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What if SOE decided to buyout WoW?

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  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by Jodokai
    SOE, if nothing else has EQ which, besides breaking new ground and really being the Mother of MMO's, won Online Game of the Year, and Game of the Year from several orginizations.


    I dunno, I always felt that SOE rather screwed the pooch after taking over completely from Verant when it came to EQ. From CS, which was not that hot to begin with, to the expansions, which were generally rushed out filled with bugs, and unfinished content.

    Then came SWG, and while Lucas Arts might share the blame for the bugs, and poor design, the responsibility for the games poor CS lies with SOE.

    Now with EQ2, they seem to have learned from past mistakes, and gotten things right, to an extent. Does that mean they should run WoW? Not in my opinion, no. While WoW has it's issues, server overpopulation being the least of them, the game is no worse off than any other games from a first time MMO developer. Look at Shadowbane, or Anarchy Online, though FunCom has done an amazing job of getting AO back on track.

    At the end of the day, both games have their good and bad points, but they're fun in their own ways. So rather than constantly arguing about which game is better, why not just get together in real life, and kick each other in the nuts over, and over. It would save space on the forums here, if nothing else.

  • JodokaiJodokai Member Posts: 1,621

    Sure some say EQ took a turn for the worse, but it's still the longest running sucessful MMO today. That says a lot.

    This isn't an argument about what game is better, that has nothing to do with it. Fact is SOE is running their newest game better than Blizzard is. Only die-hard fanbois can argue against that. I'm not saying EQ2 is more fun, or even fun at all, all I'm saying is that it's being handled much better than WoW. The amount of content added the fixes added and the speed at which it is happening.

    Now take a game like WoW, that's already created and designed (this is where SOE has the trouble) and give it to SOE to manage (this is where Blizzard is having the trouble) and I think the game would be A LOT better.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Jpedro
    Originally posted by scaramoosh
    Actually most of the content in EQ2 just comes from EQ, WOW copied EQ.


    And eq copied it from UO


    Wrong.
    EQ was in development before UO was released. It was designed based on MUDS which was extremely apparent if you were in Beta Phase 1. All the / commands, the skill system, the method of 'levelling', the combat system, and even the way you emote in EQ was very very reminiscent of MUDS. Even the idea of ZONES came from MUDS.

    UO, on the other hand, was designed based on the Ultima single player CRPG series of game.

    Two entirely different sources for their development.

    Currently Playing: Dungeons and Dragons Online.
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  • 92165449216544 Member Posts: 1,904

    Im not going to read 6 pages of posts so forgive me if I repeat anything. ::::02::

    I think SoE is a great company, they care about their customers. Even if their number 1 job is to get money, they do a good job at that. They patch often, add alot of new content, have a good customer server (at least all the times I have tried it), and they overall are just a good solid company.

    If WoW was handed over to SoE, I think it would become a better game, but not by alot. There would be less lag, all the classes would stay balanced, more content would be added, new classes and races would come out, and so on. But, I think overall the game would stay about the same. Their wouldn't be any ground breaking ideas. The game would still be just another mmorpg.

  • Kem0sabeKem0sabe Member Posts: 443


    Originally posted by Elnator
    Originally posted by Jpedro
    Originally posted by scaramoosh
    Actually most of the content in EQ2 just comes from EQ, WOW copied EQ.


    And eq copied it from UO


    Wrong.
    EQ was in development before UO was released. It was designed based on MUDS which was extremely apparent if you were in Beta Phase 1. All the / commands, the skill system, the method of 'levelling', the combat system, and even the way you emote in EQ was very very reminiscent of MUDS. Even the idea of ZONES came from MUDS.

    UO, on the other hand, was designed based on the Ultima single player CRPG series of game.

    Two entirely different sources for their development.



    Yep, EQ had much in common with text based rpg´s, like the keywords for starting quests and talking to npcs, the / commands like Elnator mentioned, tho UO had a better polished system in my view, played both games and i liked the skill system in UO better, i tend to think that the fact that UO had more of a ambience around it because of all the back story from the old ultima games.

