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EVE Online: Cold War Launches

DanaDana Member Posts: 2,415

CCP has put out a press release that discusses the smooth launch of "EVE Online: Cold War Edition" and touts the new features in this free upgrade to the popular space-MMORPG.


EVE ONLINE: COLD WAR EDITION LAUNCHES
The Major Upgrade to EVE Online a Smashing Success

REYKJAVIK, ICELAND – July 14th, 2005 – CCP, an independent developer and publisher of massively multiplayer online games, today announced the highly successful and smooth launch of “EVE Online: Cold War Edition,” a massive content upgrade to its popular massively multiplayer title “EVE Online.” The launch of “EVE Online: Cold War Edition” signifies yet another huge milestone for the ambitious developer, being met with critical acclaim.

“This upgrade introduces a whole new beginning player experience and lessens the learning curve for newcomers.” said Magnus Bergsson, CMO of CCP Games. “The Cold War Edition introduces a completely new approach to introducing players to the game, making it very easy for a new player to get started.”

EVE Online is the largest single shard, non instanced, massively multiplayer world on the market today and has experienced continuous growth since its release. This release has further boosted subscriber numbers which are at an all time high.

EVE Online®: Cold War Edition puts the fragile peace sustaining the Empire territories at risk, as sovereignties secretly vie for advantage over their foes. Empires will unite to form pacts, old superhighways will be changed… a new world order is forming. Dozens of new passageways into the deep space regions will create unprecedented opportunities for both veteran and new pilots alike.

Some of the features of this upgrade include:

    New Player Experience: New players are now introduced to EVE in a very easy and approachable manner by a completely revised tutorial system that ensures that all levels of users can learn to play and have fun doing so.
    COSMOS Constellations: A new large scale gameplay element where pilots will have agent encounters in space, new environments to explore, and new technologies to discover.
    Dreadnoughts: The fearsome Dreadnought enters the battlefield equipped with jumpdrives and will have enough firepower to take down player owned structures.
    Outposts: A compact and effective alternative to the current player built stations.
    Freighters: Massive haulers with immense capacity to help players conquer deep space.
    Leadership Overhaul: Enhanced fleet warfare, new skills, and modules will improve players’ ability to defend and attack in fleet combat.
    Pirate Factions: Better… Stronger… and likely to reveal their secrets and high value loot.
    Industrial Revolution: Starbases get a major boost and more valuable minerals will be available in low security Empire space.
    Combat Changes: Many changes that will further improve combat in EVE, making combat even more tactical.
    Unicode Chat Input: Chat in any language, for example Asian fonts will be rendered by the EVE font system, along with Cyrillic and Greek.
    New Tech Level 2 technology: Includes missiles launchers, drones and various defensive modules.
      The new expansion can be downloaded from the EVE Online web site free of charge. For more information on EVE Online please visit: http://www.eve-online.com.

      About CCP Games
      CCP Games, a privately held company, is a recognized leader in the creation of challenging and unique massively multiplayer online games that offer gamers a fresh alternative to traditional fantasy games. CCP creates, develops, publishes and distributes its games, and is one of the few MMOG companies that have experienced continued user growth since its start. CCP Games is headquartered in Reykjavík, Iceland.

      About EVE Online
      EVE Online is the next generation in massively multiplayer online games. Set in a cosmos of astronomical proportions, governed by a hyper capitalistic economy, your aim is to establish yourself as a major mover and shaker; trusted by your friends and respected by your enemies. Your main tools to accomplish this, apart from the whole panoply of sophisticated equipment, space ships and corporations will be your business acumen and social skills, Machiavellian thinking and cunning combat strategies.



      [ expand press release ]

      Dana Massey
      Formerly of MMORPG.com
      Currently Lead Designer for Bit Trap Studios

      Comments

      • badirontreebadirontree Member UncommonPosts: 42

        after this patach we broke our record of people online at the same time again :)

      • B34TWINB34TWIN Member Posts: 1

        Its a hard patch... lots of fundemental changes , NEED TO ADAPT!

