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Directly from beta

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  • adennadenn Member Posts: 13

    Originally posted by pharazonic

    Originally posted by MMOExposed

    Its only beta. the game can get better before release

    Stop. Just stop. I'm so sick of hearing this stupid phrase for every damn game in beta, be it this one, or WoW: Cataclysm or RIFT, etc. Games don't magically change in betas. Some small changes will be made; alternate builds maybe tested; bugs will be fixed. But the game does not do a 180. 

     

    To relate it to this article -- voice-overs won't magically become less repititively after the beta. 

    Great post and I feel the same way about the "its beta" excuse.

  • pharazonicpharazonic Member Posts: 860

    Originally posted by CazNeerg

    Originally posted by pharazonic

    You and DeaconX are probably the only fans worth listening to in this forum because you're honest about the game. 

    Yes, because people whose personal tastes/priorities lead them to only have positive things to say about the game must be "dishonest."  This forum needs an eye-rolling smiley.

     

    It's dishonest because these so-called fans claim that "X" is untrue.

    An honest opinion would be, "Yeah, voice-overs get tedious, but not for me" or "I am willing to settle for no guild banks even though that is a shitty situation".

     

    Most people on this forum say things like, "SWTOR is the best game ever; the lack of guild banks will be FINE!" or "SWTOR has the best graphics ever!" when it's clear to all that things like textures are beyond awful, or the characters look wooden in the closeups. 

     

    (Note: Many SWTOR fans will quote me now and say, "No one said ____________________. You're making things up!")

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • AfterlifeAfterlife Member UncommonPosts: 256

    *Yawn* Same ol' discussions every MMO launch. Who gives a flying one?

    There's nothing better to play, or else you would be playing it right now instead of reading this post.

  • LoekiiLoekii Member Posts: 430

    Originally posted by adenn

    Originally posted by pharazonic


    Originally posted by MMOExposed

    Its only beta. the game can get better before release

    Stop. Just stop. I'm so sick of hearing this stupid phrase for every damn game in beta, be it this one, or WoW: Cataclysm or RIFT, etc. Games don't magically change in betas. Some small changes will be made; alternate builds maybe tested; bugs will be fixed. But the game does not do a 180. 

     

    To relate it to this article -- voice-overs won't magically become less repititively after the beta. 

    Great post and I feel the same way about the "its beta" excuse.

    Agreed.   Participated in a few betas, and followed some others via friends, and I do not think I recall a single one that had a 'miracle patch'.

    image

  • CazNeergCazNeerg Member Posts: 2,198


    Originally posted by pharazonic

     

     It's dishonest because these so-called fans claim that "X" is untrue.

    An honest opinion would be, "Yeah, voice-overs get tedious, but not for me" or "I am willing to settle for no guild banks even though that is a shitty situation".

     Most people on this forum say things like, "SWTOR is the best game ever; the lack of guild banks will be FINE!" or "SWTOR has the best graphics ever!" when it's clear to all that things like textures are beyond awful, or the characters look wooden in the closeups. 

    A person for whom the voiceover doesn't get tedious doesn't need to talk about them getting tedious for other people, because without some kind of properly conducted polling, talking about what other people think is a waste of time.  A lot of the hyperbole and trolling, on both sides, would disappear if people would limit themselves to describing their own opinions.

    As for guild banks, they are working on them.  I personally wouldn't describe the lack as a "shitty situation" though, because I just don't care.  I can see where those who are all about guilds would, but I'm not one of those people.  As for the graphics, I read that there was a bug during the last couple beta phases that prevented the high resolution textures from displaying, but it's fixed now.  I don't know whether that's the case, but if it is, that complaint may be answered already.  Even as they were, I didn't find them any worse than WoW, and for me graphics only need to not be distractically bad.  I don't need cutting edge prettiness.

    Long story short, my point is that you don't have to "ignore" things that are "obvious problems," in order to have an almost entirely positive impression of the game.  You could also just not care enough about those issues to consider them problems, regardless of how they are implemented.


