Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How Soon We Forget SWTOR First Offering

In the beginning, when BW and LA set free the first info about their new title, SW:TOR, the community went crazy over the lack of traditional MMO tenants, like cafting and grouping and so on.

Then the answer (which is still out there in a video interview) to "what is end game" further fanned the flames. The answer, BTW, was sometning along the lines of hit level cap, roll a new toon, rinse  and repeat.

BW kicked in the PR machine to dispell these concerns by spinning the mechanics and a tweek here and there.  But upon closer review, nothing really changed

The  game was, and is, a new KOTOR with alot of people in it, occasionally forming up for flash points and raids. How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap?  How many invisible barriers is a player gonna hit trying to walk off the set path before the have had enough?  Or look at the same face on all the players and NPCs? and so on and so on.

If you like KOTOR you will like SWTOR. And that is fine.  Just let me know when SWTOR maintains a sub base of over 2 million past 6 months.  The game will succeed. But is noting new.

If SWG launched today, as it was in the beginning, with current technology, I believe it would be a better game. If a western/old west skinned game built on the SWG model of old would launch, it would be a better game.

BW-LA-EA's SWTOR:KOTOR is was it is.  Alot of poeple will enjoy it, but please put the koolaide down and just play the game. Get back to us in 6 months or so.

Ok, that is all. These are not the droids you are looking for, and i mean that.

Comments

  • kegtapkegtap Member Posts: 261

    oooh boy another SWG is better thread. I posted on the one that has a poll. The one that says TOR is not MMO. why didn't you just post this there instead of starting a new thread.

    SWG had way more bugs at launch then TOR had in the two beta runs I did.

    I can feel your anger. This game is defenseless. Take your weapon. Strike this game down with all of your hatred, and your journey towards towards the Dark Side will be complete.

  • SagasaintSagasaint Member UncommonPosts: 466

    Originally posted by kegtap

    SWG had way more bugs at launch then TOR had in the two beta runs I did.

    SWG had more bugs at the 3 years mark than all the other MMOs summed together at beta

    truestory

  • FireForkFireFork Member Posts: 64

    Originally posted by RobbHood

    How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap?  

    LOL 

  • Cthulhu23Cthulhu23 Member Posts: 994

    This thread is new and interesting.

  • zevni78zevni78 Member UncommonPosts: 1,146

    I dont why SWTOR should be compared to SWG just because it's the same IP. They appeal to different types of players, if sandboxers want another SWG type experience then look for one, or encourage devs to make one, dont take out the bitterness of SWG's fate on SWTOR, a game made by a company that has always produced a certain type of single player rpgs, and now an MMO in the same style, as that is what Bioware fans want, a Bioware game, not a sequel to another Star Wars MMO most of us never even played.

     

    Yes it's more linear that I would like, but its worth it for the focused story for me, and its as much of a social experience as any other themepark mmo, this claim that its too single player is an old one, that pre-dates the beta weekends. If your a massive Star Wars fan, why not support the game and encourage its potential rather than do what so many SWG vets are doing and giving in to fatalism? It's an MMO, its can change and grow, judging by it's release state is absurd, think of all the MMOs that are nothing like they where at launch. It may never be the type MMO you want, but it can fix its short-comings.

     


    Find a Sandbox, its doesn’t have to be the SW IP, please leave this comparison alone, Bioware didn't ask to be burdened with the sins of SOE. Many of us are happy with what SWTOR is; if we want a sandbox fix, or a more free-roaming, group dependent MMO as well there are other games. I look forward to Archeage, and hope it leads to more AAA sandboxes, but I don't have an irrational fixation for Star Wars,  I just want good sandboxes, and themeparks.


     


     

  • nationalcitynationalcity Member UncommonPosts: 501

    Don't even know what to say except maybe it's actually a good thing the game is closing down because hopefully it will force some people to move on.

    This obsession some people have with SWG has just become unhealthy.....

  • AxehiltAxehilt Member RarePosts: 10,504

    Who didn't like KOTOR?  That game was fucking fantastic.  It was like the wake-up point where Bioware stopped churning out RPGs hampered by AD&D's combat system (a combat system which was great for tabletop, but terrible for computer gaming.)

    Although I'm a little apprehensive about the claim that because I liked KOTOR I'll like ToR.  It's like I've said about Skyrim (in regards to making it a MMO): simply taking a great singleplayer RPG and making it MMO is by no means an automatic win. 

