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Long time player uncovers a cover up.

Since TC release, there were supposed to be 2 towns the guards could not be turned off ( Fab and MK).  At the last second they changed their minds and let MK guards go bye bye.  It pissed off some players that moved all their assets to the town. 

But the real scoop is Mycke points out to Henrik that they deleted all references to MK not going guard free.  

They said for weeks that the guards would not be able to be turned off and then no warning to the change.  It just shows how inept the team is at planning development.

Witht hte leader boards and in town comabt the game is swaying more and more to team death match than an actual sandbox mmo.

http://www.mortalonline.com/forums/69711-magistrate-changes-2.html


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Quote:


Originally Posted by Henrik Nystrom View Post


I doubt anyone have deleted my or mats posts about this topic, I remember we have discussed it a long time ago, but we never stated anything in stone that I can remember, other than we will have at least a capital city that you cant control. Maybe there is a post where I say this, it was a long time ago and I have not searched for it, but i have not deleted any posts. Whats in the original design however is that ALL cities in the world will be controllable in a form or another but you can only chose different guard levels, the capital will always have highest level, im sure there are posts or old logs on this when I informed about this the first time.



MK was dead when we looked on the stats, and the new players that started there had absolutely the worst ratio of all to stay and get into the game, we do need to take this into consideration. Fabernum shows the best stats, and Im pretty sure of that we always said that Fab will be the "place holder" for Tindrems empire. When Tindrem opens up, that will most likely change. So theres 2 things we want to improve 1. dont get to many new players in MK since thats bad. 2. We want to give a purpose of using MK since its a huge city hard work invested in that area of the game, yet never used. See why we want to improve this area?



I know we will never make everyone happy with our development road. We always try to stay as close to the original design as possible, and I will make sure we follow what I've discussed during the latest years. However we do need to follow the progress in-game and balance some areas to work better for the population and our situation.


There was a post by GM Theia (sp) that explained TC and is now deleted.



Why is that?



There are dozens of posts by players stating that MK would not have GZ turned off.



Why is that?

 


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Ok, maybe we have said this, I really don't know about that. But thats not what Im trying to point out on here, but that sometime we need to watch on stats, logs and whats needed to improve the game in different areas, and make full use of cities and the TC content that we now have in place. We are trying to improve these areas and I bet most people would agree thats a good thing, without of course going against the core design of the game, which I really dont we are doing here. Since the real goal behind all the guard discussions will change anyway due to the AI will give us different guards than we are used to today if things goes as planned. We all want to see patroling "living" guards that behaves on what action they see and what mission they are on. Not what we have today, insta teleport kill guards. This is the real goal behind the general guard discussions, and Im pretty sure you can find out that that's the intention since day one. But we needed to have the instakill guards due to limitations in our AI.



Thanks for you feedback Mycke, we appreciate it, since we were pretty sure we would need to look into many areas now when TC is getting in place, and balance areas of course.


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  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Even deathshroud was saying that MK would have guards....... 

     

     



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    12/15/11 12:48:21 PM#5


     



    Originally posted by lizardbones

    If there is no real safe zone for new players and it's possible for player factions to become powerful enough to ignore things like NPC towns and guards, it's kind of inevitable that you'd get something like a single strong player faction controlling everything. If there isn't much to control, you're going to have a single strong player faction destroying everything.



    Kind of like playing the Sims...it always eventually devolves into building torture houses for virtual people.

     both fabernum and morin khur are not conquerable and will remain that way for new players and those who do not wish to get involved in territroy control.




     


    But I can already see where this is going. SV screwed up, they aren't going to fix it or make up for it they are just going to leave the players hanging and tell them to suck it up yet again. How many were expecting this to be a safe zone and moved all their stuff there? How many new players were told to go there because it would be safe?