    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • pharazonicpharazonic Member Posts: 860

    Originally posted by CazNeerg


    Originally posted by pharazonic


     

     It's dishonest because these so-called fans claim that "X" is untrue.

    An honest opinion would be, "Yeah, voice-overs get tedious, but not for me" or "I am willing to settle for no guild banks even though that is a shitty situation".

     Most people on this forum say things like, "SWTOR is the best game ever; the lack of guild banks will be FINE!" or "SWTOR has the best graphics ever!" when it's clear to all that things like textures are beyond awful, or the characters look wooden in the closeups. 

    A person for whom the voiceover doesn't get tedious doesn't need to talk about them getting tedious for other people, because without some kind of properly conducted polling, talking about what other people think is a waste of time.  

    Sounds like a cop out. "Oh, this super important defining feature may not be as great as it was originally slated to be... we just won't address the negatives!" 

    A lot of the hyperbole and trolling, on both sides, would disappear if people would limit themselves to describing their own opinions.

    Frankly, the only people I see employing hyperbole needless is the fanboys. From day one I have been very clear with what I like and dislike. Unfortunately the things I like aren't enough to get me to play and the things I dislike are the dealbreaker. Then I see fanboys waltzing up and saying, "X isn't true" when X is very true (awful character creator for 2011 for example) and "SWTOR is the best MMORPG to come!!!" when again that's a gross exaggeration. "I love SWTOR despite its many flaws" is a legitimate opinion and Deewe and DeaconX and a small handful of other posters have dared to be candid as them.   

    As for guild banks, they are working on them.  I personally wouldn't describe the lack as a "shitty situation" though, because I just don't care.

    Why wouldn't you? What's GOOD about having no gbank? See your opinion reeks of fanboyism.

    Oh how convenient, you don't care. Just like all your fanboy brethren who don't care about a lack of day/night, good textures, smooth 2011 animation, etc. Well here's a question... if you don't care, then why involve yourself in said discussions hm?

     I can see where those who are all about guilds would, but I'm not one of those people.  As for the graphics, I read that there was a bug during the last couple beta phases that prevented the high resolution textures from displaying, but it's fixed now.  I don't know whether that's the case, but if it is, that complaint may be answered already.  Even as they were, I didn't find them any worse than WoW, and for me graphics only need to not be distractically bad.  I don't need cutting edge prettiness.

    Okay, so you find the graphics acceptable. Fine. I can live with that. But be open to the reality that 2011 games look and feel leagues better. Besides, there are loads of SWTOR fans who dislike the aesthetic of the game in addition to the graphics. I'd link you threads to prove my point but the forums are down. 

    Long story short, my point is that you don't have to "ignore" things that are "obvious problems," in order to have an almost entirely positive impression of the game.  You could also just not care enough about those issues to consider them problems, regardless of how they are implemented.

    I don't get your point. If I am paying for something and going to invest my time in it, then I have every right to care about every damn thing. If it's not up to my standards, I won't play it -- which I am not. I said as much in my post to Deewe thanking him for his candid review. 

    Notice I didn't bash him for giving the game a B? Because THAT would make me a troll which I am not.

     


     

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by pharazonic

    **snip**

    I don't get your point. If I am paying for something and going to invest my time in it, then I have every right to care about every damn thing. If it's not up to my standards, I won't play it -- which I am not. I said as much in my post to Deewe thanking him for his candid review. 

    Notice I didn't bash him for giving the game a B? Because THAT would make me a troll which I am not.

     


     

    For clarification here would I have rated the game versus what, in my book, should have been the next gen SW MMO I would give TOR an E at best.

    Simply put because I'm looking forward a Darkforces I mixed with X-wing vs Tie-Fighter wrapped in a themed sandbox.

     

    That being said, B comes from trying to look at this game comparing it to others themeparks.

  • pharazonicpharazonic Member Posts: 860

    Originally posted by Deewe

    For clarification here would I have rated the game versus what, in my book, should have ben the next gen SW MMO I would give TOR an E at best.