    All ur Mountain Dew is belong to me.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Kem0sabe
    Originally posted by Elnator
    Originally posted by Jpedro
    Originally posted by scaramoosh
    Actually most of the content in EQ2 just comes from EQ, WOW copied EQ.


    And eq copied it from UO


    Wrong.
    EQ was in development before UO was released. It was designed based on MUDS which was extremely apparent if you were in Beta Phase 1. All the / commands, the skill system, the method of 'levelling', the combat system, and even the way you emote in EQ was very very reminiscent of MUDS. Even the idea of ZONES came from MUDS.

    UO, on the other hand, was designed based on the Ultima single player CRPG series of game.

    Two entirely different sources for their development.



    Yep, EQ had much in common with text based rpg´s, like the keywords for starting quests and talking to npcs, the / commands like Elnator mentioned, tho UO had a better polished system in my view, played both games and i liked the skill system in UO better, i tend to think that the fact that UO had more of a ambience around it because of all the back story from the old ultima games.


    Then again UO was written by Origin Systems Inc and based on an RPG that had gone through 7 revisions at the time. The UO interface was just a direct port of Ultima IV for the most part. Not to mention that Origin was a Game Maker (sorta like Blizzard is today) whereas 989 Studios (which became Verant, which became SOE) was pretty much a small indie company at the time. Sony backed the game but 989 was a 'indie' at the time. Sony backing the game is actually how the city of Qeynos got it's name (SonyEQ backwards). And 989 didn't really have a previous engine to build off of but, rather, had to pretty much develop EQ's engine from total scratch since they were basing it off text based MUDS (which is partly why it took longer to develop as well even though both games went into development relatively close to one another).

    Currently Playing: Dungeons and Dragons Online.
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  • ColdmeatColdmeat Member UncommonPosts: 3,409

    If I remember correctly, 989 Studios developed sports title for console systems previous to EQ. Different teams I would imagine, but anyway.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Coldmeat
    If I remember correctly, 989 Studios developed sports title for console systems previous to EQ. Different teams I would imagine, but anyway.

    That's a LOT different than developing an RPG :) And no way were they even CLOSE To the size, reputation and quality of product for the *PC* as Origin was. At one point Origin was widely recognized as one of the top makers, if not THE top maker, of Computer Games and was definitely the top maker of CRPG's. With offerings like Privateer, Wing Commander, Ultima I - X, etc.

    You're talking about a tiny gaming studio vs. a mega-game corporation in terms of resources, experience and quality.

    Not saying that 989 didn't do a good job, on the contrary, I think they did a fantastic job and I would rate EQ and UO as "Equal in Quality but Different in Style". But they certainly had a lot less background in the game industry than Origin's UO team did.

    Currently Playing: Dungeons and Dragons Online.
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  • ssvegita0ssvegita0 Member Posts: 13

    Simply put :

    WoW's current state = The game had potential - until Blizzard killed it by... well, exsisting.

    If SOE bought out WoW = The game would still have the potential, but would be turned into an uninhabitable wasteland of bugs, incorrect patches, and underdeveloped content.

     

    (For those who haven't noticed, everytime I think of my hours spent in WoW I cringe and wonder why I wasted my time.  It was really disappointed in Blizzard's progression with the game and lack of listening and incorporating player-based ideas into their patches/soon-to-come sections).

  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by ssvegita0

    Simply put :
    WoW's current state = The game had potential - until Blizzard killed it by... well, exsisting.
    If SOE bought out WoW = The game would still have the potential, but would be turned into an uninhabitable wasteland of bugs, incorrect patches, and underdeveloped content.
     
    (For those who haven't noticed, everytime I think of my hours spent in WoW I cringe and wonder why I wasted my time.  It was really disappointed in Blizzard's progression with the game and lack of listening and incorporating player-based ideas into their patches/soon-to-come sections).


     Isnt that the truth. We would have tons of new content ....probably 2 expansions by now but none of it would work properly. None of the classes would balance out and everyone would be the same class.

  • djorgendjorgen Member Posts: 15

    What a stupid post. Sorry! But it just is.

    I have played SWG ... And SOE has done nothing else then to make their customers ANGRY with that game. It worked ok for some months.. But they are experts in never changing gamebreaking bugs, and replying to "happy posts" instead of those who actually got some important info in it.