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • KordacKordac Member Posts: 80

    Originally posted by Axehilt

    Who didn't like KOTOR?  That game was fucking fantastic.  It was like the wake-up point where Bioware stopped churning out RPGs hampered by AD&D's combat system (a combat system which was great for tabletop, but terrible for computer gaming.)

    Although I'm a little apprehensive about the claim that because I liked KOTOR I'll like ToR.  It's like I've said about Skyrim (in regards to making it a MMO): simply taking a great singleplayer RPG and making it MMO is by no means an automatic win. 

    I love KoTOR, I'm actually replaying it at the moment but you know it used D&D version 3.0 like NWN does right? it's still all D20 and saving throws behind the scenes.

  • IkedaIkeda Member RarePosts: 2,751

    CLEARLY sandboxes don't appeal to the masses.  There are groups of people who enjoy them.  EVERY group out there is out there to become the biggest and the best.  Unfortuntely, to do so, you make decisions via mass marketing feedback.

    I'm sorry his isn't you sandbox but FROM THE GET GO Bioware has been very forthright about what you will and will not be seeing so far as gameplay experience goes.  Eveything else was just idle hopes and speculation by the internet community.

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by RobbHood

    In the beginning, when BW and LA set free the first info about their new title, SW:TOR, the community went crazy over the lack of traditional MMO tenants, like cafting and grouping and so on.

    Then the answer (which is still out there in a video interview) to "what is end game" further fanned the flames. The answer, BTW, was sometning along the lines of hit level cap, roll a new toon, rinse  and repeat.

    BW kicked in the PR machine to dispell these concerns by spinning the mechanics and a tweek here and there.  But upon closer review, nothing really changed

    The  game was, and is, a new KOTOR with alot of people in it, occasionally forming up for flash points and raids. How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap?  How many invisible barriers is a player gonna hit trying to walk off the set path before the have had enough?  Or look at the same face on all the players and NPCs? and so on and so on.

    If you like KOTOR you will like SWTOR. And that is fine.  Just let me know when SWTOR maintains a sub base of over 2 million past 6 months.  The game will succeed. But is noting new.

    If SWG launched today, as it was in the beginning, with current technology, I believe it would be a better game. If a western/old west skinned game built on the SWG model of old would launch, it would be a better game.

    BW-LA-EA's SWTOR:KOTOR is was it is.  Alot of poeple will enjoy it, but please put the koolaide down and just play the game. Get back to us in 6 months or so.

    Ok, that is all. These are not the droids you are looking for, and i mean that.

    You scorned SWG people really need to let it go, you are starting to sound like a broken record.

     

    Nobody cares outside your own small group of SWG "vets". There won't be a new SWG now nor in the future. Cry yourself to sleep if you must but realize it and embrace it. Then move on so the rest of us can have some peace

     

    And oh yeah ... welcome to the debate of 2008

  • onthestickonthestick Member Posts: 600

    Originally posted by RobbHood

    In the beginning, when BW and LA set free the first info about their new title, SW:TOR, the community went crazy over the lack of traditional MMO tenants, like cafting and grouping and so on.

    Then the answer (which is still out there in a video interview) to "what is end game" further fanned the flames. The answer, BTW, was sometning along the lines of hit level cap, roll a new toon, rinse  and repeat.

    BW kicked in the PR machine to dispell these concerns by spinning the mechanics and a tweek here and there.  But upon closer review, nothing really changed

    The  game was, and is, a new KOTOR with alot of people in it, occasionally forming up for flash points and raids. How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap?  How many invisible barriers is a player gonna hit trying to walk off the set path before the have had enough?  Or look at the same face on all the players and NPCs? and so on and so on.

    If you like KOTOR you will like SWTOR. And that is fine.  Just let me know when SWTOR maintains a sub base of over 2 million past 6 months.  The game will succeed. But is noting new.

    If SWG launched today, as it was in the beginning, with current technology, I believe it would be a better game. If a western/old west skinned game built on the SWG model of old would launch, it would be a better game.

    BW-LA-EA's SWTOR:KOTOR is was it is.  Alot of poeple will enjoy it, but please put the koolaide down and just play the game. Get back to us in 6 months or so.

    Ok, that is all. These are not the droids you are looking for, and i mean that.