    Simply put because I'm looking forward a Darkforces I mixed with X-wing vs Tie-Fighter wrapped in a themed sandbox.

     

    That being said, B comes from trying to look at this game comparing it to others themeparks.

    Thanks for clarifying. I'm essentially looking for a next-gen themepark which is why I won't be playing. But like I stated in my first post in this thread, I respect what you wrote and thank you for being completely honest. 

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by pharazonic

    Originally posted by Deewe

    For clarification here would I have rated the game versus what, in my book, should have ben the next gen SW MMO I would give TOR an E at best.

    Simply put because I'm looking forward a Darkforces I mixed with X-wing vs Tie-Fighter wrapped in a themed sandbox.

     

    That being said, B comes from trying to look at this game comparing it to others themeparks.

    Thanks for clarifying. I'm essentially looking for a next-gen themepark which is why I won't be playing. But like I stated in my first post in this thread, I respect what you wrote and thank you for being completely honest. 

    So....this isn't the kind of game you're looking for....and you have no intention of playing...and yet you make post after post in the SWTOR forum???

    image

    image

  • pharazonicpharazonic Member Posts: 860

    Originally posted by Wharg0ul

    Originally posted by pharazonic


    Originally posted by Deewe

    For clarification here would I have rated the game versus what, in my book, should have ben the next gen SW MMO I would give TOR an E at best.

    Simply put because I'm looking forward a Darkforces I mixed with X-wing vs Tie-Fighter wrapped in a themed sandbox.

     

    That being said, B comes from trying to look at this game comparing it to others themeparks.

    Thanks for clarifying. I'm essentially looking for a next-gen themepark which is why I won't be playing. But like I stated in my first post in this thread, I respect what you wrote and thank you for being completely honest. 

    So....this isn't the kind of game you're looking for....and you have no intention of playing...and yet you make post after post in the SWTOR forum???

    image

    What can I say, I love your company...

    I follow this game because I'd like to play it and I hope I can see changes that will draw me back. As I have stated time and time again, there are features in this game I truly like... and features I loathe. If something alters that balance, then I'd gladly hop on board. 

    "Never argue with a fool; onlookers may not be able to tell the difference."

    I need to take this advice more.

  • SouldrainerSouldrainer Member Posts: 1,857

    Oh, this is your review of the game?  Thanks for telling us in the subject line like a normal person, OP.  *proceeds to not read review, but reads all others on the forum*

    Error: 37. Signature not found. Please connect to my server for signature access.

  • Phaze7Phaze7 Member Posts: 93

    Originally posted by Sebali

    giving WoW an A+ at launch is assinine. the game became great not long after, but the first month or 2 and even longer were plagued with crashes and bugs.

     

    smoothest launch for me(and ive played most everything worth mentioning) is Rift. for both the state of the game and the quality of it. swap rift and wows launch ratings and youre more on target. makes it hard for me to take everything else you say serious.

    Absolutely true as I played from beta to open launch.  The LOOT bug plauged the original wow release (max lv 60) for months before it was ever dealth with properly.

    For all you noobs who joined candy land later on the loot bug was as you tried to loot a mob your character would get stuck in the bent over hunched position and if I remember correctly at that phase of the game you couldn't really do  anything ie attack, cast spells.

    I think you can attack and cast now when the same bug happens and it is still around because I still play.

     

    Wow crashed alot and world server down was a common message anyone playing during that time knows what I'm saying.

  • Phaze7Phaze7 Member Posts: 93

    Originally posted by Deewe

    Personal rating:  B (Expecting B+ @launch)

    (Edited after 2nd beta round)


     


    ==> All in all a good MMO, still very rough on the edges especially on the UI side


     


    Game feels uneven, some stuff are well polished and others are lacking. Not a former Blizzard quality if you ask.

