Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Guild Wars 2: Professing on Professions

2»

Comments

  • chbautistchbautist Member Posts: 50

    Originally posted by MMOtoGO

    Maybe they were going to follow in another companies footsteps and make an April fools joke into an actual game element.  Bring on the commando!




     

    Darn right! The comando was ready for deployment, it was unique in the fantasy RPG genre... had they used it as the last profession, the game would be out already!

    I would like to see the mesmer back for GW2, it was one of the most interesting professions in GW1 but I admit: I would just as well like to see a Psionic character with mind control/mind blast, telekinesis... or a spiritual character dealing with ghosts, spirits and divination powers.

    @nightsong: Mesmer with a rapier I agree!

    The geomancer as described in the article makes no sense as it would be half way between an elementalist (earth, water, air... The author must have had only fire as an element in mind not to think about it) and a druid... actually a Druid type character could be interesting but it would need to be carefully designed not to be a spellcasting ranger.

  • xenogiasxenogias Member Posts: 1,926

    Originally posted by nightsong89



    Originally posted by Gandolfi



     

     2) the mechanic of the Dervish was based around the Human gods and storywise that would make no sense with the Asura, Sylvari, Charr and Norn.



     

    Agree with everything you said but this. Humans are in the game so why wouldnt it make sense just because other races are in the game?
  • KingJigglyKingJiggly Member Posts: 777

    While this is rlly the topic, if there were ever a "geomancer" i would like it to either weild a scythe "aoe physical" or double weild sheild, or both. Just my idea

     

  • Nightsong89Nightsong89 Member Posts: 48

    The Dervish powers were derived from worship of the Human gods.

    Why would the Charr (who hate gods and have completly turned away from them) worship them?

    Why would the Norn (who have the Spirits of the Wild) worship them?

    Why would the Asura (who have the Eternal Alchemy) worship them?

    None of the races worship the Human gods (outside the Humans themselves) so the Dervish would not work for them.

    Terminus
    Legend Gaming Website | Join Us
    Solveig - Tiro of Terminus
  • dreamsofwardreamsofwar Member Posts: 468

    I hope its the mesmer, they definately looked the most stylish.

  • KingJigglyKingJiggly Member Posts: 777

    Originally posted by nightsong89

    The Dervish powers were derived from worship of the Human gods.

    Why would the Charr (who hate gods and have completly turned away from them) worship them?

    Why would the Norn (who have the Spirits of the Wild) worship them?

    Why would the Asura (who have the Eternal Alchemy) worship them?

    None of the races worship the Human gods (outside the Humans themselves) so the Dervish would not work for them.




     

    They are not avatars as the dervs were, they are simply elemental forms. Now, I do agree with you on the fact that norn already have there own forms. However, again they are not "godly" forms, they are "elemental forms"

  • ExilorExilor Member Posts: 391

    Originally posted by nightsong89

    The Dervish powers were derived from worship of the Human gods.

    Why would the Charr (who hate gods and have completly turned away from them) worship them?

    Why would the Norn (who have the Spirits of the Wild) worship them?

    Why would the Asura (who have the Eternal Alchemy) worship them?

    None of the races worship the Human gods (outside the Humans themselves) so the Dervish would not work for them.

    Magic in the GW universe is not that "trademarked". There are margonite monks and dervishes despite them only worshipping Abaddon.

  • CursedseiCursedsei Member Posts: 1,012

    As it has been stated, the final class is returning and with a focus to apply best to the Mesmer fans. Mesmerism still exists within the GW2-era mythos (shown a few times through the books).

    Besides, the Ritualist and its spirit summoning has been reworked, and partially taken into the Guardian, who summons spirit-based weaponry to aid him in combat and the like.

     

    As for Geomancer? I heavily doubt it. All the "elemental" forms would have to be able to perform some of the same basic roles, instead of specializing completely like that. Also... last time I played a "Geomancer" class was in Final Fantasy Tactics, and my god was that ever a horrible choice... It could be fun, it could work, but its definitely not going in at launch.

