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Since TC release, there were supposed to be 2 towns the guards could not be turned off ( Fab and MK). At the last second they changed their minds and let MK guards go bye bye. It pissed off some players that moved all their assets to the town.
But the real scoop is Mycke points out to Henrik that they deleted all references to MK not going guard free.
They said for weeks that the guards would not be able to be turned off and then no warning to the change. It just shows how inept the team is at planning development.
Witht hte leader boards and in town comabt the game is swaying more and more to team death match than an actual sandbox mmo.
http://www.mortalonline.com/forums/69711-magistrate-changes-2.html
Today, 01:34 |
#41 (permalink) |
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Member Join Date: Apr 2009 Rep Power: 3 |
Quote:
There was a post by GM Theia (sp) that explained TC and is now deleted. Why is that? There are dozens of posts by players stating that MK would not have GZ turned off. Why is that? |
Today, 01:41 |
#42 (permalink) |
CEO Join Date: Apr 2008 Rep Power: 15 |
Ok, maybe we have said this, I really don't know about that. But thats not what Im trying to point out on here, but that sometime we need to watch on stats, logs and whats needed to improve the game in different areas, and make full use of cities and the TC content that we now have in place. We are trying to improve these areas and I bet most people would agree thats a good thing, without of course going against the core design of the game, which I really dont we are doing here. Since the real goal behind all the guard discussions will change anyway due to the AI will give us different guards than we are used to today if things goes as planned. We all want to see patroling "living" guards that behaves on what action they see and what mission they are on. Not what we have today, insta teleport kill guards. This is the real goal behind the general guard discussions, and Im pretty sure you can find out that that's the intention since day one. But we needed to have the instakill guards due to limitations in our AI. Thanks for you feedback Mycke, we appreciate it, since we were pretty sure we would need to look into many areas now when TC is getting in place, and balance areas of course. __________________ |
Comments
Even deathshroud was saying that MK would have guards.......
deathshroud
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12/15/11 12:48:21 PM#5
both fabernum and morin khur are not conquerable and will remain that way for new players and those who do not wish to get involved in territroy control.
http://www.mmorpg.com/discussion2.cfm/thread/335009/MO-Status.html
But I can already see where this is going. SV screwed up, they aren't going to fix it or make up for it they are just going to leave the players hanging and tell them to suck it up yet again. How many were expecting this to be a safe zone and moved all their stuff there? How many new players were told to go there because it would be safe?
SV seems to go out of it's way to drive away players
His english seems just fine to me btw for purpose of communicating an idea, so much for language barrier discussed earlier :P
Also, I think I found one of the MO main issues:
Originally Posted by Henrik Nystrom
we use my 7 years old design and refresh it go through it and finalize the systems how its intended.
"It just shows how inept the team is at planning development."
This is certainly not the first, nor will it be the last time this team shows their incompetence. Mortal Online was my one true hope for MMOs to reach out and do something different. If anything, Mortal Online has shown that thinking outside the box is akin to gambling your money away. It's a risk, and a risk that many investors would stray far from. All of this just furthers the stifle of creativity and originality that we're all looking for. Heart-wrenching, really.
I don't mean to say that MO is single-handedly to blame for the stunted growth of the mmo industry, but I truly believe that it stands to represent what's been going on rather nicely.
For all of you interested, I tell you to take a look at the game. Play their trial, really. Play it and marvel at what could have been something great.
LOL. That is all.
Also inb4 GMTheia posting here to confirm that he can't remember his own announcements.
Anyone else only reading something like this?
"Blah blah blah blah blah blah blah.. blah blah blah blah.
blah blah. blah."
Not quoting Henrick's BS as a reference since its a wall of rant, but wow...there comes a time when the saying "Talking out of both sides of the mouth" falls flat and "Talking out of his ass" seems far more apt. Just wow...
He seems to have deluded himself into thinking he has had a "plan" for MO, to make turn it into UO perhaps? If that was the case why was he lending his ears to the "big" guilds back then and adding in fluff and unwanted crap on their demand instead of fixing the core game mechanics? All he ever does, like any 'dev' under the SV banner, is screw something up and give excuses to how this new "feature" is working as intended and always was the aim of the SV dev team to achieve.
So can someone correct me if Im wrong here, since as far as I can see the only "plan" that SV has got for MO is to only work on these features:
Create a toon and then go PvP.
Skill a toon and then go PvP.
Join a guild and go PvP.
Farm some junk and then go PvP.
Craft some stoof and then go PvP.
Build some structures to PvP around.
Glitch the base horrible coding to help out in PvP.
Take a break.
Then get back and PvP.
Looks like having no safe zones in MK is also part of Henrick's short sighted grand design, ie to first and foremost make MO only to PvP in just like any pvp deatmmatch game with "nodes" instead of maps.
whilst at first i thoguht it was pretty retarded for henrik to change his mind with morin khur. My guild aq the current controlling guild have made a post on it
http://www.mortalonline.com/forums/69754-announcing-government-morin-kur-law-land.html
there are 2 types of mmo, imitators and innovaters.
Glad to know you thought it was retarded until you guild decided to take advantage of it.
you mean until we realised the potential that an unguarded town controlled and policed by players has to offer. AQ made gk the safest town in MO, now we plan to do the same with morin khur.
there are 2 types of mmo, imitators and innovaters.
Good luck getting people to base out of MK. It was a crap town when guards were on now it is even more crap.. It is a long walk to get to any animals or mats.
Now it is a long walk to no guards for protection. And AQ is still kill the people it calls it's populous outside of MK. makes a lot of sense,
Just log you massive amount of alts in the town to gain the PP and call it a day please.
Devs mess up and screw the players in the Sword of Tears event - AQ profits
Devs screw the players by liying telling everyone that MK will remain a safe zone so many move their stuff there - AQ profits
http://www.mmorpg.com/discussion2.cfm/post/4346675#4346675
Then there are the numerous sieges where GM's and such intervened in a manner that favored AQ - AQ profits
Just wanted to point out why people get the impression that AQ recieves special treatment since it was asked not that long ago.
Good luck getting people to base out of MK. It was a crap town when guards were on now it is even more crap.. It is a long walk to get to any animals or mats.
Now it is a long walk to no guards for protection. And AQ is still kill the people it calls it's populous outside of MK. makes a lot of sense,
Just log you massive amount of alts in the town to gain the PP and call it a day please.
My post got deleted? Screw.....
I didn't say anything that hasn't already been said. So, I'll say it again.
The developer's grammar is pathetic. I would fire him if he was associated with a product of mine.
..how convient for you that the change wasn't announced in good time so players had no time to remove their mats, forcing them to obey you.
Morin khur was under FEAR control, AQ seen the possiblities and took it by force after that patch. So please do not comment on something as if its fact when you dont have a freaking clue what you are talking about.
there are 2 types of mmo, imitators and innovaters.
So? Considering AQ is largest force in MO, it was kinda obvious you would win that battle. It's a walk in the park for you guys. Thou weird, the Chronicles http://www.mortalonline.com/map doesn't show anyone currently controlled MK, is the map bugged?
FEAR faught back and destoryed our towers thats why morin khur was currently under no ones control. Which kind of contradicts your statement.
there are 2 types of mmo, imitators and innovaters.
Meh, minor setback.
AQ is not the largest force lol. We were fighting against double our numbers and up yesterday.
Were those double numbers all the remaining players in the game who are not in your guild combined? :P