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Imagine mixing these three games together.... it would rock.
I know people hate FFA PvP also but I'm sure you can insorporate something for the carebear whoosies..
Something like if you choose to be a pacisfist or something you are stuck in a PvE area but you they're like saints.. that don't go about killing other players but if they cross this kind of area thats like Limbo.. then they're fucked. then you have the real world where everything is FFA PvP and you can build and craft with the simplicity of Minecraft a world big enough like Darkfall with a lot of Eve Online's game mechanics...
I don't know talking out of my ass a little but just throwing the idea so someone does something slightly similar.
Comments
The only thing is you would be stuck with minecraft level graphics due to hardware limitations.
yeah so I guess the simplicity of building with be intact but it will take slightly longer.... so that it gives graphics time to load? Like maybe some kind of que or something?
It's really easy to say "Hey, take this, and this, and this, put em all together, and you'll have the greatest thing since sliced bread!", but... it rarely works out that way. Why not push one of the above mentioned games to move in a direction you think is more suitable - i.e. Darkfall PvP in Minecraft, or building mechanics in EVE? Not saying that will be much more successful, but if you're going to talk out of your ass, point that ass at someone who can institute change.
THIS!!! LOL
Instead of all that, I'd settle for a Minecraft where I didn't have to juggle files and directories around just to add in mods and neat extras.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Also since eve is a sandbox and mine craft is a sandbox, do they share gameplay elements?
Philosophy of MMO Game Design
1) Most MMOs don't have terraforming or the world building tools that Minecraft has.
2) Most sandbox-style MMOs are drastically different from each other, as the elements that put them in that category are the tools and toys allowing emergent or non-scruipted play. They share the same elements as Play-Doh, an Etch-A-Sketch and Lincoln Logs do.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Years before Darkfall launched i realy thought we would get a steady 50k player base of hardcore players, who are comming from all FFA PVP mmo's and we will have years to come of great times.
Not knowing WoW IN 2005 released and in 2008 end of year 300k extra registered on forumfall when beta was announced in 2 months time my dream game was ruined forever by all the thousends of ex-carebears, even those i thought where hardcore where infact whiners and pussy cheaters(yes many longterm followers where fakes after all) game was hated by so many themepark players Darkfall could never have survived realy sad true story:(
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
That is a cheap shot man. Don't blame themepark players because there are not enough players to support sandbox games. How about try to find faults and drawbacks in sandbox genre itself instead of throwing blame on players who got nothing to do with it?
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
Even though EVE is FFA, it's still surprisingly easy to not get ganked if you play smart. This idea that carebears can't live in FFA is out-dated - A better phrasing for it would be idiots can't survive in FFA.
1) Most MMOs don't have terraforming or the world building tools that Minecraft has.
2) Most sandbox-style MMOs are drastically different from each other, as the elements that put them in that category are the tools and toys allowing emergent or non-scruipted play. They share the same elements as Play-Doh, an Etch-A-Sketch and Lincoln Logs do.
Philosophy of MMO Game Design