    Ever since NGE you guys have been complaining and complaining ..this website even gave you *SWG refugee* a seperate section to complain as much as you like. Guess even that wasn't enough. Right now it is looking very desperate because you people don't even know where and at whom to vent your anger.

    How many servers SWTOR will launch with on release?

    ShredderSE - Umm how many do they need? Maybe 6.
    US, EU, Asian, France, German and Russian.
    Subs will be so low there is no need for more
    Snoocky-How many servers?
    The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

    Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  • kaliniskalinis Member Posts: 1,428

    Not all swg vets are bitter or against tor. From what i have read at torwars.com they were once galaxie players and they love tor. So not all galaxie vets are like this

    Just the ones who wanted a galaxies2 and cant get over teh fact they arent getting that. To be honest the only company that can make a galaxies 2 is soe id assume so they wouldnt actually be happy even if galaxies 2 came out.

    Tor was never gonna be a sandbox not being made by bioware. Bioware is known for its storytelling, dialouge choice laden, companion rpgs.

    That is what htey are bringing to mmos. that all adds up to had to be a themepark. U cant have those things in a sandbox , since bioware rpgs themselves have gm driven content not player driven content u pretty much end up with themepark just because its bioware.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Kordac

    Originally posted by Axehilt

    Who didn't like KOTOR?  That game was fucking fantastic.  It was like the wake-up point where Bioware stopped churning out RPGs hampered by AD&D's combat system (a combat system which was great for tabletop, but terrible for computer gaming.)

    Although I'm a little apprehensive about the claim that because I liked KOTOR I'll like ToR.  It's like I've said about Skyrim (in regards to making it a MMO): simply taking a great singleplayer RPG and making it MMO is by no means an automatic win. 

    I love KoTOR, I'm actually replaying it at the moment but you know it used D&D version 3.0 like NWN does right? it's still all D20 and saving throws behind the scenes.

    Yeah I know, but it was the first step de-tangling from pure AD&D games which got us to ME, DA2, and ME2 (DA1 was just a learning phase.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by RobbHood

    In the beginning, when BW and LA set free the first info about their new title, SW:TOR, the community went crazy over the lack of traditional MMO tenants, like cafting and grouping and so on.

    Then the answer (which is still out there in a video interview) to "what is end game" further fanned the flames. The answer, BTW, was sometning along the lines of hit level cap, roll a new toon, rinse  and repeat.

    BW kicked in the PR machine to dispell these concerns by spinning the mechanics and a tweek here and there.  But upon closer review, nothing really changed

    The  game was, and is, a new KOTOR with alot of people in it, occasionally forming up for flash points and raids. How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap?  How many invisible barriers is a player gonna hit trying to walk off the set path before the have had enough?  Or look at the same face on all the players and NPCs? and so on and so on.

    If you like KOTOR you will like SWTOR. And that is fine.  Just let me know when SWTOR maintains a sub base of over 2 million past 6 months.  The game will succeed. But is noting new.

    If SWG launched today, as it was in the beginning, with current technology, I believe it would be a better game. If a western/old west skinned game built on the SWG model of old would launch, it would be a better game.

    BW-LA-EA's SWTOR:KOTOR is was it is.  Alot of poeple will enjoy it, but please put the koolaide down and just play the game. Get back to us in 6 months or so.

    Ok, that is all. These are not the droids you are looking for, and i mean that.

     

    Exactly.

    I played a flashpoint , that is considered by fans - the best thing since sliced bread.

    Was it good ?

    Well it was just same as any average quest line in let say Dragon age.

    So. It was good. But very much something you see every day if you play single player rpgs.

     

    Problem is , just that.

    Imagine playing a certain quest in SRPG. And now imagine playing it over and over again.

    Now imagine playing it over and over again, but with people hurrying you, or god forbid PUGs

     

    Oh man...

    Some people are up for rude awakening

     



  • onthestickonthestick Member Posts: 600

    Originally posted by Lobotomist

    Exactly.

    I played a flashpoint , that is considered by fans - the best thing since sliced bread.

    Was it good ?

    Well it was just same as any average quest line in let say Dragon age.

    So. It was good. But very much something you see every day if you play single player rpgs.

     

    Problem is , just that.

    Imagine playing a certain quest in SRPG. And now imagine playing it over and over again.

    Now imagine playing it over and over again, but with people hurrying you, or god forbid PUGs

     

    Oh man...