      • KurirKurir Member UncommonPosts: 244

        Gee all the deluded subscribers signing on trying to buy the paltry amounts of new skill books and blueprints before the ultra rich players buy up the supplies and try to resell them at an unbelievable mark up.

        CCP has once again changed the rules on the game mechanics and is making  the players train new skills to reach the previous level of proficiency. There is an ever widening gulf between new players and veteran players that can never be closed due to the open ended training plan that Eve sunscribes to. No new player can compete with the skill level of a player that has been with the game since release and consequently in my opinion will quit after figuring this out for themselves.

        Eve is a great looking game that is flawed by desginers not making up their collective minds on what they want to do and the ever changing game mechanics which is in part driven by what ever segment of the player base whines the most. I give it another couple of years till the next game of this type comes out building on the mistakes that CCP continues to make and all of the players moving to it.

      • CopelandCopeland Member Posts: 1,955


        Originally posted by Kurir
        Gee all the deluded subscribers signing on trying to buy the paltry amounts of new skill books and blueprints before the ultra rich players buy up the supplies and try to resell them at an unbelievable mark up.
        CCP has once again changed the rules on the game mechanics and is making the players train new skills to reach the previous level of proficiency. There is an ever widening gulf between new players and veteran players that can never be closed due to the open ended training plan that Eve sunscribes to. No new player can compete with the skill level of a player that has been with the game since release and consequently in my opinion will quit after figuring this out for themselves.
        Eve is a great looking game that is flawed by desginers not making up their collective minds on what they want to do and the ever changing game mechanics which is in part driven by what ever segment of the player base whines the most. I give it another couple of years till the next game of this type comes out building on the mistakes that CCP continues to make and all of the players moving to it.

        I'd like to respond with something intelligent but your post is just too stupid to deserve that type of response. You're an idiot. Thats as nice as i can be.

      • sleepyguyftlsleepyguyftl Member Posts: 648


        Originally posted by Kurir No new player can compete with the skill level of a player that has been with the game since release and consequently in my opinion will quit after figuring this out for themselves.

        This has to be the single most absurd statement I have every read. If a new player honestly expects to compete with someone who has played the game two years then they probably shouldn't join in the first place.

        The fact is that it's a MMO, it changes. If people can't learn to adapt to changes then they need not play the genre.


        Here is my suggestion, instead of complaining why not spend the time learning why they made the changes?

      • ElapsedElapsed Member UncommonPosts: 2,329

        I'm new and agree with him completely. Once I figured out how the skill system worked it made me realize there is a potential for a huge gap between new and old players that can be impossible to fill. Having no level cap is bad enough but making it time based makes the problem even worse. But I have to consider other things like the extra skills the veterans have. As long as the core skills never change and more are never added the system could be all right. The extra skills a vet has could just be considered "fluff" and have little effect on the game, such as a 1% boost to top speed. That wouldn't change things a whole lot I don't think. Though if a vet gains enough of those "fuff" skills I guess they could still add up and become unbalancing.

        I think anyone who believes veteran players should ALWAYS have an advantage over a newer player should readjust their view. There should be some kind of chance for a new player to catch up. It should be hard for a new person of course, they should have to put in a lot of work. The simple fact is in EVE there's no amount of work that a new player can put in to catch up because it's all based on time. In other MMO's a newb can just hunt more or do more quests or whatever, just work hard to catch up with veterans.

        None of this stops me from playing though and I only started a week ago. I don't fully understand the skill system yet but I'm hoping that the skills that vets have are indeed "fluff" and won't directly affect me.

