 [Mirrored Classes]: Bit disappointing.
#8 [Story & Dark/Light side choices]: Why being evil is mostly only about greed in this game? And why do all NPC wants to give me credits when, as I Jedi I just did this to help, or as a Trooper because it was my duty?
#9 [V.O.] Recording are great (in English) but dialogs are too long. Already started skipping lines during my second beta session. Might get old very fast.
#9 [Housing] It's a bad joke, even LotRo is better.
That being said, you can rest assured the UI will be fixed very fast.
What I'm more worried with tough is the character customization, beause so far none MMO revamped or really enhanced character customization post launch. And this game needs it regarding dialogs.
By far the most annoying thing (and this is extremely annoying in all Bioware games), is that when I am in a conversation, the options for my responses do not correlate to what my character actually says, and therefore, sometimes, to the reaction of NPCs. This is not a problem in a single player game, but in this game I cannot change choices. When I want to say something, and I actually say something entirely different because the listed options are not even similar in either explicit or implicit meaning, I become extremely frustrated and annoyed. It is nearly game breaking when I get angry over a conversation option because I cannot change it. What the options are should correlate to what your character will actually say when you choose it. There is no excuse for it to not match.
For example, during a Bounty Hunter quest, before you accept, you have an option to say Let's talk credits. But if you select that option, your character says I need money up-front. These are not the same; they are not even similar, save in that they both regard money. Let's talk credits would usually mean you are negotiating for the sum to be paid. If the line is as short as I need money up-front, what reason is there to not simply display that line, so we know what we are going to say before we say it? Why is this such a pervasive problem in all Bioware games? I never know what my character is going to say, or even have a vague idea, before I select the option and hear what is actually said. It is ridiculous and maddening.
Another example, in the very same room (Nem'ros palace's cantina), when Getzo asks you to kill eels for him, you have an option to say Is that the best plan? But when selected, your character actually says Why not nab the eels and give them to Nem'ro yourself? Not the same. Annoying. Frustrating.
These are just specific examples I have taken down now. A great example of this causing more actual problems is with the pair of Jedi lovers on Tython. The woman is jumpy, and any time a character is jumpy, you need to be careful what you say. But you say totally different things from the listed options, and upset her, when what the options are listed as may not have had the same reaction, because they are not even similar. When you cause outrage in someone, and feel like you were misled by terrible dialogue options, it is upsetting, and give the game a bad feeling. I am not sure I want to own this game, and not because of any gameplay issue, (the gameplay is great for me, though the graphics are a bit iffy), but because the conversations are so common, and so frustrating every single time.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
your clearly a WoW fanboy clinging onto an 7 year old game with aging graphics who is trying to nitpick at things scared of the fact that Old Republic is about to unseat WoW as the king of mmorpgs. The list of items your mentioned are petty and will all be enhanced as the game develops.
This feature (not an issue because it's intended) has always annoyed me in every BioWare games but BG.
Especially when it adds nothing to the conversation.
No...a significant percentage of the Star Wars films takes place in space. Otherwise no one would care about the rail-shooter in TOR.
The characters had extended dialog scenes or they played chess. The only other thing they did was have some on rails fights tailor made for on rails space shooter video games. They have pretty much every significant space thing from the movies in the game, except Death Stars which won't exist for another thousand years or so.
It could definitely be argued that they should extend what's available and what's existed into something more, but "outer space" was really just something you had to get through so you could get to the main plot points in the movies.
I can not remember winning or losing a single debate on the internet.
I think in some of these "not" so great things of swtor Michael is forgetting one thing.
Some of it was designed as an after thought. It was a bonus, not a main feature a minigame. Yes I am referring to Space Combat. It was not designed to be eve, it was not designed to be swg. It is what it is. Star Fox was a great game. Starwars Jedi Starfighter was a great game. This is simply that. it is meant for one person not a group.
It is fun to do. It was never meant to be multiplayer therefore it is grwat at what it does and what it is meant for. Something reviews, previews do totally wrong is judging a game on what it doesn't have. Judge it for what it does.
As for the itemization. I saw 5 different chest pieces with the same stats that looked different. or other pieces that were the same level but with stats jogged aorund that looked different. I dont see this being an issue really. If you do, I suggest opening your eyes a tad more. I do agree the mod system could kick in a bit better earlier on though.
The character customization is still better then most other mmos aside from maybe 5 out of 1000. Again your wanting something else. It i great for what it does. its above average customization.
As for the side quests almost all of them are skippable. and there are SOOOOOO many class quests in the game you can almost level entirely off of them doing one or two here or there and the dialogue options will change outcomes on those as well. So sure if your choosing the exact same option every time your going to get the same stuff but if your intelligent enough and want a different experience dont pick the same choices the 2nd or third time around. jsut that simple.
TOR has given us open world RvR DAoC style. Great pet system. New way to craft that's really fun. Story that's really fun the first time threw. And all the other stuff a big MMO should have. Is its 100% ready? Nope. Is it acceptable by MMO launches we have seen? Yup... WoW was way worse off at their launch, content pvp and pve. I think people are being to harsh. Give TOR an honest chance.
I love SWTOR, and i completely agree on all points (although the sidequest point i think is relatively unnavoidable and doesnt really bother me, all of the other points too). I'd also like to see more customisation interally of ur starship as theres little to do there, aswell as some multiplayer minigames like swoop racing and pazaak. That pretty much sums up my only issues with the game.
Good game for a new comer to the MMORPG land or for someone looking to waste a good month or two. However, this game has no lasting appeal and is far to shallow in every form (combat, PvP, PvE, ship combat) to draw in any serious MMO vets or guilds. They'll be moving on as soon as something better comes along like GW2, TERA, or possibly the Secret World ... and for good reason.
I agree with this. Not sure why BioWare has been doing this lately. Their conversation trees used to not try to deceive you. Now it's almost a guessing game to get the right response.
Sounds easy enough, hopefully they get to it. Height and body width... More decoration options, instead of having this set of 3 items on your face or this set of 4. That may be too picky for them though.
To amend this...you can press Esc and restart any single player conversation, as long as you haven't brought it to the end I said some things I had no intention to, so I quickly restarted the conversation.
The post wasn't even formatted well, so it was extra long
ERRR WRONG
For me the game is just far too easy. There is little challenge to it, you are lead around on a leash for the entire game. I also do not see much replayability either.
This game will dent Wow initially, but I do not think it will have much staying power.
I think December will be a big month for Bioware, but they will be consolidating servers by summer.
That's your entire rebuttal? Weighty stuff there. TOR is a very pretty game and will be a wonderful experience for players that enjoy soloing. I could realistically see playing each class on each side twice just to see what happens if you go full dark or full light side which would give you a ton of hours of play. Unfortunately, as most themeparks go endgame is sorely lacking- it's the same raid-or-die BS that many other themeparks default to- for those players that aren't interested in rolling alts and don't enjoy raiding I don't see anything that would keep them in the game after playing a couple of classes- the MMO part is not this game's strong suit, it's like I said a long, long time ago- this is just KoTOR 3, the "don't pirate me" edition.
I disagree !! They need to fix some things (bugs etc) and the game is perfect. All that you see is a beta version !!