     


    SV seems to go out of it's way to drive away players :( 

  • ToferioToferio Member UncommonPosts: 1,411

    His english seems just fine to me btw for purpose of communicating an idea, so much for language barrier discussed earlier :P

    Also, I think I found one of the MO main issues:

     


    Originally Posted by Henrik Nystrom View Post


    we use my 7 years old design and refresh it go through it and finalize the systems how its intended.


     

  • steelfrenzysteelfrenzy Member Posts: 147

    "It just shows how inept the team is at planning development."

     

    This is certainly not the first, nor will it be the last time this team shows their incompetence. Mortal Online was my one true hope for MMOs to reach out and do something different. If anything, Mortal Online has shown that thinking outside the box is akin to gambling your money away. It's a risk, and a risk that many investors would stray far from. All of this just furthers the stifle of creativity and originality that we're all looking for. Heart-wrenching, really.

    I don't mean to say that MO is single-handedly to blame for the stunted growth of the mmo industry, but I truly believe that it stands to represent what's been going on rather nicely.

     

    For all of you interested, I tell you to take a look at the game. Play their trial, really. Play it and marvel at what could have been something great.

  • RedRocketRedRocket Member CommonPosts: 154

    Originally posted by darthturtle1


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    Ok, maybe we have said this, I really don't know about that.

     

    LOL. That is all.

    Also inb4 GMTheia posting here to confirm that he can't remember his own announcements.

     


    Originally posted by darthturtle1


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     But thats not what Im trying to point out on here, but that sometime we need to watch on stats, logs and whats needed to improve the game in different areas, and make full use of cities and the TC content that we now have in place. We are trying to improve these areas and I bet most people would agree thats a good thing, without of course going against the core design of the game, which I really dont we are doing here. Since the real goal behind all the guard discussions will change anyway due to the AI will give us different guards than we are used to today if things goes as planned. We all want to see patroling "living" guards that behaves on what action they see and what mission they are on. Not what we have today, insta teleport kill guards. This is the real goal behind the general guard discussions, and Im pretty sure you can find out that that's the intention since day one. But we needed to have the instakill guards due to limitations in our AI.

     

     

    Anyone else only reading something like this?

    "Blah blah blah blah blah blah blah.. blah blah blah blah.

    blah blah. blah."

  • RainBringerRainBringer Member Posts: 150

    Not quoting Henrick's BS as a reference since its a wall of rant, but wow...there comes a time when the saying "Talking out of both sides of the mouth" falls flat and "Talking out of his ass" seems far more apt. Just wow...

     

    He seems to have deluded himself into thinking he has had a "plan" for MO, to make turn it into UO perhaps? If that was the case why was he lending his ears to the "big" guilds back then and adding in fluff and unwanted crap on their demand instead of fixing the core game mechanics? All he ever does, like any 'dev' under the SV banner, is screw something up and give excuses to how this new "feature" is working as intended and always was the aim of the SV dev team to achieve.

     

    So can someone correct me if Im wrong here, since as far as I can see the only "plan" that SV has got for MO is to only work on these features:

    Create a toon and then go PvP.

    Skill a toon and then go PvP.

    Join a guild and go PvP.

    Farm some junk and then go PvP.

    Craft some stoof and then go PvP.

    Build some structures to PvP around.

    Glitch the base horrible coding to help out in PvP.

    Take a break.

    Then get back and PvP.

     

    Looks like having no safe zones in MK is also part of Henrick's short sighted grand design, ie to first and foremost make MO only to PvP in just like any pvp deatmmatch game with "nodes" instead of maps.

    image
  • deathshrouddeathshroud Member Posts: 1,366

    whilst at first i thoguht it was pretty retarded for henrik to change his mind with morin khur. My guild aq the current controlling guild have made a post on it

    http://www.mortalonline.com/forums/69754-announcing-government-morin-kur-law-land.html

    there are 2 types of mmo, imitators and innovaters.

  • darthturtle1darthturtle1 Member Posts: 208

    Originally posted by deathshroud

    whilst at first i thoguht it was pretty retarded for henrik to change his mind with morin khur. My guild aq the current controlling guild have made a post on it

    http://www.mortalonline.com/forums/69754-announcing-government-morin-kur-law-land.html

    Glad to know you thought it was retarded until you guild decided to take advantage of it. 

