Not so near future unfortunetally. Still months till release in Korea + time needed for some publisher to pick it up and then time for translation for EU & NA. At least 1 year and that's very optimistically.
Also ArcheAge won't be as sandbox-isch as SWG. This is ought to be themepark & sandbox mix so...
Anyway still I am looking forward to it, hope it's gonna give me long-term mmorpg fix
Plus it is FFA PvP.
DOA
Yes I know, EVE. 8 years to hit 400K and no ground based game can replicate the size of EVE Universe, that and high sec being the only thing that allowed EVE to live and grow at the snails pace it did.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Not so near future unfortunetally. Still months till release in Korea + time needed for some publisher to pick it up and then time for translation for EU & NA. At least 1 year and that's very optimistically.
Also ArcheAge won't be as sandbox-isch as SWG. This is ought to be themepark & sandbox mix so...
Anyway still I am looking forward to it, hope it's gonna give me long-term mmorpg fix
Plus it is FFA PvP.
Like most sandbox mmos are and for good reason. He didn't state he was against that though in fairness.
@fenistil. Yeah, perhaps "near future" was a bit off. Out of interest what makes SWG more sandboxy than ArcheAge?
except SWG which had no FFA PVP and it was pretty darn successful. but hey lets forget that little fact.
Not so near future unfortunetally. Still months till release in Korea + time needed for some publisher to pick it up and then time for translation for EU & NA. At least 1 year and that's very optimistically.
Also ArcheAge won't be as sandbox-isch as SWG. This is ought to be themepark & sandbox mix so...
Anyway still I am looking forward to it, hope it's gonna give me long-term mmorpg fix
Plus it is FFA PvP.
Like most sandbox mmos are and for good reason. He didn't state he was against that though in fairness.
@fenistil. Yeah, perhaps "near future" was a bit off. Out of interest what makes SWG more sandboxy than ArcheAge?
except SWG which had no FFA PVP and it was pretty darn successful. but hey lets forget that little fact.
You got my point exactly.
yeah im tired of everyone assuming that in order to be a sandbox you have to have FFA PVP with full loot. sorry but SWG proved it doesn't need to have those in order to be a good sandbox game.
SWG wasn't ffapvp, and for that, it's economy was garbage. After about 3 months after release, everyone's house had more useless resources in storage than anyone could handle. When player don't have to replace gear, weapons, and houses, this happens. This is why EVE's economy thrives; risk of property destruction -> property replacement -> manufacturing -> resources -> gathering/mining -> risk of property destruction. SWG's item duribilty loss was not fast enough nor required enough replacement materials to balance out the rate of materials gathered. The only building's that could be destroyed were faction buildings...bought with faction points...not resources...
SWG's ecomony potentially could have been untouchable by any other mmo...but, it fell short.
eve is pretty much the only true sandbox that can come close.
we live in a themepark world now.
i think the only way you will ever get another true sandbox mmo where everything is ran by the player is if a group of skilled fans get together and start an open source mmo with swg preCU and eve being there inspirations.
other than that, buy your ticket, get in line and enjoy the ride!
Personally I've been playing Istaria for a bit. Its old as hell, and there's not a ton of people left (nobody seems to remember it )= ) but the devs do more than just keep the light on and have been updating it all this time. Unfortunately, there's only so much that can be done with the engine.
Personally, I find it difficult to stick with only because with the lack of players and general age of the game, I feel like I'm just kind of spinning my wheels instead of playing a "real game". Hard to put into words.
That being said though, the MMO genre is more or less dead unless you're looking for yet another sensationalized themepark based around hand holding, loot grinding, and as much instancing as they can muster. Honestly, the whole situation is just sad )=
Not so near future unfortunetally. Still months till release in Korea + time needed for some publisher to pick it up and then time for translation for EU & NA. At least 1 year and that's very optimistically.
Also ArcheAge won't be as sandbox-isch as SWG. This is ought to be themepark & sandbox mix so...
Anyway still I am looking forward to it, hope it's gonna give me long-term mmorpg fix
Plus it is FFA PvP.
Like most sandbox mmos are and for good reason. He didn't state he was against that though in fairness.