    A couple of examples - spawning mobs. Or the lack of it. It has been a problem since beta. I remember, on Dathomir, I could travel for 15 minutes on my bike without seeing ONE mob. The only places they spawned, was 800-1500 metres from the outposts.. The area where the mission-term quests were placed.

    Creature Handler - the profession. It's a very fun profession, but without an elite combat profession in addition to CH, you could never survive. And it's like that to this day - after the dreaded CU, CHs can barely take on mobs... And with pub20, it's almost impossible to use your pets for anything useful - they just stand there, not able to hold aggro or pull mobs.

    SWG was a great game for some months, and it still got alot of potential. But SOE really gotta fix ALL their more or less gamebreaking bugs. Until then, SWG doesn't deserve to be played by anyone.

    My 0.02. :)

  • SaigonshakesSaigonshakes Member Posts: 937

    Why wouldn't it work properly Bama? I play Eq2 and eveything is working fine. Just wondering what your reasoning was.

  • protorocprotoroc Member Posts: 1,042

    i disagree with one point, if SOE ran WOW there would definately be stealth nerfs, EQ2 was full of them the 4 months i played it

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by protoroc

    i disagree with one point, if SOE ran WOW there would definately be stealth nerfs, EQ2 was full of them the 4 months i played it



    Right the stealthily put the nerfs in the launch pad. Sneaky bastards.
  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Jodokai
    Originally posted by protoroc
    i disagree with one point, if SOE ran WOW there would definately be stealth nerfs, EQ2 was full of them the 4 months i played itRight the stealthily put the nerfs in the launch pad. Sneaky bastards.

    Now you know all them words confuse people Jo...

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ElnatorElnator Member Posts: 6,077

    All you're seeing is the difference in an experienced MMORPG producer (SOE) and their handling of EQ2 verses an experienced single player game maker who's just breaking into the MMO market. If you look back at 989/Verant's handling of EQ in the year+ after it's release and Origin's handling of UO initially you'll find a lot of similarities in the thrashing about that's going on at Blizzard now.

    They're new at this. Mistakes will be made. But it'll all come out in the wash. WoW is a fine game, nothing wrong with it. Blizzard will learn from it's blunders and get it's act together on the management side of the MMO... It'll take a few more months but they'll get there.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ScarisScaris Member UncommonPosts: 5,332

    The only 2 issues I could ever have currently with how Blizzard is actually handling WoW is the lack of content updates and the queue system. Other then that they have handled it like most other companies.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by Saigonshakes

    Why wouldn't it work properly Bama? I play Eq2 and eveything is working fine. Just wondering what your reasoning was.


     

     Im mainly refering to SWG. They pushed out so much new content wihtin the first year but failed to fix major bugs within the game first. By pushing out more content so quickly , they only made new bugs. The balancing of classes im refering to is also in SWG, where every person and there brother was a TK variant template.

     Ive played EQ2 also and found it works very smoothly. Its almost if they have a totally different company working on it. That being said, I dont think SOE is horrible. I just dont think they would do a better job. I think they are both pretty much the norm.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Bama1267
    Originally posted by Saigonshakes
    Why wouldn't it work properly Bama? I play Eq2 and eveything is working fine. Just wondering what your reasoning was.
    Im mainly refering to SWG. They pushed out so much new content wihtin the first year but failed to fix major bugs within the game first. By pushing out more content so quickly , they only made new bugs. The balancing of classes im refering to is also in SWG, where every person and there brother was a TK variant template.
    Ive played EQ2 also and found it works very smoothly. Its almost if they have a totally different company working on it. That being said, I dont think SOE is horrible. I just dont think they would do a better job. I think they are both pretty much the norm.

    Well said. Good post Bama.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • Kem0sabeKem0sabe Member Posts: 443

    Dunno how this thread has gone on for so long. it bogles the mindn::::03:: ... see doesnt he look bogled to you?