  • deathshrouddeathshroud Member Posts: 1,366

    you mean until we realised the potential that an unguarded town controlled and policed by players has to offer. AQ made gk the safest town in MO, now we plan to do the same with morin khur.

    there are 2 types of mmo, imitators and innovaters.

  • darthturtle1darthturtle1 Member Posts: 208

    Originally posted by deathshroud

    you mean until we realised the potential that an unguarded town controlled and policed by players has to offer. AQ made gk the safest town in MO, now we plan to do the same with morin khur.

    Good luck getting people to base out of MK.  It was a crap town when guards were on now it is even more crap..  It is a long walk to get to any animals or mats. 

    Now it is a long walk to no guards for protection.  And AQ is still kill the people it calls it's populous outside of MK.  makes a lot of sense, 

    Just log you massive amount of alts in the town to gain the PP and call it a day please.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Devs mess up and screw the players in the Sword of Tears event - AQ profits

    Devs screw the players by liying telling everyone that MK will remain a safe zone so many move their stuff there - AQ profits

     

     http://www.mmorpg.com/discussion2.cfm/post/4346675#4346675

    Then there are the numerous sieges where GM's and such intervened in a manner that favored AQ - AQ profits

     

    Just wanted to point out why people get the impression that AQ recieves special treatment since it was asked not that long ago.

  • NorpanNorpan Member CommonPosts: 319
    Originally posted by darthturtle1


    Originally posted by deathshroud

    you mean until we realised the potential that an unguarded town controlled and policed by players has to offer. AQ made gk the safest town in MO, now we plan to do the same with morin khur.

    Good luck getting people to base out of MK.  It was a crap town when guards were on now it is even more crap..  It is a long walk to get to any animals or mats. 

    Now it is a long walk to no guards for protection.  And AQ is still kill the people it calls it's populous outside of MK.  makes a lot of sense, 

    Just log you massive amount of alts in the town to gain the PP and call it a day please.

     

    I was based in MK with alot of my characters and I never had a hard time getting the mats or animals. They aren't as far away that you wanna make it sound. And I'm no big AQ fan myself. A zerg guild with the best PVP-players in one guild. They roll almost anything they want. Don't see the fun in that myself, but we all work differently. But I at least have to give them some credit for what they are trying to do with MK. If you play the game you would know they don't grief players there. They have rules that peeps need to follow etc. Read up b4 you criticize them in this case.
  • ManJunkManJunk Member Posts: 273

    My post got deleted?  Screw.....

    I didn't say anything that hasn't already been said.  So, I'll say it again.

    The developer's grammar is pathetic.  I would fire him if he was associated with a product of mine.

     

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by deathshroud

    whilst at first i thoguht it was pretty retarded for henrik to change his mind with morin khur. My guild aq the current controlling guild have made a post on it

    http://www.mortalonline.com/forums/69754-announcing-government-morin-kur-law-land.html

    ..how convient for you that the change wasn't announced in good time so players had no time to remove their mats, forcing them to obey you. 

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by GrayGhost79

    Devs mess up and screw the players in the Sword of Tears event - AQ profits

    Devs screw the players by liying telling everyone that MK will remain a safe zone so many move their stuff there - AQ profits

     

     http://www.mmorpg.com/discussion2.cfm/post/4346675#4346675

    Then there are the numerous sieges where GM's and such intervened in a manner that favored AQ - AQ profits

     

    Just wanted to point out why people get the impression that AQ recieves special treatment since it was asked not that long ago.

     Morin khur was under FEAR control, AQ seen the possiblities and took it by force after that patch. So please do not comment on something as if its fact when you dont have a freaking clue what you are talking about.

    there are 2 types of mmo, imitators and innovaters.