@fenistil. Yeah, perhaps "near future" was a bit off. Out of interest what makes SWG more sandboxy than ArcheAge?
except SWG which had no FFA PVP and it was pretty darn successful. but hey lets forget that little fact.
You got my point exactly.
It was a sandbox for how long again? The NGE/themepark era of the game lasted longer than the sandbox era. Given the IP it was pretty darn fucking unsuccessful actually. Meanwhile sandbox mmos with ffa pvp are still ongoing and still being made. Let's not forget that little fact though right...
Regardless, the OP didn't say he was adverse to ffa pvp from the off. If he is looking for a pve sandbox then good luck with that one.
"Come and have a look at what you could have won."
Not so near future unfortunetally. Still months till release in Korea + time needed for some publisher to pick it up and then time for translation for EU & NA. At least 1 year and that's very optimistically.
Also ArcheAge won't be as sandbox-isch as SWG. This is ought to be themepark & sandbox mix so...
Anyway still I am looking forward to it, hope it's gonna give me long-term mmorpg fix
Plus it is FFA PvP.
Like most sandbox mmos are and for good reason. He didn't state he was against that though in fairness.
@fenistil. Yeah, perhaps "near future" was a bit off. Out of interest what makes SWG more sandboxy than ArcheAge?
except SWG which had no FFA PVP and it was pretty darn successful. but hey lets forget that little fact.
You got my point exactly.
It was a sandbox for how long again? The NGE/themepark era of the game lasted longer than the sandbox era. Given the IP it was pretty darn fucking unsuccessful actually. Meanwhile sandbox mmos with ffa pvp are still ongoing and still being made. Let's not forget that little fact though right...
Regardless, the OP didn't say he was adverse to ffa pvp from the off. If he is looking for a pve sandbox then good luck with that one.
actually for its time it was very successful, WoW like numbers were unheard of back then since the MMORPG genre (at least here in the west) was still considered something for "nerds" and in its infancy.
also heres a clue for you the NGE was instituted because LucasArts wanted a piece of WoWs subscriber base and that move losts SWG a ton of subscribers. and is widely considered one of the worst moves in MMO history. so yeah the non FFA PVP sandbox can work as long as you don't have some dumba** company behind it who is willing to change the whole game for a cash grab.
as for them still ongoing the only successful one is EVE, most of the others (Darkfall, Mortal online) couldn't even touch SWG pre nges numbers. and How is Shadowbane doing?!? i remember when that was supposed to be the FFA PVP sandbox savior?
It's an older game, but Ashen Empires has everything you said It's a smaller community, maybe 500ish players, but we're all friends. It's not 3d, but it takes me back to the good ol' days of MMOs.
Originally posted by bossalinie SWG wasn't ffapvp, and for that, it's economy was garbage. After about 3 months after release, everyone's house had more useless resources in storage than anyone could handle. When player don't have to replace gear, weapons, and houses, this happens. This is why EVE's economy thrives; risk of property destruction -> property replacement -> manufacturing -> resources -> gathering/mining -> risk of property destruction. SWG's item duribilty loss was not fast enough nor required enough replacement materials to balance out the rate of materials gathered. The only building's that could be destroyed were faction buildings...bought with faction points...not resources...
SWG's ecomony potentially could have been untouchable by any other mmo...but, it fell short.
and i call bullsh1t.
gear degraded over time originally just through usage. no one needed to pvp in order for that to happen. if i remember correctly, one of the first pvp changes they made was to remove the degradation of equipment in pvp in order to get more folks to participate.
the economy collapsed due to the overheating caused by the holocron grind. which abruptly ended when they added a clear mechanic/progression for people to become jedi ingame. before that major crafters were the wealthiest people on any server, aside from material suppliers.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
From what i understand there are "pirate" servers for SWG that have rebuild the game as it was before sony killed it. Not sure if one is allowed to say that here but seeing SWG closes down in a few weeks anyway i guess it doesn't mather anymore so just google it and you will find it soon
not close to being finishedn and honestly probably never will be.
Time will tell yes it is slow but alpha testing is out now so alot closer than you may think..
Well OP jump into our forums and you may be very suprised at what you find The Repopulation is modeled on SWG-pre CU,old style and is attracting many vets and as they are prepareing for Alpha and stretching the Kickstarter goals these are exciteing times ahead for Repop.