      • sleepyguyftlsleepyguyftl Member Posts: 648


        Originally posted by -Jaguar-
        I'm new and agree with him completely. Once I figured out how the skill system worked it made me realize there is a potential for a huge gap between new and old players that can be impossible to fill. Having no level cap is bad enough but making it time based makes the problem even worse. But I have to consider other things like the extra skills the veterans have. As long as the core skills never change and more are never added the system could be all right. The extra skills a vet has could just be considered "fluff" and have little effect on the game, such as a 1% boost to top speed. That wouldn't change things a whole lot I don't think. Though if a vet gains enough of those "fuff" skills I guess they could still add up and become unbalancing.I think anyone who believes veteran players should ALWAYS have an advantage over a newer player should readjust their view. There should be some kind of chance for a new player to catch up. It should be hard for a new person of course, they should have to put in a lot of work. The simple fact is in EVE there's no amount of work that a new player can put in to catch up because it's all based on time. In other MMO's a newb can just hunt more or do more quests or whatever, just work hard to catch up with veterans.None of this stops me from playing though and I only started a week ago. I don't fully understand the skill system yet but I'm hoping that the skills that vets have are indeed "fluff" and won't directly affect me.

        So let me get this right. There is someone who has spent 2 years playing the game and becomming a veteran. Then there is you, a new player who has spent less that a month. You feel that you should be able to get to the same level at the vet without investing 2 years? That's laughable.

        The truth is that all skills max out at level 5. Excluding the time to max out the learning skills you can obtain max in any skill in roungly a month and a half to two months. So if you trained the right skills you could easily be in a position to take on a vet in under a year. Of course that probably isn't good enough, it has to be NOW!

      • ElapsedElapsed Member UncommonPosts: 2,329

        I said within time, not a month. I did not say now, kthx. How much time, I do not know but a month is too soon. I hope you never design a game that only rewards those who play the longest. I'm not sure you fully grasp what I'm trying to get at.

        2 years to become "good" would be fine by me. What's wrong with that is in 2 years that a vet will have an ADDITIONAL 2 years under his belt compared to a new player. So, it sets the benchmark to become "good" at 4 years. The newbie won't really catch him EVER. That is assuming the skills the vet is gaining are worthwhile and are actually skills the newer person would need.

      • ElnatorElnator Member Posts: 6,077


        Originally posted by sleepyguyftl
        Originally posted by -Jaguar-
        I'm new and agree with him completely. Once I figured out how the skill system worked it made me realize there is a potential for a huge gap between new and old players that can be impossible to fill. Having no level cap is bad enough but making it time based makes the problem even worse. But I have to consider other things like the extra skills the veterans have. As long as the core skills never change and more are never added the system could be all right. The extra skills a vet has could just be considered "fluff" and have little effect on the game, such as a 1% boost to top speed. That wouldn't change things a whole lot I don't think. Though if a vet gains enough of those "fuff" skills I guess they could still add up and become unbalancing.I think anyone who believes veteran players should ALWAYS have an advantage over a newer player should readjust their view. There should be some kind of chance for a new player to catch up. It should be hard for a new person of course, they should have to put in a lot of work. The simple fact is in EVE there's no amount of work that a new player can put in to catch up because it's all based on time. In other MMO's a newb can just hunt more or do more quests or whatever, just work hard to catch up with veterans.None of this stops me from playing though and I only started a week ago. I don't fully understand the skill system yet but I'm hoping that the skills that vets have are indeed "fluff" and won't directly affect me.

        So let me get this right. There is someone who has spent 2 years playing the game and becomming a veteran. Then there is you, a new player who has spent less that a month. You feel that you should be able to get to the same level at the vet without investing 2 years? That's laughable.

        The truth is that all skills max out at level 5. Excluding the time to max out the learning skills you can obtain max in any skill in roungly a month and a half to two months. So if you trained the right skills you could easily be in a position to take on a vet in under a year. Of course that probably isn't good enough, it has to be NOW!



        As has been said in many forums guys... this isn't a game for everyone. If the skill system doesn't appeal to you then play a different game. EVE aint my cup of tea but it works for those who play it. It's a stable and working environment and the economy seems to do ok too. While I don't enjoy it enough to spend my money on it I do enjoy the occasional free trial that comes out :) LOL.

        EVE isn't for everyone but it's a solid title. If you don't like it the way it is then play something else. There are hundreds of MMO's out there. Find one that fits your style rather than trying to make one that's been around for 2 years fit you.