    All ur Mountain Dew is belong to me.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Bama1267
    Originally posted by Saigonshakes
    Why wouldn't it work properly Bama? I play Eq2 and eveything is working fine. Just wondering what your reasoning was.
    Im mainly refering to SWG. They pushed out so much new content wihtin the first year but failed to fix major bugs within the game first. By pushing out more content so quickly , they only made new bugs. The balancing of classes im refering to is also in SWG, where every person and there brother was a TK variant template.
    Ive played EQ2 also and found it works very smoothly. Its almost if they have a totally different company working on it. That being said, I dont think SOE is horrible. I just dont think they would do a better job. I think they are both pretty much the norm.

    Two completely separate dev teams support the two games.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by Elnator




    Originally posted by Bama1267


    Originally posted by Saigonshakes
    Why wouldn't it work properly Bama? I play Eq2 and eveything is working fine. Just wondering what your reasoning was.


    Im mainly refering to SWG. They pushed out so much new content wihtin the first year but failed to fix major bugs within the game first. By pushing out more content so quickly , they only made new bugs. The balancing of classes im refering to is also in SWG, where every person and there brother was a TK variant template.
    Ive played EQ2 also and found it works very smoothly. Its almost if they have a totally different company working on it. That being said, I dont think SOE is horrible. I just dont think they would do a better job. I think they are both pretty much the norm.


    Two completely separate dev teams support the two games.



     Yeah I know....and I wouldnt want the SWG dev team to touch this game ever. As far as the EQ2 team....figure they wouldnt do a worse or better job than blizzard.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Elnator

    All you're seeing is the difference in an experienced MMORPG producer (SOE) and their handling of EQ2 verses an experienced single player game maker who's just breaking into the MMO market. If you look back at 989/Verant's handling of EQ in the year+ after it's release and Origin's handling of UO initially you'll find a lot of similarities in the thrashing about that's going on at Blizzard now.
    They're new at this. Mistakes will be made. But it'll all come out in the wash. WoW is a fine game, nothing wrong with it. Blizzard will learn from it's blunders and get it's act together on the management side of the MMO... It'll take a few more months but they'll get there.



    The problem I have with this is when 989/Verant/SOE made EQ they had no base for comparison. It was a totally new game (very different from UO). They had no way of knowing the possible problems. Blizzard had 5 years of material to study and still flubbed it up. I think I'm going to see if I can find bio's on the devs. If none of them have MMO experience I might buy this, but it will prove the management at Blizzard is dumb.

    See this is the trouble with a lot of the arguments. You can't have it both ways. Either Blizzard's Devs are totally inept and can't keep a server up, or management is totally stupid and didn't do the research.

  • JodokaiJodokai Member Posts: 1,621

    Okay I went to Moby Games and looked up all the progamers and designers in the credits at the back of my manual. I only found 2 that had actually MMO experience: Dan Buckler Programer worked on UO and Tom Chilton Game Designer also worked on UO.

    As an interesting side note, Jay Patel, programmer for WoW also worked on the original Bards Tale for all you old school gamers.

  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by Jodokai



    Originally posted by Elnator

    All you're seeing is the difference in an experienced MMORPG producer (SOE) and their handling of EQ2 verses an experienced single player game maker who's just breaking into the MMO market. If you look back at 989/Verant's handling of EQ in the year+ after it's release and Origin's handling of UO initially you'll find a lot of similarities in the thrashing about that's going on at Blizzard now.
    They're new at this. Mistakes will be made. But it'll all come out in the wash. WoW is a fine game, nothing wrong with it. Blizzard will learn from it's blunders and get it's act together on the management side of the MMO... It'll take a few more months but they'll get there.


    The problem I have with this is when 989/Verant/SOE made EQ they had no base for comparison. It was a totally new game (very different from UO). They had no way of knowing the possible problems. Blizzard had 5 years of material to study and still flubbed it up. I think I'm going to see if I can find bio's on the devs. If none of them have MMO experience I might buy this, but it will prove the management at Blizzard is dumb.

    See this is the trouble with a lot of the arguments. You can't have it both ways. Either Blizzard's Devs are totally inept and can't keep a server up, or management is totally stupid and didn't do the research.



     Flubbing it up is a strict matter of opinion considering they are up to 3.5 million accounts now. Now before anyone has a fit and starts crying they dont have 3.5 million ppl......i know. But its pretty damn close....so over 3 million easy.

     Least we know there marketing kicks ass.

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