  • Nightsong89Nightsong89 Member Posts: 48

    Originally posted by Exilor

    Originally posted by nightsong89

    The Dervish powers were derived from worship of the Human gods.

    Why would the Charr (who hate gods and have completly turned away from them) worship them?

    Why would the Norn (who have the Spirits of the Wild) worship them?

    Why would the Asura (who have the Eternal Alchemy) worship them?

    None of the races worship the Human gods (outside the Humans themselves) so the Dervish would not work for them.

    Magic in the GW universe is not that "trademarked". There are margonite monks and dervishes despite them only worshipping Abaddon.


     

    And once again... Abaddon is a fallen HUMAN god. Still Human faith. Every Dervish is tied into Human faith in the gods. Considering none of the other races believe in or worship the Human gods there is no explanation for how a Charr would be a Dervish.

     

    Also, the Dervish forms were based on a particular human god (Balthazaar, Dwayna, Melandru) and drew their look and power from that diety.

    Terminus
    Legend Gaming Website | Join Us
    Solveig - Tiro of Terminus
  • ExilorExilor Member Posts: 391

    Originally posted by nightsong89



    Originally posted by Exilor






    Originally posted by nightsong89





    The Dervish powers were derived from worship of the Human gods.





    Why would the Charr (who hate gods and have completly turned away from them) worship them?





    Why would the Norn (who have the Spirits of the Wild) worship them?





    Why would the Asura (who have the Eternal Alchemy) worship them?





    None of the races worship the Human gods (outside the Humans themselves) so the Dervish would not work for them.

    Magic in the GW universe is not that "trademarked". There are margonite monks and dervishes despite them only worshipping Abaddon.






     

    And once again... Abaddon is a fallen HUMAN god. Still Human faith. Every Dervish is tied into Human faith in the gods. Considering none of the other races believe in or worship the Human gods there is no explanation for how a Charr would be a Dervish.

     

    Also, the Dervish forms were based on a particular human god (Balthazaar, Dwayna, Melandru) and drew their look and power from that diety.

    Skale Lashers and Mantid Diggers are dervishes too. The Skale Lashers worship the Moa'vu'Kaal and Mantids are just insects.

  • KingJigglyKingJiggly Member Posts: 777

    Originally posted by Exilor

    Originally posted by nightsong89




    Originally posted by Exilor






    Originally posted by nightsong89





    The Dervish powers were derived from worship of the Human gods.





    Why would the Charr (who hate gods and have completly turned away from them) worship them?





    Why would the Norn (who have the Spirits of the Wild) worship them?





    Why would the Asura (who have the Eternal Alchemy) worship them?





    None of the races worship the Human gods (outside the Humans themselves) so the Dervish would not work for them.

    Magic in the GW universe is not that "trademarked". There are margonite monks and dervishes despite them only worshipping Abaddon.






     

    And once again... Abaddon is a fallen HUMAN god. Still Human faith. Every Dervish is tied into Human faith in the gods. Considering none of the other races believe in or worship the Human gods there is no explanation for how a Charr would be a Dervish.

     

    Also, the Dervish forms were based on a particular human god (Balthazaar, Dwayna, Melandru) and drew their look and power from that diety.

    Skale Lashers and Mantid Diggers are dervishes too. The Skale Lashers worship the Moa'vu'Kaal and Mantids are just insects.


     

    This wasn't an argument on what were Dervishes and why they shouldn't be ingame! This was an argument about why the avatar forms can't be used! I dont see Skale Lashers and Mantid diggers turning in Avatar of Grenth, Lyssa, Balthazar, Dwayna, etc!

  • zonzaizonzai Member Posts: 358

    This article is pointless.

  • Filosorapt0rFilosorapt0r Member Posts: 23

    if my memory serves me well, they promised the last profession by the end of 2011, so time is running out. BRACE YOURSELVES, THE LAST PROFESSION IS COMING. in winter.