        Currently Playing: Dungeons and Dragons Online.
        Sig image Pending
        Still in: A couple Betas

      • ElnatorElnator Member Posts: 6,077


        Originally posted by badirontree
        after this patach we broke our record of people online at the same time again :)

        *yawn* who cares... tell us when it's a real record man, not when it's 200 players more than last time... yeesh.

        Currently Playing: Dungeons and Dragons Online.
        Sig image Pending
        Still in: A couple Betas

      • badirontreebadirontree Member UncommonPosts: 42

        ::::12::::::12::::::12::

        lol man market add new skills every day.... and only skills

        if someone buy them all is stupid because in 24 hours 2000 more will pop up

        and who is universe will buy 3 bilions isk in skills in groups lol

      • ErillionErillion Member EpicPosts: 10,329

        You can be effective as an agent runner in a month of gameplay.

        You can be a tough PvP fighter in 6 months.

        Yes, some players playing 2 years may have more skills than you - but not necessarily in your chosen field of expertise. They have a broader skill base that you may not be able to catch up - but who cares if he has Jasper Mining Efficiency 5 and you will never have it, because you never need it as fighter or explorer or whatever.

        Have fun

        Erillion

      • nissa_rednissa_red Member Posts: 30


        Originally posted by sleepyguyftl
        Originally posted by Kurir No new player can compete with the skill level of a player that has been with the game since release and consequently in my opinion will quit after figuring this out for themselves.

        This has to be the single most absurd statement I have every read. If a new player honestly expects to compete with someone who has played the game two years then they probably shouldn't join in the first place.



        Telling new players that they should expect a snowball's chance in hell to ever compete with a large chunk of the existing playerbase in a PvP game sure makes them want to stay. You aren't very bright, it seems, but that is fine.

        I guess people with 2 years of playing time will keep playing EVE between themselves, and once a poor little newbie logs in, come here to brag about it yet again.

        "Wow guys, watch, a noob : record++!"

      • NaosNaos Member Posts: 379


        Originally posted by nissa_red
        Originally posted by sleepyguyftl
        Originally posted by Kurir No new player can compete with the skill level of a player that has been with the game since release and consequently in my opinion will quit after figuring this out for themselves.

        This has to be the single most absurd statement I have every read. If a new player honestly expects to compete with someone who has played the game two years then they probably shouldn't join in the first place.



        Telling new players that they should expect a snowball's chance in hell to ever compete with a large chunk of the existing playerbase in a PvP game sure makes them want to stay. You aren't very bright, it seems, but that is fine.

        I guess people with 2 years of playing time will keep playing EVE between themselves, and once a poor little newbie logs in, come here to brag about it yet again.

        "Wow guys, watch, a noob : record++!"



        omg, how many times must it be said.. new players can and DO have a great time ingame with all the gameplay/content that the vets never had and they can be very effective in a player corp.. even in PvP ::::04::

        Grab a trial and see for yourself dont listen to the whingers who rat on the game because they cant get PL'd and become "uber" lolz.. its just not that type of game.

        16/3/04 I made this char (as I was unhappy with the char I had been playing from launch) and not long ago I got caught at a gate and webbed by a 3 or 4 month old player (GK btw) during wartime and that was the end of my BS/Mods ::::16:: no matter how much longer I had been playing...or how much Exp or ISK I had.

        In PvP a younger char has less to lose and on the PvE side of things theres loads of content, some people play for the thrill of combat as there is real risk involved with the time and effort you put into getting where and what your in at risk just like your target.

        Others play the PvE side of things and enjoy the content in a living thriving game universe where you can do whatever you want along side thousands of others.

        What keeps me playing is the community, the mix of allsorts and the ever expanding content and the changes that follow in the most dynamic game I have ever seen, sure I might not allways come out victorious if I happen to run into the better PvP types but I will have a dam good try doing so.. and you never know..


        *edit spelling sry


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