    Some people are up for rude awakening

     

    I don't believe anyone calling flashpoint to be the best thing since sliced bread. But i do see people saying that they enjoy it for branching storyline. Also the higher you go the dialouges and cinematics are pretty much non existant. So one doesn't need to press spacebars like crazy.

    How many servers SWTOR will launch with on release?

    ShredderSE - Umm how many do they need? Maybe 6.
    US, EU, Asian, France, German and Russian.
    Subs will be so low there is no need for more
    Snoocky-How many servers?
    The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

    Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Someone is uninformed :-(

     

    Sorry OP most of what you said is either completely untrue, factually flawed, or just an out right lie.

    -They have crafting

    -you can skip the voice overs

    -the worlds are huge, I've never seen an invis wall I can't go any more in one direction because of...  So keep making things up in that regard.

    -The NPC's have a wide varriety of looks and apperances, I've never seen one that looked like another or l ike a player.

    Edit:  I noticed you claimed the game had no end game too... Woah look another bold faced lie, well i'm hoping you are just uninformed but eh at this point I'm thinking you are probably lying for effect.

    I'm sorry you are some how upset, it might be that you don't know what you are upset about, as most of your complaints again are 100% invalid.

     

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    A shame TOR isn't using the KotoR ruleset, I might have been a bit more interested in trying it out if it did.

    It's why I don't think TOR is all the similar/good as the KotoR series, they play entirely differently, except for the conversation system.

  • HengistHengist Member RarePosts: 1,316


    Originally posted by Lobotomist
     
    Exactly.
    I played a flashpoint , that is considered by fans - the best thing since sliced bread.
    Was it good ?
    Well it was just same as any average quest line in let say Dragon age.
    So. It was good. But very much something you see every day if you play single player rpgs.
     
    Problem is , just that.
    Imagine playing a certain quest in SRPG. And now imagine playing it over and over again.
    Now imagine playing it over and over again, but with people hurrying you, or god forbid PUGs
     
    Oh man...
    Some people are up for rude awakening
     


    Hmmm, and you were the guy who was saying WAR was the greatest thing since sliced bread, right? I mean, I did go back and look at your history to make sure I read it right, and end of beta, man you were all over it.

    By the way, how's that prognostication working out for you? No rude awakenings into reality, right?

    Here's the interesting part, many people who have been interested in TOR got interested because of what it was offering, and as such found pretty much exactly what they are looking for, so I'm not sure finding it would qualify as a rude awakening.

    Dont get me wrong, I fully understand that TOR isnt for everyone, and never will be, but this whole rude awakening business falls pretty flat since it appears to be exactly what a large group of people was looking for.

    Either or, hope you are still enjoying Warhammer, and hope that it'll find your predictions of being the next big thing.......one of these days I'm sure you'll be right.

    Cheers!

  • CavodCavod Member Posts: 295

    Originally posted by RobbHood

    How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap?

    >implying other games don't reuse and overuse content

     

    If you truly want to know the answer to that question, well you're off on the right start.





    This is funny to me because you ask that question, yet you contribute to the same old crap that every other SWG fans says and somehow think you're any different from the game you criticize?



     

    Either way, just go search these forums and see how many others have said the exact same things you have said here.  Take note of how many people have "snapped" in response(and don't go counting posts like this one as snapping, because it's not iaintevenmad.jpg)  to them being said over and over.   ???  Profit  

     

    Okay, but seriously, if the people who enjoy SWTOR can take these constant haterade threads the way they do then even if what you say is true, all is well for SWTOR.

     

     

    We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Cavod

    Originally posted by RobbHood

    How many times is a player gonna have to listen to the same dialogue in the these flashpoints before they snap?

    >implying other games don't reuse and overuse content

    Yeah, but there's a big difference between watching a cutscene for the 2nd or 3rd time, and actively participating in repeat gameplay.  In one, there are no dynamic elements.  In the other, the dynamic element is your own decision-making.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • ShodanasShodanas Member RarePosts: 1,933

    Originally posted by RobbHood

    How many invisible barriers is a player gonna hit trying to walk off the set path before the have had enough?

    Not liking a game is normal, deliberately spreading BS like this one is just low. Tell us, where exactly did you come across an invisible barrier in SW TOR? 

  • DLangleyDLangley Member Posts: 1,407

    There are many threads on this topic where you can voice your opinion. There is no need for another thread.

    Locked.

This discussion has been closed.