    Sadly the last build felt more bugged than the prior one (ex: tab targetting not working, hearing others companions)


     


     

    1. Game feels like Star Wars the Restricted Wars [on rails].

    2. UI needs luvin' [Shall be fixed ASAP]

    3. Character customization is lacking (body features and gear). [Might never be improved]

    4. Some quest lines are not that great or even illogic

    5. Housing is even worse than LotRo

    6. Space sim is disappointing

     


     


     


    Intro: The cinematic are great.

    Still the animated parts with in game graphics felt rushed. Ex passing the blockade with the Smuggler did not feel like a blockade at all. Whent through way too easily, felt like the opponents where on tea time. Or the ships landing didn't feel that great either.




    Server Selection: Done the trick, nothing great, nothing bad either. Could be improved with filters like only display a zone, or a type of server and then sort them by name or status or zone...



    Character Creation: Painful and lacks options.

    1) Still even on lowest mouse setting it rotated the camera way too fast.

    2) Zooming in and out felt like there was only 2/3 camera distance settings

    3) Can't change the camera vertical axis.


    4) I wished there was a tattoo less option for Zabracks and Mirialan.

    5) Also I saw no non symmetric tattoos on republic characters

    6) Would have appreciated to be able to die tattoos

    7) Human female faces looks either like youngsters of ugly. 

    8) Rattataki jewellery don't look great and have like 4 choices that you can combine

    9) Mirialan = Space Orks and Sith = Blood Elves. BTW the low poly on Sith tentacles are horrid.


    10) Can't choose the makeup color on female characters


    11) Cyborgs "add-ons" looks ugly


     




    Questing: 


    Way too many answers are about greed or NPC always giving us $$$


    As a Jedi Knight played mostly a Jedi Knight and always selected the Dark answers.


    The early story felt bland, uninspired and lacking [Beware of spoilers]:


    1) Being raised from Padawan to Knight is way too fast and felt nothing special. More like ok you are now 18, welcome to the club you can now buy your smokes and drink alcohol.

    2) Dark choices were mostly about greed and greed and greed. I thought I was playing a mercenary not a Knight.

    3) The Jedi council member have to be really blind, death and stupid. The Dark answers were so openly evil that it felt weird not to have them react and put us directly in a force cell.

    4) Done my best to get rid of the droid and the best they find to impose us this piece of junk is you need a companion..., is that the best you can do?

    5) At a point we are poisoned (or at least said we are) and... nothing? Am I not supposed to be sick, dying or something?

    6) I did never feel like I was THE or even A hero. (Not that I care though)


    As a Trooper


    I found the class story much more well written and better tied together. Not only it felt better but it made sense and as a player you could buy it. Only down side, once again you're not a merc but a soldier $$$.


    As a Smuggler


    While a bit cliche some lines are pure jewels.


    As an IA


    You can feel the writer is indeed mixing 007 with Bourne Identity and shake them well.


    As a BH


    The great hunt is a bit overdone but it's a good way to out you on track and I liked most of the the story choices


     


     


    Ambiance: World is totally static. NPC and mobs are static. There aren't any critters nor world creatures. No bird singing, no NPC chatter. The world feels like sanitized. Also never felt there was war going on on Ord Mantell. For example in WAR you felt like there was something going on and in RIFT you really felt you landed in the middle of a war (at least just after character creation).


    After seeing it I do not buy the "can't have day/night cycles due to specific planets color settings". At least some planets needs it. They feel too much static and it won't kill the immersion, even otherwise to blur/fade their basic color during the night.


    Game looks SW it does not feels SW.



    Combat: Felt really nice but for ranged characters to stand in the open like it was nothing.

    Toss cable on the Knight Droid was replaced by a stupid droid force leap in the melee =  Silly. Please keep the droid at range and have it freeze mobs that tries to close on it so they stay in range of the JK

    Note: Still unable to automatically display all cover slots for the smuggler while moving. However I liked how he automatically rolled to the selected covered spot, even if I was a bit far from it.


    Class being carbon copy from one faction to the other is disappointing.