  • KalafaxKalafax Member UncommonPosts: 601

    Zomg I'd love a Chronomancer!

    Mess with the best, Die like the rest

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    I want a Pandamancer. Just to annoy people.





    It can roll around lazily and kill people with cuteness.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • HomituHomitu Member UncommonPosts: 2,030

    Elementalist and Geomancer are essentially synonyms.  They both typically describe casters who control the elements of the environment around them. 

    I wouldn't be surprised if Anet wasn't planning on making the final class a Mesmer, but have since reiterated their final class to be more in line with the GW1 mesmer because of all the positive fan feedback the class has been receiving over the past several months.  Whether or not they call this final class a "mesmer" remains to be seen, but I would expect it would be heavily influenced by the mesmer nonetheless.  This could also account for the apparent delay.  Remember, as recently as september Anet has said they were still on schedule for the beginnings of some kind of beta by the end of 2011.  I've never known a game to begin beta without having revealed all of its classes. 

  • BrotherVaatiBrotherVaati Member Posts: 23

    Everything we know about the final class points to a Mesmer-ish. Shit we already have a elementalist so Geomancer was a freaking ridiculous idea, and I have heard that they explicitly said no to the Chronomancer on release. So this is the most pointless article since SWTOR vs. GW2. If you wanted to project classes for future expansions (something they've already said they wouldn't like to do) you should've done that instead of spewing forth nonsensical theories OP, there is no other choice than the Mesmer-ish class. Congrats on the imagination, but seriously, why post this?

  • DannyGloverDannyGlover Member Posts: 1,277

    Final profession will be the Trinomator. He will be the main tank and healer in all group content. You cannot complete said content without him because there will be an auto check to see if you have one in your group. And there will only be 5 allowed per server.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • moosecatlolmoosecatlol Member RarePosts: 1,531

    Ritualist was and is still a mess. They start of the game having horrid functioning offensive spirits with a 3 second attack delay, and realtively weak offensive magic to go with it, so naturally they get pigeon-holed into restoration. To make up for this lengthy period suck that ritualists had to endure, ANet decided to make ritualist the highest single target dps in the game by a 200% margin. WHAT? To top it off they also added to the same attribute(tree) one of the most menacing bursts in the game.

     

    God I hope I never have to see Ritualists in Guild Wars 2. Even though in the back of my mind, I know that they have a bigger mechanical chance of appearing in Guild Wars 2 than the Mesmer.

     

    Seriously the mesmer would be incredibly difficult to implement into a fast paced skill shot combat scenario. Some people will say "Oh you're such a pessimist ", when in reality if you think about trying to implement mesmers into a game that no longer has energy to deny, or hexes to manipulate, you'll more than likely end up attempting to punch a hole into you wall, and or repositioning a few tables by 180°.

     

    If they do end up cloning mesmers over somehow, they better give them a more proper name for the class, like "Arsehole" , or "HUR HUR HUR DIVERSION!"

  • BrotherVaatiBrotherVaati Member Posts: 23

    Originally posted by DannyGlover

    Final profession will be the Trinomator. He will be the main tank and healer in all group content. You cannot complete said content without him because there will be an auto check to see if you have one in your group. And there will only be 5 allowed per server.


     

    Haha that would be rich!

     

    But yeah Moose:

     

    I beleive "with a twist" is what Anet says. It'll have the flash of the mesmer, it'll have the name, but the thing will play differently. Hell maybe this thing can summon illusions and the like. So before you go off saying Mesmer's will be too hard to implement, how about reading what Anet has said on the topic. Don't look at the mesmer as what it was, look at its general theme and what it felt like to play it and that's probably in the ballpark on how it feels to play Mesmer V2. Its going to be in there, no doubt about it, Its just going to be different from the degen spammer we're used to.


Sign In or Register to comment.