Comments
DOA
Yes I know, EVE. 8 years to hit 400K and no ground based game can replicate the size of EVE Universe, that and high sec being the only thing that allowed EVE to live and grow at the snails pace it did.
That it does..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Dawntide is in open beta. It has a pre-cu feel
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Dawntide is shutting down for a couple months, for an entire new build
You got my point exactly.
yeah im tired of everyone assuming that in order to be a sandbox you have to have FFA PVP with full loot. sorry but SWG proved it doesn't need to have those in order to be a good sandbox game.
ummm, i hear there are some things called emulators. wink wink,
Ryzom
Vanguard
Neocron 2
Anarchy Online
There are a few but they are very dated and lacking in one way or another.
If I had to pick one it would be Ryzom, incredible community even today.
SWG's ecomony potentially could have been untouchable by any other mmo...but, it fell short.
eve is pretty much the only true sandbox that can come close.
we live in a themepark world now.
i think the only way you will ever get another true sandbox mmo where everything is ran by the player is if a group of skilled fans get together and start an open source mmo with swg preCU and eve being there inspirations.
other than that, buy your ticket, get in line and enjoy the ride!
Personally I've been playing Istaria for a bit. Its old as hell, and there's not a ton of people left (nobody seems to remember it )= ) but the devs do more than just keep the light on and have been updating it all this time. Unfortunately, there's only so much that can be done with the engine.
Personally, I find it difficult to stick with only because with the lack of players and general age of the game, I feel like I'm just kind of spinning my wheels instead of playing a "real game". Hard to put into words.
That being said though, the MMO genre is more or less dead unless you're looking for yet another sensationalized themepark based around hand holding, loot grinding, and as much instancing as they can muster. Honestly, the whole situation is just sad )=
It was a sandbox for how long again? The NGE/themepark era of the game lasted longer than the sandbox era. Given the IP it was pretty darn fucking unsuccessful actually. Meanwhile sandbox mmos with ffa pvp are still ongoing and still being made. Let's not forget that little fact though right...
Regardless, the OP didn't say he was adverse to ffa pvp from the off. If he is looking for a pve sandbox then good luck with that one.
"Come and have a look at what you could have won."
actually for its time it was very successful, WoW like numbers were unheard of back then since the MMORPG genre (at least here in the west) was still considered something for "nerds" and in its infancy.
also heres a clue for you the NGE was instituted because LucasArts wanted a piece of WoWs subscriber base and that move losts SWG a ton of subscribers. and is widely considered one of the worst moves in MMO history. so yeah the non FFA PVP sandbox can work as long as you don't have some dumba** company behind it who is willing to change the whole game for a cash grab.
as for them still ongoing the only successful one is EVE, most of the others (Darkfall, Mortal online) couldn't even touch SWG pre nges numbers. and How is Shadowbane doing?!? i remember when that was supposed to be the FFA PVP sandbox savior?
http://www.swgemu.com/forums/index.php
its in alpha yet but they are resurecting swg pre cu. you must have the orignal game disk tho to prove you have bought the game.
It's an older game, but Ashen Empires has everything you said It's a smaller community, maybe 500ish players, but we're all friends. It's not 3d, but it takes me back to the good ol' days of MMOs.
and i call bullsh1t.
gear degraded over time originally just through usage. no one needed to pvp in order for that to happen. if i remember correctly, one of the first pvp changes they made was to remove the degradation of equipment in pvp in order to get more folks to participate.
the economy collapsed due to the overheating caused by the holocron grind. which abruptly ended when they added a clear mechanic/progression for people to become jedi ingame. before that major crafters were the wealthiest people on any server, aside from material suppliers.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
Time will tell yes it is slow but alpha testing is out now so alot closer than you may think..
Well OP jump into our forums and you may be very suprised at what you find The Repopulation is modeled on SWG-pre CU,old style and is attracting many vets and as they are prepareing for Alpha and stretching the Kickstarter goals these are exciteing times ahead for Repop.
The game that is most like you described is Mortal Online. MO has player shops, housing, skill-based combat, and crafting.
Except there is no med center... you rest, sleep, bandage yourself or get healed by others.
The OP said nothing about full pvp etc. so Im answering his question outright.
I suggest searching Google. The answer to your question isn't allowed to be posted here.