     


    Abilities: Honestly they should replace the #1 ability for each class with an autoattack. Spamming it is annoying in the long term and it doesn't help making the combat more vibrant. Only more like a hassle. BTW the companions abilities should not be locked in the companion hot bar. I was unable to rearrange them the way I needed them.



    Item Collection: Area loot is even better than in Rift as wider. 



    Inventory: Once again a MMO with painful inventory management.

    1) Some icons are really difficult to distinguish from others. Ex stims and grey items looks alike on my monitor. I had to be careful not to sell them

    2) Miss a sell grey items at vendor (Yes I know we can use the companion do so)

    3) Miss filter bags, like in WAR or better WoW ArkInventory. And I'd like separate, resizable bags.

    4) I wish there was a small icon on every item to categorise them: ex heavy armor, medium armor, 1h saber, 2h saber... so we don't need to mouse over an item to know who can use it.

    5) Bag space is too small early in the game.

    6) Gear management is tedious due to the fact we are not being able to have inentory/loot and companion & character window open at the same time.




    Character Sheet: Graphically speaking looks neat but should rise a bit the T7 droid companion display as it's cutting it's legs. 

    Functionality wise:

    1) Hide slots toggle should be next to the head slot.

    2) Wish I had a shoulder pad slot and I could hide these ugly shoulder flaps. (You're going to either love/hate them at hight level)

    3) Can't zoom in/out the character doll.

    4) Frame should be resizable and moveable

    I looked alike all characters around, was forced using gear that I did not like.

    => Felt like I was playing a character provided by the server, not mine.



    Movement: Running animations felt a bit too rigid, like having a stick in the bottom. Female looked like they were walking with heels not running around in a dangerous area with guns. Didn't like the way female arms are moving while running.



    Zones: Switching instances = 30 minutes cooldown. WTHeck???



    Graphics: Really like the work done by the environmental artists. Really don't like some of the gear.

    For example Coruscant brown and gold senator robes are really ugly: from the choice of colors to the design through the textures. Hopefully a place holder.


    Some textues are washed out others looks like plastic instead of cloth or metal.


    In cut scene you can see the colors are bleeding from one zone to the other, maybe due to the lack of AA


    Really dislike the huge shoulder pads on top tier gear.


     




    Story Line/Voice over: Acting acting is nice, while all the sentences does not always melt well as have diferent speed/tone/level.  In my play time I already noticed my character repeating the same sentence a few times. I can foresee players starting skipping V.O. fast, at least after levelling one character on each faction. And I did started skipping V.O. during my second session. Note: I wasn't even rush levelling.


    Really dislike the multy pass rendering in cut scene. It's not helping the immersion. But it seems the rendering has been improved as bit faster.


    Did not like I had to hit multiple times space bar to go down to the dialog choice when there are many dialog lines.


     


     


    UI: TOR biggest issue right now.



    Map: Poorly implemented.

    1) It's stuck in our face in the middle of the screen

    2) Non resizable

    3) Non moveable

    4) Can't select multiple entries like vendor + trainer

    5) Can't zoom in/out (mouse zoom option isn't handy)

    6) Can't center the map around our character

    7) The door/stairs/elevator icons to select other maps are too small for clicking conveniently

    8) Can't create waypoints

    9) Would like a frame less faded, moveable and resizable map

    10) Would like to select a destination (ex trainer) and have an optional in game line drawn to guide us to the destination in interiors, as in SWG or Dead space or better: follow a mouse droid ;)

    11) Would like in world waypoints as in SWG, so no need to constantly open the map to know where to go in exterior


     


    Keybinds: Needs more options and put keybinds in 2 columns for each function not 2 rows. Also missing a mouse look toggle. Can't bind CTRL to ventrilo. :(




    Crafting: mostly useless for current character, better  for alts.

    1) From what I saw rewards and loots are better than crafted items.

    2) It's really unpleasant not be able to queue missions

    3) Wish we could see in game what can be crafted with a profession without being obliged to train it.