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by deathshroud

    Originally posted by GrayGhost79

    Devs mess up and screw the players in the Sword of Tears event - AQ profits

    Devs screw the players by liying telling everyone that MK will remain a safe zone so many move their stuff there - AQ profits

     

     http://www.mmorpg.com/discussion2.cfm/post/4346675#4346675

    Then there are the numerous sieges where GM's and such intervened in a manner that favored AQ - AQ profits

     

    Just wanted to point out why people get the impression that AQ recieves special treatment since it was asked not that long ago.

     Morin khur was under FEAR control, AQ seen the possiblities and took it by force after that patch. So please do not comment on something as if its fact when you dont have a freaking clue what you are talking about.

    So? Considering AQ is largest force in MO, it was kinda obvious you would win that battle. It's a walk in the park for you guys. Thou weird, the Chronicles http://www.mortalonline.com/map doesn't show anyone currently controlled MK, is the map bugged?

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Toferio

    Originally posted by deathshroud

    Originally posted by GrayGhost79

    Devs mess up and screw the players in the Sword of Tears event - AQ profits

    Devs screw the players by liying telling everyone that MK will remain a safe zone so many move their stuff there - AQ profits

     

     http://www.mmorpg.com/discussion2.cfm/post/4346675#4346675

    Then there are the numerous sieges where GM's and such intervened in a manner that favored AQ - AQ profits

     

    Just wanted to point out why people get the impression that AQ recieves special treatment since it was asked not that long ago.

     Morin khur was under FEAR control, AQ seen the possiblities and took it by force after that patch. So please do not comment on something as if its fact when you dont have a freaking clue what you are talking about.

    So? Considering AQ is largest force in MO, it was kinda obvious you would win that battle. It's a walk in the park for you guys. Thou weird, the Chronicles http://www.mortalonline.com/map doesn't show anyone currently controlled MK, is the map bugged?

     FEAR faught back and destoryed our towers thats why morin khur was currently under no ones control. Which kind of contradicts your statement.

    there are 2 types of mmo, imitators and innovaters.

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by deathshroud

    Originally posted by Toferio


    Originally posted by deathshroud


    Originally posted by GrayGhost79

    Devs mess up and screw the players in the Sword of Tears event - AQ profits

    Devs screw the players by liying telling everyone that MK will remain a safe zone so many move their stuff there - AQ profits

     

     http://www.mmorpg.com/discussion2.cfm/post/4346675#4346675

    Then there are the numerous sieges where GM's and such intervened in a manner that favored AQ - AQ profits

     

    Just wanted to point out why people get the impression that AQ recieves special treatment since it was asked not that long ago.

     Morin khur was under FEAR control, AQ seen the possiblities and took it by force after that patch. So please do not comment on something as if its fact when you dont have a freaking clue what you are talking about.

    So? Considering AQ is largest force in MO, it was kinda obvious you would win that battle. It's a walk in the park for you guys. Thou weird, the Chronicles http://www.mortalonline.com/map doesn't show anyone currently controlled MK, is the map bugged?

     FEAR faught back and destoryed our towers thats why morin khur was currently under no ones control. Which kind of contradicts your statement.

    Meh, minor setback.

  • psykobillypsykobilly Member Posts: 338

    Originally posted by Toferio

    So? Considering AQ is largest force in MO, it was kinda obvious you would win that battle. It's a walk in the park for you guys. Thou weird, the Chronicles http://www.mortalonline.com/map doesn't show anyone currently controlled MK, is the map bugged?

    AQ is not the largest force lol.  We were fighting against double our numbers and up yesterday.

     

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by psykobilly

    Originally posted by Toferio

    So? Considering AQ is largest force in MO, it was kinda obvious you would win that battle. It's a walk in the park for you guys. Thou weird, the Chronicles http://www.mortalonline.com/map doesn't show anyone currently controlled MK, is the map bugged?

    AQ is not the largest force lol.  We were fighting against double our numbers and up yesterday.

     

    Were those double numbers all the remaining players in the game who are not in your guild combined? :P

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