    4) It would also be handy separate crafting profession on a side and gathering ones on another in the codex.

    5) Needs more filters for items types, class and so on



    Housing: Not a house but a glorified transportable bank.


     


    Guilds: N/A didn't used it, but seriously no guild banks at launch? (Ok Rift did this mistake too)


     


    PvP: Did not try that.


     


    Space: Suggestion: don't advertise it too much.


     


     


    Final word:  It's Star Wars, we can travel faster than the light, have real conversations with droids and we have to go to a terminal to send or receive a text message?


     


     


    [P.S.: All the above is a matter of personal opinion]

    I truely believe you gave an honest review to the game based on your views and experiences and that is so refreshing.

    I don't agree on some of your opinions and the ones I do those issues are not a big deal for me but I still agree with the UI needs improvment etc.

    The best thing about honest discussions is people can agree to disagree and everyone else can decide for themselves but the most important thing is you overall expressed your experiences in the best way you could and in one of the most honest posts Iv'e ever read.

     

  • PhaineinPhainein Member UncommonPosts: 24

    I gave the game a D and it comes strictly from design choices that I hate.

    1) Solo play is dependent on companions (pets). Every class is a pet class (so much hate).

    2) Jedi Knight class was crap. Utter crap. We're talking about half as powerful as every other class I tried. I am always a knight class in every game; it is simply the play style and role I enjoy playing the most. Before getting the pet I could barely solo. Afterwards, it was Force Leap then chase the mob who was now attacking my pet because he does more damage than I do. It was a farce. It was like SWG all over again. Jedi is too powerful, so nerf Jedi into being a pile of crap, then redesign the class.

    3) No role definition until mid levels or later. I have been playing MMOs almost 15 years and I really don't want to spend 20 levels being a dps class when I want to play a tank. This was especially annoying in actual difficult encounters because since everyone was a dps, it was basically a process of the highest dpser getting aggro then getting whittled down before the boss moved onto the next, and the next, etc...

    Character creation was another system where all the choices you make in creation are pointless because everyone looks the same in-game.

    The actual environments and textures were stunning and I think I would have enjoyed them even more if anti-aliasing hadn't been off during beta.

    There was a nigh-pointless "Light Side / Dark Side" points system in where certain dialogue choices you make result in one or the other. The mystery/fun was taken out of it because they told you what your result would before making the choice. Apparently your Light/Dark orientation would make you eligible/ineligible for gear, but has no actual bearing on whether you work for the Empire or the Republic, which seems to make it a meaningless cosmetic system.

    I didn't spend much time crafting but using the pets as gatherers seemed like the only use I can approve of them for. 

    For me the core of a game is it's PvE play. You get that down, then you work on everything else and bring it to be just as enjoyable and relevant as the PvE play. The PvE design choices were awful. I did not enjoy basic play very much at all. I was extremely disappointed by BW's choices with both the class and role archetype that I enjoy playing the most, so I fully grasp that my view of the game is skewed towards the specific class I played. But I mean... no offense, but the Jedi Knight is happenstantially the iconic class of the Star Wars universe, so if you completely FUBAR it, it doesn't seem like things are going to go well for the rest of your game. If the very bottom level of your game isn't fun, no amount of polish or features isn't going to save it.

    Anyway that's why I give it a 3/10, would not buy, would not recommend.

  • DaemonweaverDaemonweaver Member UncommonPosts: 124

    I just hope OP posted that wall of txt in the official forums as it would seem a much better place for it than here.

    Personally I really enjoyed the beta and was really suprised that I did, as the gameplay vids I had seen of the game from last year looked aweful, static and unbelievably dull. However the game as it is now was great and I will enjoy my time playing it very much.

    Score 7 out of 10, there is still room for improvement but then same can be said for any game. At least so far it is way better than Rift, I hated the beta of Rift found it dull and combat sucked, still I played the release cos my guild wanted to and suprise suprise I was bored after 1 month but I slogged through 3 months of play for guild before I just couldnt take anymore. Now for SWTOR I loved Beta so I hope it will be at least 3months of fun before I start having any reservations.

  • MichielMichiel Member UncommonPosts: 235

    Originally posted by Phainein

    I gave the game a D and it comes strictly from design choices that I hate.

    1) Solo play is dependent on companions (pets). Every class is a pet class (so much hate).

    2) Jedi Knight class was crap. Utter crap. We're talking about half as powerful as every other class I tried. I am always a knight class in every game; it is simply the play style and role I enjoy playing the most. Before getting the pet I could barely solo. Afterwards, it was Force Leap then chase the mob who was now attacking my pet because he does more damage than I do. It was a farce. It was like SWG all over again. Jedi is too powerful, so nerf Jedi into being a pile of crap, then redesign the class.

    3) No role definition until mid levels or later. I have been playing MMOs almost 15 years and I really don't want to spend 20 levels being a dps class when I want to play a tank. This was especially annoying in actual difficult encounters because since everyone was a dps, it was basically a process of the highest dpser getting aggro then getting whittled down before the boss moved onto the next, and the next, etc...

    Character creation was another system where all the choices you make in creation are pointless because everyone looks the same in-game.

    The actual environments and textures were stunning and I think I would have enjoyed them even more if anti-aliasing hadn't been off during beta.

    There was a nigh-pointless "Light Side / Dark Side" points system in where certain dialogue choices you make result in one or the other. The mystery/fun was taken out of it because they told you what your result would before making the choice. Apparently your Light/Dark orientation would make you eligible/ineligible for gear, but has no actual bearing on whether you work for the Empire or the Republic, which seems to make it a meaningless cosmetic system.

    I didn't spend much time crafting but using the pets as gatherers seemed like the only use I can approve of them for. 

    For me the core of a game is it's PvE play. You get that down, then you work on everything else and bring it to be just as enjoyable and relevant as the PvE play. The PvE design choices were awful. I did not enjoy basic play very much at all. I was extremely disappointed by BW's choices with both the class and role archetype that I enjoy playing the most, so I fully grasp that my view of the game is skewed towards the specific class I played. But I mean... no offense, but the Jedi Knight is happenstantially the iconic class of the Star Wars universe, so if you completely FUBAR it, it doesn't seem like things are going to go well for the rest of your game. If the very bottom level of your game isn't fun, no amount of polish or features isn't going to save it.

    Anyway that's why I give it a 3/10, would not buy, would not recommend.

     

    You have your facts wrong and furthermore you seem biased as hell. I will not counter your opinion because that's your right to have one. But I would like to ask of you to get your facts straight before you start telling people not to buy.

    1. You refer to your companion being utter crap and you chasing after the mobs. Turn their aggro skill off then! It's in the bottom left with you companion skills. It says 'Taunt' !

     

    2. Not being to tank and hold aggro as a Jedi Guardian is only in the first Flashpoint. You get an taunt/aggro skill around 14-16. I agree that the first Flashpoint comes down to who does the most DPS resulting in that person getting aggro.

     

    3. The Dark Side / Light Side system is not purely cosmetic. Example: If you choose to kill a certain NPC during your conversation they end up dead. But if you spare them they become your companion! 

     

    So to sum it up. It's fine that you dislike the game (very much so), but don't turn on the hate based on false facts.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Phaze7

    Originally posted by Deewe

    Personal rating:  B (Expecting B+ @launch)

    **snip**


     


    [P.S.: All the above is a matter of personal opinion]

    I truely believe you gave an honest review to the game based on your views and experiences and that is so refreshing.

    I don't agree on some of your opinions and the ones I do those issues are not a big deal for me but I still agree with the UI needs improvment etc.

    The best thing about honest discussions is people can agree to disagree and everyone else can decide for themselves but the most important thing is you overall expressed your experiences in the best way you could and in one of the most honest posts Iv'e ever read.

     

    Thanks for the feedback, very much appreciated that you took the time to read my wall of text ;)

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